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Pokemon Pinball Walkthrough


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Pokémon Pinball Walkthrough
What kind of crazy game is this? How do I play pinball and catch and evolve Pokemon at the same time? Simple, use this easy walkthrough/strategy guide. It even has some cheats in it.
2001-08-08

Pokemon Pinball
Platform Game Boy
Publisher Nintendo
Developer Nintendo
Genre Simulation
Number of Players 1
ESRB Rating E




BONUS CAVE BONUSES

Getting the pinball into the Bonus Cave when it is open will get you the following.



Ball Saver: Begins the Ball Saver (under the flippers) for a limited amount of time

Ball Upgrade: Levels up the pinball 1 level

Big: 1,000,000 - 9,000,000 points

Bonus Multiplier: Increases current Bonus Multiplier

Catch 'em Mode Start: starts Catch 'em Mode

Evolution Mode Start: Begins Evolution Mode.
Extra Ball: You get an extra ball.

Go To Bonus: Transports you to the Bonus Stage shown.

Small:100 - 900 points

Super Pikachu Kickback: Pikachu Kickbacks for both flippers are activated.



PINBALL UPGRADES:

Light up all 3 Field Multiplier Lanes to upgrade by 1 Level. This lasts 1 minute, and then the ball drops back down a Level. Here are the ball multipliers:

Poke Ball (Red): 1x Field Multiplier

Great Ball (Blue): 2x Field Multiplier

Ultra Ball (Yellow): 3x Field Multiplier

Master Ball (Purple): 5x Field Multiplier



BONUS STAGES

Here are the objectives and scoring for each Bonus Stage.



RED FIELD BONUS STAGES

DIGLETT Stage

Time Limit: N/A

Pinball Amount: 1

Objective: Defeat all 31 Digletts. After they are defeated, beat Dugtrio.
Scoring:


Diglett = 1,000,000

Dugtrio = 50,000,000



GENGAR Stage

Time Limit: 1:30

Pinball Amount: N/A

Objective: ???

Scoring:


Head Stone = 1,000

Gastly = 1,000,000

Haunter = 5,000,000

Gengar = 50,000,000





BLUE FIELD BONUS STAGES

MEOWTH Stage

Time Limit: 1:00

Pinball Amount: N/A

Objective: Collect 20 gold coins by hitting Meowth. Every time you hit him, he'll drop a gold coin. Collecting coins quickly will increase the amount you knock out of him briefly.

Scoring:


Meowth = 10,000

Gold Coin = 1,000,000





SEEL Stage

Time Limit: 1:30

Pinball Amount: N/A

Objective: Make the counter (at the top of the screen) reach 20. Hit Seel whenever he pops his head out of the water. Seel pops its head out of the water, hit him. Like the MEOWTH Stage, if you hit the Seels quickly enough, it will result in a higher counter increase.

Scoring: Seel = 1,000,000





BONUS POINTS

Here are the earned Bonus Points that are possible during gameplay. (Note: the manual also has a chart of this info.) The scores below are for when you have a 1x Field Multiplier.



