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4D======================================================
4D Frantic Factory======================================
4D======================================================


********************4d1 Donkey Kong ********************

First, head straigh foward into the room with the two wind-up Kremlings, Hit
the blue switch on the floor. A door of the floor will open. Run over to this
and jump down. At the bottom, follow the tunnel to the next large room. Explore
here until you find the door that says storage. Enter this door and follow the
tunnel to the end. At the end, You will be in another large room. To the left is
a bunch of boxes and crates. Scale these to the opening up top to find the music
shop & Cranky's lab. Get Donkey's leaver pull which can be used later. Now, back
near the many boxes & crates, stomp on the blue switch to open a gate near the
entrance of this level. Also, in the middle of this room is a Donkey pad, press
Z on this to play the game. Shoot your self through the DK emblem to activate
the arcade thing! Go back to the beginning of the level. This time take the path
to the right to find the gate you just opened. Climb the poll. Left is Snides HQ
(remember this for later!) and the right is what i call the ABC room. In the
northwest corner of this ABC room is a raised platform. Jump on the block and
get lifted up to find the Armory! Donkey can now buy the ammo upgrade for ALL
Kongs. ALL Kongs can now carry 100 ammo. Jump back down to the ABC room and find
the door that says R&D in blue letters. Enter here. To the left is a raised
wall. Climb the circuit orange thing. The middle door up hear leads to a pit.
Fall down in hear to be near an old shaq. Go inside and use Donkey's leaver pull
or "Gorilla Grab," whatever pleases you (press B while standing on footprints)to
turn the whole factory to life!

------------
Battle Arena

In the circle room after the R&D door, keep going foward on the lower platform
until you reach a closed door. Go through here. It leads into a tunnel that
eventually leads to a room with a Tiny Barrel and a leaver. Use Donkey's Leaver
pull on this thing to open to grates in the floor. Go back out into the R&D room
and climb to the upper level to find the Battle Arena!

--------------
Golden Bananas

#1- After turning the whole factory to life, a golden banana will be presented
to you.

#2- After the factory is turned on, a cinema will show the large room known as
the production room. A gate will be lifted above a conveyor belt. Head to the
production room and enter this door. Inside, you will see a Donkey barrel.
Activate your invincibility to go through the maze of fire and metal to find a
Golden Banana.

#3- In the ABC room, their is a raised platform that can be reached by the many
ABC blocks scattered around. Following this path will lead to a room with a
number board. Stomp the Donkey Switch and the numbers will be activated. Stomp
on Number 1, then 2, and so on until you reach #16 within 40 seconds and your
reward will be a golden banana.

#4- Go to the room where Chunky was released. Go through the center corridor to
find a pole leading up. Follow the tunnel, making the first left you can to find
the arcade! Use the Gorilla Grab (B while standing on the footprints) to
start... the origianl Donkey Kong! This game is extremely hard! So hard, I left
it and didn't return until the end of Gloomy Galleon. It is way to hard. You
must avoid being hit by any barrels that Donkey throws at you, Mario. Collecting
the hammer will serve as temporary protection against some barrels and will rake
in some points. Climbing to a middle of a ladder is a good way of avoiding
barrels. Trying to jump over the barrel almost never works. Complete this game,
and I commend you, and so does Rare, by giving you another golden banana! (Note:
Beat the game a second time to get the coveted Nintendo coin!)

#5- Once you have turned on the factory, go to the big room (production room)
and get on the ascending and descending platform. Then jump up to the conveyor
belt. Run over this platform to find a venting system. Run overthing to be on
the main machine. Find the climbable circuit orange thing and climb. Move with
the moving machinery and jump onto the spinning platform. Jump off this huge
spinning thing onto the platform w/ a 4 pad and a Tag Barrel. Activate the 4 pad
(the other is at the entrance to the storage room), and proceed to the rasing
and lowering platforms. Jump over these three onto another platform. Run past
the conveyor belt to the spinning floor platforms. Make your way across to find
a large venting system and a yellow haired Kasplat on a small Platform. Kill him
from afar with the coconut gun or your instrument and jump over to get your
yellow blueprint. Bring this to Snide's HQ to recieve Donkey's last golden
banana on this world.


********************4d2 Diddy Kong ********************

First go to Cranky's lab again to get Simian spring. Which is a super jump w/
the help of Diddy's tail that can be activated by pushing Z over a Diddy pad.
Once you have this, if you didn't go to the armory w/ Donkey, go with Diddy to
collect the ammo belt (see section 4d1 for directions to the armory).

-------------
Golden Banana

#1- Once the same platform as the shaq that Donkey entered to turn on the
factory, thier is a Diddy pad. Stomp this pad to lower some floating vines and
reveal a Bonus Barrel! Swing Across the vines to the bonus barrel to play
"Beaver Bother." (details on beating this in chapter 9, mini-games & bonuses)
Once you beat this game, you'll recieve Diddy's first golden banana on this
world.

#2- In the R&D room, This will be a side room with a guitar switch. Play your
guitar here to remove the glass protective door. Once inside. You will see the
Number 1, 2, 3, & 4 and 3 different doors. Each door has a different set of 4
numbers on them. By using the chimpy charge, enter the numbers, in order of the
first door into the wall. Then that door will open revealing enemies. Do this to
all three doors, killing the enemies. Once done, a golden banana will float out
to you.

#3- Back in the production room (the really big room), stomp on the Diddy
switch. After activating the 4 pad (see find golden banana #5 in section 4d1),
step on the 4 pad and bananaport to the other raised 4 pad. Jump across the 3
ascending/descending platforms to get to the other side. Run past the conveyor
belt and then jump/run across the spinning floor platforms to find a Diddy pad.
Press Z on this pad to launch up to the golden banana.

