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Dragon Ball Z
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Pokémon Move List
A description of all the attacks in Pokémon Red, Blue, and Yellow


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Pokemon Move List:

The ability list format:
Move Name
Type
PP
Special Effects

Note: If a move has a * next to it, that means it is the most powerful move of its type.

Absorb
Grass
20
Deals grass type damage. You absorb half of the damage that the enemy takes.

Acid
Poison
30
Deals Poison type damage. Slight chance that the enemy's Pokemon's defense will be lowered temporarily.

Acid Armor
Poison
40
Raises your Pokemon's defense temporarily.

Agility
Psychic
30
Raises your Pokemon's Speed greatly temporarily.

Amnesia
Psychic
20
Raises your Pokemon's Special greatly temporarily.

Aurora Beam
Ice
20
Deals Ice damage. May freeze an opponent. This move may also decrease your opponnent's Pokemon's defense temporarily.

Barrage
Normal
20
Inflicts Normal damage. Your Pokemon will attack the enemy 2 to 5 times successively.

Barrier
Psychic
30
Raises your Pokemon's Defense greatly temporarily.

Bide
Normal
10
You will not attack for 2 to 3 turns. At the end of 2 to 3 turns, you will reflect the damage you recieved two times.

Bind
Normal
20
Your Pokemon will attack the enemy 2 to 5 times successively.

Bite
Normal
25
Deals Normal damage. Your attack may cause the opponent to flinch.

Blizzard *
Ice
5
Deals Ice damage. This move may freeze an opponent.

Body Slam
Normal
15
Deals Normal damage. This move my paralyze an opponent.

Bone Club
Ground
20
Deals Ground damage. This move may cause an opponent to flinch.

Bonemerang
Ground
10
Deals Ground damage. Your Pokemon attacks the enemy twice.

Bubble
Water
30
Deals Water damage. May lower the enemy's speed temporarily.

Bubblebeam
Water
20
Deals Water damage. May lower the enemy's speed temporarily.

Clamp
Water
10
Deals Water damage. Your Pokemon attacks the enemy 2 to 5 times successively.

Comet Punch
Normal
15
Deals Normal damage. Your Pokemon attacks the enemy 2 to 5 times successively.

Confuse Ray
Ghost
10
This move confuses the enemy.

Confusion
Psychic
25
Deals Psychic damage. This move will confuse the opponent approximately %10 of the time.

Constrict
Normal
35
Deals Normal damage. This move will decrease your opponents speed approximately %10 of the time.

Conversion
Normal
30
Your Pokemon switches its type so it will be the same as the opponent's type.

Counter
Fighting
20
This move will attack the opponent for twice the damage dealt to you. This move works on physical attacks only.

Crabhammer
Water
10
Deals Water damage. This move has a good chance for getting a critical hit.

Cut
Normal
30
Deals Normal damage.

Defense Curl
Normal
40
This move increases your Pokemon's Defense termporarily.

Dig
Ground
10
Your Pokemon will go underground during its first turn. On the next turn it will attack the enemy.

Disable
Normal
20
This move will not let your opponent use one of its moves for a certain amount of turns.

Dizzy Punch
Normal
10
Deals Normal damage. This move will confuse the enemy approximately 20% of the time.

Double Kick
Fighting
30
Deals Fighting damage. Your enemy will attack the enemy twice.

Double Team
Normal
15
Increases the evade of your Pokemon temporarily.

Double-Edge
Normal
15
Deals Normal damage. Your Pokemon will recieve 1/4 of the damage that the enemy Pokemon recieves.

Doubleslap
Normal
10
Deals Normal type damage. Your Pokemon will attack the enemy for 2-5 turns successively.

Dragon Rage
Dragon
10
This Pokemon will deal 40 points of damage, regardless of type, defense, special, or attack.

Dream Eater
Psychic
15
Deals Psychic damage. This move will only work if the enemy is sleeping. Your Pokemon will be healed half of the damage inflicted on the enemy Pokemon.

Drill Peck
Flying
20
Deals Flying damage.

Earthquake *
Ground
10
Deals Ground damage. This move will not work on Flying type Pokemon.

Egg Bomb
Normal
10
Deals Normal damage.

Ember
Fire
25
Deals Fire damage. This move may burn the enemy Pokemon.

