Pikmin
In-game reset:
Hold A + B + X + Y + Start during game play.
Challenge mode option:
Save the game at any point to unlock a "Challenge Mode" option at the main menu. Select that option to replay previously completed sections in a time attack type scenario. Collect as many Pikmin as possible before nightfall.
Fireworks:
Press Down to round up four Pikmin to carry you back to your base camp. A short fireworks display appear. This also eventually happens if you stand idle.
Invincible Olimar:
Press Down and Olimar will lay down. He cannot be harmed in this position.
Hint: Get more Pikmin:
Note the color of the pellets when you have the Pikmin carry them to their "Onions." The destination that Pikmin will carry objects to depends on the members of the group. If there are more blue Pikmin than red Pikmin in the group, they will bring it to the blue hive. When the same color pellet is brought to the corresponding hive color it will produce more new Pikmin than if the colors does not match.
Hint: Get various colored Pikmin:
You can get the Red Pikmin when you start the game (Impact Site). You can get Yellow Pikmin when you get to the next area (Forest Of Hope). You can get the Blue Pikmin in the third area (Forest Navel).
Hint: Faster Pikmin:
If you have a single Pikmin that is slow, hold A. You will pick up your Pikmin and can run at the same speed you move without the Pikmin in your hands.
Hint: Start with 24 flower Pikmin:
At the start of the first day at the Impact Site, notice that you will have no time at the top. Feel free to get all the Pikmin you can into the Onion and then just wait, or run Omar around and practice moves. Because there is no time limit, wait until all your Pikmin grow to the flower stage. This gives you 24 free flower Pikmin to start the game
Hint: Bombs:
When you are trying to blow up walls with your Yellow Pikmin and have bombs remaining after the task is completed, keep them. They are very useful for killing enemies. Keep the Pikmin with the bombs away from the group. If a bomb explodes, your entire group may die. To use the Pikmin with the leftover bombs, simply throw them at the target and call them back. This will either injure or kill the enemy. If the enemy is not dead just call your group and finish it off.
Hint: Geiger Counter:
Blow up the wall, then get 100 Red Pikmin. Get rid of all the Bolborbs. Next, get your Blue Pikmin and have them push the box. After that, launch the Red Pikmin onto the ledge near the lake. Go onto the ramp the box was on and when you reach the plateau, there should be a bird. Run away from it and collect your Red Pikmin. Check where the star is on your map and walk near it. Another bird should appear. Shoot your Pikmin onto its head. Repeat this process until it is dead. If your Pikmin are going towards the bridge with the part where the box was on, stop them then kill the bird. However, if your Pikmin head to the edge everything is fine.
Hint: Gluon Drive:
You need at least 90 Blue Pikmin. Have them kill the frog and bugs guarding the part Next, have them build the bridges connecting to the land. Before you grab the part, get rid of the monsters that are blocking the way. If you do not have a least 50 Pikmin, then get some more and send them to get the part back to the Dolphin.
Hint: Interstellar Radio:
Get 30 to 40 Blue Pikmin and take them to the area with some attacking crabs and a blowing monster. Kill the crabs and launch the Pikmin onto the belly of the monster until the animal is killed. Then, send your Pikmin to get the part. You should have about 10 to 18 Pikmin remaining. Make sure they attack the monsters that threaten the convoy carrying the part.
Hint: Libra:
To get the part that Captain Olimar's daughter gave him, get 30 to 40 Red Pikmin to knock down the wall and build the bridge. When they are done, take them to kill the fire shooting enemy. Next, take all but 15 to 20 Pikimin back to the Onion. Get 15 to 20 Yellow Pikmin and 5 Blue Pikmin and carefully take them to the floating island. Shoot the Yellow Pikmin onto the ledge and have the Blue Pikmin activate the geyser. On top of the ledge with the Yellow Pikmin, call them back and launch them to the part. They should bring the part down. Call them back and have the Red Pikmin grab the part. You should now be able to take the part back.
