B1) SS-01 "Schwarzgeist": This orbital platform can be a pain, but really
is not too bad. First off, you want to destroy the spinning disks before
they start shooting lasers at you. Your main target, I believe, is the
part between the top saucer and bottom section. If you see a little
saucer raise from the larger one, blast it, so you can get the Secret
Bonus later on. When you see a yellow glow, head for the bottom right
part of the screen. This yellow glow preceeds the same screen-filling
laser than the level 5 boss had. While you are down here, you can cause
some damage to the bottom section. In fact, I recommend this, since the
4 bottom sections fire a stream of homing missiles at you. Also the top
section fires a bluish-green shot at you, which itself fires shots
perpendicular to its path. Also watch for the boss to fly into the
distance and shoot homing lasers at you. (The music during this battle
is the best in the game, IMHO.)
Timeout: Wilson Tam reports that the Schwarzgeist gets shot down much like
the Jellyfish (see below).
B2) If you knock off the top mini-saucer during the main boss fight, the
Jellyfish-like thing will attack you. It will fire either a Spread-like
or Vulcan-like shots at you, then pull off a rush attack. It does not
take many hits though, so try to blast it ASAP. I nailed quickly with
what was left over from my Vulcan cannon from the main boss fight.
Beware: if you lose to the Jellyfish, when your next ship arrives you
have to start with the main boss again, and it's up to you whether or
not you want to try the Jellyfish again.
Timeout: Wilson Tam reports that if you timeout during the Jellyfish
battle, lasers will come from above and destroy it.
* Level 7 *
M) No mini-boss here either. But this level doesn't need one... Anyway, if
you're pretty well armed and want to be a complete wuss, just set your
speed to max and fly in one direction vertically for the whole level.
The EOS ships won't get to you, but this is a rather boring way to get
to the boss. (However, if you're playing on Hard and have no continues
and one life left, you might not want to take chances.)
B) HYPERION UCS Mk.XII: The final boss is one big-ass mech. First off, I
wholly recommend increasing the speed of your fighter to max right off
the bat. It'll start off by launching little green things which fly
around rapidly. Blast them all before they start firing lasers at you.
After you nail them, head downward immediately, because the boss might
return fire with one huge blast. Finally, he'll come see to you
personally. Your target is the area above the cannon looking thing he
has. But, watch out. It will fire two kinds of fireballs at you: The
blue ones are slower, but follow you around the screen. However, you can
outrun them if you have full speed. The red ones will head out a bit,
flash, then book to your current location. They're a pain when the boss
fires one or the other, but when it fires both, have fun. Sometimes, it
will jettison its midsection at you, so watch out. After that, it will
head to the left side of the screen, and fly either straight up or down.
You can get a few free hits on its approach, but you want to be on the
right side when it takes off. And then it will repeat with the green
things and the megablast again. Keep an eye out for the EOS UFG Mk. IX
if you run out of ammo. (Or use the Schabe :) Oddly enough, you won't
receive a message from Hyperion after this battle. I wonder why.. :)
Timeout: Wilson Tam reports that if you timeout during this battle, you're
the one who gets blasted.
Zach's Normal Mode Record: 0'38"
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Gallery Checklist :::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
* How to get all 100 pictures *
At the end of this section you'll find a complete and uncut listing of
all the Gallery picture titles in the game. But first, you're going to have
to endure my detailing how to obtain each and every one of these pictures.
So if you're missing a few, listen up.
To get all 100 pictures, you have to perform the following 7 Tasks. Notice
that contrary to popular belief, ratings have nothing to do with the
pictures you get. (At least, they didn't for me.) Also, you get nothing for
getting all 100 pictures, except getting all 100 pictures. :)
Notice that this list applies to the NA version of the game. I
understand that the Japanese version has a different set of Gallery
pictures, and it's possible that the requirements for getting them all are
different. That might explain the early reports of getting high grades
affecting the Gallery pictures available.
1) Obtain all 12 Gunpods.
