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Chapter Seventeen
There Can Be Only One

When the wagon reaches Eygnock Road, it is detained by none other
than Sunder. The driver tells him that he is just bringing hay from
Plant
to Wyndia, but Sunder doesn't buy this and scares him off. Your
characters are then captured and brought back to Genmel, this time to
compete in the arena. After being bound and led into Balio and Sunder's
office at the arena complex, you are given the choice of who you would
rather have held as collateral, to insure that you don't try to escape
from the arena complex, either Momo or Peco(note, the character that you

do not choose stays in your battle party). After deciding which party
member to leave behind, you regain control of your characters(note, if
you talk to Sunder at this point, you will be able to re-choose out of
the remaining party members who you want left behind. They will not let
you choose Nina or your main character) and will be allowed to wander
the
arena complex. Make your way to the rooms at the rear left of the arena
complex(you will see four tanned men in speedo briefs in the hallway
that
the rooms you are looking for are in). Enter the room at the beginning
of
the rear left hall, as it is your dressing room for the first
competition, and talk to the woman dressed in the bunny-girl uniform
standing inside. She will then ask you if you know the rules of the
first
competition, then she will ask if you are ready to begin the
competition.
After choosing yes, you are led into the first combat arena. In this
first arena you must fight three opponents(one at a time) with only your

main character(note, you can also hurt the men holding up the platforms
that you and your opponents are standing on. If you kill them, your
opponent will fall into the lava, thus giving you the win). After
winning
the first series of battles, the crowd cheers you on, shouting that you
are number one. You are then brought back to your dressing room(room
where
you spoke to the woman in the bunny uniform), and told about the next
team
that you must face in battle. As you leave your dressing room, you
notice
Garr standing outside in the hall. Talk to him then make your way to the

next combat arena(all the way to the rear right of the arena complex,
your next dressing room is down the hall to the right of the mother and
child). Once in your dressing room, talk to the woman by the rear door
in
the bunny uniform, and she will ask you the same questions that were
asked
of you in the previous dressing room, would you like to know the rules
of
the battle, followed by, are you ready to begin the battle. After
answering yes, your party is confronted by the opposing team(a father
and
two sons), who tell you a sad story about why they are fighting. After
they leave, the father(Emitai) chants a spell and turns the children
into
golems so they will have a chance in the battle, then you are brought
into the arena to face them in battle. This battle is a no magic
allowed, three versus three battle, so Nina and your other party
member(most likely Momo) will be with you. During this battle, if you
defeat Emitai(the father), the two golems will attack only each other
until only one is left. After winning this second battle, Emitai(the
father) drags himself forward a short distance, then collapses. You have

won the battle, but at what price? Back in the dressing room Sunder
appears and tells your main character that he must face Garr, the
defending champion in the final battle. As Sunder is leaving, he laughs
about the opponents you just defeated in battle. Nina can then no longer

hold back her tears, as she feels terrible about what you were just
forced to do by Sunder and Balio. The scene then fades. Next you are
shown Sunder informing Balio of the defeat of your last opponents. Balio

finds this just as amusing as Sunder did. They both then have a good
laugh over the fate they think will befall you after you face Garr in
the
final battle. The scene then cuts back to show your characters in the
dressing room. Once you regain control of your party, leave the dressing

room and make your way to the next combat arena area(enter the door
behind the guard just to the right of the weapons/items merchants).
Enter
your final dressing room(first door in the hall behind the guard), and
speak to the woman in the bunny uniform again. You will only be asked if

you are ready to fight the last battle. After answering yes, the scene
cuts to show Balio and Sunder talking to Garr in his dressing room. They

warn him of your ability to turn into a dragon. Once they are finished
speaking to him, you are called into the final combat arena to face
Garr.
Even though you try your best, Garr proves too much for you, and you
cannot defeat him. With a mighty blow, Garr wins the battle and remains
the arena's reigning champion. After the fight, Garr comes to your
dressing room to see how you are. Upon finding out that you are ok, he
leaves. When you regain control of your characters, make your way back
to
Balio and Sunder's office(front right section of the arena complex).
Once
there, you will find Garr holding Balio and Sunder at bay, to allow you
time to release your other party member(most likely Peco) from the cage
in the corner. After a quick word of thanks to Garr, your party races
out
the office door. Garr follows shortly behind. After a few brief words
from Garr outside Balio and Sunder's office, during which you learn that

your main character is part of an ancient race called the Brood, and
that you should seek out Angel Tower to the East, he leaves. At this
point you are given the option of choosing your current party members.
After selecting your party, leave the arena complex and the bazaar town
of Genmel, and proceed towards Wyndia Castle by way of Maekyss
Gorge(the area where the bridge and small wooden house are, just to the
Northwest of Genmel on the world map).