Hint: Non-Dioxin:
Get 60 to 80 Blue Pikmin and kill the frogs. After killing them, have your Pikmin grab the part. When they reach the shore, take them back to the Onion. Get 70 to 89 Red Pikmin and have them grab the part. Have the remaining Pikmin attack any monsters that threaten the Pikmin carrying the part.
Hint: Position Generator:
To get the part from the clam, get 30 to 40 Blue Pikmin and break down the wall. Next, dismiss them. Grab 10 of them and launch them to attack the inside of the clam. The clam should pull back the top of the shell to close it. Call your Pikmin back. Repeat this until you get the part Then, call back the rest of the Pikmin and take the part.
Hint: Radiation Canopy:
Get as many Blue Pikmin to knock down the wall. Then, get about 80 to 90 Pikmin of any color (Red recommended) and shoot them up onto the nearby ledge. You now can do one of two things; confront the spider or distract the beetle while you Pikmin grab the canopy and take it back to the ship. The safest way is to confront the spider. After you kill the beetle, you can take the canopy back.
Hint: Shock Absorber:
Get 35 to 40 Red Pikmin and take them to a ledge where you find a pellet with a "5" on it. Press the C-stick to launch them faster on the ledge. Once all the Pikmin are on there, you should see a pool of water with a root going from the land into the water. Walk up the root onto the land and avoid the Spotty Bolborb. Call your Pikimin, attack the beast, and kill it. You should now see the part. Have your Pikmin grab the part. Note: If you have extra Pikmin you can take the Bolborb back to the Onion to gain Pikmin.
Hint: Blowing up walls faster:
Get a group of Yellow Pikmin all with bombs go up to a wall. If it is a regular wall, then just throw three of them at one time. If it is a black wall, then carefully throw about four of them, then throw the last two after the first explosion.
Hint: Free pollen:
Look carefully now the Forest Of Hope. There is a lot of pollen up on some of the big mountain-like hills, just next to the first can of bombs, and directly on both sides of where you first find the yellow Onion.
Hint: Defeating the Armed Beetle:
To defeat the Armed Beetle in the Distant Spring, wait until it is about to take a breath. It does this immediately before spitting out a rock. Then, throw a Pikmin at it. If you aimed correctly, the Pikmin should get sucked in and the beetle will open its shell, exposing its vulnerable body. Then, just have your Pikmin attack it.
Hint: Defeating Burrowing Snagret:
Start attacking it until it goes underground. Have your Pikmin stand above where it burrowed. When it comes up, the Pikmin will be able to attack its head. This inflicts more damage.
Hint: Defeating Emperor Bulbax:
Use the following trick to defeat Emperor Bulbax without using the bomb rocks technique. Gather about 15 to 20 Red Pikmin and use the grass near his lair to turn them into flowers. Throw a Pikmin on top of him to wake him up. He resembles a weird plant at the center. After he awakens, he will attempt to lick up your entire group. When he is preparing to attack, he stands still for a few moments. During this time, run to either side of his head and throw as many Pikmin as possible on his cheek. The plants protect his body, and only his head is vulnerable. He will shake them off -- call them back. When he tries to hit you again, repeat the process. If done correctly, you can defeat him when your clock is just past quarter of noon, leaving enough time to take the last piece (the secret safe ) back to the ship and complete the game.
Hint: Defeating Frogs:
Get a large group of Pikmin (preferably Red). Go up to the frog and dodge his first attack. Then, swarm him with your Pikmin. He will not be able to get off the ground, causing a near instant kill. This works with all frogs, but requires more with the Distant Spring frogs.
Hint: Defeating Puffstool:
To defeat the Puffstool in the Forest Navel easily, beat him by yourself by pressing A near him. He does not do any damage -- just take the time to defeat him instead of losing a lot and Pikmin (and health since the Pikmin attack you).