Explosion
Normal
5
Deals Normal damage. This move kills your Pokemon. It is the most powerful move in the game.

Fire Blast*
Fire
5
Deals Fire damage. This move may burn the enemy Pokemon.

Fire Punch
Fire
15
Deals Fire damage. This move may burn the enemy Pokemon.

Fire Spind
Fire
15
Deals Fire damage. This move will attack the enemy successively for 2 to 5 turns.

Fissure
Ground
5
This move will knock out the Pokemon instantly 20% of the time.

Flamethrower
Fire
15
Deals Fire damage. This move may burn the opponent.

Flash
Normal
20
This move may lower the accuracy of the enemy temporarily.

Fly
Flying
15
Deals Flying damage. On the first turn of using this move, your Pokemon will fly into the sky. On the second turn, it attacks.

Focus Energy
Normal
20
This move increases your Pokemon's chance of getting a critical hit.

Fury Attack
Normal
20
Deals Normal damage. Your Pokemon will attack the enemy successively 2 to 5 times in a row.

Fury Swipes
Normal
15
Deals Normal damage. Your Pokemon will attack the enemy successively 2 to 5 times in a row.

Glare
Normal
30
This move may paralyze the enemy Pokemon.

Growl
Normal
40
This move will lower the opponent's attack temporarily.

Growth
Grass
40
This move will raise the special of your Pokemon temporarily.

Guillotine
Normal
5
This move will kill the enemy Pokemon in one hit 20% of the time.

Gust
Normal
35
Deals normal damage.

Harden
Normal
30
This move will raise your Pokemon's defense for a few turns.

Haze
Ice
30
This move will erase any status changes on any Pokemon back to normal.

Head Butt
Normal
15
Deals Normal damage. This move may cause your opponent to flinch.

Hi Jump Kick
Fighting
20
Deals fighting damage. If this attack misses, you are dealt 1/8 of the damage that would have incurred if the attack hit successfully.

Horn Attack
Normal
25
Deals Normal damage.

Horn Drill
Normal
5
This move hits 20% of the time. If it hits, it is a one-hit KO dealt to your enemy.

Hydro Pump *
Water
5
Deals Water damage.

Hyper Beam *
Normal
5
Deals Normal damage. If the attack doesn't kill the opposing Pokemon, you must recharge for a turn afterwards.

Hyper Fang
Normal
15
Deals Normal damage. This move may cause your opponent to flinch.

Hypnosis
Psychic
20
Causes the enemy Pokemon to go to sleep.

Ice Beam
Ice
10
Deals Ice damage. This move may freeze the enemy.

Ice Punch
Ice
15
Deals Ice damage. This move may freeze the opposing Pokemon.

Jump Kick
Fighting
25
Deals fighting damage. If this attack misses, you are dealt 1/8 of the damage that would have incurred if the attack hit successfully.

Karate Chop
Normal
25
Deals Normal damage. This move has a good chance of getting a critical hit.

Kinesis
Psychic
15
This move will decrease your opponent's accuracy briefly.

Leech Life
Bug
15
Inflicts Bug damage. Half the damage dealt to the opponent is absorbed by your Pokemon.

Leech Seed
Grass
10
If successful, Leech Seed will absorb some of the enemy's HP and give it to your Pokemon.

Leer
Normal
40
This move will lower your enemy's defense temporarily in battle.

Lick
Ghost
30
Deals Ghost damage. This move may cause the opposing Pokemon to be paralyzed.

Light Screen
Psychic
30
This move will reduce the damage taken for Special Attacks by 50%.

Lovely Kiss
Normal
10
This move may cause the enemy Pokemon to go to sleep.

Low Kick
Fighting
20
Deals Fighting damage. This move may cause the opposing Pokemon to flinch.

Meditate
Psychic
40
This move will raise your Pokemon's attack temporarily.

Mega Drain
Grass
10
Deals Grass damage. Half the damage inflicted on the enemy Pokemon will be absorbed by your Pokemon.

Mega Kick
Normal
5
Deals Normal damage.

Mega Punch
Normal
20
Deals Normal damage.

Metronome
Normal
10
This move will use all the other moves on this list at random. This move is the only way to use the lost move, Kinesis in Pokemon Red and Blue. In Pokemon Yellow, Kadabra learns Kinesis.

