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----III.A: Basic Attacks/Movements----

Here are the basic attacks and movements that every character can utilize. If
you don't know how to do any of these, you should learn how immediately.

A = Ki. This is your typical Ki attack. Most characters throw a small blast,
while others launch something different.

B = Kick. This button causes your character to throw a kick.

X = Switch. This button causes your character to switch from the ground, where
you stand and fight, to the air, where you float and fight.

Y = Punch. This button causes your character to throw a punch.

L/R = Holding in one of these buttons while moving causes your character to
dash.

Up = Jump. This causes your character to jump up in the air. Can also jump up-
towards and up-away.

Down = Crouch. This causes your character to duck. While this is seemingly
useless, some of the shorter characters can dodge quite a few attacks by
ducking.

Left = Move left.

Right = Move right.

Direction Pad Away = Block. If you hold away from your opponent while they are
attacking, you will block at a mid level. If you hold down and away, then your
character will block at a low level. However, if you block Ki blasts, you will
still sustain some damage.

----III.B: More Complex Attacks/Movements----

You can win the game off of just the basic attacks, but if you want to actually
win against another opponent or a harder computer setting, you should learn
these attacks as well.

Y + B = Charge Ki. In this game, your character has 2 life bars: Your health
bar, which is your life (how many hits you can take), and your Ki bar, which is
how much energy you have to throw special Ki attacks. If your bar runs out, and
you continue to try to do Ki attacks, your character will get tired, and stop
attacking to take a breather. In order to counteract this, you can charge up
your Ki ba by pressing Y and B at the same time.

Towards + Y = Throw. This causes your character to throw the opposing
character. Unfortunately, these can be stopped or countered. (See Advanced.)

Aerial Movement. In the game, if you switch to the upper level, you will be
flying around instead of standing. This means that you cannot duck low attacks,
but you are able to slowly glide up and down over attacks by "jumping" (in the
air, you're not really jumping). You can, however, throw Ki attacks (regular
attacks, specials, supers), and they will automatically travel to the lower
playing field if the other guy is there. All these make it very hard to dodge
certain attacks, while other attacks are very easy to dodge and counter.

----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
-------------------------IV: Advanced Tactics--------------------------
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----

Well, Mr. Hot Shot, here's you think you're all that and a loaf of rye now that
you've mastered the basics, huh? Well, here's the more advanced workings of the
game:

----IV.A: Throws and Counters----

In order to throw someone, you need to be close to them and press Towards + Y.
The throw will hurl your opponent away, causing damage and giving you enough
time to start another attack. Throws, however, can be blocked and even
countered. If, while being thrown, you press either the L button twice or the R
button twice, you character will do 1 of 2 things, depending on the side you're
on:

-If you're being thrown to the left side of the screen, and you press the L
button twice, then your character will flip over and land safely, without taking
any damage.
-If, while being thrown to the left side, you press the R button twice, your
character will fly back with a kick.

These buttons are reversed for the opposite side of the screen; meaning that if
you are being thrown right, pressing L twice will make you counterattack instead
of land safely.

----IV.B: Dealing With Super Ki Blasts----

Each character has 2 super Ki blasts: a weaker one (that takes less from the Ki
bar), and a stronger one (taking more from the Ki bar). These are used as
regular attacks if you are close enough to your opponent; you will just charge
up and throw it like a regular Ki attack. If, however, you are at a great
enough distance, then you will go a through special screenshot of just you doing
the movements of your attack, then the standard throwing of said Ki blast. At
this point, the screen will switch over to the other character, who must attempt
to block or dodge the attack. Here's how:

1: Simple Block = Away + A. By pressing away and A at the same time once the
screen switches back to you, your character will throw up their arms in defense,
taking the attack. They will take half the normal amount of damage this way.

2: Dodge = Up, Down + A. Pressing up, then down and A will cause your
character to lean to the side and allow the attack to shoot past, bearly
brushing against them. This will cause them to take only 1/4 the normal amount
of damage.

3: Deflection = Away, Down + A. Rolling from away to down and pressing A will
make your character smack the incoming attack away, causing NO damage to them.