Although it is true that Puffstool's spores do not damage you (because of your spacesuit), it is rather inefficient to damage him yourself. An army of red Pikmin are useful in battle, but you have to do two things. First, while Puff is standing, have them attack its feet. It will fall over on its head, wiggling around helplessly. Some will hang on to his feet, while the others will fall off. Instead of ordering them to attack again, throw your red Pikmin on top. His underside is easily damaged more than his head. However, it is very unlikely you will kill him before he flips over and tries to spray your Pikmin, turning them into Toadmin that will attack you. The easiest solution is to press B to recall them before he flips over, which is about fifteen seconds. Bring every one of them away from PuffStool and wait for it to spray. After the spores have dissipated, attack his feet and resume. It should only take two times to knock him out and get your part, as well as a mushroom cap to feed your Onions with.
Hint: Defeating the Spider:
In the Forest Navel when you face the Spider to get the Guard Satellite, get about 45 to 60 Red Pikmin and launch them at the body in the middle. This will quickly kill it before noon, giving you time to take it back to the Dolphin.
Hint: Distant Spring: Wetland frogs:
When you have to build the bridge from both sides to get the part for your spaceship, you may lose a lot of Pikmin from the frog that is there. Leave your Pikmin in their "Onions" when you begin and go over to kill the frog. It will be easier and safer for your Pikmin to build their bridge.
Hint: Distant Spring: Secret monster:
On day 15, before you get any parts in the Distant Spring, take some Blue Pikmin into the water near the Onions. Eventually, you will find a round island surrounded by smaller, stick-shaped islands. This is on the lower area of your radar. The island in the center will have a large egg on it. Break the egg, and a monster that resembles a phantom frog will appear. This only works if you have not yet gotten any parts in the Distant Spring and are on day 15. You can defeat the monster with bomb rocks.
Hint: Learning about enemies:
Start a new day, then take out a few Pikmin. Take them directly to the enemy, and start fighting. If you encounter anything on your way to the enemy, this trick will not work. As soon as you start the fight, pause game play and select "Go to Sunset." If there is nothing else special about this day, Olimar's log entry will describe the enemy. After the log entry, at the title screen, choose "Don't Save" and then "Continue From Last Save" to avoid wasting a day. This does not always work, for example if this day was also your first day in a new area, you discovered a new color of Pikmin, or something similar.
Hint: Advanced throwing technique:
This trick is very helpful in fighting Pearly Clamclamps and Emperor Bulblax. If you want to throw Pikmin very rapidly, to do a lot of damage, press A rapidly while also using the C-stick to make the Pikmin swarm around Olimar. There will always be a Pikmin handy for Olimar to throw every time you press A.
Hint: Winning battles:
If you are in a battle and 50% of your Flower Pikmin die, run away and make your Pikmin feel alone. Then, take three Leaf Pikmin and put them in front of your enemy. Get the rest of your group and watch them die. Then, continue and your Flower Pikmin will most likely win.
After throwing Pikmin at an enemy, simply "C-rush" with the rest of your Pikmin to finish it off.
Hint: Save Pikmin from drowning:
Repeatedly blow your whistle at Pikmin to drag them up onto land.
To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin by the border. Do not have them selected. If a Red or Yellow Pikmin falls in the water near your Blue Pikmin, they will go to the Pikmin and throw them on land.
If your Yellow or Red Pikmin are drowning, quickly grave your Blue Pikmin and bring them into the water. Ungroup them and they will automatically toss the other Pikmin to safety. Note: You need to be near a ledge or the shore in order for this to work.
Hint: Get carried to Onion:
Press Down and Olimar will lay down. If he has any Pikmin with him, five of them will carry him to the Onion and the rest will stay behind.
Hint: Captain's logs:
To see the pages where Olimar had written his discoveries, press Y on the area selection screen.
Resident Evil
Ending bonuses:
Successfully complete the game as Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again to unlock a second costume.
Successfully complete the game as Jill or Chris with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge weapon.
Successfully complete the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.
Successfully complete the game in once again mode under the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other), the .40 Smith And Wesson gun with unlimited ammunition (replaces the combat knife in a new game), and bonus costumes. Additionally, the aiming system will be manual. If the game was completed using Jill, the bonus costume will be her outfit from Resident Evil 3.
