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Final Fantasy 7

Easy Chocobo races:
Hold L1 + L2 + R1 + R2 while racing a Chocobo to slowly restore energy.

Unlimited items:
This trick requires the W-Item materia. The materia is obtained after your party
parachutes back into Midgar in Disc 3. After entering the subway tunnels in Sector 8,
your party may walk away from the screen and encounter the Turks, or walk towards
the screen to reach another subway section. Select the second choice and follow the
subway tunnel until it ends at a dead end with the W-Item materia.

Equip the materia on the character with the item to be duplicated. When a battle
begins, select the W-Item entry on the battle menu, select the item to be duplicated,
then select any other item. Cancel that item, then choose another item, then cancel it
as well. Every time you cancel the second item, the one that was initially chosen will
increase by one.. Note: This will only duplicate item selectable in battle and can not be
used to duplicate the various sources, materia, weapons, or armor.

Easy Battle Square handicaps:
Rapidly tap Square during the "slot machine" handicap sequence in the Battle
Square section at Gold Saucer. The slots will slow down, allowing an easier selection
of your handicap. Note: This trick will also work in a similar manner with Cait Sith's
limit break.

Refill HP:
Cast Regen-All on your party, then quickly open the PlayStation lid when all opponents
have been defeated. The game will be unable to load the victory screen, and may
glitch while the HP for each party member fills. After everyone is at full health, close the
lid to resume the game.
Information in this section was contributed by Cloud Strife.

Another technique is to equip everyone with a Terra Elemental. Then equip all of your
characters with a Elemental-Fire, Ice, Lightning, or Earth magic. Then, simply attack
Cloud and everyone else in the party. Instead of lowering your HP, you will gain HP.

Enter an easy battle and cast reflect on your opponents. Then cast Cure 3 on your
party. It will do Cure 3 the same number of times as there are enemies. Note: It will
only do this to the person who casts the Cure 3.
Information in this section was contributed by Cupcoffe.

Hint: Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack spell on all three of your
characters. The spell will bounce three times into the enemy, each with the attack
power of a full spell.
Information in this section was contributed by Cloud Strife.

Hint: Extra money:
Sell a Master level All materia to get 1.4 million Gil. Since another All materia will
appear when the original reaches master level, there will be no loss in usefulness.
Information in this section was contributed by Thug.

Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal a Wizard
Bracelet from it, and sell it for 12,000 Gil.
Information in this section was contributed by Jonathan Fowlkes.

When at the Gold Saucer Prison, go out in the desert and fight a enemy called
Cactuar. Defeat him to get 10,000 Gil. This creature can also be found at Cactuar
Island on the south-east area of the map, or south of Cosmo Canyon.
Information in this section was contributed by Casey Mason.

Hint: Nibelheim safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the key to
enter the basement (and get Vincent) is Right 36, Left 10, Right 59, Right 97. Note:
Push the button used to talk to people to select each number. After opening the safe
and fighting the monster inside, a key to the other part of the mansion and Odin
summon materia will be found.
Information in this section was contributed by Kevin Nutter.

Hint: Turtle's Paradise prizes:
The Turtle's Paradise restaurant in Wutai has hidden six flyers with their advertisement
in various locations. Collect all six flyers and return them to the restaurant owner to
receive a prize consisting of a Power Source, Guard Source, Magic Source, Mind
Source, Speed Source, Luck Source, and a Megalixer. The flyers are located in the
following places.
Information in this section was contributed by Suzkid3.

Sector 5 slums, on the wall upstairs in a house on the east side of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner on the
wall outside the trap room

Hint: Finding Vincent:
Take the key from the safe that contained the Odin summoning materia in Nibelheim.
After defeating the Boss, Lost Number, walk down into the basement. Open the door
that was previously locked (right before enter the room with Sephiroth). Talk with
Vincent, after finding him inside the purple coffin. When leaving the room, he will offer
to join the party.
Information in this section was contributed by Evan.

Hint: Getting back into Midgar:
Revisit Midgar at any time on disc 3. The man walking around outside the wall will say
that he lost his key to sector 5 around the Bone Village. Travel to the Bone Village on
the Highwind or Gold Chocobo. Dig for normal treasure, on the top half (upper level) of
the site. Keep searching until the key to sector 5 is discovered. The party may now
move in and out of Midgar freely.
Information in this section was contributed by RACHAELONE.

