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4C======================================================
4C Angry Aztec==========================================
4C======================================================


********************4c1 Donkey Kong ********************

Start off by racing foward and jumping over the hot sand using the two floating
vines. Activate the 1st 1 pad for use later. You'll pass a closed door with
coconut targets on it, but you will not be able to get around this room without
a move, which i will explain how to get a few sentences later. Keep foward on
your track until you come out into the hot, sandy environment known as Angry
Aztec. To the very left of the main area is the music boutique and a
Troff'n'Scoff portal. Go into the music boutique to get your Bongos and an extra
watermelon. To progress furthur to get your next move, we need Diddy to learn
his musical talent (Read 1st paragraph of section 4c2). Go to the center section
of this area (w/ a tag barrel) go up to the tree where floating vines are
reachable. Jump your way over to the top of the Camel (or Llama?) cage, where
there is a guitar pad. Play Diddy's guitar (Z+C-up) to open a tunnel passage.
Have Donkey go into the tunnel passage and make the first right that is allowed.
Follow the narrow path to Cranky's lab. Enter to buy "Strong Kong." This gives
you temporary invincibility! Now, following the path through the rest of this
tunnel, we will emerge into another huge, sandy area. One of the buildings here
has the picture of a camel (llama?) on the main entrance. Below the stairs in a
Donkey switch, which will free the camel. Some targets will appear. Go shoot the
coconut target to open the door. Enter. Go down and to the right and enter the
small aclove with a bongo switch within. Play Donkey's bongos on this switch to
see the molten lava turn into crystal water. Dive into the water and swim
through the passage. When you submerge, you will see Lanky's cage. Shoot the
switch next to the prison to free him. You now have three Kongs!


--------------
Golden Bananas

#1- After freeing the Camel from his cage, you will leave behind (farted it
out?) a golden banana. Return when ready to pick it up.

#2- Inside the camel palace, near the bongos in a small aclove, you will find a
Donkey switch. Stomp on this switch and view the cinema. A wall opened up! Make
your way to this wall. Next to the entrance, their is a Donkey barrel, if you
learned the "Strong Kong" move, like i told you to above, you will be invincible
(make sure you hit the number switch)! Run into the entrance and then onto the
platform. You'll find a bonus barrel. Play & beat "Stealthy Snoop" (details on
beating this in chapter 9, mini-games & bonuses) to get Donkey's 2nd golden
banana on this world.

#3- Inside of Lanky's cage. Recievable when you free Lanky (see first paragraph
of section 4c1).

#4- Read section 4c2 for more information of putting the targets above the
palace with 5 doors for each Kong. Diddy must do this for each kong to pass
through their respective doors. For Donkey, once the targets appear, he can
shoot the coconut target to enter his path. Shoot targets when necessary and
follow paths until you come upon a golden banana. Escape within 30 seconds or
get shot by a mysterious man.

#5- Remember that passage in the beginning of the Level that could be opened by
shooting the coconut switches that i told you to pass? Well go back, and shoot
the switches. Jump in the donkey barrel inside the entrance and make your way to
the yellow haired Kasplat to get the yellow blueprint. Make your way to the 2nd
large area w/ the point object in the center w/ a star on top and find Snide's
HQ. Give him the blueprint in return from a precious golden banana.


********************4c2 Diddy Kong ********************

Go to the music boutique, this time w/ Diddy to recieve his really cool electric
guitar for only 3 coins. Once you have this, you can open more of the level by
jumping to the center section of this area (with the tag barrel) and climbing
the tree that allows you to jump on floating vines. Jump on top of the Camel's
cage and play the guitar on the guitar pad to open more of the level. Once
inside the newly opened tunnel, make the first possible right to find Cranky's
lab. Here you can pay 5 coins to learn "Rocketbarrel Boost." He will explain how
to use it. After learning your new move, head back to the first area w/ the
camel cage. Opposite the camel cage is a large building. Scan the building for
the peanut target and shoot it to enter. Once inside, stomp the Diddy switch to
activate platforms that allow you to make it into a raised aclove. Once in hear.
Aim for the peanut switch opposite of where you stand. A long monkey tongue will
emerge, creating a bridge to the other side. Play your guitar on the guitar pad
to reveal a beam of light that melts the rather large block of ice below. Jump
into the water and go through the large opening and then make a right. You'll
emerge to find Tiny! Use Chimpy charge of the Diddy switch next to the cage to
reveal the letter KONG, not in that order. Hit the letters in order, starting
with K, then O, then N, then G. This will in turn open Tiny's cage. You now have
4 kongs at your disposal! Now, before you go searching for those banana's, we
must activate the targets above the building with 5 doors. So, leave Diddy's
prison building and reenter the tunnel. Go all the way through the tunnel to the
2nd large area w/ the camel building. Once you are here, find the Diddy barrel
so you can propel into the air. Fly over to the roof of the building w/ 5 doors
to find a Diddy switch. Stomp it to make the large, pointy structure w/ a star
on top in the middle of the hot sand star to spin. The mouth will open and say,
"Feed me." So, either climb on a tree near the structure or Hover using the
Rocketbarrel Boost move then pushing Z and shoot peanut into it's mouth. Once he
appetite is satisfied, 5 targets will appear above the 5 doors on the 5 doored
building.