4: Reflection = Away, Down, Towards + A. Rolling away to down to towards and
pressing A will make your character reflect the attack back at the attacker. No
damage is done to you, and the other guy can only attempt to block or dodge.
The only problem with this is, it doesn't always work right, and will sometimes
explode in your face, causing the full amount of damage.

5: Dispersion = Away, Towards + A. By pressing away, then towards + A will
cause your character to destroy the attack, with no damage done. This is
what'll usually happen when you attempt a:

6: Counter Blast = Down, Away, Towards + A. Rolling from down to away, then
pressing towards + A will cause your character to throw a Ki blast right back in
an attempt to stop it. By doing so, this leads right into:

----IV.C: When Attacks Collide----

If two character's Super Ki blasts collide, then it becomes a furious battle of
who can press the A button more in the time alloted. Whoever wins has their
attack follow through, and the loser can only defend, dodge, or disperse (or
attempt to do so).

----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
-------------------------V: Character Analysis-------------------------
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----

Ok, here's what you've been waiting for, right? The special moves of each
character. Well, here ya go!
(Notes:

-The attacks are rated on a 1-10 scale, the first 5 (1-5) for how easy it is to
get it to work, the second 5 (6-10) for effectiveness. If an attack is really
easy to do, and does very little damage or just plain misses a lot, then it'll
rank a 6. If it is impossible to pull off, yet is unblockable and does massive
damage, it'll get a 6 for different reasons.

-* = denotes characters that can only be accessed by a secret code.

-# = denotes Super blasts.

-% Denotes A Meteo attack (an attack that does an unusually large amount of
damage and/or sends your enemy a great distance, causing a great explosion where
they hit the ground).

-All these attacks were taken from the attack list in the game, which is
accessed during a fight by pressing start, then select, the highlighting the
character's name and pressing the A button.)

----V.A: Son Gokuu*----

Gokuu is the main character Dragon Ball. The story revolves around his growing
up, eventually becoming the ultimate fighting champion of the universe. During
the story mode of the game Gokuu fights you (if you choose), and Cell.

Move list:

Away, Down, Towards + B = Spinning Kicks. Gokuu spins and spins, kicking all
the while. You want a cheap attack? THIS is a cheap attack. 8/10

Towards, Away, Towards + B = Flip Kick. Gokuu performs a forward flip, hitting
with his feet. It's quick and easy to pull off. 6/10

Hold Away (2 seconds), Towards + B = Elbow to Kick Spin. Swings with his elbow,
then spins around and kicks. Shorter than the Spinning kicks, and leaves you
less vulnerable. 6/10

Down, Towards + A = Seeking Ki Blast. Gokuu launches a smaller blast which
seeks out the opponent, no matter where they are. Great for enemies that still
have to get up (it hovers above them until they stand, then hits them). 9/10

Towards, Away, Towards + A = Ki Slam. Gokuu launches a ki shot so fast, it
knocks the enemy flying quite a distance away. The shot is so fast, it can only
be seen on the radar! 7/10

Down, Up + A = Taiyo-Ken (Sun Attack). Gokuu draws in a great deal of energy,
then releases it in a form of pure light, blinding anything within range. This
freezes them, giving you a chance to attack freely. 7/10

# Away, Down, Towards + A = Kamehame-ha. Gokuu's trademark attack. He charges
up and releases a mighty attack. Takes about 1/4 to 1/5 of the Ki bar. 6/10

# Down, Away, Towards + A = Chou Kamehame-ha. Gokuu's trademark attack
upgraded. He charges up and releases an even mightier attack. Takes about 1/3
of the Ki bar. 7/10

% Towards, Away, Down, Up + B = Neo Meteo Juggle. Gokuu's meteo has him
smacking the other guy up into the air, then back towards the ground, the
straight ahead into some rocks (or ground, whatever he hits). 8/10

Overall:

Gokuu is the main man if you play cheap. Don't even bother trying to let up
with his spinning kicks, and mix it up with a Taiyo-Ken and Ki slam to really
confuse them!