Red Field Bonus Points

Name: Pass-Through Switch

Condition: 1 Pass-Through

Score: 50



Name: Spinner

Condition: 1 Spin

Score: 100



Name: VOLTORB

Condition: 1 Hit

Score: 5,000



Name: Field Multiplier Switch

Condition: 1 Light-Up

Score: 1,000



Name: Field Multiplier Switch

Condition: 1 Match-Up

Score: 4,000



Name: STARYU Switch

Condition: 1 Hit

Score: 50,000



Name: Evolution Hole

Condition: 1 Entry

Score: 100,000



Name: BELLSPROUT

Condition: 1 Entry

Score: 100,000



Name: Bonus Multiplier Switch

Condition: 1 Hit

Score:100



Name: DIGLETT

Condition: 1 Hit

Score: 5,000



Name: Out Lane or Return Lane

Condition: 1 Light-Up

Score: 1,000

Condition: 1 Match-Up

Score: 4,000



Name: PIKACHU Kickback

Condition: 1

Kickback Score: 50,000





Blue Field Bonus Points

Name: Pass-Through Switch

Condition: 1 Pass-Through

Score: 50



Name: Spinner

Condition: 1 Spin Score: 100



Name: SHELLDER

Condition: 1 Hit Score: 5,000



Name: Field Multiplier Switch

Condition: 1 Light-Up

Score: 1,000



Name: Field Multiplier Switch

Condition: 1 Match-up

Score: 4,000



Name: SLOWPOKE

Condition: 1 Entry

Score: 100,000



Name: CLOYSTER

Condition: 1 Entry

Score: 100,000



Name: Bonus Multiplier Switch

Condition: 1 Hit

Score: 100



Name: POLIWAG

Condition: 1 Hit

Score: 5,000



Name: PSYDUCK

Condition: 1 Hit

Score: 5,000



Name: Out Lane or Return Lane

Condition: 1 Light-Up

Score: 1,000

Condition: 1 Match-Up

Score: 4,000



Name: PIKACHU Kickback

Condition: 1 Kickback

Score: 50,000





NOTE: These bonuses are acquired after the ball goes down the hole.



Red Field

Pokemon Caught Score: 500,000

Pokemon Evolved Score: 750,000

BELLSPROUT Score: 75,000

DUGTRIO Score: 50,000

Cave Shots Score: 25,000

Spinner Turns Score: 10,000



Blue Field

Pokemon Caught Score: 500,000

Pokemon Evolved Score: 750,000

SLOWPOKE Score: 75,000

CLOYSTER Score: 75,000

POLIWAG Score: 50,000

PSYDUCK Score: 50,000

Cave Shots Score: 25,000

Spinner Turns Score: 10,000





CATCHING/EVOLVING POKEMON

Although catching/evolving Pokemon are basically the same between the Red and Blue Fields, there are some differences. Here's how you do it.



Catching Pokemon: Red Field:


1. Every time a pinball goes the whole way around the right loop, you'll see a Catch 'em Arrow.

2. After lighting up at least 2 Catch 'em Arrows, shoot the ball into the Bellsprout to start the Catch 'em Mode.

3. On the Pokemon Panel, you can see a silhouette of the Pokemon you can catch (you have 2 minutes to do so). Shoot the ball at the Voltorbs. Each time the ball hits one, it will reveal 1/6 of a picture. 6 hits reveals the whole picture.

4. Once the picture is revealed, a Pokemon will appear. Hit the Pokemon 3 times until you see the word CATCH.

5. Hitting the creature 1 more time, after the CATCH appears will capture it.



Catching Pokemon: Blue Field:


1. Every time a pinball goes the whole way around the right loop, you'll see a Catch 'em Arrow.

2. After lighting up at least 2 Catch 'em Arrows, shoot the ball into the Cloyster to start the Catch 'em Mode.

3. On the Pokemon Panel, you can see a silhouette of the Pokemon you can catch (you have 2 minutes to do so). Shoot the ball at the Shellders. Each time the ball hits one, it will reveal 1/6 of a picture. 6 hits reveals the whole picture.

4. Once the picture is revealed, a Pokemon will appear. Hit the Pokemon 3 times until you see the word CATCH.

5. Hitting the creature 1 more time, after the CATCH appears will capture it.



Evolving Pokemon: Red Field:


1. Every time a pinball goes the whole way around the left outside loop, you'll see an Evolution Arrow.

2. After lighting up at least 3 Evolution Arrows, Ditto will move out of the way to the Evolution Cave, so shoot the pinball into the area Ditto was blocking.

3. Now a menu that lists the Pokemon you've caught so far in the current game will appear. (Note: This isn't a list of all of the Pokemon in your Pokedex.) If a star appears in front of a Pokemon's name, that means it's fully evolved.

4. After selecting a Pokemon to evolve, green arrows will appear on the field. Some contain items you are looking for, some contain nothing.

5. Hitting a correct location with the ball will cause an item to appear in a random location on the field. Collecting that item will cause a symbol to appear under the Pokemon Panel.

6. After you collect 3 items, the Bonus Cave will open above the Pokemon Panel, so shoot the ball into the hole to evolve the Pokemon.



