Chapter Thirty Two
You Can Never Go Home
Your character is shown wandering in the darkness, being confronted
by visions of the dragon spirit from the monument, and of Teepo(only
much
older than when you last saw him), both of which are trying to make you
come to grips with your true destiny, one that lies in the blood of the
dragons which flows through your veins. After the visions, your
character
changes into a dragon whelp and returns to the Dauna Mine, from where he
was originally found. Garr is there with him, and despite attempts to
evade him, Garr overcomes you, and knocks you out. You then return to
human form, but something is different, time has passed, and you are now
older. Garr wakes you and leaves a bag of clothing(you were naked when
you returned to human form) for you to wear. After putting the clothes
on(happens during a scene fade), leave the dark section of the mine you
are in, and meet up with Garr in the next section. After talking with
Garr, make your way to the lift at the Southwestern corner of the
level(B3) you are on. Inspect the control panel next to the lift to be
given these selections:
Ride to level B1 (this leads to an items merchant)
Ride to level B2 (this leads to the exit from the mine)
Exit
Upon choosing which level you'd like to ride to first, you and Garr get
into the lift and are brought to a level above. As you are leaving level
B3, a supernatural entity flickers briefly near the lift controls. Upon
reaching level B2(presumably after going to level B1 and finding the
items
merchant if necessary), you will find a room just to the right of the
lift
control panel where you can rest and save your progress. After resting
and saving(if necessary), make your way to the room at the end of the
small hallway at the Northeast corner of the main room(where the mine
cart
tracks are) on level B2. In this room you will find a steel lock box
with
an item in it, but take notice of the wall next to it. Where the wall
has
a broken section, with an "X" shaped pieces of wood on it, there is a
hidden door. To open this door(there is a steel box inside that contains
coupons), you will need to use Momo's special action(bazooka), so keep
this room in mind when you eventually meet back up with Momo later in
the
game. After taking note of the broken section of the wall, return to the
main room and you will notice a mine cart filled with TNT, and various
levers scattered throughout the room. These levers control the mine cart
track turnoffs. You will also notice an enormous rock blocking a doorway
at the far right side of the room. The object of this room is to flip
the
levers so that the mine cart tracks lead towards the rock blocking the
doorway at the far right(note, to get to the steel lock box on the ledge
near the rock, flip the first two track turnoff levers, then have Garr
push the TNT filled mine cart. It will roll down the tracks and stop in
the gap between the bottom ledge and the ledge with the steel lock box.
You can then walk up the bottom ledge and cross over the top of the mine
cart to reach the steel lock box, which contains a more powerful sword
for your main character. After getting the sword, use Garr to push the
mine cart back to it's starting position, then finish positioning the
levers correctly). Once the tracks are aligned so that the mine cart can
be pushed towards the large rock, use Garr to send it on it's way(note,
you'll have to align the last section of the track after the mine cart
is pushed towards the rock, as it stops just before the final section of
track). Once the mine cart hits the rock, the TNT inside detonates, and
the rock is destroyed. At this point, the supernatural entity you saw
briefly on level B1 appears on the ledge just behind Garr. As the entity
calls out to Garr, it shows it's true self, that of a Dragon Zombie. It
tries to sway your main character into killing Garr by telling you what
the guardians have done, but you will hear none of it. The battle
against
the Dragon Zombie then begins. After inflicting a certain amount of
damage on the Dragon Zombie, it changes into another of the dragon
genes,
which rolls off the ledge and lands at your main character's feet. You
then take possession of the "Shadow" dragon gene. After receiving the
Shadow dragon gene, another spirit, this one of a winged woman, appears
in a burst of bright light. With a point of her hand towards your main
character, she too turns into another of the dragon genes. You then take
possession of the "Fusion" dragon gene. After receiving the Fusion
dragon
gene, proceed through the doorway that was previously blocked by the
large rock(note, you may want to save your progress at this point). Once
through the doorway, proceed down the tunnel towards the South(the
ladder
at the Eastern end goes nowhere) and enter the door on the platform at
the end of it. Continue through the tunnels until you come to a gap in
the ground that you cannot cross. At this point, enter the room just to
the side, and flip the lever that you will find inside three times. This
will raise a platform that will allow you to cross the gap. After
crossing the gap, exit the tunnel by the doorway just beyond.
