GameShark Codes:
1 Infinite Lives 800813C4 0003
2 Invincible 80085718 00A5
3 Infinite Special Weapon Ammo 80084832 000F
80084834 000F
4 Score Multiplier Always At 40 80081326 0028
Endymion MK. II
5 Push Triangle Button To Get Weapon D0083E2C 0010
80085734 0?00
Astrea
6 Push Triangle Button To Get Weapon D0083E2C 0010
80085734 0C0?
7 Infinite Top Pod Ammo [Note 1] 80084982 000F
8 Have Unknown Fighter Type I [Note 2] D0083E2C 0010
80081434 0003
9 Have Unknown Fighter Type II [Note 2] D0083E2C 0010
80081434 0004
10 Press Triangle For Ammo Modifier (Use The Same Value 0001-9999) D0083E2C 0010
80084832 ????
80084834 ????
11 Enable Gallery With All Pictures 801FEC9C FFFF
801FEC9E FFFF
12 Invincible Weapons-Top Ammo Pod Position 80084830 03C0
80084B62 03C0
13 Invincible Weapons -Bottom Ammo Pod Position 80084980 03C0
80084CB2 03C0
14 Unknown Fighter Type I Max Guns 8008573A 0013
Quantity Digits to Accompany Weapon Modifier Code
1 - Vulcan
2 - Wasp
3 - Grenade
4 - Cannon
5 - Blade
6 - Hedgehog
7 - Spreader
8 - Riot
9 - Flash
A - Python
B - Mosquito
C - Juno
***************WALKTHROUGH***************
****************************************************************************************
* Einhander FAQ - Version Zehn *
* von Zach Keene (zjkeene@bellsouth.net) *
* Last Updated: 16. Mai 1999 *
***************************************************************************
Table of Contents . . . . . . 7
1) Willkommen! . . . . . . . 26
2) Was is Einhander? . . . . . . 88
3) Fighters . . . . . . . 102
4) Gunpods . . . . . . . 141
5) Die Schabe . . . . . . . 243
6) Know Thine Enemy . . . . . . 333
7) Secret Bonus . . . . . . . 491
8) Boss Tactics . . . . . . . 621
9) Gallery Checklist . . . . . . 836
10) Scoring . . . . . . . 998
11) Audio Info . . . . . . . 1120
12) Say What? . . . . . . . 1272
13) Miscellaneous Junk . . . . . . 1336
14) Revision History . . . . . . 1451
15) Danke schoen! . . . . . . 1491
16) Legal Crap . . . . . . . 1542
17) Auf Wiedersehen! . . . . . . 1563
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::: Willkommen! :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Well, originally this was where I rambled on about why I was writing a
FAQ about Einhander when I'd already promised a CSOTN FAQ. Since I've
written the CSOTN FAQ, I guess I need to change the intro. Because a) no
one is probably reading this, and b) I can't think of anything to say here,
consider the intro changed. :)
You'll probably notice that the chapter titles in the FAQ itself are
mostly in German now. This is originally how I intended to write the FAQ,
but I could not find a fitting translation for "fighters" (in the Star Wars
sense of one-manned spacecraft whose sole existence is to fight battles.) I
was not quite sure what to do with "Gunpods" either. At that point, since
my German skills are very basic (at best), I decided to drop the idea and
only used the really simple ones (Welcome!, What is Einhander?, Thanks a
lot!, Goodbye!). For the record, Marcus Heuser (who gave me most of the new
German titles you see here) commented that "Fighters" and "Gunpods" were
best left untranslated. My German may be furchtbar, but I apparently have
good instincts. :)
The Table of Contents above still uses the original titles; I'm trying
not to scare people with no knowledge of German who download my FAQ, see
that the table of contents is in German, and assume that the rest of the
FAQ is as well.
If you've read my FF1 FAQ, you know most of the crap that I'm about to
spew here, so just skip to the next section. And be warned: the same sort
of bad jokes that accompanied the last FAQ may turn up here from time to
time.