----
BOSS

Diddy must fight the boss of Angry Aztec. After collecting 120 kong bananas
(colored), you can enter the boss level by going to Toff'n'Scoff. Remember, any
kong can feed them with any colored banana, but only Diddy will be able to go
through the door. Go to chapter 5 to learn how to beat this boss and all the
other bosses.

--------------
Golden Bananas

#1- Inside of Tiny's cage... recievable when she is released.

#2- In the 2nd large area, their is a small raised platform that has 4 gongs on
it. Get close to each gong and use Diddy's chimpy charge on each one to raise a
3 storied building. A golden banana is at the top. Go to the Barrel that
activates Diddy's Rocketbarrel Boost and fly over to the roof of this building.
Grab your prize.

#3- In the second large area, do you see the large, pointy building w/ a star on
top? Well, use Diddy's rocketbarrel boost and fly through the star three time in
a row. After you do this, a vulture will be released from his cage and challenge
you to a flying game. Since this isn't considered a Bonus game, I will explain
my strategy here. Make sure you stay close behind the feathery bird, and don't
hold A when moving foward, because it will plunge you upwards. Instead, tap A
lightly when necessary. Just fly through all the rings, and you'll have your
third banana in no time at all.

#4- At the building of 5 doors, shoot the target w/ a peanut on it to enter
Diddy's path. Shoot targets, kill enemies, and make turns when necessary to
reach another golden banana. You have 25 seconds to escape before getting shot
by some guy with a scarey voice.

#5- In the first large area (with the camel cage), climb the tree nearest the
tunnel. On top you'll find a Diddy barrel, which will activate Diddy's
Rocketbarrel Boost. Fly over to the roof of the building that contained Tiny's
prison to find the Red haired Kasplat... the one who guards the red blueprint.
Have Diddy grab it and take it over to Snide's HQ for Diddy's final banana of
this world.

********************4c3 Lanky Kong ********************

First off, go to the music boutique and get Lanky's trombone and an extra melon
(I love the way candy talks!). Then Head over to cranky's lab and get
Orangstand, much like Banjo-Kazooies move where kazooie takes his legs out to
climb steep hills (if you didn't already get it in Jungle Japes). If you did get
this move in Jungle Japes, then you will get his 2nd move. Also, for those of
you who didn't read my Jungle Japes section & didn't get their blowpipe in
Jungle Japes, then head to the armory in the second large area (with the large,
narrow building w/ a star on top) and buy it for 3 coins.

------------
BATTLE ARENA

In the same area where Lanky's golden banana #1 is found. (see below)

--------------
Golden Bananas

#1- In the first large area (with the camel cage), head to the building to the
northeast. Circle around until you find a grape target. Shoot the target and
enter the building. Dive in the water and keep heading straight. When you
emerge, jump on the platform and find the Lanky switch. Stomp on it to reveal a
vulture holding... a golden banana! Shoot him 4 times with a grape until he
poofs out of existance and drops you banana and lowers the water level,
revealing the BATTLE ARENA. Collect your banana.

#2- Remember the camel building? Well head on over to find you grape target and
enter. Ascend every single freakin' stair until you reach the top, where you
find a tag barrel and a large door. Next to it is a grape target, shoot it to
enter the next room. Kill the enemies and then find stomp the Lankey switch.
Each head has a different sound effect, so you must match the double sound
effects. Their are 4 colors, and eight heads, and... say you hear a sound on a
blue head, that means the matching sound will also be on a blue head...
Confusing? Yes. But this puzzle is easy, you're a smart kid, you can figure it
out (unless you name is Dima O., then you can't figure it out, sorry.)

#3- Still in the camel building, to the left of the entrance in the first small
aclove is a trombone switch. Play your instrument to see a cinema of two snake
heads rising. The connect to make a bridge and in the center is a Bonus barrel.
Use Orangstand to climb the snake neck and then jump into the barrel to play
"Teetering Turtle Trouble," (details on beating this in chapter 9, mini-games &
bonuses) and beat it to recieve your third golden banana. Whoo Yeah!

#4- Shoot the grape target above the appropriate door on the building of 5 doors
to enter Lankey's path. Shoot, turn, fight or whatever to progress through the
path to find another Bonus barrel. Play & beat "Big Bug Bash" (details on
beating this in chapter 9, mini-games & bonuses) to get the 4th golden banana.
You then have 30 seconds to exit this place before getting shot.

#5- Once again, in the Camel building, right below the flight of stairs near the
entrance, step on the #2 pad to transport into a small room w/ a blue-haired
Kasplat, who will drop the blue blueprint when beaten. If the #2 pad doesn't
work, then you must make tiny go into the camel building... To the left, the 3rd
aclove contains a banana fairy and a small entrance. Have her shrink and go
inside and touch the #2 pad to activate it for Lankey.