Hint: Avoid back attack:
When surprised with a back attack, try running away to automatically turn around (hold
L1 + R1).
Information in this section was contributed by Al48118519 and Roughryda12.

Hint: Materia to beat Weapons:
Use the following steps to make the battle with the Emerald and Ruby Weapons
easier. Note: This must be done after Meteor is summoned and the Highwind is in
your possession.

1. Before fighting either Weapons, find and equip the Morph Matera
before returning to the Undersea Reactor in Junon. Go through the
sight-seeing tunnel (where the ocean can be viewed) and enter battles
until the Ghost Ship appears. Use Morph when the enemy is low on HP to
change them into an item called "Guide Book".

2. Leave Junon and return to Kalm. Go to the last house on the right, next
to the bar. Go upstairs, where an old man will be encountered. He will
explain how he wants to understand the afterlife, and ask you to find three
items: Guide Book, Earth Harp, and Desert Rose. He will notice that you
already have Guide Book and give you the Underwater Materia.

3. Equip the Underwater Materia. It does not gain AP and will not
duplicate. This Materia removes the time limit when Emerald Weapon is
encountered.

4. Defeat Emerald Weapon (a few mastered Mime and Knights of the
Round will be helpful) to receive Earth Harp. Take it back to Kalm and give
it to the old man to receive Master Summon (Red), Master Magic (Green),
and Master Command (Yellow) Materia. These Materia can not level up or
duplicate, but have all the abilities of their single counterparts. Master
Summon grants all Summons for as long as MP are available. A similar
effect is also used by Master Magic. Master Command is a little difficult to
work with, but is still worth it.

5. Equip the new Materia and ram into Ruby, who is minding its own
business in Gold Saucer. With luck, the single character Ruby allows to
stay and fight will be ready to deal with this massacre.

6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a
Gold Chocobo. You probably will already have one, as Knights Of The
Round is required for the Weapons battles. A good combo to use against
the Weapons is HP Absorb + Knights (mega damage and mega boost in
HP).
Information in this section was contributed by Mike33768.

Hint: Circlet:
Mug Ultimate Weapon during the battle on Disc 3 to get the Circlet, which is an
accessory which results in Magic and Spirit +30.
Information in this section was contributed by Jay Cunnick.

Hint: Easy Bizzaro Sepiroth battle:
Cast one Mastered Knights Of The Round for a one hit Bizzaro Sephiroth battle.
Information in this section was contributed by Mike.

Hint: Easy Gi Tribe Boss battle:
The Gi Tribe Boss under Cosmo Canyon is an undead creature. Cure items such as
X-Potion or Phoenix Down work against him. Note: Phoenix Downs can miss, but and
X-Potions will always be effective.
Information in this section was contributed by Andy Weisbrod and Glock.

Make sure that you have at least 4 Phoenix Downs in stock. At the beginning of the
fight, select a Phoenix Down and use it on the Nattak himself, not his henchmen. It
should say instant death and he should die without a battle. If it misses, keep trying.
Information in this section was contributed by LisaL699.

Hint: Easier Ruby Weapon battle:
Kill two members of your party before fighting Ruby Weapon. Have the Summon
Phoenix materia equipped on the remaining character, then run into Ruby Weapon.
When fighting, Ruby will only attack the live character, and therefore not use the
Quicksand attack. Wait until the Weapon sticks his claws in the ground. Then, use
Summon Phoenix to attack it and revive the dead party members. All three party
members are now available for the battle.
Information in this section was contributed by Casey Mason.

Another strategy is to have all characters equipped with the Final Attack + Revive or
Phoenix materia combination. Have one character equipped with a weapon or armor
containing Knights Of The Round + MP Turbo. Also have a Mastered Magic Plus
materia (not MP Plus) somewhere else in the weapon or armor of each character.
Have all three people wear the Mystile armor (first from Midgar Raid, second from
North Cave, third from Ultimate Weapon when it is over Midgar). This will prevent
Ruby's Ultima attack from injuring your characters. Kill two characters, then enter the
battle with Ruby Weapon. When the Weapon's claws are in the ground, revive the two
dead characters, and have W-Summon cast Knights Of The Round and have the other
two characters Mime. This will hit Ruby Weapon for 9999 damage each time. It should
be defeated after eight to ten rounds of this type of attack.
Information in this section was contributed by Tony Martinkus.

