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Playstation2 Cheats Pg5
On this page you will just find cheats for Devil May Cry (also cheats for Devil may Cry on pg 4 and 6)


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Devil May Cry (continued)


Play the mission where you fight Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Defeat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. Collect the orbs, then go to the door. Immediately hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot repeatedly until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs.


In hard mode during mission 4 when you face the phantom spider for the second time, while in the corridor where he chases you, just equip the gauntlets, Make sure you have at least five Devil Triggers. Turn into Ifrit and use Inferno three times in a row. If you are fast enough, he will die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save the game, restart the level, and repeat.


To gain easy Orbs and level up abilities quickly, after you have returned to the castle the second time (whenthe castle has changed), the room with the biplane will new enemies. These enemies transform into bats and split when attacked. Enter the room (the gauntlets are recommended), shoot the first enemy with your grenade gun, then attack it. The monster will split into two more enemies. Attack until you can trigger Ifrit, then use Inferno to kill all the enemies surrounding you. Each time you enter the room and successfully defeat all the enemies, you will gain 300 to 400 Orbs. Exit the room and repeat as desired.


In mission 4, after you defeat the scorpion, you can get easy Red Orbs by going into the room where you got the shotgun with full devil trigger. In there are three Sin Scissors. Circle around until they are near each other, and activate the devil trigger. Begin shooting them with the shotgun. By the time you kill them, you will have reached the Stylin ranking, which gets you a lot of Red Orbs. Go out into the hall and kill things until you get full Devil Trigger and repeat.


At about mission 18, hit the switch and defeat the enemy with one eye and laser vision. After a few doors you should be able to run into another one of them. Take out your shotgun and use nothing but that weapon. The enemy will split into two, having three on the screen at once. Keep walking in circles and destroying the creatures. Two will die and the original one will remain. Again, shoot him with the shotgun and he will split apart. From this you should get close to 1000 to1500 red orbs. You can leave and do it again.


In mission 21 (the heart mission), have the Inferno move and at least seven Devil Triggers. Go back through the room where you fought Nightmare. Go to the room with the two Frosts. When you get there, quickly run in and run towards the first Frost you see. Activate Devil Trigger just before you get there, jump, then hold R1 and press Circle. Two Infernos should do in the first Frost. Quickly run around to the second Frost. Attack it first with a Homing Kick (Jump and press Circle). After that, just use ground combos and knock it out. If you do any more jumping, it will have a chance to strike back. You should not use your guns, as they just slow you down and stop your combo. Killing the second Frost should fill your Devil Trigger again, and if done properly, can easily get an absolute or stylish combo without getting hit. You will get hit very rarely, and you should get enough Green Orbs to keep going indefinitely. The whole procedure should take an average of 10 to 14 seconds (excluding the time to go out of the room and return). and will yield about 200 to 240 orbs every time. This averages to about 800 orbs a minute. You can do this in normal mode, so the items are nice and cheap, unlike similar tricks which are done in hard mode, where things get very expensive. You can quickly buy any moves you do not already have, and stock up on items for the final battle which is coming soon. Note: You should save fairly frequently (or when your life bar turns orange), to avoid losing all those orbs.

At beginning of mission 8, do not jump over the main hall to the green door. Instead, jump down into main hall. Mission 8 does start until enter the green door, so go into the "puppet" room with the airplane. Then, go through the door on your left to the long curved hallway. Follow it until you see the gold-toned door. Enter this room (with the fountain) and use the Air Raid to quickly kill the three Scythes. They should drop a good amount of Red Orbs. Next, go into the door in same room at top the stairs, where the lion door is located. Press R2 to taunt or kill the bug-enemies until your Devil Triggers are full, or are at least 4. Go back out the door into fountain room. Use Air Raid on the three Scythes again. Repeat this as needed. Note: This is your last good chance to build up your powers and your weapons.


You must have the Roundtrip move and have handguns equipped for this trick. When at a Red Orb Lantern, hold the corresponding Devil Arms activation button. As the Devil Arms leaves his hands, pull out Dante's handguns and start shooting rapidly. You should be able to get the Roundtrip/Handgun combo two to three times.


In hard mode at the start of level 4 when you fight the phantom in the hallway for the second time, you can easily get red orbs. At least five Devil Trigger gauges and Vortex level 2 are required. Equip the Alaster, and as soon as he starts to chase you, transform and quickly jump towards him. Use Vortex on him. Hold Circle + Left Analog-stick. He will try to hit you, but it will have no effect. Collect the orbs, press Select, save the game, and reset. Return to the title screen and load your file. Keep repeating this as many times as needed. After awhile you should be able to kill him in about twenty seconds without him touching you . Try to max out your Devil Trigger gauge and vitality for Dante Must Die mode.