Chapter Thirty Three
Destiny Calls
Once outside the mine tunnels, one of the mine workers recognizes
Garr. Garr tells him of what happened in the mine. As Garr is talking to
the mine worker, your main character starts to feel drained, and
collapses to his knees. The mine worker suggests going to see the
foreman
about your pay, in one of the houses below. At this point, walk to the
house on the left and enter it. Garr will speak to the foreman, then
both
of your characters will leave the house. Next, leave the mining area,
and
you will encounter another automatic camp scene, in which your main
character awakens from a terrible nightmare involving his past. As you
come out of the tent, and talk to Garr who is sitting by the fire, he
tells you that the two of you must make your way down through the
mountains and head back towards Angel Tower. The scene then fades.
Chapter Thirty Four
Reunion With Emitai
Upon returning to the world map, walk down the road and enter the
"?"
area where there is a house next to the mine tracks(just East of the
Dauna Mine). Once inside the "?" area, walk up the hill and enter the
house. Inside you will find a purple haired man dressed in rags near the
chimney. This man is Emitai(one of the contestants you defeated in the
Genmel Arena long ago). Talk to Emitai and he will ask you for 10,000z.
If you give him the 10,000z, he will offer his services as a Master to
you and your party. After aligning with Emitai(if necessary), leave the
"?" area and return to the world map.
Chapter Thirty Five
Syn City
Proceed Southwest through Dauna Hills, and you will come to what
looks like a wooden platform surrounding a small mountain on three
sides.
The small mountain is in the center of a group of larger mountains. This
is Syn City, enter it and purchase all the items/equipment that your
characters need(if necessary). There is a bum sitting against one of the
merchant's stands that will give you information on a variety of topics
for a small fee(note, he asks for 20z each time you wish to speak to
him.
Choose the top choice to give it to him when asked). After purchasing
what you need from the merchants in Syn City, return to the world map.
Chapter Thirty Six
Trouble On Ogre Road
Once back on the world map, walk towards the Northeast, but before
crossing the bridge, head to the South and walk down the path next to
the
fence that leads into the forest area. This is the Ogre Road. Enter the
forest area, and make your way towards the exit to Ogre Road at the
Southern end of it. About halfway through the woods, you will find three
fernlike plants(Horseradish) growing in a swampy area. Cut them down
using your main character's special action(sword swipe) and you will
receive them as items in your inventory(note, these will be important
later, as you will need them to progress in the game). After cutting
down, and receiving the Horseradish plants, continue on your journey
down the Ogre Road(note, there are chests containing useful items in the
woods as well). Just beyond the area where you found the Horseradish
plants, your characters come face to face with a monster. The monster is
a were-tiger, and without provocation, it attacks your party. After
inflicting a certain amount of damage on the were-tiger, it runs off
into the woods. Once this happens, make your way out of the woods by way
of the exit to Ogre Road to the South.
Chapter Thirty Seven
Up The Hill Backwards
Once back out on the world map(now in Yraall Region), continue down
the road to the Southeast. You will soon come to another mountain
range(Mt. Levett). Enter Mt. Levett, and make your way through it(note,
there are chests with useful items in them that you can find here as
well). At the top of the first hill, there is a hole to the right(you
can't see it until you walk on the spot where it is located). After
making your way through Mt. Levett, and exiting to the East, you will
return to the world map.
Chapter Thirty Eight
Detour
After crossing Mt. Levett, return to Yraall Road(you can't go any
further than this point). Enter Yraall Road, and you will find that the
road to Wyndia has been blocked. Talk to the Knight at the roadblock,
and you will learn that the King has put up the roadblock in order to
stop a food smuggler. After learning this, proceed North towards McNeil
Town.
