Devil May Cry (Continued)
Hint: Defeating Nero Angelo:
With Alastor (first and second times), make sure you have at least Stinger. Air Raid may also help. Turn into Devil mode and attack him with your basic sword combo. His guard will be broken at about the third hit, unbalancing him. If you are quick enough, you can keep hitting him without giving him the time to teleport away and take away a lot of his life bar. Every time he uses the Energy Ball, Stinger towards him. He will stop the attack. Every time he teleports and slashes, jump over him and attack him from behind. Air Raid will break him out of any attack he attempts. Plus he cannot hit you in any way. Unfortunately he can block the bolts, so try using it when he is near death.
With Ifrit (second and times), make sure you have learned Inferno and Rolling Blaze. Once the battle starts, activate the Devil Trigger and get near to him. Everytime he guards, jump against him. His guard will be broken. Come down with Inferno and repeat. When he uses the flying swords during the third time, ,jump against them when they are about to strike you. You will destroy them.
Hint: Defeating Nightmare:
Do not attack the metal plate which transforms him. Instead, let him pull you down into his special underworld. After defeating the mini-Boss in his underworld, go back to the surface by stepping through the portal. When you come back, it will destroy about one quarter of his health. Then, when you hit the metal plate to transform him, stand directly in front of Nightmare. Once the energy ball on top of him appears, he will begin to shoot a beam of ice at you. Jump on top of him and attack the ball repeatedly. Continue this until you defeat him.
Take time to get Orbs and get the Inferno attack. Make sure to get a Devil Star, Vital Star, Holy Water and an Untouchable. Have the Fire Gauntlets equipped. When you go into battle, let Nightmare take you to the Underworld. Defeat the monsters there, then take the warp out. Run over and hit the switch to transform him. Use the Holy Water (it takes almost half his hit points away). If your Devil Trigger is not full, use the Devil Star. Transform, then use Untouchable. Keep hitting Nightmare in his true form with Inferno until he is gone. Make sure to run over and hit the switch again if it is about to shut off. If your life gets to low, use the Vital Star.
When fighting Nightmare, it will perform an attack that sucks you into another realm where you must fight a mini-boss and some skulls. Notice that while in the room that the main Boss is in "shadow" form and will not attack you until all the skulls are dead. Just kill the closest skulls to the shadow figure, and taunt the shadow. Taunting enemies will raise your Devil Triggers. If you are low on health, taunt until your Devil Triggers are full. Then, use your Trigger to gain back health. This trick allows you to refill lost powers and vitality during one of the most difficult fights in the game.
The tracking dark arrows he shoots at you while the core is revealed can be reflected back to him with Rolling Blaze, doing damage. Time the jump when they are about to hit you. They will go back, hitting Nightmare's core.
If you let Nightmare snag you with a cocoon, you will only have to face a Sargasso and the ghost of the Phantom (the first time you fight Nightmare). The second time, you will face Sargasso and the ghost of Griffon. The third and final time you will face a Sargasso and the ghost of Nelo Angelo. All the ghosts of the Bosses fall easily with Holy Water or Alastor's Air Raid. Also, when you light up the Emblem Trigger in the room, he turns into a solid form. When he attacks in this form there will be a glow all on top of him continuously for easy kill. If he turns back to a puddle form, hit the Emblem Trigger to get him back into solid form.
Hint: Defeating Phantoms:
A well-timed sword slash can reflect a Phantom's charged fireball back to him, doing damage. Also hit him repeatedly with Air Raid when he is about to shoot.
The Phantom falls easily to Air Raid. Using your handguns or shotgun is almost useless. You must have a good Devil Trigger gauge for him to die easily. The key to defeating him is Air Raid or Holy Water.
When facing a Phantom, go behind him and use Air Raid on his butt. This is where most of his insides are exposed, so you can deal out more damage.
Hint: Defeating the Phantom Spider:
When you fight the Phantom Spider for the second time outside, you will see a round window on the floor. Instead of shooting or using the sword on the Phantom Spider, try to make him smash through the window. Make sure you stand in the middle of the window. It sometimes works if you are also behind him when he jumps. Move out the way and when you see him land in the middle of the window you will see it smash slightly. It takes five times smashes for him to go through and die.
Hint: Defeating Shadows:
The easiest way to open up their core quickly is to use handguns with Alastor's Devil Trigger activated. Once the core is opened, two Devil Trigger sword combos will make them turn red, This works better if you also throw in a Stinger. Once they are red, repeatedly jump out of the way and shoot until they die.
Hint: Defeating Sin Scissors/Sin Scythes:
Equip the shotgun and keep shooting. This should only require three shots.
Hint: Mission 5: Get the Ball Of Power back to the Lion door:
After defeating Nelo Angelo, you will only have two minutes. First, run to the door where the big gray mirror is so you do not face the Sin Scythes. Go to where the long staircase is located and jump down to the bottom blue door and press X to complete the mission.
Hint: Mission 9: Easier jumps:
After you get across the bridge when starting , go to where the Time Capsule (store) is located on the left side. Buy Air Hike (costs 4,000 Red Orbs). Later in the mission when you get up to the platforms, use the Air Hike to make the jumping easier. In order to use the Air Hike, double jump in the air.
Hint: Grenade launcher:
The grenade launcher has a lot of recoil. To decrease this, once you shoot it, immediately press Triangle to jump or roll.
Hint: Nightmare-B:
The Nightmare-B is a mysterious weapon that was produced in the Underworld. To obtain it, you must be on mission 16 and have Double Jump from Alastor. When you begin the level, go up on the platform, and exit out the only door. You will see blue torches on the ground lit. Find the one side of the level with arc openings. When facing with the back wall inside, turn left to enter the room (where blue shield was located) follow the path through, make it through the forcing spikes, and you will reach to a dead end with a object glowing at the end and deadly toxins on the bottom. Jump onto the only platform, then use Double Jump to get Nightmare-B (must have Alastor equipped). This weapon is very powerful against the blob when he is transformed. However, it takes up one Devil Trigger.
When using the Nightmare-B, use devil mode. You will be able to use more charged shots because while charging, the only devil mode that is being used is that for being in devil mode.
Hint: Shotgun:
To get the shotgun for Dante, go into the room next to the Judge Of Death. Go upstairs and destroy the table directly across from the Grim Reaper with the rusty key.
Hint: Bangle Of Time:
Successfully complete secret mission number 12 in mission 21 opposite of the Time Statue in the room with the door that resembles arms that close when you approach. There will be a wall, but it is really a hidden door. Go through the secret mission and defeat all the Nobodies. After that, there will be a dragon. It breathes fire and guns will not work against it. After that, either two Frosts or a Shadow will appear. When you defeat them, make your way to the Bangle Of Time.
Hint: Good looking kill:
Face your opponent. Then, press the opposite direction that Dante is facing and Triangle, with your handguns equipped. Quickly press Square continuously until they die.
Hint: Easy Stylish combo rating:
Attack groups of monsters -- you will only need to do a few combos to get a Stylish rating.
When equipped with the Ifrit Gauntlets and either the Shotgun or Pistols, run to the enemy, then press Triangle, Back, Square to perform a backwards somersault kick. Blast away with either weapon, then perform a homing kick into them. Execute the Flaming Uppercut, which usually connects at the exact time they stand up, and will sometimes still be classified as part of a combo.
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