On the third level, after defeating the Phantom for the first time, leave the room you fought him in through the exit. You will now be outside the statue of the judge. Turn around and enter again to access the secret mission to kill 100 baby Phantoms. Fail it intentionally, then kill as many as you can to gain Red Orbs (about one from each). When they stop returning, leave through the door where you took the Lion Heart test (when you fell down and had to kill the Skulls). A screen will appear, stating that the mission was failed. Go back through the door and you will be able to attempt the mission again. A long as you keep failing it, you can do this as many times as needed, gaining more orbs each time. The best part is that the baby Phantoms cannot hurt you.


Hint: Hidden Orbs:
Check on top of pillars and other high places. You can get a good hand full of Red Orbs and other special treats.

At the start of the game, jump on the bridge that spans across the walkway. Walk all the way to the left and a Blue Orb fragment will drop.


If find a knight in armor in some levels, destroy it and you will get some Red Orbs.


Hint: Quick transformation:
This trick can be done at any time after you get Ifrit. If you want a quick change between Alastor or Ifrit, press R3 and he will do something and either a Blue or Red light will surround you, indicating the switch.


Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the opponent. The Devil Trigger meter should go up by one.


Press R2 + Left Analog-stick in any direction to taunt. Correct timing is required. Once done correctly, it will increase by two symbols instead of just one. If you do this taunt from a distance it will always give you at least one. The normal taunt only gives you a half when done at that distance. When you know you have done the taunt, instead of him instigating with one gun, he will use both guns.


Hint: Charged firearms:
You can charge any weapon by holding Square or X while aiming. The longer the charge, the more charged ammunition you will shoot (handguns only). However, you can still charge any weapon but only get one shot (excluding the needlegun). Unfortunately, when you charge The Nightmare - Beta, it takes away your Devil Trigger symbols. Charged ammunition is great for building Devil Trigger symbols -- when you are in Devil Mode you shoot charged ammo, but you do not build Devil Trigger symbols.


Hint: Double Upslash to Stab:
When do a normal combo, take two slashes, then delay very briefly (immediately after he stops his sword swing for the second slash) and press Circle again to upslash twice, and one last time to stab or hard slash. This will make the Sparda sword transform for the end of the combo.


Hint: Multi Stab:
Begin with two slashes, then pause for a brief moment (almost until he puts his sword away), then press Circle to start stabbing. Press Circle repeatedly to extend the amount of time he is stabbing. This also makes the magic stones light up in only one combo and the Sparda sword transform for the end of the combo.


Hint: Fast punch combo:
As Ifrit, you can execute a combo of fast punching attacks. In order to execute this move, stand close to the enemy, press the Left Analog-stick in the direction Dante is facing, then hold L1 and rapidly press Circle rapidly while holding in that direction. If successful, he will unleash a volley of fast punches and kicks. However, this will use two or three Devil Magic Symbols per volley.


Hint: Juggle enemies:
First you go up to a small group of enemies that are close together (minimum of two enemies). Keep pressing Circle while holding R1 and pulling back the Left Analog-stick in the opposite direction that Dante is facing to literally "juggle" enemies. Note: Only use this trick on Marrionettes, Bloodymaries, Blades, and Fetishes. Practice on a single enemy first.


Hint: Easy long jump:
Using a Stinger of any level near the border of a ledge will make you do the automatic long jump. This is extremely useful after mission 3, when the bridge of the Cathedral is broken. Two or three long jumps will bring you easily from one side to the other.


Hint: Easy kills:
When facing a single enemy, try running from it. If it follows, run towards a wall if one is near. When you are few steps away from the wall, quickly jump at the wall. When you hit the wall in mid-air, quickly press Jump again and away from the wall. When you land on the ground quickly turn around to get the enemy from behind and attack.


To defeat a single dummy, use your sword to hit him in the air. Then while he is still in the air, use your guns and keep firing. He will stay suspended if you keep shooting. Do not use this trick around other dummies -- one could come up behind you and do damage.


Press Circle(2), then while Dante's sword is back, press Circle again. He should then do a Double Upward Slash. Then, do the High Time just after the Double Slashes. Hold Circle until Dante is in the air, fire the pistol until Dante begins to drop down, then press Circle again. Also, for the Fire Gauntlet, charge Magma Drive until the enemy is about to attack. If it is not dead yet, use the Kick 13.


You can get an easy kill with the Ifrit Gauntlets and your shotgun. Equip both, jump, and fire a single blast from your shotgun followed by a Homing Kick. Jump up again and repeat. This makes you very hard to hit, and works with most enemies. Note: Since the shotgun does more damage when you get closer, if timed correctly you should be able to fire the shotgun just before you land and still get a Homing Kick in on the enemy. This also works well when you are getting overwhelmed by enemies, because while you are hopping around, they tend to try to follow you and end up in a little group that is nicely lined up for your shot and kick, which will usually knock them all down. Repeat the steps until all your enemies are scattered into little bits all over the floor.


Do a High Time, go up in the air with your opponent, then start firing your guns. When you are about to descend, do an Air Hike and keep firing. Your opponent will still be getting hit from above, and his body will go up. As soon as you hit the ground, keep firing.