Chapter Thirty Nine
McNeil In Hot Water
After proceeding North from Yraall Road, you will be returned to the
world map. Proceed to McNeil Town, where once you enter it, Garr
suggests
that the two of you get some rest. Go to the McNeil Town inn, where you
will find the innkeeper standing outside the front door. Talk to her and
you will be brought inside. The innkeeper tells you that the were-tiger
that you saw on Ogre Road has been seen in Cedar Woods. You are then
given a free night's room and board. After resting, leave the inn and
you will notice that all the townspeople of McNeil are being questioned
about McNeil himself(the man), by the Wyndia guards. Leave McNeil Town
and return to the tree house in Cedar Woods where you lived briefly with
Rei and Teepo.
Chapter Forty
Reunited
Once you reach the area where the tree house is, you see a brief
flashback involving what happened to Rei just after the battle against
Balio and Sunder. After the flashback, start to walk up the path to the
tree house. Your main character will ask Garr to wait below while he
goes to the tree house. A growling is heard. As you walk towards the
tree
house, the growling grows louder. As you reach the turn in the path that
leads behind the tree house, you see Rei. Rei talks to you of your
meeting on Ogre Road, and of some unfinished business at Syn City in
Dauna Hills. Shortly after, Rei leaps from the tree house with a mighty
roar and disappears into the forest. Leave the tree house yourself, and
return down the path to where Garr is waiting. Speak to Garr, then
return
to the world map.
Chapter Forty One
Catching Up
Next, make your way to the farm(wheat field) below McNeil Town and
enter it. From the wheat field, follow the road to the East and make
your way to McNeil House. Once you enter the McNeil House area, you will
see McNeil himself, bound, and being led away by a group of Wyndia
guardsmen. The guards are under the command of none other than Nina, who
tells them to take McNeil to the dungeons at Wyndia Castle. After giving
the guards their orders, Nina notices you. She comes over to say hello.
Nina has aged, just as you have, and is shocked by how you look. After
the guards leave with McNeil, Nina, Garr and your main character spend
some time in the pasture next to McNeil House catching up on what has
happened since last they met. After talking to Nina about Syn City in
Dauna Hills, she rejoins your party. As you leave the pasture to return
towards McNeil House, a shadowy figure leaps unnoticed from a nearby
tree. A familiar growl is heard as well. At this point, return to the
world map.
Chapter Forty Two
Going Back To Syn City
From the world map, return to Yraall Road and have Nina speak to the
guards that are at the roadblock preventing you from heading towards
Wyndia. After speaking to them, exit Yraall Road by the Western turnoff
road, and return with Nina to Syn City in Dauna Hills(note, you will
need
to re-cross Mt. Levett in Yraall Region).
Chapter Forty Three
Has Rei Gone Berserk
Once you enter Syn City with Nina, you behold a terrible sight.
There
is blood everywhere. People are lying hurt, in shock, or dead all around
the market. Make your way through the market, past the now lowered gate,
and proceed to the room at the opposite end of it(the entrance to the
room looks like a snarling cat's mouth). Once you enter the room, talk
to
the bleeding man against the rear wall. He will tell you that the person
who did this went towards the house at the checkpoint to the North(on
the
world map, to the North of Syn City, and West of the Dauna Mine, house
with large gate next to it). Could Rei have done this terrible deed?
After talking to the wounded man, and getting the item(Old Painting)
from
the chest, leave the room. Nina voices her suspicions of Rei once you
are
in the hall outside the room. After hearing Nina out, make your way out
of Syn City.
Chapter Forty Four
Everything Is Not As It Seems
From Syn City, walk to the Northwest and enter the area where the
checkpoint is(house next to the giant wall) to try and find the person
who is responsible for what happened at Syn City. As soon as you enter
the area, the were-tiger jumps from the hill to your side. Soon after,
the were-tiger changes into Rei, and he then confronts a large man
wearing a red cape(Mikba). As Mikba tries to walk away from Rei, a knife
is thrown by his shoulder, hitting the large gate by the house. Mikba
turns to face Rei, who is enraged at him. After a few brief words, Rei
slashes him in the chest with one of his knives. Rei then notices you,
and talks to you of his new strength. As Rei is talking to your party,
Mikba mutates into a large creature weilding an axe. Mikba then strikes
Rei, who falls to the ground. At this point, your party rushes to aid
Rei
in his battle against Mikba. You are then given the option of
re-choosing
the members of your current battle party(note, you cannot remove Rei, or
your main character, as they must take part in this battle). After
choosing your battle party, you will be asked to re-choose your battle
formation. After selecting these two things, you are returned to the
battle to face Mikba. After defeating Mikba, he reverts back to human
form and dies. Rei then regains consciousness(if you did not revive him
during the battle with Mikba. Note, if you do revive Rei during the
battle, he will revert to his were-tiger form) and fills in your party
with the details of him becoming a were-tiger. At this point, Rei
officially rejoins your party(you are again asked to select current
party members). Once Rei has rejoined your party, enter the house that
you just fought Mikba in front of. Use Rei to pick the lock on the
locked
door inside to gain access to a room with a chest containing a new
fishing rod(note, the boxes in this room contain items as well). After
receiving the fishing rod and the items from the boxes, leave the room
and return to the world map.
