Bird Guide
While playing R4 on the course "Heaven & Hell" if you push left right right right very quickly on the control pad before the countdown clock says 3 a large bird will swoop down over your car and lead your way down the track for as long as you can keep up with him. This code is a bit tricky because you have to be quick and I've only been able to get it to work in Grand Prix Mode so far.
Extra Trial Mode
You get Extra Trail mode when you bet Gran Prix mode the first time. In Extra Trail mode you can get 16 of the 320 cars in the game.
Pacman Car
If you get all 320 cars, the Pacman car will appear as the 9th car in your garage!
New Sound Title
If you get all 320 cars you get a new music track called "Eat Em Up."
Team Name on Windshield
If you have already saved a Rage Racer game to your memory card, its team banners will appear on the windshields of RR Type 4 cars!
Turbo start
At the start of the race hold L2+R2 to get a turbo start.
--------------------------------------------------------------------------------
CARS
UNLOCK THE PAC-MAN CAR: To unlock the Pac-Man car you need to get all 320 cars. All twenty cars each of the four manufactures, and get them for every racing team.
UNLOCK THE R.T.S. DETECTOR (the car that picks up Reiko): To unlock the R.T.S. Detector simply choose the R.T. Solvalo racing team and pick the Assoluto manufacture. Then simply place 3rd, then 3rd again in the first heat. Then in the second heat place 1st followed by a 2nd. Finally in the Final Grand Prix place first in all four of the last races.
--------------------------------------------------------------------------------
BREAK DOWN OF THE SECRET CARS: Four secret cars (five if you count the pac-man) are available through out the game. My favorite racing team to pick is Micro Mouse Mappy (MMM) because their cars are tuned for easy turning, and in some cases it is faster than RTS! You also race at Helter Skelter which is the easiest of the tracks you race on to get the cars. It is best to try to get all 1st place victories in every race.
The secret car for Assoluto is a hovercraft called "Vulcano" which goes 356 kph if you chose MMM, 360khp if you chose Dig Racing Team, 358kph if you chose Pac Racing Club, or 374kph if you chose RTS.
The secret car for Lizard manufacturer is "Nightmare" which looks like a slot-car. It hits speeds of 351kph if you chose MMM, if you chose Dig Racing Team it goes 369kph, 353kph if you chose Pac Racing Club, or if you chose RTS then it can go 358kph.
The secret car for Terrazi is actually a high-speed rocket car called "Utopia." This car is awesome if you get it to play if you want to beat the time at shooting hoops, or you want to beat your friends. The car can go 392kph if you chose MMM, if you chose Dig then it can go 395kph, if you chose Pac Racing Club then it can go 399kph (the fastest car in the game), or if you chose RTS then it can go 397kph.
The last secret car is a little tiny french car called the "Ecureuil." This car has extremely sensitive steering. This car can go 312kph if you chose the MMM, it can go 301kph if you chose the Dig, 294kph if you chose the Pac Racing club, or 306kph if you chose the RTS.
MY FAVORITE CARS:
The eight cars that i have chosen for my garage is; NightMare, Utopia, Ecureuil, Vulcano, Squallo (Assoluto's top regular car), the Pac-Man car, the RTS Detector, and the Bisonte.
WHAT TO DO IF YOUR FRIEND WANTS TO USE YOUR GARAGE:
When it is your friends turn to select cars simply switch the memory card.
Favorite Car
Which is your favorite car?
Nightmare
Utopia
Eceriul
Pac-Man (if you got it)
Vulcano
Detector
Squallo
Starlight
Wild Boar
--------------------------------------------------------------------------------
TRACK LAYOUTS FOR ALL THE TRACKS!!!
First of all there are no hidden tracks in the game that you can get, so don't even try to do it.
Track 1) Helter Skelter
Laps: 3
Length: 3.262 miles
Difficulty: Very Easy
This track is one that you should have no trouble getting into first place by the end of the second lap. Around the second big turn take this curve with a big powerslide, but be careful not to oversteer around this turn. Also, the next turn after that you will need to slow your car down A LOT in order to make this turn, or try to get lucky and make it in a powerslide. Finally, the very last turn is refered to as the "Duracell Turn" because it keeps going and goin.
When you are playing agianst your friends try to use Age Solo's "ECUREUIL" or Lizard's "NIGHTMARE" because they are great fast cars to run through this course.
Track 2) Wonderhill
Laps: 3
Length: 4.178 miles
Difficulty: Medium, the computer cars go much faster here
The second track is a little bit harder than the first track, but you should still snatch the lead half way through the track. When playing agianst a friend you will want to use a car with good speed and excellent steering, I recommend that you use Terrazi's "STARLIGHT" which has next-to-perfect handling.
Track 3) Edge of the Earth
Laps: 3
Length: 3.540 miles
Difficulty: Medium
This track is pretty straight, but there are a few tricky turns to worry about. The first is a horse-shoe turn that you need to powerslide through, or you could slow down a lot which I don't recomend to do. But, there is a way to easily pass the computer cars, on the last turn over turn to where you are on the median, you won't take any knid of a speed loss. When playing with a friend use a car with speed AND steering, otherwise you will find yourself all over the walls.
Track 4) Out of Blue
Laps: 3
Length: 3.477
Difficulty: Medium
This track is basically Helter Skelter, but with a different twist. The best car to use on this track is team Terrazi's "Destroyer" because it has speed along with great steering.
Track 5) Phantomile
Laps: 3
Length: 1.882 miles
Difficulty: Medium
The first track of the final GP is the shortest in the whole game, so it is VERY important that you not wipe out. This course is very easy, but i gave it a medium because the computer cars go very fast. But, on this simple of a track all cars will do well so it is really to your advantage to pick a stage 3 car because the stage 4 cars have too much speed for its own good.
Track 6) Brightest Nite
Laps: 3
Length: 3.667 miles
Difficulty: Hard
This lap is a different route for Edge of the Earth, with two jumps that are awesome, and the track is nice and wide, perfect for passing. When playing with friends try to have them all use "Utopia" or "Nightmare" because in this track the person with the best passing/combat skills is going to be the first to the finish line.
Track 7) Heaven & Hell
Laps: 3
Length: 4.305 miles
Difficulty: Extremely Hard
Ugh, I hate this course, the computer cars are fast, too fast, and the track has many curves so that you have ot go almost half-speed through out the back part of the track, while the computer cars go full speed and always seem to make it. But, I suggest that you use "Utopia" simply because with the straight aways you can go full speed.
Final Track) Shooting Hoops
Laps: 6
Length: 2.475 miles
Difficulty: Easy
KEY TECHNIQUE: NEVER EVER touch the brakes, you won't need to.
This is a great course, by far my favorite, perfect for using the fastest car in your arsenal. There are no trouble spots, and "Utopia" rules because of the pure amount of speed. Never powerslide, if you line up right the cars will take the turn by themselves. |