Another strategy is to kill two of your characters, then equip the following materia
combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a hero
drink, then summon the Knights Of The Round. Each time he/she will gain over 9,000
HP points. Then, simply Mime this attack until the Weapon is defeated.
Information in this section was contributed by Jonathan Fowlkes.

Another strategy is to use Mime in addition to the Final Attack + Phoenix materia
combination. Get Cloud's limit bar full, and start the battle. Ruby will take your other
two characters away with Quicksand. Attack with Omnislash. At Cloud's next turn,
select Mimic and Cloud will use the Omnislash again. Repeat this attack. The only
drawback to this strategy, is the need for a little bit in the limit meter. Without it, Cloud
will jump forward after a brief flash, and Ruby Weapon will attack. When Cloud does
the limit, the game will act as though you had a full limit bar, and delete all that remains
in it. To effectively make this trick work, make sure Ruby Weapon hits Cloud before
doing the Omnislash again.
Information in this section was contributed by Rahszhul Smith.

Another strategy is to have Cloud alive with maximum HP and MP while your other two
characters are dead. Have mastered Counter Materia (not Counter-Attack Materia)
paired with Mime; Knights Of The Round paired with HP Absorb; enough HP and
defense to avoid getting killed in one hit; a high Magic rating (200+); and a Ribbon.
Cast Knights of the Round and every time Cloud gets hit he will counter with that
attack. Cast Knights of the Round and then use Mime as fast as possible.
Information in this section was contributed by Chaos Sephiroth.

Another slightly different strategy is to get the following Materia for Cloud: Mastered
Command Counter paired with Mime (not the Counter-Attack Materia, . the Command
Counter is a blue Materia), Knights Of The Round paired with HP Absorb, enough HP
and defense, high magic rating (200+, best achieved with Magic Plus mastered), a
Ribbon, two Knights of the Rounds Summons, W-Summon, Master Summon paired
with MP Turbo (on different slots than the regular Knights Of The Round slot). Before
start the battle, intentionally kill your other two party members. When you start the fight,
simply cast Knights of the Round (W-Summon or without) on Ruby Weapon. Every
time Cloud gets hit, he will automatically counter with Knights Of The Round and
regain HP.
Information in this section was contributed by Denny H. McCarrell.

Equip the Enhance Sword or Ultimate Weapon, Mystile, and Ribbon on Cloud. Link a
mastered Final Attack to Revive, link Knights Of The Round to Hp Absorb, Hades to
Added Affect Magic Plus (if you have one), enough HP and MP Plusses to max out
those stats, and anything else all on Cloud if space permits. For the other two
characters, equip HP and MP Plusses, a Mime, and anything else. Before the battle
have Cloud kill the other two characters. Get in the Highwind and fly into his Ruby
Weapon's head sticking out of the desert by Gold Saucer. As soon as you start he will
plant his claws into the ground. You should cast Hades straight away, this will stop him
and his claws allowing you to cast Knights Of The Round once and revive the other
two characters. As soon as it is Cloud's turn again, cast Hades and Ruby Weapon will
be stopped again. Cast King Of The Round and Mime once, then cast Hades again
and keep repeating until it is defeated.
Information in this section was contributed by Meva Glynn.

Hint: Easier Emerald Weapon battle:
Equip a member of your party with a Gravity materia, at any level. It will hit the Emerald
Weapon for 9,999 damage. Using this and the Quad-Magic combo can take almost
40,000 hit points from one attack round alone.
Information in this section was contributed by alstx.

Another strategy is to equip the following materia combination: HP Absorb + Knights
Of The Round, W-summon, Mime, Underwater (and nothing else). Use a hero drink,
then summon the Knights Of The Round. Each time he/she will gain over 9,000 HP
points. Then, simply Mime this attack until the Weapon is defeated. Keep your materia
number as low as possible -- the more materia equipped, the more the Weapon's Air
Tam Stomp will effect the party. For example, if four materia are equipped the Air Tam
Stomp will take off 4444 HP points, five materia will result in 5555 HP points and so
on.
Information in this section was contributed by Jonathan Fowlkes.