#4- In the ABC room, find the Diddy pad to jump up to a platform on the blocks.
Scale the mountain and find the Diddy pad at the top. Jump again to leap into a
Bonus barrel! Play & beat "Peril Path Panic" (details on beating this in chapter
9, mini-games & bonuses) to get another golden banana.

#5- In the really big room (the production room), their is a red haired Kasplat
roaming around on ground level. He holds the red blueprint (if you listen
closely, you can hear him mumble "Kasplat"). Bring the print to Snide's HQ for
Diddy's last golden banana on this world.


********************4d3 Lanky Kong ********************

If you didn't get Baboon balloon in Angry Aztec, like i told you to, head over
to Cranky's lab. Also, it you _still_ didn't get the weapon upgrade, take Lanky
to the armory (directions in section 4d1). In the storage room (chunkys prison
place), jump onto the venting system in then north corner. Use Orangstand to go
up the steep slope and stomp on the Lanky switch to free Chunky.

--------------
Golden Bananas

#1- After freeing Chunky, it's yours.

#2- In the ABC room, jump on the stacked crate to the west to find a Lanky Pad.
Press Z to inflate lanky and float to the Bonus Barrel. Play and win "Batty
Barrel Bandit" (details on beating this in chapter 9, mini-games & bonuses) to
get your golden banana.

#3- In the production room, stomp on the Lanky Switch. Warp on the 4 pad. Now,
jump the ascending/descending platforms. Run past the conveyor belt towards the
turning platforms. Run past these to the vents. Use orangstand to go up the
steep incline and to find another golden banana.

#4- In the R&D room, find the trombone switch and play Lanky's trombone. Inside
you will play a Piano game. Follow the patterns closely and play what the
monstors play. Or, play- CBCDECA

#5- In the R&D room, find the blue haired Kasplat on the upper tier. Kill him
for the blue blueprint. Take this to Snide's HQ for Lanky's final golden banana
of this level.


********************4d4 Tiny Kong ********************

If you did not yet get Tiny's flying ability, go over to Cranky's lab. If you
_!still!_ did not get the ammo belt, go over to the armory (directions in
section 4d1).

--------------
Golden Bananas

#1- In the storage room, there is a seperate corridor w/ a purple haired Kasplat
and a pole. Climb the pole and head for the room with the DK arcade. Jump into
the Tiny Barrel and shrink in size. Jump up the boxes and go through the small
hole to find a golden banana.

#2- In the ABC room, after scaling the boxes & crates to the west, you will find
a tiny barrel. Go through the small hole to find a Tiny Switch. Stomp it. The
wheel of Items will appear! On the right, you will see a picture of one of the
items on the wheel. Whatever picture you see here you must shoot on the wheel.
Shoot all the pictures that show up to recieve a golden banana.

#3- In the R&D room, go to the room with the tiny barrel and the room that
Donkey found the lever to open the battle arena (see section 4d1). Shrink and
run through the hole. Then run through the next hole. It's a mini-game! You must
collect 10 coins and beat the competition to recieve your golden banana. Watch
out for TNT carts, speed up by driving through DK symbols, and tap B to unleash
a missle on your oponent to get a good head start!

#4- In the production room, use the 4 pad to teleport. Jump the
ascending/descending platforms. Jump onto the conveyor belt to reach the top.
It's a long jump, but with her hair whirl, he can make it to the other platform
with the Bonus barrel. Play & Beat "Krazy Kong Klamor" (details on beating this
in chapter 9, mini-games & bonuses) to get another golden banana.

#5- In the small room off to the side of the storage room, you'll find the
purple haired Kasplat... you know what to do now.


********************4d5 Chunky Kong ********************

Go to the armory to get any guns you don't have or Cranky's lab for any move &
the music boutique for his Triangle. If you _!?still?!_ don't have your ammo
belt then go to the armory.

--------------
Golden Bananas

#1- In the storage room, to the east is a gate blocking an entrance. Use
Chunky's Primate Punch (Z+B) to knock it down. Inside you'll see a large box
with a "?" on it. Use your primate punch (Z+B) to knock it open. You'll find a
Chunky switch. Stomp it to reveal a banana. Once again, use your primate punch
to hit the Chunky switch on the wall to momentarily turn on the lights and
raising platforms. Jump your way to the banana.

#2- Go back to the storage room and go to the north corridor to find a room with
a pole and a Kasplat. Climb the pole to find a tunnel. Run foward and use your
primate punch (Z+B) on the gate to find a Bonus Barrel. Play & Beat "Stash
Snatch" to recieve a golden Banana.

#3- In the R&D room, there is a metal gate. Bust it w/ the primate punch to find
a Triangle pad. Play Chunky's triangle to open the glass door. Once you open the
treasure chest, you'll be faced with a few rounds of enemies before a whole
kit'n'kaboodle of toys forms a giant toy! Oh no! Chunky is doomed!... wait!
there's a Chunky barrel! Turn into a giant ape and defeat this guy for a banana.

#4- In the production room, stomp on the Chunky switch. You now have 100 seconds
to reach the banana. Use the #4 pad to teleport. From here, leap onto the
spining platform and head towards the banana. Don't worry! Once you have the
banana, the big piece of metal won't crush you..

#5- In the ABC room, you'll find the green-haired Kasplat! YeahBABY! You know
the rest.


4E======================================================
4E Gloomy Galleon=======================================
4E======================================================


remains unfinished until 01.03.99

4F======================================================
4F Fungi Forest=========================================
4F======================================================


remains unfinished until ?

4G======================================================
4G Crystal Caves========================================
4G======================================================


remains unfinished until ?

4H======================================================
4H Creepy Castle========================================
4H======================================================


remains unfinished until ?

4I======================================================
4I Hideout Helm=========================================
4I======================================================


remains unfinished until ?


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