----V.B: Vegita----

Vegita is the archrival of Gokuu, the main character of Dragon Ball. He first
arrived in the series attempting to gather the Dragon Balls to wish for eternal
life. Instead, he died by the hands of Freeza, but was later brought back by
the Dragon Balls. He has fought along side Gokuu and his friends, and
occasionally against. He is friend and foe, and one bad man all around. You
can play as him during the story mode.

Move list:

Away-Down, Towards-Up + B = Diagonal Kicking. Vegita flies upwards with a kick,
then dives back towards where he was standing with another kick. This is great
for jumping idiots, or those fools who want to get thwacked twice. 8/10

Towards, Away, Towards + Y = Punch/Kick combo. Vegita rushes forward, kicking
and punching. This attack leaves you on the other side of them! If they don't
know what's coming, they'll get barraged from both sides! 8/10

Down, Towards + Y = Elbow Smash. Vegita quickly moves to the other side of the
opponent and smacks them with his elbow so hard, they fly a great distance. A
confused opponent usually can't block it (which side to I press?).
Unfortunately, this sends them REALLY far away, so you can't easily follow it up
with another attack. 6/10

Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Vegita launches
3 Ki blasts in rapid succession. Quick, easy, and very effective. 9/10

Down, Up + A = Energy Geyser. Vegita turns, raises his hand, and the ground
erupts with energy, sending the enemy flying. Great for incoming attackers, or
the fool who wants to rush you on the ground. A slight lag time, however, makes
it somewhat ineffective. 6/10

Down, Towards + A = KienZan (Power Ball). Vegita throws a small disc which
heat-seeks the opponent. Great for stupid enemies that like to hop back and
forth into the two playing fields. 7/10

# Away, Down, Towards + A = Big Bang Attack. Vegita charges up, raises one hand
towards his opponent, and launches a large blast. I love this attack, as it is
quick and easy to use if you're in close enough. It also takes a relatively
small amount of Energy to use. 8/10

# Down, Away, Towards + A = Final Flash. Vegita charges up, puts his palms
together, and launches a large, two-handed blast. Takes a bit too long in close
for practical use, and takes too much energy to be worth it (you'd have to
charge up a while to use this one). 6/10

% Towards, Away, Down, Up + Y = Super Meteo Hitting. Vegita hits them up in the
air, smacks them back towards the ground, the stops them and elbows them in the
other direction. Nice! 8/10

Overall:

Vegita's attacks make him more of a horizontal fighter, but if you work
vertically, you'll always have a good attack up your sleeve. You can use his
diagonal kicks to catch people off guard, rush them with a flurry of attacks,
then knock them up into the air, or down onto the ground, followed by a KienZan
or Big Bang Attack. He's MY favorite fighter.

----V.C: Piccolo----

Piccolo is Gokuu's oldest rival (unless you count Kuririn or Yamcha). His
father was Piccolo Daimou, the evil incarnate that was released from Kami
(Earth's God). Kami had to get rid of all the evil in his body to become God,
and Piccolo was that evil. When Gokuu finally killed Piccolo Daimou, Piccolo
vowed his revenge, and spit out an egg with the present Piccolo in it.
This Piccolo has fought alongside and against Gokuu, but has played an even
more important role in Gohan's life. As Gohan's fighting trainer, he instilled
a fighting sense into Gohan. He even began to care for the little tyke. After
a while, Piccolo gave up on the whole rivalry. Being a Namekian, Piccolo has
the ability to regenerate lost limbs, extend body parts great distances, and use
magical powers. You can play as Piccolo during the story mode.



Move list:

Towards, Away, Towards + B = Double Horizontal Kick. Piccolo flies forward with
a kick, then flies back to his starting point with another kick. A good, quick
combo in itself. 7/10

(While in air) Towards, Down + B = Diving Flurry Kick. Piccolo, while in the
air, can dive and kick his opponent into submission. If it is blocked, he will
still kick rapidly, and fly to a safe distance. 6/10

Charge Away (2 seconds), Towards + X = Mystic Grab. Piccolo extends his arm,
grabbing you from a distance and throwing you. Nice, but a little too hard to
pull off. 5/10

