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Nintendo
A
Aero Gauge
Aero Gauge Assault
All Star Baseball 99
Automobili Lamborghini
B
Banjo Kazooie
Battle Tanx
Bio Freaks
Blast Corps
Body Harvest
Bomberman 64
Bomberman Hero
Buck Bumble
Bust A Move 2 Arcade Edition
C
Castlevania
Chameleon
Chopper Attack
Clay Fighters 63 13
Cruisn USA
Cruisn World
D
Dark Rift
Dealy Arts
Diddy Kong Raceing
Doom 64
Doraemon
Duel Heros
Duke Nukem 64
E
Extreme G
Extreme G2
F
F1 World Grand Prix
F Zero X
F1 Pole Position
Fifa 99
Fifa Soccer 64
Fifa Road to World Cup 98
Fighters Destiny
Flying Dragon
Forsaken 64
Fox Sports College Hoops 99
G
Gex Enter The Gecko
Glover
Golden Nugget 64
Goldeneye 007
GT 64 Championship Edition
H
Hexan
I
Iggys Reckin Balls
Inter Superstar Soccer 98
Inter Superstar Soccer 64
J
J League Perfect Striker
Jeopardy
K
Killer Instinct Gold
King of Pro Baseball
Knife Edge Nose Gunner
Kobe Bryant in NBA Courtside
L
Legends Zelda Ocarina Of Time
M
Mace The Dark Age
Madden 64
Madden NFL 99
Magical Tetris Challenge
Major League Baseball
Mario Kart 64
Milos Astro Lanes
Mischief Makers
Mission Impossible
Mortal Kombat 4
Mortal Kombat Mythologies
Mortal Kombat Trilogy
Mystical Ninja Starring Goemon
N
Nagano Winter Olympics 98
Nascar 99
NBA Hangtime
NBA In The Zone 98
NBA Jam 99
NBA Live 99
NFL Blitz
NFL QuarterBack Club 98
NFL Quarterback Club 99
NHL 99
NHL Breakaway 98
NHL Break Away 99
Nightmare Creatures
O
Off Road Challenge
Olympic Hockey Nagano 98
P
Pilotwings 64
Puyo Puyo Sun 64
Q
Quake
Quest 64
R
Rampage World Tour
Robotron 64
Rush 2 Extreme Raceing USA
S
S C A R S
San Francisco Rush
Snowboard Kids
T
Tetrisphere
Top Gear Overdrive
Top Gear Raly
T through Z
T through Z




Mario Kart 64


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Always a Blue Shell
In the stage "Koopa Beach" the item on top of the rock
is a BLUE shell every time. To get it you do NOT need
a mushroom or a star but they help quite a bit. If you
don't have a mushroom or a star you may get it but you
will probably hit the box and fall but if you have
enough speed you will grab it and be able to continually
drive on to romp home for a first place.

Note: If you have a super mushroom from the last batch
of items it will not have run out in time to maintain the
blue shell.
Submitted by David G
(N.Grose@mailbox.uq.edu.au)

Banana Trick
Hit the brakes as soon as you hit a banana peel. Hold
the brakes for 1 second, then release and hit the gas.
This will prevent you from skidding or losing a balloon
in Battle Mode.

Drafting
If you can't pass an opponent, try drafting him. Line
your kart up behind another racer. You'll see wisps of
air come off your kart and you'll speed up slightly. Not
much, but enough to pass whomever you're following.

Ghost Riders
You're probably familiar with the standard ghost racers
(the ones you create in Time Trial mode), but did you
know the course was haunted before you arrived?

To play against the official course ghosts, enter Time
Trial mode and complete a track within the time shown
below. After beating this time, immediately RETRY
and you'll be see the message, "Now Meet the Course
Ghost."