Chapter Eighteen
Cut Off At The Pass

Once you reach Maekyss Gorge, enter the area to find that Balio and
Sunder have blockaded the bridge leading to Wyndia with their hired
mercenaries, a nasty looking gang of cutthroats. As you turn to retreat,

you find that you are surrounded. You are now forced to fight the first
three of the mercenaries. After defeating them, Balio and Sunder step
forward. Just as they do, Garr appears on the bridge behind you. He has
taken care of the mercenaries that were blocking your retreat. Balio and

Sunder are worried by the fact that Garr has come to your aid. At this
point Garr joins your party and you are given the option of re-choosing
the members of your current battle party(your main character and Garr
must stay in the battle party). After choosing the third member of your
battle party, Balio and Sunder merge together into one, forming a giant
creature called Stallion. They(or it) then begin their attack on your
party. After defeating Stallion, the subject of Teepo and Rei is brought

up, which starts your main character crying. After a discussion between
your current party members, it is decided that they will head for Wyndia

Castle.

Chapter Nineteen
A Few Useful Items

Before heading towards Wyndia, walk down the rear path(where your
characters were talking after they defeated Stallion) and make your way
to the house beneath the Maekyss Gorge bridge. On the right side of the
house, you will find the "Frost" dragon gene. After finding the Frost
dragon gene, leave the Maekyss Gorge area, and make your way slightly
West(back towards Genmel) to the "?" area on the opposite side of the
mountain from the road. Enter the "?" area with Peco in your party, and
have him use his special action(bash) on the tree that has a bird
sitting
atop it, in front of the tent. Once Peco bashes the tree, the bird flies

off, dropping an item called the "Flower Jewel". The flower jewel will
be
needed to acquire the services of another Master later in the game.
After
receiving the flower jewel, leave the "?" area(the tent only contains
three mercenary types, like those who were with Balio and Sunder at
Maekyss Gorge). Once back on the world map, make your way back to Wyndia
Castle.

Chapter Twenty
You're Grounded Young Lady

Once there, make sure Nina is in your current party, then enter
Wyndia
Castle. Walk to the upper balcony and have Nina speak to the guard at
the
front door of the castle. The guard is very surprised to see Nina, and
quickly allows you entrance to the castle. After a feast with the King
of
Wyndia, the scene cuts to show Nina alone in her bedroom. Suddenly, a
loud
screech is heard from another room, followed by a crashing noise. At
this
point you control only Nina(apparently someone's father thinks they were
a
little too young to be gallivanting all around the countryside with her
friends, and made her stay put at home where she belongs). Walk
downstairs
and enter the dining room to the left. There you will find a waitress
standing next to a broken plate. Upon talking to her, you find out that
something startled her and that's why she dropped the plate. At this
point, Honey(Momo's little robot friend) runs out from under the table
and
dashes away. Nina notices Honey run towards the left, so make your way
up
the stairs to the left. Here you will find the Queen in her bed, and two

servants attending to her. After talking to the Queen(your mother),
return
downstairs and make your way to the lower levels of the castle. In the
wine cellar(below the kitchen), you will find a mouse(hidden by the rows

of wine barrels, rotate the screen to find him), and upon talking to
him,
he will give you some cheese. After getting the cheese from the mouse,
look behind the top of the center row of wine barrels(again, rotate the
screen) and you will find Honey hiding among them. Talk to Honey, and
she
will run off again, this time to your(Nina's) bedroom's balcony
upstairs.
Return to your bedroom and make your way to the balcony by going through

the rear door. Once on the outer balcony, Honey grabs Nina and jumps off

of the balcony. As they are falling, an energy field appears around
them,
and lowers them slowly towards the ground. Just before they touch down,
Honey drops out of the safety of the energy field, and lands rather
badly
on the ground below. As Nina goes to help Honey, she realizes that she
will need Momo's help. The scene then cuts to show your other party
members who have set up camp just outside Wyndia Castle. Momo is
wondering where Honey has run off to. As she is about to go and look for

her, Nina appears in the camp and explains what happened to Honey. Momo
tells her to bring her into the tent so that she can see what she can
do.
After a short while, Nina comes out of the tent and speaks to you and
Garr about going to the Eastern lands. The scene then fades.

Chapter Twenty One
Another Of The Masters Revealed

When you appear on the world map(Nina is now back with your party),
return to Bunyan's house in Cedar Woods. You will find Bunyan out in
front of the house splitting firewood. Talk to him and he will offer you

his services as a Master. After aligning with Bunyan(if necessary),
return to the world map.

Chapter Twenty Two
These Are Not The Droids You're Looking For

Once back on the world map, continue to the Northeast, to Eastern
Wyndia, and enter the checkpoint(area at the start of the bridge you can

see leading across the water to the East). Once inside, Garr convinces
the guards to let your party cross the bridge. As Nina is walking past
the guards, one of them recognizes her. Garr helps talk your way out of
this as well. Once you are past the guards, and on the bridge, Garr
tells you that he thinks Nina may be the key to your main character's
powers, and then walks on ahead. You try to catch up to him, but Nina
steps in your way, and tells you that she wants to learn how to fight,
so that you won't have any need for your powers. The scene then fades.