Mimic
Normal
10
This move will replace mimic with the last move your opponent used. The move will return to mimic at the end of battle.

Minimize
Normal
20
This move will raise your Pokemon's evade, letting it dodge attacks better.

Mirror Move
Flying
20
When you use this move, you will use the same move that your opponent just used. This move doesn't always work.

Mist
Ice
30
This moves stops all moves that decrease your Pokmon's abilities.

Night Shade
Ghost
15
This move deals the same amount of damage as your current level. Example: You have a Gengar level 100. You use Night Shade. You deal 100 damage to the enemy regardless of defense and special.

Pay Day
Normal
20
Deals Normal damage. When you use this attack, you steal a small amount of money from the enemy.

Peck
Flying
35
Deals Flying damage.

Petal Dance
Grass
Deals Grass damage. Uses a powerful attack for a few turns. After that, your Pokemon is confused.

Pin Missle
Bug
20
Deals Bug damage. Your Pokemon will attack the enemy 2 to 5 times successively.

Poison Gas
Poison
40
This move poisons your opponent.

Poison Sting
Poison
35
Deals Poison damage. This move may also Poison your opponent.

Poison Powder
Poison
35
This move poisons your opponent.

Pound
Normal
35
Deals Normal damage.

Psybeam
Psychic
20
Deals Psychic damage. This move will confuse the opponent approximately 10% of the time it is used.

Psychic *
Psychic
10
Deals Psychic damage. This move will lower the opposing Pokemon's special temporarily.

Psywave
Psychic
15
This move deals the 1.5 times the amount of damage as your current level. Example: You have a Mewtwo level 100. You use Psywave. You deal 150 damage to the enemy regardless of defense and special.

Quick Attack
Normal
30
Deals Normal damage. When you use this move, you always attack first.

Rage
Normal
20
Deals Normal damage. Every time you take damage from the enemy, your attack increases. There is a limit of how many times it can increase, though.

Razor Leaf
Grass
25
Deals Grass damage. In some games in Pokemon Red and Blue, there is a glitch so taht this move will alwyas have a critical hit.

Razor Wind
Flying
10
Deals Flying damage. When you use this move, you will build up on the first turn, and on the second turn you will attack. This move also frequently gets critical hits.

Recover
Normal
20
This move partially restores HP to your Pokemon. Usually your Pokemon will recover about half its HP.

Reflect
Psychic
20
The counterpart to Light Screen. This move will reduce the damage you recieve from physical attacks by %50.

Rest
Psychic
10
Your Pokemon will recover all lost HP. After that, your Pokemon will go to sleep for two turns.

Roar
Normal
20
This move will make a wild Pokemon run away. This move will not have any effect in a trainer battle.

Rock Slide *
Rock
10
Deals Rock damage. This move has a %30 chance of making the opponent flinch.

Rock Throw
Rock
15
Deals Rock damage.

Rolling Kick
Fighting
15
Deals Fighting damage. This move has a %30 chance of making the opponent flinch.

Sand-Attack
Normal
15
This move may lower the opponent's accuracy for a few turns.

Scratch
Normal
35
Deals normal damage.

Screech
Normal
40
This move lowers the opposing Pokemon's defense greatly.

Seismic Toss
Fighting
20
This move deals the same amount of damage as your current level. Example: You have a Machamp level 100. You use Seismic Toss. You deal 100 damage to the enemy regardless of defense and special.

Self Destruct
Normal
5
Deals Normal damage. Your Pokemon is knocked out if you use this move.

Sharpen
Normal
30
If you use this move in battle, your attack is increased for a few turns.

Sing
Normal
15
This move may cause the opposing Pokemon to be put to sleep.

Skull Bash
Normal
15
Deals Normal damage. Your Pokemon will lower its head on the first turn. On the second turn, your Pokemon will attack the enemy.

Sky Attack *
Flying
Deals Flying damage. On the first turn, your Pokemon will start glowing. On the second turn your Pokemon will unleash a massive attack.

Slam
Normal
20
Deals Normal damage. Misses often.

Slash
Normal
20
Deals Normal damage. There is a glitch in some games so when you use this move you will always get a critical hit.

Sleep Powder
Grass
15
This move may cause the enemy Pokemon to go to sleep.

Sludge *
Poison
20
Deals Poison damage. This move has a %30 chance of poisoning the opponent.