Course Time to Beat
Mario Raceway 1'30"00
Luigi Raceway 1'52"00
Royal Raceway 2'40"00


Submitted by Daniel Yao

Item Shield
You can hold a single weapon item (shells, explosive
box or bananas) behind your Kart by Z. This can allow
you to obtain other items or be used as a shield against
attacks from behind.
Submitted by Thomas E. Gill (teg@geocities.com)

Mario 64 Castle
On the Royal Raceway after the big jump there will be a
yellow road to the right. If you follow it, it will bring
you to the Mario 64 castle.
Submitted by Wayne Koelling

Mega Jump
If you're using a mushroom or a turbo boost, jump
when another driver is immediately in front of you. If
your timing is right, you'll sail over their head.
Submitted by BiGMan6416@aol.com

Mirror Mode and New Title Screen
For a new title screen and access to Mirror Mode you
must win a gold cup in all 150cc events. Good luck!
Submitted by cash@erols.com

Prevent Skidding
If you skid or blow up, rapidly tap the GAS button
until you recover (usually 3 to 5 times.) If you see a
music sign then you did the trick right.
Submitted by Andrew Holt and Chris Iturrioz

Quick Lap On Frappe Snowland
When you start, do a U-turn and drive backwards.
(Don't worry about Liukitu's REVERSE sign) Keep
driving until you get to the end of a bridge. At the end,
jump off the RIGHT side of the bridge and onto the
snow. Keep driving, and Likitu will pick you up and
place you completely on the bridge. (If you are placed
back on the snow, then it didn't work.) If you executed
this correctly, you will have advanced the entire lap.
Repeat this trick (after crossing the finish line) and you
should be able to finish the track in 45 seconds or less!
Submitted by YoDaKs@aol.com

Shortcuts

1.Bowser's Castle: You can gain a little speed
by jumping over the stairs.

2.Koopa Troopa Beach: Many people believe
this is only accessible with a mushroom
power-up, but this is false. Gamers can make
the jump off the ramp without a power-up. Just
aim straight into the cave, use jump (the right
shoulder button) make sure not to hit the walls,
and jump right out from under the waterfall.

Just before you get to the first rock arch,
instead of going under the arch go to the right
of arch. After making the turn, head slightly to
the right and the water parts giving you land to
ride on cutting off some of the route. Be
careful as you finish this part; there are a lot of
crabs to slip on.

3.Toad's Turnpike: At the beginning by the
first crossover, start a mini turbo slide before
you reach the place where the roads cross, then
jump the rail to the right. Lakitu will pick you
up. Hold A + B one second before he puts
you down. When you hit the ground,
immediately go right and jump the rail again.
This time you will go through the ground. You
may land on the road or you may land in the
water. Or sometimes you don't make it. If you
land in the water you will be put on the road
where the short cut comes out.

This trick is extremely difficult but you'll skip
about half the track if done correctly.

4.Wario Stadium: This is one of the longest
tracks in the game, but it has a super shortcut
that can cut tons of time off your lap. It's
possible to jump over the wall to the left of the
Starting Line using any one of the four small
jumps there. Although you can make it over the
wall without the assistance of any speed
boosting item, a Mushroom or Mini-Turbo
assist is helpful. Approach the wall at high
speed so that you are driving directly at it as
you reach the peak of the small hill. Jump just
before you hit the wall and you'll sail over.
The timing takes some practice but once you
master it, it's not too difficult. It is also
possible to jump back over the wall on the
other side of the Starting Line, but the return
jump is much more difficult and takes precise
jump timing and aim.

5.Hydro Pond -- After driving through about
half the course, your driver will enter the ghost
house. Upon entering, take a right, but not as
sharp as normal, and you'll pass by a wall on
your left. Instead of aiming toward the bats,
you'll aim slightly left and pass on the left side
of the wooden pole. This might look like
suicide, but jump over the edge of the
star-shaped pool and you'll pass up that
first-place player.

6.Rainbow Road -- At the beginning of the
race press the gas just before the third light
beeps to get a turbo then just as you crest the
steep part of the first hill turn to the left and hit
jump you fly off the road and if you get the
angle right you will land about 1/3 of the
around the track! THis can also be done with
mushrooms on the following laps. A lap time
1'27"00 is easily possible!