Chapter Twenty Four
Rumble In Rhapala

Once back on the world map, make your way slightly Southeast to the
port town of Rhapala(four blue buildings at the start of the pier).
Enter
Rhapala and proceed towards the rear of the first section of it(Rhapala
is composed of two sections, the first, which has shops and the inn, and

the second where the shipyard and bridge to the lighthouse are). Towards

the rear of the first section you will find the inn. Enter the inn and
walk downstairs to the bar/restaurant that is on the floor below. Once
in the bar, talk to the man in the red vest(Sinkar) at the table next to

the flight of stairs towards the upper left. After talking to Sinkar,
leave the inn and proceed to the stone bridge behind it(at the very rear

left of the first section of Rhapala), leading Northwest. This stone
bridge leads to the second section of the port town of Rhapala, the
shipyard. Walk across the stone bridge and proceed to the Northern end
of
the shipyard, towards the ocean bay. Here you will find a body builder
type sailor showing off for a woman by terrorizing a smaller man. Talk
to
the woman(Shadis), and the body builder(Zig) will accost the smaller
man(Beyd) by knocking him over. Zig then turns to Shadis and laughs.
Before leaving, Zig flexes his muscles at Beyd in an attempt to scare
him
further. After Zig leaves, you are introduced to Beyd. Beyd speaks to
Shadis and then she too leaves. After Shadis leaves, you can talk to
Beyd
to gain information on various topics such as, Shadis, Zig or the
guild/lighthouse. After speaking with Beyd, return to the stone bridge
that leads to the first section of Rhapala, and you will find Shadis.
Speak to her again(if you speak to her twice, she will give you
information on various topics as Beyd did), then return to the bar
beneath the inn, and speak to Sinkar, the man in the red vest again.
Sinkar tells you of a place called Mt. Zublo(speaking to him a second
time will allow you to receive information as you did from Beyd and
Shadis). After speaking to him, leave the port town of Rhapala and you
will enter an automatic camp scene where your characters discuss what to

do about the guild, Shadis, Zig and Beyd. After the camp scene(your
characters automatically rest, and you are given Momo and Nina in your
current party), return to the port town of Rhapala, and speak to
Beyd(he's where he was before, at the rear dock in the shipyard). Nina
tells him that he should let his true feelings be known, and propose to
Shadis. After you finish talking to him, he returns to the rear dock to
try to stop Zig from accosting Shadis. Follow Beyd to the rear dock and
you will see him on the ground, apparently shoved aside by Zig, who is
professing his feelings to a very annoyed Shadis. Speak to Beyd, and
tell him that you will help him get strong enough to attempt to fix the
lighthouse. He agrees and gives you the 1,000z to buy him the equipment
that he'll need to train in. After receiving the money, talk to Beyd
again and choose the second choice(the first choice allows you to exit
the conversation). This will bring up two more selections, choose to
tell him you are ready(the first choice allows you to exit the
conversation again) and you will be brought to the town square(later
that
night) to help Beyd train. You are then asked to equip Beyd(note, if you

hit the "Triangle" button(button may differ depending on your controller

configuration) to cancel out of the equipping screen, then exit the
training by talking to Beyd and choosing the second choice, "nothing to
equip". He will then give you another 1,000z to buy equipment with)
with a sword and a breastplate. After equipping Beyd, talk to him and
you
will be presented with six choices:
1. Not yet(exit training)
2. How do we do this(instructions)
3. Let's go!(begin training)
4. Change Beyd's equipment
5. Member change(change current party members)
6. Quit training(exit)
The object here is to train Beyd well enough so that he can survive a
fight against Zig the body builder. To do this, attack him, but don't
kill him(keep healing him with one or more characters) for twenty turns.

After each training session is completed, you will be awarded raised
statistics for Beyd in these categories:
Damage inflicted on Beyd while he's defending = Defense up
Damage inflicted on Beyd = HP up
Damage inflicted on your party by Beyd = Power up
After each training session, you are sent back to the world map and must

return to the port town of Rhapala and talk to Beyd again if you wish to

continue training him. Upon talking to Beyd after training him at least
once, you will get three selections to choose from instead of two. The
first two are still, "Exit the conversation", and "Train Beyd". The
third, "To the lighthouse", however starts the fight between Beyd and
Zig. After training Beyd to the desired level(you can train him any
number of times), talk to him at the rear dock and choose the bottom
selection to start the fight between him and Zig. During the fight
against Zig, you may interfere, but only when Zig is waving at
Shadis(this happens after Zig has delivered a massive attack on Beyd and

he feels overly confident) and not paying attention. Any other
interference will cause the fight to end prematurely. You can use magic
or herbs to heal or defend Beyd. Be careful to choose a character to
interfere with that will perform his/her turn before Beyd, as once Beyd
hits Zig, Zig's attention will return to the fight. After Beyd defeats
Zig, you will be sent back to the world map. Return to the rear dock and

speak to Beyd, who will give you a pass for the guild(Guild Badge),
which
will allow you to gain access to the lighthouse area, and two chests
containing a sword for your main character(note, the better the sword
you equipped Beyd with during his training, the better the sword you
will receive), and a piece of armor. After getting the items from the
chests, and the badge from Beyd, show the badge to the guard on the
wooden bridge at the Northwest end of the shipyard/wharf. Upon finding
out that you have the badge, he will step aside(after a word of warning
about the monsters that you should be cautious of) and let you cross the

bridge.



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