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Command & Conquer


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Easy Wins on Special Operations Number One For GDI


Strategy Number One - The is a simple and quick way to win the battle that usually involves at least
an hour or so of fighting. After you've taken out the SAMs and destroyed the obelisk with an air attack,
move your MCY anywhere close to the ridge along the left side of the screen and build a barracks and
power plant. Don't destroy the two power plants, because they are critical to the strategy. Build a few
minigunners and grenadiers and then build two engineers. Have them take over the two plants. Then
immediately begin building concrete walls lining the plant to the farthest right. Line them up so they form
a straight line going from the top of the ridge to the bottom of the ridge (where the Tiberium is). You've
now formed a barricade that will both keep you in and the enemy out. This would be bad usually, but it
will work. Next, sell both power plants you captured and build a line of guard towers inside the walls.
Keep your commando close to snipe any flamethrowers that come your way. Wait for the air strike to
get ready. Now scan the black, unexplored regions. You'll notice that there are regions that you can
see. Go to the top middle area. There is a SAM site. Select the air strike and aim it slightly higher and
about two inches right from the SAM site. Your air strike will hit the Biochemical Research Facility, and
assuming you aimed well, the air strikes should take it out on the first pass. Victory.

Strategy Number Two - Take the same steps as the first, but don't make the barricade hold you
inside, but still make it strong with a guard tower or two. You now have three targets you can hit that
will take out most enemy resistance early. Upper Left: Enemy Tiberium Refinery Lower right (about 8
inches from the lower edge and two inches in from the right edge): Enemy Tiberium Refinery and Hand
of Nod (where those flamethrowers pour out of constantly) Above the lower enemy Tiberium Refinery
(marked by a SAM site): Enemy Construction Yard

As soon as you make a strike on one of the targets, tanks and flame tanks will come to your position.
Have the barricade and guard towers ready for them. You might want to build a weapons factory and
make a few tanks before you do the air strikes to repel them even more easily. Now your enemy's
economy is crippled, and you can build a large force and overtake them. Remember also: Because of
the time it takes the air strike to get ready, take out the Tiberium Refinery while the harvesters are in
them. If not, the harvester stands a minor chance of harvesting for the other Tiberium Refinery while
your air strike is recharging. The more money they have left, the more money they have to possibly
make units with.



Nod Choppers


Nod Choppers are only for Nod. They only have bullets, but they have more life than the Orcas. They
sound just the same as GDI regular guard towers. They are best for wasting lone GDI units.

Here`s how to get them, if you have mastered taking over enemy buildings with engineres you`ll
knowthat you can gain the ability of geting enemy units (EX. if you take over a warfactory you`ll get
some GDI units, a construction yard gives you a few enemy structuors, and the same with barracks). If
you take over a helipad you`ll get attack hellicopters. Maybe even Orcas. Some times you have to take
over a warfactory as well.Enjoy.



Other Hints & Tips


Sell your Vehicle - If you want to sell your vehicle, place it in the repair bay.

Easy Money - The churches in the villages have $1000 in them. Destory them to get it.

Faster Ion Cannon and Nuclear Weapon charge - Build more power plants to get a faster Ion
Cannon and Nuclear weapon charge.

Killing Chain - You can start a chain reaction of death by killing only a few flamethrower/grenaders...
the chain reaction will finish off the rest.

Taking out Lasers - The fastest and easiest way to take out Lasers is to use three flame tanks, which
will barely get damaged.

Taking out Guard Towers and Advanced Guard Towers - Build Artillery and send them to attack
those structures. They shoot from such a long distance that the Towers can not shoot back.

Tiberium Factories - When you destroy all your opponent's Tiberium Factories, you can shoot one of
their structures a few times and they will sell it to you. However, make sure you take out their main
base first or they will not be able to rebuild the Tiberium Factories.

Gold NOD Weapons - To cast armaments in gold, play as the Global Defense Initiative and seize an
airstrip of the Brotherhood of NOD. Your forces there will continue to build NOD armaments, casting
them in solid gold!



Capture Enemy Base Easily


In certain missions you will be able to make a Mobile Construction Yard. For example Spec #2 for
GDI.
Build one after you've explored one of the bases and send it into a far corner of the enemy base away
from any units or vehicles. They will fure on you while entering the base but once in they won't bother
you if you park far enough away from units or vehicles.Deploy your construction yard then build a
barracks and engineers and take over their base.



APC Trick


If you're playing as GDI, and you have access to APCs and Engineers, then you can try this trick. Build
2 APCs, and put them each to a C-button. Now build 10 engineers, split hem into 2 groups of 5, put
each group on a C-button, and load each group onto an APC. Now, drive the APCs over to the
enemy base, and park them next to the NOD construction yard/barracks/airstrip. If the APCs are
blown up, it's okay, the engineers will walk out still alive. Send all the engineers into NOD buildings,
going into the construction yard first. Now, whenever you blow up a NOD building, they won't be able
to replace it. And, if you captured their Hand of Nod or airstrip, then they won't be able to build any
more units if you blow them all up.



Zoom


Hold L and press C-up or C-down to zoom in and out. Its really helpful because its hard to see
sometimes. Oddly, this was omitted from the game manual.



Smart Building Tips


Power Plants - Just to let you know, it is much smarter to build two regular power plants instead of
one advanced. This is because it is $100 cheaper, and they have better defense than the advanced
power plants.

Build Away From Your Base - To build away from your base, simply create a chain of sandbags to
the desired location.

Use Opponent's Structures and Men - Use an engineer to get into your opponent's Mobile
Construction Unit. This will allow use of your opponent's structures, men, and more.

Build Without the Side Bar - First, in the side bar select what you want to build. Then hit Z to get out
of the side bar. After that quickly press Z, A and it will start building without showing the side bar
whatever you selected before you closed it. If its a structure then when it says Complete just hit Z, A
again you can place your building on the screen. And to cancel hit Z, B twice, and to hold hit Z, B
once.

Building Sites - In the begining of a mission, use men to scout around. Try to find a site near minerals
& easily defended. Exsample: Build your base in a place with 1 way in. This way you only have to
defend one entrance.

Sandbag "Prisons"- If you surround your entire base and the nearest Tiberium field with sand bags,
opposing units approaching your base will stop and not shoot down the sand bags. You can then
surround the units with sandbags and trap them inside. As long as you don't go near the sells with
military units, they wont shoot down the sand bags. Wait long enough and you could have your own
prison! Are those enemy units stupid or what.



Sandbag Trick


To build things away from your base, use sandbags in a chain. This works with any building. You can
use this trick to place your buildings in an enemy's base.


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