********************4c4 Tiny Kong ********************

First, go to the music boutique, home of candy and buy Tiny's saxaphone and an
extra melon for 3 coins. Then make your way to Cranky's lab, where you can buy
Tiny Kong. But if you took my advice of play Jungle Japes w/ Tiny first, then
you can buy Tiny's 2nd move, which is flying now. Also, if you didn't buy the
featherbow yet, head over to the armory and purchase it for 3 coins. If you did,
you will be allowed to buy an ammo belt for all Kongs.

--------------
Golden Bananas

#1- In the first large area (with the camel cage), head over to the building at
the northeast and find the feather target to open the entrance. Once inside,
Jump in the Tiny barrel to become small. Head into the water and, instead of
swimming through the large opening, swim through the small, small opening. You
will emerge in a colorful room. Fight off the enemies and collect your first
banana for tiny on this world.

#2- Remember the building that came out of the ground when Diddy smashed the
gongs? Well go their. Below the stairs is a Diddy barrel. Jump in and become
small. Run up the stairs while watching your crystal count, and play your sax
on the saxaphone pad. Squawks will come and bring you to the top of the tower
where their is a small opening. Since this is more of a mini-game then a bonus
stage, i will explain my stategy here:

This bug is hard to beat... but their is a sure way of winning. As soon as you
start, attack here with a hair whip or a bounce so she falls down! You will have
an early lead. Keep this lead the whole time while collecting coins. Soon
enough, you'll be able to know where the railess spots are, so you can greatly
increase your speed. On the final sprint for finish, whenever she gets close,
knock her down with an attack, she will be way behind and you'll have a win.
Remember! I made this strategy, cause no other guide had it first (at least i
didn't see it)!

#3- In the camel temple, on the left side... in the third aclove you will find a
pipe, a Tiny Barrel, and a banana fairy. Shrink down to size and go through the
pipe. Remember to activate the 2 pad for Lankey so he can get his blueprint!
Stomp on the Tiny switch to see a column of platforms arise. Scale these until
you find the next Tiny switch. Stomp it. 3 more platforms will arise. Use this
to find one more Tiny switch. Stomp it. 6 platforms will arise, jump them to get
you Golden banana.

#4- Shoot the feather target on the building of 5 doors to enter Tiny's path.
Shoot targets, fight enemies, and turn corners until you find a Golden banana.
Backtrack before time runs out or die!

#5- In the main tunnel next to the path to Cranky's lab wanders a purple-haired
Kasplat. Beat him up to get Tiny's purple blueprint. Bring this to Snide's HQ to
recieve Tiny's last golden banana for this world.


********************4c5 Chunky Kong ********************

Head over to the music boutique and meet with candy to get Chunky's ....
triangle? Well, let's just say Chunky is slow... Alrighty, now go over to
Cranky's lab and, if you didn't learn it in Jungle Japes, learn how to use
Chunky barrels to turn into a giant. But, if you did learn it in Jungle Japes,
then you learn Chunky's 2nd move. Also, if you didn't get the coconut launcher
in Jungle Japes, go to the armory and purchase it for 3 coins.

--------------
Golden Bananas

#1- In the first tunnel of the level, when you progress a bit, you will find a
block off area protected by pineapple targets. Shoot these to enter a small
room. The room has 4 floorpieces that correspond to 4 vases. List the vase
(press B to lift objects) and put it on its corresponding floor piece. If you
put in in the right spot, the vase will start to spin. When all 4 are in place,
Chunky's first golden banana of the level will appear. Hooray!

#2- In the first big area (with the camel cage), go to the large building in the
northeast corner and find the pineapple target. Shoot it to open the entrance.
Once inside, go down the stairs of the purple lighted tunnel that leads to a
triangle switch. Play Chunky's triangle on the switch to open the door. Go
inside and get your banana... hey wait! Where'd it go? Now the room will spin
and you'll have to fight off a bunch of enemies until you get your banana.
(isn't the spinning room cool? Like that scifi origianl movie, "CUBE." Ever see
it? It was great. Sorry if im imposing my scifi loving side on your gaming :(

#3- In the tunnel that connect to that of cranky's lab, go to the first left
possible to find a Chunky barrel. Now that you are in giant form, run foward
through the tunnel and make the next left possible. Grab the large boulder and
take it back to the large table like platform near the Chunky barrel. Jump on
the table thingy and drop the boulder on top of it (push Z) shrink down to size
and go to where the cinema show that rising net. Jump into the bonus barrel to
play "Busty Barrel Barrage" (details on beating this in chapter 9, mini-games &
bonuses). Play & beat this bonus stage to recieve yet another Golden Banana.

#4- Shoot the pineapple target to enter the last path of the building with 5
doors. Shoot, twist, turn, fight, manuveur and whatever else until you reach the
end and find a Bonus Barrel. Play and beat "Kremling Kosh" (details on beating
this in chapter 9, mini-games & bonuses) to recieve you Golden banana and 40
seconds to leave before doom.

#5- While on your way through the path in #4, you will find a green-haired
Kasplat... kill him and yada yada yada.


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