This FAQ was written in the all-powerful MS-DOS editor. For best results,
view with a monospace font, 75 characters to a line, 8 characters per tab.
You may send comments, corrections, additions, subtractions, und so
weite, to zjkeene@bellsouth.net.
Where to get the latest version of this FAQ:
--------------------------------------------
There are several ways to make sure you have the latest version of this
FAQ.
By FTP/WWW:
ftp://members.aol.com/fnlfanatic/arcanelore/einfaq.txt
http://members.aol.com/fnlfanatic/einhander/
(These versions are always current.)
[The following two sites may take a day or so to update the FAQ when a
new version is released.]
http://www.gamefaqs.com/
http://www.byz.net/david/einhander/
(The unofficial Einhander website. David has done previous HTML versions of
my FAQ)
http://www.geocities.com/timessquare/chasm/7380/
(PlayStation Haven)
By Newsgroup:
I will always post new versions to alt.games.video.shooters, and post
update notifications to rec.games.video.sony and alt.games.final-fantasy.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Was is Einhander? ::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Just for those of you who were under a particular rock known as "Gran
Turismo" back in May of 1998 (and that included me, as well), Einhander is
a 2D shooter, in the style of R-Type or Salamander, made by Square. Square,
as everbody well knows, is famous for their RPGs. So what qualifies them to
make a shooter? Got me, but it worked out pretty well, I'd say.
Basically, the plot is that at some point in the future, the Earth and
the moon colony Selene are constantly at war. Anyway, Selene has been
sending fighters on suicide runs against the Earth. This operation is code
named "Einhander".
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Fighters ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Einhander has five different fighters to use. Three of them are
available from the start; the other two have to be earned.
Here they are:
1) Astraea FGA Mk. I: This ship can equip two Gunpods at the same time,
which can be used alone, or fired simultaneously. If you run out of
ammo, it comes with an unlimited ammo single machine gun.
2) Endymion FRS Mk. II: This ship can load 3 different Gunpods, but only
one can be used at a time. Also note that Gunpods aquired with this
fighter only give roughly two-thirds of the ammo that other fighters
get. It is also equipped with an unlimited ammo single machine gun.
3) Endymion FRS Mk. III: This ship can only use one Gunpod at a time, but
is equipped with an unlimited ammo double machine gun.
4) Unknown Fighter Type I (hereafter referred to as Die Schabe): This is
one of the secret fighters. I have devoted an entire section of the FAQ
to it. That's because it's quite a bit different than the other four;
this has nothing to do with the fact that its my personal favourite
fighter. To get it, gain 15 Secret Bonuses on any difficultly level with
any ship except the Selene. This ship apparently is called the "Sodom"
in the Japanese version.
5) Unknown Fighter Type II (hereafter referred to as the Selene): Since I
have not obtained this myself, I don't know much about this craft. From
what I've read, this is one of the moon fighters from the final level of
the game. Supposedly, it is similar to the Astraea, but when you equip a
Gunpod it comes with 9999 ammo. Obviously, this is one sick bastard. It
has been confirmed that to get this, you have to beat the game on Hard
without continuing. However, it has been said that you can use one
continue and still get this. Its official name is EOS UFG Mk.IX, but I
like "Selene" better.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Gunpods :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
When you choose your fighter for the very first time, all you start the
game with is your machine gun. However, than soon changes. When you defeat
certain enemies or shoot certain objects, Gunpods can be obtained. After
you obtain a certain Gunpod, you can then choose to start the game with
that Gunpod.
Gunpods serve two purposes: first, they allow your ship to fire more
powerful weapons than your pea-shooter machine gun. Second, they can be
used as shields against enemy fire. However, they can only take so many
hits before being destroyed. Collecting a Gunpod of the same type as the
one you currently have will repair the damage, as well as replenish your
ammo supply.
There are 12 types of Gunpods available in the game. The eight listed
in the manual are fairly common, and I'll list them here, with some notes.