Evolving Pokemon: Blue Field:


1. Every time a pinball goes the whole way around the left outside loop, you'll see an Evolution Arrow.

2. After lighting up at least 3 Evolution Arrows, shoot a ball into Slowpoke to begin the Evolution Mode.

3. Now a menu that lists the Pokemon you've caught so far in the current game will appear. (Note: This isn't a list of all of the Pokemon in your Pokedex.) If a star appears in front of a Pokemon's name, that means it's fully evolved.

4. After selecting a Pokemon to evolve, green arrows will appear on the field. Some contain items you are looking for, some contain nothing.

5. Hitting a correct location with the ball will cause an item to appear in a random location on the field. Collecting that item will cause a symbol to appear under the Pokemon Panel.

6. After you collect 3 items, the Bonus Cave will open above the Pokemon Panel, so shoot the ball into the hole to evolve the Pokemon.





RED & BLUE FIELD MAP

Here is where you can find various Pokemon.



Red Field

Pallet Town: #4 Charmander #19 Rattata #32 Nidoran (Male) #60 Poliwag

Viridian Forest: #13 Weedle #16 Pidgey #25 Pikachu

Pewter City: #21 Spearow #23 Ekans #39 Jigglypuff #129 Magikarp

Cerulean City: #43 Oddish #56 Mankey #63 Abra #124 Jynx

Vermilion City Seaside: #23 Ekans #83 Farfetch'd #90 Shellder #98 Krabby

Rock Mountain: #50 Diglett #100 Voltorb #122 Mr. Mime

Lavender Town: #81 Magnemite #92 Gastly #104 Cubone #125 Electabuzz #145 Zapdos

Cycling Road: #21 Spearow #84 Doduo #108 Lickitung #143 Snorlax

Safari Zone: #46 Paras #111 Rhyhorn #113 Chansey

Seafoam Islands: #86 Seel #116 Horsea #120 Staryu #144 Articuno

Cinnabar Island: #58 Growlithe #77 Ponyta #138 Omanyte #140 Kabuto

Indigo Plateau: #66 Machop #95 Onix #132 Ditto



Blue Field Map

Viridian City: #1 Bulbasaur #7 Squirtle #32 Nidoran (Male)

Viridian Forest: #10 Caterpie #19 Rattata #25 Pikachu

Mt. Moon: #35 Clefairy #41 Zubat #46 Paras

Cerulean City: #52 Meowth #63 Abra #69 Bellsprout #124 Jynx

Vermilion City Streets: #27 Sandshrew #83 Farfetch'd #90 Shellder #98 Krabby

Rock Mountain: #50 Diglett #100 Voltorb #122 Mr. Mime

Celadon City: #52 Meowth #56 Mankey #133 Eevee #137 Porygon

Fuchsia City: #102 Exeggcute #115 Kangaskhan #118 Goldeen #129 Magikarp

Safari Zone: #29 Nidoran (Female) #84 Doduo #113 Chansey

Saffron City: #23 Ekans #27 Sandshrew #106 Hitmonlee #107 Hitmonchan

Cinnabar Island: #77 Ponyta #109 Koffing #126 Magmar #142 Aerodactyl

Indigo Plateau: #74 Geodude #132 Ditto #146 Moltres #150 Mewtwo





TIPS/TRICKS

Erase All Game Data:

Before the screen displays its copyright info, Hold Up, Right, Select, and Start.

Then press A to erase all data or B to cancel it.



Reset Game:

During gameplay, press Start, Select, A, and B all at the same time.



Catch Rare Pokemon Quicker

Instead of lighting 2 Catch 'em Arrows, try to light up all 3. This increases the chance of a rare Pokemon appearing. This doesn't mean a rare Pokemon will ALWAYS appear, but the chances are better.



Easy Points:


1. If you Evolve a Pokemon that can't be evolved (like Golem or Farfetch'd), you'll get a bonus 10,000,000 points called Evolution Special.

2. After upgrading your ball to Master Ball (it's highest level), light up all of the Field Multiplier Lanes to get a bonus of 10,000,000 points called Field Multiplier Special.



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