For every Gunpod you obtain, you will earn a picture of it in the
gallery. Also, you'll earn the "Illustrations" picture. It may be possible
to get this picture another way, but isn't earning a Gunpod the easiest of
these tasks?
Pictures Awarded:
00-Illustrations 24-Gunpod-Vulcan
25-Gunpod-Cannon 26-Gunpod-WASP
27-Gunpod-Spreader 28-Gunpod-Grenade
29-Gunpod-Hedgehog 30-Gunpod-Juno
31-Gunpod-Blade 32-Gunpod-Riot
33-Gunpod-Flash 34-Gunpod-Mosquito
35-Gunpod-Python 41-W.A.S.P.
2) Beat the game on Easy with the Astraea FGA Mk. I.
Pictures Awarded:
11-ASTRAEA FGA Mk.I 39-ASTRAEA FGA Mk.I
3) Beat the game on Easy with the Endymion FRS Mk.II.
Pictures Awarded:
09-ENDYMION FRS Mk.II 37-ENDYMION FRS Mk.II
58-ENDYMION-cockpit
4) You guessed it. Beat the game on Easy with the Endymion FRS Mk. III.
Pictures Awarded:
10-ENDYMION FRS Mk.III 38-ENDYMION FRS Mk.III
5) Beat the game on Easy with any ship but the Schabe.
Pictures Awarded:
01-Start it up 02-The Capital Raider
04-The night attack 05-Behemoth
12-SPJ-15 Greif 13-SPKB-03 Drache
14-SKP-04 Garnele 15-PGZ/L-03 Spinne
36-Blue ace 40-PT-08s Uhu
42-PT08 Uhu 43-PT-08s Uhu
44-PW-104b Schabe 45-PA-09 Angler
49-KH-09 Drohne 50-PGZ/G-12 Trilobit
51-PGZ/A-03 Kaefer 52-KP-05g Schnecke
59-DRACHE-assault mode 60-DRACHE-walking mode
61-Hangar 63-Lunatic attacker
67-The armored troops 68-Demon halo
69-The desert trap 71-Found target!
85-PT-08s Uhu 86-PA-09 Angler
87-PA-11b Libelle 88-PKB-07a Star
94-KH-09 Drohne 95-PT-08 Uhu
96-PT-08rs Fledermaus 97-KP-05g Schnecke
99-SRF/Pilot Suit
6) Beat the game on Normal with any ship but the Schabe.
Pictures Awarded:
06-Predator's eyes 08-Machine's Lair
16-SPKB-08 Gecko 17-PR-01 Gustav
18-EU-46 Salamander 19-SPKB-04 Sturmvogel
46-KH-16 Floh 47-KA-04 Natter
64-Edge of destiny 65-Hand of Lorelei
66-Steel sentinel 72-Heavy metal
74-KH-17 Schwalbe 75-KB-02 Qualle
76-KH-13 Loewe 77-PT-06 Kolibri
78-PKB-11d Parzival 79-VP-16d Vampir
89-KH-16 Floh 90-KH-18 Muschel2
91-SP-01 Sacktraeger 92-KP-02b Dackel
7) Beat the game on Hard with any ship but the Schabe.