[Note: If you are using the Schabe fighter, the Gunpods affect your craft
in a different manner. See the "Die Schabe" section for more details.]
1) Blade: This equips your ship with a lightsaber like weapon. Fairly
powerful, but short ranged. Unless, of course, you do a fireball-type
motion (Down, Down-Towards, Towards) which extends this weapon clear
across the screen. This, however, uses up ammo at a faster rate.
Switching the position of the Gunpod while firing makes it slash at the
enemies. Note that the Astraea can't slash the Blade in this manner.
(600 Rounds)
2) Cannon: Fires a powerful blast either straight ahead or at a roughly 30
degree angle, depending on the Gunpod's position. On the Astraea,
Cannons always aim forward. Low ammo, but quite powerful. Also, its
length makes it a good shield. (25 Rounds)
3) Grenade: Launches grenades. If equipped on top, fires them in an arc. If
equipped on bottom, drops them backwards. This Gunpod is incredibly
powerful, probably more so than the Flash. (45 Rounds)
4) Hedgehog: Fires small explosive bombs either straight up or straight
down, depending on its location. Low range. (75 Rounds)
5) Riot: Fires an electrical charge at a bit of an angle. The power of this
can be increased by holding down the fire button. However, the more
powerful the blast, the more ammo this takes up. (120 Rounds)
6) Spreader: Fires five shots either behind or in front, depending on where
you position the Gunpod. (90 Rounds)
7) Vulcan: Fires machine gun rounds at extreme speed. Low power, but high
in ammo. Notice that the angle at which it fires can be affected by the
motion of your ship. However, if a Vulcan is in the top location of the
Astraea, it cannot be affected in this manner. (750 Rounds)
8) Wasp: Fires missiles straight ahead if equipped on bottom, homing
missles if equipped on top. Decent power. (45 Rounds)
And here are the "secret" Gunpods, and some places to find them. Note
that the places I list are not necessarily the only places to get them.
9) Flash: Similar to the Cannon Gunpod, but fires a laser straight ahead if
on top, angled downward if on bottom. Extremely powerful. (45 Rounds)
The third Secret Bonus of level 3 rewards you with a Flash; see the
Secret Bonus section for more details. Also, the second Secret Bonus of
level 5 will drop a red box containing a Flash.
10) Juno: Identical to the Vulcan Cannon, but more powerful. (450 Rounds).
If you get the third Secret Bonus of level 1, the boss of that level
will sometimes fire at you with the Juno. Therefore, you can help
yourself to it. The first Secret Bonus of level 4 will reward you with
the Juno, and is a little easier to get it this way. The last red enemy
on level 7 also carries a Juno.
11) Mosquito: Not unlike the Wasp, but the missiles can be controlled.
However, to move the missile, you have to move your ship, so be careful
not to crash in to anything while firing these. (45 Rounds) When you get
to the second part of Level 4, equip yourself with a rear-firing weapon
(Spreader for most ships; Spreader, Grenade, or Wasp for Schabe.)
Immediately take the lowest route possible ASAP. You should drop just in
front of a barrel that contains the Mosquito. Later in the level, when
you encounter the Parzival to get Secret Bonus 2, if you can
_completely_ and _quickly_ destroy it, you'll earn another Mosquito.
[Note: I'm not really sure what triggers this thing giving you a
Mosquito. I've done it, and I've read about it, but it happens
incredibly rarely.]
12) Python: Launches five mines-on-a-string. Pretty neat actually. (45
Rounds) On level 5, just before you fly over a wall towards the
mini-boss, keep an eye out for a vehicle in the background that
resembles a Jawa Transport. (If you don't know what a Jawa Transport
looks like, then put down the controller and view the Star Wars Trilogy
NOW! :) Anyway, blast it with a Wasp to get this. [Notice that when the
Gunpod appears on screen, it's labeled "Ptyhon". Heh.]