Chapter Forty Five
Going Back To Plant
Once back on the world map, make your way to Eygnock Road, in front
of Wyndia Castle. After entering Eygnock Road, Nina, Garr and your main
character discuss what to do next. It is decided that they must travel
to
Plant, so once you regain control of your characters, make your way to
the scientific community.
Chapter Forty Six
Momo, Part Two
Upon entering Plant, make your way to the area where you first saw
Peco(where the large steel building is). After stepping off the final
conveyor belt, and reaching the area with the steel building, you see
Honey stop her activities and run over to Momo, who is welding a valve
on
the chrysm reactor to the left. As Honey tells Momo that she has
visitors, Momo turns to see who it is. Unfortunately Momo doesn't
recognize you, and returns to her welding. Honey then tells Momo who you
are. With a startled look, Momo yells your name. It's been a long time,
and you look so different. With that, Momo goes with you to the sleeping
quarters of the Plant hotel to catch up with you and Nina on what's been
going on. Nina asks Momo to rejoin your party, to help with the current
situation in Plant, and after calling Honey over, she accepts(Momo is
now officially a member of your party again, from this point on). Leave
the hotel, and as you walk outside, Momo tells you that Peco has been
spending his time with Yggdrasil, the Tree of Wisdom. After learning
this, leave Plant and return to the world map.
Chapter Forty Seven
At One With Nature
Enter the "?" area where Yggdrasil, the Tree of Wisdom is(next to
Plant), and you will see Peco, animals all around him, talking to the
tree Master. Momo walks forward and talks to Peco about rejoining the
party to help out with something in Plant. Peco agrees, and after he
becomes a member of your party, you are given the option of re-choosing
your current party members(note, put Peco and Momo in your current
party,
as you will need them in Plant shortly). After Peco rejoins your party,
return to the scientific community of Plant.
Chapter Forty Eight
Breaking Glass
After returning to Plant with Peco and Momo in your party, proceed
towards the two greenhouses in the upper left section. You will notice
that the greenhouses are filled with a strange green gas(chrysm gas).
Your objective here, is to find a way to release the gas from the two
greenhouses. In order to release the gas from the greenhouses, make your
way to the ledges above them, where you will find several small rocks.
Using Peco's special action(bash), position a rock on each of the two
"X" marks written in the sand at the edge of each overlooking
ledge(there
is one above each greenhouse). Once the rocks have been properly placed,
still using Peco, get a running start and run into each of the rocks
that
you placed on an "X"(note, the further away that you start running from
the rocks, the further the rocks will travel when hit. Also, turning
Peco
will not stop the momentum he has built up). If you've gotten a good
enough running start(and placed the rocks properly), when Peco bashes
the
rocks(happens automatically upon impact, no need to hit the special
action button) they will be sent flying off the ledges and smash through
the large window on the top of each of the greenhouses. Once each
greenhouse is broken open, and the chrysm gas escapes, a terrible
rumbling occurs and your attention is drawn to the steel building
nearby.
The smoke coming from the two smokestacks in the steel building,
suddenly turns to the same type of chrysm gas that you just released
from
the two greenhouses. Upon regaining control of your characters, proceed
to the steel building where the gas is now coming from the smokestacks
and enter it. Once inside, have Momo use her special action(bazooka) to
shoot the furnace against the back wall. Doing this will reveal a room
with a ladder leading to a new area.
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