Enter the battle against Emerald Weapon and have a character equipped with a
Gravity materia, and all characters with a Reflect Ring. Cast Demi 3 onto your
characters with Quadra magic and W-Magic. Since each attack will hit with 9999
damage, a total of about 40,000 damage will be done due to the Quadra Magic. With
the W-Magic, it will hit almost 80,000 damage. Finally, because it was cast upon all
three of characters and reflected, it will hit Emerald Weapon a total of three times.
Information in this section was contributed by sir cid of earth.

Place Cloud, Red XIII, and Tifa in your party. Get their ultimate weapons and level 4
limit breaks. Build them to level 85 to 90. Equip Knights Of The Round and MP
Absorb on Cloud, Phoenix-Final Revive on Red XIII and Full Cure, Comet and some
HP pluses on Tifa. Build their limit to full. Run into Emerald Weapon with the
submarine and have Cloud use Omnishlash and every one else use their limit breaks.
Cast Knights Of The Round, and if you are low on HP, cast Full Cure. Emerald
Weapon has approximately 700,000 HP.
Information in this section was contributed by Steve Miller.

Hint: Getting Yuffie in the party:
Yuffie can found in a random encounter in one of the forest areas. After fighting her, do
not pause or use the save point. Talk to her and answer her questions with the
following responses.
Information in this section was contributed by Casey Mason.

Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.

Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified

Yuffie: "I'm really gonna leave!REALLY!"
Answer:Wait a second!

Yuffie: "You want me to go with you?"
Answer: ......That's right.

Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.

Hint: Exchange Gil for GP:
When at Gold Saucer go through the welcome sign then come back out again. Keep
on doing this until a man appears in the far background, near the save location.
Approach him, and he will ask if you want to change Gil into GP. Answer yes to trade
up to 10,00 Gil into 100 GP.
Information in this section was contributed by Casey Mason.

Hint: Key to Sector 5:
Late in the game, go to the Number 7 gate at Midgar. A man outside the door will say
that he lost his key to the city at an excavation site. The only excavation site is at Bone
Village. Go there and talk to the man that asks about what you are searching. Reply
"normal treasure" and place your excavators on the upper area. Eventually, a box will
turn up after multiple digs. Search it in the morning to find the key.
Information in this section was contributed by Casey Mason.

Hint: Key to the City Of The Ancients:
Start next to Junon Port and enter the submarine. Go forward until you can dive
underwater. Once underwater, go forward until you can turn to the right into a crack. A
fork will appear in the path. Stay to the right to reach a cave. Go through the cave and
you will find to the key to the City Of The Ancients.
Information in this section was contributed by McFamily3.

Hint: Cloud mercenary flashback:
After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter the
library and Cloud have a flashback and remember how he became a mercenary.
Information in this section was contributed by Casey Mason and Roughryda12.

Hint: Strong Omnislash:
After battling 2000 times at intervals of 500 battles, if Cloud has a certain combo of
weapon and HP he will insult the enemy and do Omnislash attack with each hit doing
several thousand damage, regardless of defense.
Information in this section was contributed by Fnl Fnsty MASTER2000.

Hint: 7777 fever:
If your HP is exactly 7777, you will attack random enemies numerous times doing
7777 damage. To reach that number of HP, get your HP to be 1 at end of a battle.
Then have a character with 184 magic cast 3 Cures on that character.
Information in this section was contributed by Fnl Fnsty MASTER2000.

Hint: Huge Materia from Cid's Rocket:
The code to get the Huge Materia from Cid's rocket is Circle, Square X, X. Note: If
you do not get the code, restart and retry from a saved game.
Information in this section was contributed by Roughryda12.

Hint: Hidden armor in Rocket Town:
Go to Rocket Town during Disc 3 and visit the weapon shop. Enter the weapons
dealer's bedroom to find a treasure box that was not there previously. Open it to
receive the Fourth Bracelet. This piece of armor has five Materia slots (four linked and
one unlinked), 74 damage protection, and normal Materia growth.
Information in this section was contributed by Tony Martinkus.

Hint: Sleeping old man:
Directly East of Junon is a small cav


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