Pictures Awarded:
03-The front line 07-Hunting games
20-SPKB-06 Ausf A Gestell 21-SPKB-07 Ausf D Duerer
22-SS-01 Schwarzgeist 23-HYPERION UCS Mk.X II
48-"SPKB-07 Ausf D Duerer" 53-AD2246 Repair order
54-AD2250 Worthless machine 55-AD2253 Children's hideout
56-AD2269 Steel Fossil 57-AD2301 Second Moon
62-"The Duel" 70-The false angel
73-Rising Monster 80-KH-14 Zikade
81-PT-09 Storch 82-PKB-07e Jagdstar
83-PKB-07c Panzerstar 84-KP-07a Alligator
93-KP-07a Alligator2 98-EOS UFG Mk.IX
* The Complete Listing *
Thanks go to Robert Little, who sent me most of these before I figured
out how to get them for myself. since I was using that darn Schabe all the
time. :)
00-Illustrations 01-Start it up
02-The Capital Raider 03-The front line
04-The night attack 05-Behemoth
06-Predator's eyes 07-Hunting games
08-Machine's lair 09-ENDYMION FRS Mk.II
10-ENDYMION FRS Mk.III 11-ASTRAEA FGA Mk.I
12-SPJ-15 Greif 13-SPKB-03 Drache
14-SKP-04 Garnele 15-PGZ/L-03 Spinne
16-SPKB-08 Gecko 17-PR-01 Gustav
18-EU-46 Salamander 19-SPKB-04 Sturmvogel
20-SPKB-06 Ausf A Gestell 21-SPKB-07 Ausf D Duerer
22-SS-01 Schwarzgeist 23-HYPERION UCS Mk.X II
24-Gunpod-Vulcan 25-Gunpod-Cannon
26-Gunpod-WASP 27-Gunpod-Spreader
28-Gunpod-Grenade 29-Gunpod-Hedgehog
30-Gunpod-Juno 31-Gunpod-Blade
32-Gunpod-Riot 33-Gunpod-Flash
34-Gunpod-Mosquito 35-Gunpod-Python
36-Blue ace 37-ENDYMION FRS Mk.II
38-ENDYMION FRS Mk.III 39-ASTRAEA FGA Mk.I
40-PT-08s Uhu 41-W.A.S.P.
42-PT08 Uhu 43-PT-08s Uhu
44-PW-104b Schabe 45-PA-09 Angler
46-KH-16 Floh 47-KA-04 Natter
48-"SPKB-07 Ausf D Duerer" 49-KH-09 Drohne
50-PGZ/G-12 Trilobit 51-PGZ/A-03 Kaefer
52-KP-05g Schnecke 53-AD2246 Repair order
54-AD2250 Worthless machine 55-AD2253 Children's hideout
56-AD2269 Steel Fossil 57-AD2301 Second moon
58-ENDYMION-cockpit 59-DRACHE-assault mode
60-DRACHE-walking mode 61-Hangar
62-"The Duel" 63-Lunatic attacker
64-Edge of destiny 65-Hand of Lorelei
66-Steel sentinel 67-The armored troops
68-Demon halo 69-The desert trap
70-The false angel 71-Found target!
72-Heavy metal 73-Rising Monster
74-KH-17 Schwalbe 75-KB-02 Qualle
76-KH-13 Loewe 77-PT-06 Kolibri
78-PKB-11d Parzival 79-VP-16d Vampir
80-KH-14 Zikade 81-PT-09 Storch
82-PKB-07e Jagdstar 83-PKB-07c Panzerstar
84-KP-07a Alligator 85-PT-08s Uhu
86-PA-09 Angler 87-PA-11b Libelle
88-PKB-07a Star 89-KH-16 Floh
90-KH-18 Muschel2 91-SP-01 Sacktraeger
92-KP-02b Dackel 93-KP-07a Alligator2
94-KH-09 Drohne 95-PT-08 Uhu
96-PT-08rs Fledermaus 97-KP-05g Schnecke
98-EOS UFG Mk.IX 99-SRF/Pilot Suit
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Scoring :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
It seems pretty obvious that to get points in Einhander, you have to
shoot stuff. So what is this section for? Basically, to describe various
score-related stuff about this game in more detail than the manual.
* Multiplier Bar *
At the bottom right-hand corner of the screen, you'll see a bar that
looks like this: x1 >>>>>>>>>>. As you shoot stuff, the bar will fill up,
and the multiplier will increase. As the multiplier increases, the number
of points you recieve from shooting down enemies will be multiplied by your
multiplier.
However, your bar is always losing its charge. Therefore, to keep your
multiplier high, you must continue to destroy enemies. Destroying enemies
with a Gunpod shot charges your multiplier twice as quickly as your
machine-gun. Also, hitting many enemies with one shot (easily done with the
Cannon, Flash, or Python) also charges up your meter quickly.
If you can get your multiplier up to x16, then charge up your meter to
where it should go up to x17, it will flash red and give you lots of bonus
points. (OK, all that _was_ in the manual. Oh well.)
