About this Site
Create your own website today!
Update your website
Vote for this Site
Visit My Chat Room
Popular Popups
Message Board
Statistics
Refer This Site
To A Friend


Mirai Trunks GIFs
Members Only
Humor
Garlic Jr Saga
Jerry Springer
Wierd Fusions
Pictures
My Adopted Characters
Vegeta Gifs
Goku Gifs
Animated Gifs
Pictures
Buddy Icons
Tournaments
21st Tenkaichi Budoukai
21st Tenkaichi Budoukai cont
22nd Tenkaichi Budoukai
23rd Tenkaichi Budoukai
24th Tenkaichi Budoukai
25th Tenkaichi Budoukai
Movie Reviews
DBZ movies
Movies 2
Movies 3
DBZ TCG
Stratigies and Deck constructi
Stratigies and Tips
General Strategy
Deck Construction
Piccolo Strategies
General Everything
General Everything 2
Heroes and Villains tips
Chatroom
Chatroom
Downloads
DBGT Full Eps
Information
Bios
Bios 2
Bios 3
Bios4
gaming
SNES Reviews
Site
Link 2 Me
Affiliate with Me
Join Our Staff
Vote 4 Me








Affilates

TtTackler's Gym
Mewtwo's Storm


Prince Vegeta
feel the INTENSITY






  NEW! Poetry and Doll Maker with Galleries!     [Learn About Our Ecommerce]
Graphics Gallery!



#45 Saiyan City Destruction -Villain Main
Personalities may only use this card. When this card
is used that Villain skips his next Combat step.

#46 Goku Anger Attack - Doubles the base damage
(damage from the Physical Attack Table), before you
add modifiers from Drills.

#76 Earth Dragon Ball 4 - When this card is placed in
play, increase your Main Personalityís anger by 2
levels. The cardís power to ëend the next Combat a
player is forced intoí ìremains activeî until that
playerís opponent declares Combat. When Combat is
declared this effect stops Combat and Combat
immediately ends (do not draw cards, do not take
damage).

#82 Tien Level 1 and #163 Piccolo Level 3 - Multi-form
explained: The controlling player makes a Physical
attack, that playerís opponent defends, the player
makes another Physical attack, that playerís opponent
defends. Then the opponent can attack, and Combat
continues as usual.

#86 Chi-Chi Level 1 - Chi-Chiís power can be used once
per turn to block a Physical attack made on Gohan or
Goku. Your Main Personality doesnít have to be at 0 or
one stage above 0 in order for Chi-Chi to use this
power.

#119 Vegetaís Energy Blast - Any Personality may use
this card. This card can be used before or directly
after the defender draws his/her cards, but it canít
be used at any other time.

#126 Orange Lifting Drill - A player may activate this
Drill only during that playerís turn, and only once
per turn, and it must be used during Combat in place
of an attack.

#127 Black Takedown Drill - The player who has this
Drill in play draws a card ONCE per Combat after
he/she performs an attack.

#133 Blue Reversal Drill - Using this Drillís power
takes the place of a playerís attack. A player can
only use the most recent physical attack made against
that player this Combat (blocked or unblocked). Copy
the physical attack and modifiers from that attack
only (i.e. Physical Attack +3), and no other effects
of the attack.

#156 Allyís Sacrifice - Treat this card as if it read,
ìStops all damage directed at you for the rest of
Combat. Discard one of your allies in play to use this
cardî.

#164 Gohan Level 1 - If a successful energy attack is
performed against Gohan, he may raise his anger 1
level.

#165 Gohan Level 2 - His power is considered a
Physical Attack.

#182 Krillin Level 1 - Draw another card when entering
any Combat.

#183 Raditz Level 1 - This power may be used during
Combat, only as an attack.

#185 Nappa Level 1 - When entering any Combat,
increase Nappaís power 2 stages.

#186 Earth Dragon Ball 6 - When this card is placed in
play, all of the controlling playerís opponents lose 2
anger points. The power to end Combat ìremains activeî
until the controlling player decides to end Combat, as
an attack or a defense. At that time, the player who
controls the Dragon Ball powers up his/her Main
Personality to full.

#187 Earth Dragon Ball 7 - When this card is placed in
play, all of the controlling playerís opponents lose 2
anger points. If this card is placed in play during
the controlling players Non-Combat step, that player
does not get to end Combat. The controlling player may
place this card in play from his/her hand during
Combat, as an attack or a defense, to end Combat.

#188 Earth Dragon Ball Capture - This card cannot be
stopped by cards that stop physical attacks.

#189 Earth Dragon Ball Combat - If the energy attack
is stopped, the controlling player cannot steal a
Dragon Ball later in Combat. The effect counts only
for this energy attack.

#195 Hero Advantage - The last sentence of this card
should read, ìIf there are not enough cards in the
discard pile, this card cannot be used.î

#197 Saiyan Battle Terms and #198 Saiyan Appraisal
Maneuver - These cards cannot target Dragon Balls.

#203 Saiyan Truce Card -- The player who used the
Saiyan Truce Card can retain HIS/HER cards from this
Combat (and any other cards that they draw until the
end of their next turn), the opponent MUST discard as
usual.

#204 Battle Pausing - Treat this card as if it read,
"The attacking player draws the top 2 cards from
his/her discard pile. The defending playerís current
personality gains 5 power stages, going no higher than
maximum. Remove from game after use."

#210 Raditz Flying Kick - This card is a Physical
Combat card, not a Non-Combat card. Triple the base
damage, (damage from the Physical Attack Table) before
you add any modifiers from Drills.

#215 Krillinís Drill - Ignore the last sentence of
this card (all Named drills work like that).

#222 Bulma Finds a Dragon Ball - This card is not a
Dragon Ball.

#223 Bulma Finds a Drill - This card is not a Drill.

#225 Babaís Energy Blast - This cardís power is not
considered an attack. The resulting damage cannot be
stopped or prevented.

#226 T-Rex Defense - Treat this card as if it read,
ìStop the first successful physical or energy attack
directed at you. Remove from game after use.î

#227 T-Rex Offense - Treat this card as if it read,
ìYou can use this card to do an extra life card of
damage with a successful attack. If a successful
energy attack is performed against you, discard this
card.î

#230 Chiaotzuís Drill - This card is a Non-Combat
card, not a Physical Combat card.

#234 Orange Focusing Drill - Treat this card as if it
read, ìPrevents anything from happening to your
drills, except for Orange Focusing Drill, until you
advance to your next level.î

#240 Vegetaís Trick - When you play this card,
continue revealing the top card of your opponentís
deck until you reveal a Dragon Ball. Set that Dragon
Ball aside and shuffle your opponentís deck. Place the
Dragon Ball on the bottom of the shuffled deck.

#241 Vegeta's Dragon Ball Capture - Players may not
use a Dragon Ball cardís power if the Dragon Ball card
is "captured" using this card power. If you
ìre-captureî your own Dragon Ball from your opponent
in this way, put the Dragon Ball on the bottom of your
deck.

#242 Dream Machine Battle -- When you use Dream
Machine Battle, remove it from the game (all other
cards that were removed from the game, stay removed
from the game), discard your hand, shuffle your
discard pile and all cards in play into your life
deck, and begin the game again. The person who used
Dream Machine Battle may choose to go first.


Sign Guestbook

View Guestbook


Domain Lookup
         www..
Get www.yourdomainofchoice.com for your site with services!




.

 
Any WordAll WordsExact Phrase
This SiteAll Sites
Visitors: 00199
Page Updated Fri Jul 13, 2001 11:13pm EDT