To kill opponents with easily, knock them up into the air with the first portion of the High Time attack, but without making yourself jump. Just tap Circle instead of holding the button. Next, aim your guns and fire quickly. They will suspended in the air until they are dead. This will also sort of work with the shotgun. You need to be alone or have enough time to kill them without interference because this leaves you wide open.


Hint: Defeating the Griffin:
Although your first instinct would to be to start blasting away at him with your guns at a distance, patience is the key to this battle. As soon as the battle starts, walk forward slightly. A lightning ball will hit the ground, giving out two bolts of lightning that come together as though they were scissors. Jump forward and the camera angle will change to where you can see the Griffin in your sights. As soon as this happens, walk backwards while firing. He will fly towards you while dropping balls of electricity. When you see this happen, run at him and jump on his head. Then, jump off and fire away. He will fly away some distance, then stomp around and laugh. He will then charge at you. Make sure to have the Gauntlets equipped. When he gets close, jump on his head and jump off. As soon as your second jump is performed, start firing rapidly. If you are able to Devil Within, do so while firing. As soon as you drop he will jump away. As soon as this happens, keep your distance. He will blow a gust of wind at you, then fire either lines of electricity or two electric lines coming together as you saw at the start of the battle. Keep your distance and avoid these attacks. When he is finished, he will charge at you again. Do the same routine. After some rounds of this, he will fall to the ground as if wounded. Approach him and bring out the Devil Within that you have gathered by shooting at him with your guns. Start punching him until he gets up. Punching him takes damage. After a few minutes into the battle, he will perform the attack he performed at the start. Do the same routine with the same tactics and this should finish him. Every once in awhile he will perform an attack that will put him high in the air before flying down at you. He will have bolts of electricity guiding his path so it will not be too difficult to evade. Remember, distance and patience. Do not go to him -- let him come to you.


When you first enter the coliseum to fight Griffin, have at least four of five Holy Waters. At the beginning of the battle, use all of your Holy Waters. After you use the first one, an intermission sequence will show Griffin falling to the ground, making him incapable of flying. Then, just waste all of your Holy Waters until he is defeated.


Hint: Defeating the hallway Spider:
To kill the spider in the hallway without having to repeatedly jump and slash, run away and jump until he stops. Stand next to his head. When he stops charging, time your attacks so that they begin immediately when he shoots. Do not swing too early. You may be able to swing slightly later. If done correctly, you will stuff his own fire down his throat.


Hint: Defeating Marionettes or Bloody Marys:
Equip the thunder sword (Alastor) and make sure you have bought Stinger level 1 or 2 with your red orbs. Keep hitting the enemy until it dies. This should only require three hits. You can also have the Vortex level 1 or 2 with Alastor in Demon state. When in the air in Demon state, hold R1 to stay in the air, then press Circle to hit the Marrionette. This should only require one hit.
.

Hint: Defeating Marionettes or Fetishes:
Have any sword (Sparda is recommended) and the grenade launcher. Do a two hit combo ending with Stinger and fire the grenade launcher. Then quickly do a Stinger to chase them and repeat. It is better to do Stinger with the Fetish, as it will block and counter with fire (especially in the harder modes).


Hint: Defeating Mundos:
Buy as many Devil Stars as you can throughout the game. When you reach Mundos, you will be on the ground, and he will be in the center of a lava pit. Use your Devil Star, transform into Devil state, and fire your new weapon at him. They are balls of fire that do massive damage. Continue doing this until you defeat him. If you run out of Devil Stars, there will be large balls that occasionally appear in front of you. Destroy them and you will regain enough Devil Triggers to transform.


When he is flying through space, the best way to avoid getting hit is to fly around in circles. Shoot as fast as you can to break his shield and build up your Devil Trigger. When your Devil Trigger is full, use it. You will unleash a powerful dragon attack. Keep doing this until he is defeated. When he is in the lava, dodge and attack the orbs. Use Devil power and shoot the comets at him. When he shoots the white orbs at you, slash them with your sword and they will fly back at him. He shoots about three white orbs. Be careful, because if you hit too early or too late, the orbs will explode in your face. It is the strongest thing against him. The comets do little chipping damage. Watch out for the lava dragon -- kill it as soon as possible. You will gain health from it.


Use the following trick during Mundos' second stage in the lava pit. Wait for Mundos to release four giant orbs. Instead of exploding them, wait for Mundos to absorb the orbs. They will then begin to circle around his head; which means he is about to "pitch" them back at you. It is difficult to dodge the attack, and almost impossible if he absorbs all four. Instead, just stand back and transform. When he sends them flying towards you, "bat" them back with your sword. You have to be in Devil form or this will not work. If you need Devil Energy, shoot at least one of the four orbs he sends. This should give you enough energy to perform the trick. This strategy requires precision and timing if you want to hit him with all four or three orbs.


Hint: Defeating Nero Angelo:
When you are on level 4 and are about to fight Nero Angelo, find a way to knock his guard down to a point where he looks like he is panting. When this happens, turn into the Alastor Devil and do the 4-Slash combo followed by a Stinger. This should reduce his health greatly, especially in Devil Trigger mode.





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