Down, Towards + A = Seeking Ki Blast. Piccolo can create a small blast that
seeks the enemy, like Vegita's KienZan. Good for stupid people that like to
dodge attacks by hopping into the sky area and back. 7/10

Away, Towards + A = Eye Lasers. Piccolo's stare can kill! Quick, but will
little range. 6/10

Away, Down + A = Mental Shocker. Piccolo can use his amazing mental powers to
shock his opponents into a daze. This attack can cancel out lots of attacks,
including Super Ki Blasts (if they're in close enough). 8/10

# Away, Down, Towards + A = Mankaksopoppo. Piccolo's infamous "Special Beam
Cannon (::shudders:: that's not even CLOSE to what it translates to!). What
else can I say? It doesn't take that long, it doesn't take that much energy,
and it doesn't do that much damage. 7/10

# Down, Away, Towards + A = Gekiretsukodan. Piccolo's super-powerful attack
that comes from both arms. Launching 1 massive blast ain't easy, you know.
8/10

% Towards, Away, Down, Up + Y = Aerial Bashing Meteo. Piccolo hits them
upwards, then smacks them around while in the air. Sounds painful, looks
painful. The range on it ain't too good, though... 6/10

Overall:

Piccolo deals more in his range than his sheer strength or speed. His attacks
can catch you at any distance, and can leave you reeling when done well. Don't
spend too much time trying to get certain attacks to work, though (Mystic Grab,
Aerial Bashing Meteo, etc).

----V.D: Son Gohan----

Gohan is the first son of Gokuu and Chi-chi. Because his father, Gokuu, is a
Saiya-Jin, Gohan has lots of potential to be a great fighter. Because of his
mother, a fussy human, he prefers to study instead of train. After Gokuu died
fighting Cell, Gohan killed Cell and took over the storyline (however briefly).
You can play as Gohan during the story mode.

Move list:

Towards, Away, Towards + Y = Multi Punching. Gohan slides forward punching
rapidly, then slides back. Nice combo damage if unblocked, and usually dizzies.
8/10

(While in air) Towards, Down + B = Diving Kick Flurry. Gohan, just like his
teacher, Piccolo, can dive out of the air and kick rapidly at whatever he hits
(except the ground). 7/10

Charge Away (2 seconds), Towards + Y = Super Charging Fist. Gohan slams his
opponent with a punch so hard the are sent flying. Quite the nice attack, but a
little hard to get to working right. 6/10

Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Gohan can launch
3 Ki blasts in rapid succession. Irritating for those who are in too close,
that's for sure. 8/10

Down, Towards + A = Seeking Ki Blast. Gohan can throw a small Ki blast that
homes in on it's target. Great for stupid people lying on the ground, because
as soon as they get up... 8/10

Towards, Away, Towards + A = Ki Slam. Gohan forces an attack so fast that it's
nearly impossible to dodge (unless you have my reflexes). This attack sends
them flying a great distance, just like his Super Charging Fist. 7/10

Down, Up + A = Body Flare. Gohan can not only charge up Ki, but can expell it
in the same manner, creating a temporary barrier around him. Anyone trying to
attack him with a physical assault at that time will get whomped. 7/10

# Away, Down, Towards + A = Masenkou. Gohan's trademark attack, taught to him
by Piccolo. Quick and to the point, but (as with all the weaker Super Ki
attacks) it's lacking in power. 7/10

# Down, Away, Towards + A = Kamehame-ha. Ah, his daddy's training does show
through. Gohan finally uses an attack that his father taught him (instead of
Piccolo). 8/10

% Towards, Away, Down, Up + B = Gohan's Meteo Extrodinaire. Gohan performs his
father's meteo. Ok, now we're just being unoriginal on purpose! Gohan has
short legs, so you have to be REALLY close for this to hit. 6/10

Overall:

Gohan's safety relies on his use of random attacks. Don't stick to punches or
kicks, nor should you use nothing but his Ki attacks. Try to change it up
(Multipunching to Ki Slam, Body Flare to Seeking Ki Blast, etc). Well, at least
he's better than SOME people in the game...

Created by: Danny Misir
Dan321ny@aol.com

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