And now, for the super secret Gunpod! :)
13) Manipulator: Sorry, I couldn't resist. This isn't really a Gunpod, but
if you've just started your first game, or your current Gunpod(s) are
destroyed or run out of ammo, this is all you have. It can be used as a
weapon or a shield, but its extremely short range makes it weak in both
respects. Grab another Gunpod quickly!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Die Schabe ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And now, the section you've all been waiting for: the section devoted to
that almighty yellow and green Schabe fighter. Yes, it is the same little
ship that you shoot down in droves during Level 1. However, when you take
the controls, this ship is quite capable of causing some damage. In fact,
it is the first ship I beat the game with.
To get this ship, get at least 15 Secret Bonuses in one game, and voila.
You can continue as much as you like, and although you can do this on any
difficulty, it's easiest to do on, well, Easy. You don't have to beat the
game, either. (But don't quit from the pause menu, or else you'll have just
wasted your time.)
I got several E-mails early that said you couldn't get the Schabe with
any ship other than the Endy Mk. III. Well, I personally have gotten it
with the Astraea, and I've heard from folks who have gotten it using the
Endy Mk. II. Also, it seems that you may be able to get the Schabe with as
few as 12 Secret Bonuses. I've not looked into that claim yet, however.
Originally, I had nicknamed this ship "Die Polizei", which means "the
police." However, once I found out its real name, I decided I liked Schabe
(which means "cockroach") better.
* Primary Weapon *
Your main weapon is the machine gun, which is the same as the machine gun
that the other fighters are equipped with. However, unlike the others, the
Schabe's machine gun can be powered up. Above the multiplier bar, you'll
notice "Lv. 1". Each time you collect a Gunpod, this increases, up to 20.
At level 6, your single-shot machine gun upgrades to a double-shot. At
level 11, it upgrades again to a triple-shot. Finally, you get a quad-shot
machine gun at level 16.
* Secondary Weapon *
As soon as you obtain a Gunpod, your ship is equipped with two cannons on
top and bottom. The frequency of which they fire increases with your weapon
level. However, when you get to a level which upgrades your machine gun,
the frequency of the secondary weapons drops to its lowest, and builds up
again. The following chart shows this in action:
Least Frequent - - - Most Frequent
(No secondary at Lv. 1)Lv. 2 Lv. 3 Lv. 4 Lv. 5
Lv. 6 Lv. 7 Lv. 8 Lv. 9 Lv. 10
Lv. 11 Lv. 12 Lv. 13 Lv. 14 Lv. 15
Lv. 16 Lv. 17 Lv. 18 Lv. 19 Lv. 20
Where these secondary cannons aim is determined by the last Gunpod
equipped. Note also that the secondary weapon has unlimited ammo.
1) Blade, Cannon, Flash: Fires at about an 15 degree angle above and below
your machine gun fire.
2) Grenade: Fires like the Cannon et al, but behind your fighter.
3) Hedgehog: Fires directly above and below your ship.
4) Juno, Riot, Vulcan, Python: Fires about 45 degrees above and below your
machine gun fire.
5) Mosquito, Wasp: Fires homing shots. You really should try to keep this
equipped as much as possible.
6) Spreader: Fires like the Vulcan and Juno, except it fires behind your
craft.
* Lights *
Of course, this fighter is equipped with searchlights. Press X to
activate them. They are only there to look cool; they cause no damage.
* Advantages of using the Schabe *
Well, the biggest one is unlimited ammo. When you are fully loaded with a
Lv. 20 Wasp, you are (almost) unstoppable. Another is the fact that since
Gunpods are not mounted externally, you cannot lose your secondary weapon.
* Disadvantages of using the Schabe *
Since you have no Gunpods to lose, you have no Gunpods to take shots for
you. Another thing is that although at level 20 it is quite capable of
defending itself, you won't be getting anything spectacular, like say an
Astraea with two Flashes. Also, the game won't display some of the FMV
sequences you get by using the other ships, and you can't win Gallery
pictures with this ship.
Overall, using the Schabe generally makes the actual levels easier, but
makes the bosses harder. IMHO, of course, your mileage may vary.