7.Yoshi's Valley -- This course is a tangle, as
shown in the introductory map, but here are a
few short cuts that will enable you to beat just
about anybody. Follow the course until you hit
the mazey part. Immediately go left and stay
left. The first part of the short-cut is to stay left
and on the narrow part of the course.

After managing to do that, you'll hit a little
checkered ledge, and you'll see a big red and
white sign on the left pointing right. This is the
hard part. Accelerate as fast as possible and
stay to the far right. As soon as the rail on the
left side ends pull a hard left powerslide off the
road. You'll continue the powerslide onto the
upcoming road after you land, and if you do it
right, you'll have shaved off at least 10
seconds or lead the pack. Of course, this one
takes a lot of practice, but once mastered, it
can't be beat.

8.DK Jungle Park -- You can advance the lap
counter a lap without going around the track in
DK Jungle Parkway. Try to jump into the wall
to the left of the exit from the tunnel just before
the Starting Line. Your angle of approach is
important. If you angle too far to the left, you
will fall back into the tunnel. If you angle too
far to the right, the trick won't work. You want
to fall into the "dark space" behind the wall.
Lakitu will pick you up. If he puts you back on
the track, inside the tunnel, the trick worked.
When you go across the finish line from there,
the lap counter will advance one lap. If Lakitu
puts you back on the track outside of the
tunnel, the trick didn't work. The best way to
use this trick is to turn around and go into the
tunnel right from the start. If you pull it off,
you can get a 20-30 second lap on this course.

More tips: Near the beginning of the race is a
self-propelling ramp which sends your racer
across a giant river. This one is quite simple.
Instead of jumping straight off it, aim to the far
left and you'll be ahead of the crowd by a few
seconds. It works.

Second, this course is full of sharp turns. Use
the mushroom power-ups as you pass across
the jungle terrain and though you'll be hit by
coconuts, you'll still end up farther ahead than
if you didn't.

Third, there is one cave on this course that
disrupts many players because of its weird
angles and hard-to-follow path. But look at the
ground and there is a light-colored path, which
makes it far easier to follow.

Fourth, upon entering the cave, accelerate to
the maximum and aim toward the steep slope.
If your racer is going fast enough then pull a
hard left powerslide and you'll slide right up
the slope, thereby shaving a few seconds.

9.Mario Raceway -- One of the best, and most
difficult to accomplish, shortcuts in Mario Kart
64 is jumping over the central wall on Mario
Raceway. To take this shortcut, you will need
a Mushroom. The point where you will need to
jump to get over the wall is just before the
fourth turn (the hairpin turn around the giant
mushroom). After the third turn, veer slightly
to the left, and go slightly up the hill on the
left. Turn sharply back towards the wall and hit
your Mushroom boost just before you leave the
road, jumping at the same time. You'll want to
aim just to the right of where the sections of
wall intersect. If you make the jump, you will
come down near the giant green pipe. If you
manage to take this shortcut every lap in Time
Trial mode, and do the rest of the course
perfectly, you will be able to complete the track
in under one minute. This trick is extremely
difficult to perform.

10.Royal Raceway -- On Royal Raceway, after
the first hairpin turn, go off-road to the left
about halfway between the hairpin and the next
turn. Aim for the dark spot on the opposite
shore and use a Mushroom to boost you over
the water as you jump. If you make it to the
other side, Lakitu will pick you up and put you
back on the course just before the monster
jump over the pond! You can save about 15
seconds per lap with this shortcut.

To save even more time, use a Super
Mushroom just before you hit the second pair
of arrows on the super jump across the pond.
Once you jump, turn as far left as you can (try
to land on the flat part of the mountain.) If you
make it, Lukitu will pick you up and put you
right in front of the finish line!

11.Kalimari Desert -- In Mario GP, if you have
a Super Star, you can take a shortcut through
the train tunnel and gain a lap on your first and
sec

R&B INC.
Ross and Billy

prezBilly@aol.com

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