Successfully complete the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.
Successfully complete the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option.
Successfully complete the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.
Hint: Checking Zombies:
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
The Simpsons: Road Rage
Extra money:
Hold L + R and press Y(4) at the options menu. A sound will confirm correct code entry.
More camera views:
Hold L + R and press B(4) at the options menu. A sound will confirm correct code entry.
Overhead view:
Hold L + R and press X(3), Y at the options menu. A sound will confirm correct code entry.
Nighttime:
Hold L + R and press A(4) at the options menu. A sound will confirm correct code entry.
Flat characters:
Hold L + R and press X(4) at the options menu. A sound will confirm correct code entry. All the people (except the character you selected) will be flat.
Show collision lines:
Hold L + R and press B(2), Y, A at the options menu. A sound will confirm correct code entry.
No map display:
Hold L + R and press Y, B(2), X at the options menu. A sound will confirm correct code entry.
Drive red soapbox car:
Hold L + R and press B(2), Y, X at the options menu. A sound will confirm correct code entry. Note: This car is controlled by Homer.
Drive as Smithers in Mr. Burn's car:
Hold L + R and press B(2), Y(2) at the options menu. A sound will confirm correct code entry.
Drive Nuclear Bus:
Hold L + R and press B(2), Y, A at the options menu. A sound will confirm correct code entry.
Turbo:
Hold L + R and press A, B(2), A at the options menu. A sound will confirm correct code entry. Hold and release Y during game play for a turbo boost.
Stop time:
Hold L + R and press X, B, Y, A at the options menu. A sound will confirm correct code entry. Press R to start, stop, and reset the timer.
Slow motion:
Hold L + R and press A, X, B, Y at the options menu. A sound will confirm correct code entry.
Fourth Of July mode:
Set the system date to July 4 to unlock Homer in his car. Press L and he will shoot fireworks out the window.
Halloween mode:
Hold L + R and press B(2), X, A at the options menu. A sound will confirm correct code entry. Select any character to play as Bart in a Frankenstein costume. Alternately, set the system date to October 31.
New Year's Day mode:
Hold L + R and press B(2), X, Y at the options menu. A sound will confirm correct code entry. Select any character to play as Krusty in a tuxedo, Alternately, set the system date to January 1.
Thanksgiving mode:
Hold L + R and press B(2), X(2) at the options menu. A sound will confirm correct code entry. Select any character to play as Marge in a pilgrim dress. Alternately, set the system date to the third Thursday in November.
Christmas mode:
Hold L + R and press B(2), X, B at the options menu. A sound will confirm correct code entry. Select any character to play as Apu in a Santa costume. Alternately, set the system date to December 25.
Disable all active codes:
Hold L + R and press Start(4) at the options menu. A sound will confirm correct code entry.
Car built for Homer:
Complete all ten levels in mission mode to unlock the car built for Homer.
Hint: Extra time:
To get +2 seconds, hit the bus stops booths that have Mr. Burns' picture on them.
Hint: Mission skip:
Intentionally fail a mission five times and it can be skipped. Note: This cannot be done on the final mission.
Hint: Extra time and money:
Start in Evergreen Terrace. Drive straight ahead to the bus-stop and pick up the passenger. They will want to go to the Kwik-E-Mart. Drop them off and pick up the passenger just outside the Kwik-E-Mart. They will want to go to Smither's apartment. Drop them off and shoot down the alley opposite to pick up the passenger waiting at the end. They will want to go to Smither's appartment. The passenger will always be Martin, or the Sea Captain or Barney. Do a quick 180 and shoot down the alley to drop them off. Then, shoot up the alley again to pick up the next passenger, who will always want to go to Smither's apartment. Keep repeating this for easy money.
Hint: Easy money:
Pick up someone, take them to their destination, but park just outside of the destination. Wait there until you have fifteen seconds left, then drop them off and pick someone else up. Keep repeating this trick until you run out of time. |