* End of Level Bonus Screens *
After you beat the boss of the level, you recieve two bonus screens.
The first one tallies up your bonus points for the level, as follows:
1) Shot down: Enemies shot down in the current level times 500 points.
Notice that if you have died in the level, only fighters shot down with
your current life are counted.
2) Gunpods Gained: Number of Gunpods acquired times 500 points. Again, only
Gunpods collected with your current life are counted.
3) Boss Repulse Time: 300000 minus 3000 points for every second over 30 it
took you to defeat the boss of the level. If it takes longer than 2'10"
to beat the boss, you don't get jack.
4) Fighters remaining: For every ship you have left, score 10000 points.
5) Total: Your total bonus.
Notice that at the end of the game, these bonuses are worth more. I'm
not sure how much more, however. Also, if you see the "Extended Play"
message on this screen, you've earned an extra life. This happens about
every 2000000 points, I think. You get the life at the end of the level
that you score the 2 million, not when you score it.
The second screen compares your current game to your past games with
the ship type you're currently using.
1) Score for this level: pretty self-explanatory. The number of points you
scored in this level.
2) Best Score: The highest number of points you've ever scored in this
level. [NOTE: Your high score for the level only "counts" if you hadn't
continued when you got there and beat the level without continuing.]
3) Difference: Did you do better or worse than your best? Green is good!
4) Subtotal: Your current score.
5) Highest Score: This is a bit complicated. I recieved a few E-mails about
this, but I think Wilson Tam explains it best:
"In your FAQ you mention how the highest score for level 1
doesn't always match the highest subtotal. I'm not sure but maybe it
looks at the level 1 subtotal for the highest scorer overall. Here's
an example (using fairly even numbers to make things easier).
1st play...
1000000 points in the first level
2500000 points total when dying on level 3
2nd play...
500000 points in the first level
1000000 points total when dying on level 7
3rd play...
1250000 points in the first level
1500000 points total when dying on level 2
Since the highest total score occurs in the 2nd play, maybe it
takes the subtotals in that game. Just a thought. I hope I've
explained my theory in a clear enough way. (Hopefully the theory is
correct too! :)"
6) Difference: How you did compared to what the game claims your best
Subtotal is.
* Rating screens *
After you beat the game, run out of continues, or elect not to continue,
you will get to the Rating screens. These show various statisics about your
performance in the game. [NOTE: These rating screens are based on your
performance before you continued. Any points you score, Secret Bonuses you
find, x16 bonuses, usw., after you continue do not count for the rating
screens. However, Secret Bonuses found after continuing do count towards
unlocking the Schabe.] The highest grade you can get in any area is an "S".
The first graph gives you a grade in the following 6 areas:
1) Shot Down: Self explanatory - how many enemies you annihilated.
2) Score: I'm not quite sure about this one. It may have to do with the
number of points you have, but I need to do more research here. :)
3) Boss Bonus: Your average Boss Bonus for this game. 300000 is perfect.
4) Highest %: The manual explanation for this is incorrect. This stat
tracks not the higest multiplier you've gotten, but the number of times
you've surpassed 16x. (You know, when your mutliplier bar flashes red
and you get a bunch of points).
5) Tech Points: Want an S? Don't die. (Try that on Hard. :) A theory put
forth by "the guy" is that for every checkpoint (i.e., places you
restart when you die) you pass without dying gives you some tech points.
If true, dying would penalize you some points.
6) S Bonus: The number of Secret Bonuses achieved. Perfect would be 21.
Push down to get the Field Evaluation graph. This centers on one of the
above 6 areas, and tells you your exact score, exact number of Secret
Bonuses obtained, und so weite. It also gives your top score in the areas.
Push left or right to change what you're looking at.
If you want to know how you've been doing in a particular area over
your last few games, pick the area you want to look at in the Field
Evaluation graph and push down. The Fight Evaluation graph shows what
you've scored in an area over your last 10 or so games, and tells you your
overall average. The letters and numbers at the bottom tell you the
difficulty (E, N, or H) and the highest level reached before continuing.
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