Smog
Poison
20
Deals Poison damage. This move has a %40 chance of poisoning the opponent.

Smokescreen
Normal
20
This move may lower the enemy's accuracy for a few turns.

Softboiled
Normal
10
This move will restore half of the HP to your Pokemon. This move can also give 1/5 of Chansey's HP to another Pokemon.

Solar Beam *
Grass
10
Deals Grass damage. On the first turn of using this move, your Pokemon will absorb Sunlight on the first turn. On the second turn, it will use Solar Beam.

Sonic Boom
Normal
20
Deals damage. This move will deal 20 points of damage of HP to the Pokemon regardless of defense or any other factor.

Spike Cannon
Normal
15
Deals Normal damage. Your Pokemon will attack the enemy 2 to 5 times successively.

Splash
Normal
40
Does nothing.

Spore
Grass
15
This move may put the opposing Pokemon to sleep.

Stomp
Normal
20
Deals Normal damage. This move will cause your opponent to flinch %30 of the time.

Strength
Normal
15
Deals Normal damage.

String Shot
Bug
40
This move may lower the opposing Pokemon's speed for a few turns.

Struggle
Normal
--
Deals Normal damage. Your Pokemon will use this move if it has no PP left. You will recieve 1/4 of the damage dealt to the enemy. This move has the same attack power as Cut.

Stun Spore
Grass
30
This move may paralyze the opponent.

Submission
Fighting
25
Deals Fighting damage. Your will recieve 1/4 of the damage dealt to the enemy.

Substitute
Normal
10
Your Pokemon creates a little model of itself. Your Pokemon will use 1/4 of it HP when using this move. The model has 1/4 of the HP. Your Pokemon will fight while the model takes the damage.

Super Fang
Normal
10
This move will reduce the enemy's HP by %50.

Supersonic
Normal
20
This move may confuse the opposing Pokemon.

Surf
Water
15
Deals Water damage.

Swift
Normal
20
Deals Normal damage. This move will never miss. Ever.

Swords Dance
Normal
30
This move will raise your Pokemon's Attack greatly for a few turns.

Tackle
Normal
35
Deals Normal Damage.

Tail Whip
Normal
30
This move will lower your enemy's defense for a few turns.

Take Down
Normal
20
Deals Normal damage. Your Pokemon will recieves 1/4 of the damage that the enemy Pokemon recieves.

Teleport
Psychic
20
This move lets you escape from battle. This move doesn't work in trainer battles. You can also return to the last PokéCenter with this move.

Thrash
Normal
20
Deals Normal damage. You will attack for 2 to 3 turns. After that, you Pokemon will be confused.

Thunder *
Electric
10
Deals Electric damage. This move will paralyze the enemy %30 of the time. This move is only accurate %70 of the time it is used.

Thunder Wave
Electric
20
This move will Paralyze the enemy Pokemon.

Thunderbolt
Electric
15
Deals Electric damage. This move has a %10 of Paralyzing the opponent.

Thunder Punch
Electric
15
Deals Electric damage. This move has a %10 of Paralyzing the opponent.

Thundershock
Electric
30
Deals Electric damage. This move has a %10 of Paralyzing the opponent.

Toxic
Poison
10
Badly Poisons the opponent. Every turn, the damage the Poison has on the enemy increases.

Transform
Normal
10
This move will make your Pokemon transform into the other Pokemon. You will have 5 PP of each move.

Tri Attack
Normal
10
Deals Normal damage. Using this move gives you a %20 chance of freezing, burning, or paralyzing the opponent.

Twineedle
Bug
20
Deals Bug damage. You attack the enemy twice in a single turn. You have a %20 of paralyzing the opponent.

Vicegrip
Normal
30
Deals Normal damage.

Vine Whip
Grass
10
Deals Grass damage.

Water Gun
Water
25
Deals Water damage.

Waterfall
Water
15
Deals Water damage.

Whirlwind
Normal
20
This move may cause a wild Pokemon to run away. This move has no effect in trainer battles.

Wing Attack
Flying
35
Deals Flying damage.

Withdraw
Water
40
This move will raise your Pokemon's defense for a few turns.

Wrap
Normal
20
Deals Normal damage. Your Pokemon will attack the enemy 2 to 5 times successively.


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