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Earth and Skypalace Information


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Earth
Trainer: Roshi
Master Move: Kamahamaha

Requirements If Not Starter Trainer: Must Have 5,000 PL, 200 Exp, and Pass his Quest to Train for his Moves

Master Move Description
Kamahamaha: This is a blue Ki blast made with two hands it is a super strong blast and is very powerfull. 1-Infinate% of Max Ki, can be used as a finish. When you start with this, 1-10% of max ki you can increce it by training, 5 Days raises the Max by 2%.

Level Two Master Move
Crusher Kamahamaha: This Kamahamaha can be obtained when Max is 40%, This can be used to Finish all Opponents In battle (if they are at finishing Level). 25 Days to Learn.


Level One Physical or Ki Attacks and Counters
1.)Turbo Puntch: A Strong Puntch (PHYSICAL Attack) that is thrown, 3 Days to learn, 4% of Max Ki

2.)Turbo Kick: A Strong Kick (PHYSICAL Attack) that is thrown, 5 Days to learn, 6% of Max Ki

3.)Turbo Blast: A Strong Gust (PHYSICAL Attack) that is thrown to your opponet, 10 Days to learn, 8% of Max Ki

4.)Kio Beem: A Beem that is shot from the hand that is like a speer it does good amount of damage if fired right, 4 Days to learn, 1-7% of Max Ki

5.)Kahoma: A Blast shot from your hand that consumes the opponet, 5 Days to learn, 1-6% of Max Ki

6.)Zen Blast: A Blast of energy shot from your hand, 3 Days to learn, 1-8% of Max Ki

7.)Pink Ribbon: A Blast shot from both hands and consumes opponet to do a lot of damage, 5 Days to learn, 1-7% of Max Ki

8.)X Block: This is when you put your arms in the shape of an "X" in front of your chest and take the ki, it will block it leaveing you with no damage (As long as the POST is more words then the attack it will block it), 6 Days to learn, If this attack is GOOD it drains only 30% of your Block Points.

9.)Mad Cow Attack: A PHYSICAL attack that is a weird drunken type of fighting style, 12 Days to learn, 10% of Max Ki

10.)Power Charge: Allows you to Recharge 10% of your Ki, 14 Days to learn


Level Two Physical or Ki Attacks and Counters
1.)Super Turbo Puntch: A Strong Puntch (PHYSICAL Attack) that is thrown, 8 Days to learn, 10% of Max Ki

2.)Super Turbo Kick: A Strong Kick (PHYSICAL Attack) that is thrown, 10 Days to learn, 12% of Max Ki

3.)Super Turbo Blast: A Strong Gust (PHYSICAL Attack) that is thrown to your opponet, 15 Days to learn, 18% of Max Ki

4.)Kame Blast: A Powerfull Ki Blast, 8 Days to learn, 1-15% Max Ki

5.)Kiaiho: A Powerfull Blast useing both hands to shoot, 12 Days to learn 18% of your PL as damage.

6.)Solor Flair: A Blast of Sunlight blinding the opponet if it hits you will be able to do one post without haveing him counter you, 6 Days to learn, PHYSICAL ATTACK Dice IS ROLLED for it to Hit

7.)Fireball: This attack is a ball of fire thrown at your opponet, 8 Days to learn, 1-12% of Max Ki and every additional Turn it does 1/2 damage of what it did last turn.

8.)Icebeem: This attack is a beem of ice that consumes your opponet it will freeze him, 8 Days to learn, 1-10% of Max Ki NOTE: every 5% you put into the attack is One turn lost unlessed the % is countered. (Cannot be used if person is allready frozen)

9.)Inhanced X Block: This is when you put your arms in the shape of an "X" in front of your chest and take the ki, it will block it leaveing you with no damage (As long as the POST is more words then the attack it will block it), 10 Days to learn, If this attack is GOOD it drains only 25% of your Block Points.

10.)Earth Quake: This is a PHYSICAL attack that shakes the ground causeing your opponet to shake violentlly EFFECTS ALL PEOPLE ON THE GROUND (not in the air) EVEN ALLIES, 18 Days to learn, 20% of Max Ki TO ALL ON GROUND


Level Three Physical or Ki Attacks and Counters
1.)Ultra Turbo Puntch: A Strong Puntch (PHYSICAL Attack) that is thrown, 12 Days to learn, 15% of Max Ki

2.)Ultra Turbo Kick: A Strong Kick (PHYSICAL Attack) that is thrown, 14 Days to learn, 20% of Max Ki

3.)Ultra Turbo Blast: A Strong Gust (PHYSICAL Attack) that is thrown to your opponet, 18 Days to learn, 24% of Max Ki

4.)Tremor: This is a PHYSICAL attack that shakes the ground causeing your opponet to shake violentlly EFFECTS ALL PEOPLE ON THE GROUND (not in the air) EVEN ALLIES, 24 Days to learn, 35% of Max Ki TO ALL ON GROUND

5.)Titanic X Block: This is when you put your arms in the shape of an "X" in front of your chest and take the ki, it will block it leaveing you with no damage (As long as the POST is more words then the attack it will block it), 14 Days to learn, If this attack is GOOD it drains only 10% of your Block Points.

6.)Fireforce: This attack is a ball of fire thrown at your opponet, 12 Days to learn, 1-25% of Max Ki and every additional Turn it does 3/4 damage of what it did last turn.

7.)Double Icebeem: This attack is a beem of ice that consumes two of your opponets and will freeze them for 3 turns each (CANNOT BE USED AS SINGLE), 16 Days to learn, 1-20% of Max Ki NOTE: every 5% you put into the attack is One turn lost unlessed the % is countered. (Cannot be used if person is allready frozen)(10% goes to ONE Person and 10 to the other)

8.)Green Lightning Flash: Attack or a Finisher, 30 Days to learn, 1-30% of Max Ki or Kills Opponet If Uncountered


Level Four Physical or Ki Attacks and Counters
1.)Roshi Puntch: A Strong Puntch (PHYSICAL Attack) that is thrown, 12 Days to learn, 15% of Max Ki

2.)Roshi Kick: A Strong Kick (PHYSICAL Attack) that is thrown, 14 Days to learn, 20% of Max Ki

3.)Roshi Charge: This is a Powerfull Charge that allows you to charge 25% of your Ki, 30 Days to Learn

4.)Roshi Block: This is a very very strong Block that only drains 5% of Block Points, 28 Days to Learn

5.)Destructo Disk: Finsher, 25 Days to learn and kills opponent on contact if It hits. (Opponent must be down to Finishing Level)



Sky Palace (this place is on earth you must fly to get there)
Trainer: Dendee and Mr.Popo

Note: CANNOT HAVE DENDEE AS A STARTER TRAINER.

Requirements: Must Be Level 2 and
Requirements For Hyperbolic Time Chamber: None, However you can only stay in there for 2 Days Per Month.

Level Two Physical or Ki Attacks and Counters
1.)Kame Puntch: A Strong Puntch, 5 Days to learn, 5% of Max Ki

2.)Kame Kick: A Strong Kick, 8 Days to learn, 10% of Max Ki

3.)Makosin: This is a Yellow Torpeto of Ki it is formed with both hands and thrown over your head to the opponet, 10 Days to learn, 1-5% of Max Ki

4.)Masnko: This is a Red Torpeto of Ki that is formed with both hands and thrown over your head to the opponet, 12 Days to learn, 1-10% of Max Ki


Level Three Physical or Ki Attacks and Counters
1.)Neo Beem: A Blast of Neo Energy it is very VERY strong and could seriouslly Damage your opponet, 16 days to learn, 1-20% of Max Ki

2.)Heal: THE ONLY HEALING ATTACK IN THE RPG! You transfer a certain % of your Ki to your Hp to either yourself or a friend HOWEVER if you do this attack you may not counter what your opponet threw at you, 24 Days to learn, % of Ki Varies (NOTE- CANNOT HEAL ABOVE MAX HP!)

3.)Kame Charge: Allows you to Recharge 10% of your Ki or 5% of your Hp in a Battle, 25 Days to Learn (You Can only recharge your Hp 3 Times)

4.)Zen Blast: A Very Powerfull Ki Blast, 30 Days to Learn, 1-25% of Max Ki

Mr.Popo is there to run the spirit and time room and help you grow Sensu beens he knows no attacks to teach he is just a servent (More info in planets page)


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