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General FAQ Information
Last changed : 17/3/99
Platform : Arcade / Dreamcast
Author : Joseph Ong
Email : jacelong@singnet.com.sg
Game Details (Dreamcast)
Players : 1-2 Players
Version : NTSC J
Media : 1 GD-ROM
VGA : No
Visual Memory : 9 Blocks
VMS function : Save only
Compatibles : Puru Puru Pack
Dreamcast Arcade Stick
This FAQ should not be used for commercial purposes (i.e.,
magazines). This FAQ may be redistributed electronically, provided
it stays unaltered in text format. Please email me, just to let me
know that you are putting it up. Also give credit where it's due.
Psychic Force is a trademark of Taito Corp Japan.
FAQ copyrighted work of Joseph Ong 1998-99.
===================================================================
CONTENTS
===================================================================
A. INTRODUCTION
1 - Background of Psychic Force 2012
2 - Message from Author
3 - Story of Psychic Force
B. CONTROLS AND GAME BASICS
1 - Overview
2 - Normal Attacks
3 - Guarding
4 - Movement
5 - Charging
6 - Other
7 - Modes, Main Menu and In-game Options
8 - Combination Moves
C. CHARACTERS
1 - Might
2 - Patty
3 - Wendy
4 - Genshin
5 - Carlo
6 - Regina
7 - Gates
8 - Emilio
9 - Setsuna
10- Gudeath
(Hidden Characters)
11- Keith
12- Wong
13- Burn
D. OTHER INFORMATION
1 - Element - Character Table
2 - Story Mode Opponent Table
3 - Tips, Tricks and Other Notes
4 - Q & A
E. ENDING
1 - Credits and Thanks
2 - Version History
3 - Miscellaneous
===================================================================
A - INTRODUCTION
===================================================================
-------------------------------------------------------------------
A.1 - Background of Psychic Force 2012
-------------------------------------------------------------------
Psychic Force originated from Taito. This is one game remembered
by it's unique gameplay and originality. Psychic Force later
appeared on the Playstation. (Acclaim handled the US port.) That
was in 1996. They've created a sequel - Psychic Force 2012. In
this sequel, Taito added tons of new moves, and appearances of 7
new characters to the total 13. Being the first game to be
programmed on Taito's latest arcade board, Wolf, the graphics
proved to be one of the best among others. This game isn't often
seen outside Japan, but is pretty hot in Japan itself.
Gamest, a bi-weekly magazine, did a poll in Japan at the end of
1998. Psychic Force 2012 was awarded the best arcade fighting
game and Gamest Top Award. (12th Gamest Readers' Poll)
During TGS Autumn 1998 (9/10/98), Taito announced Psychic Force
2012 as their first project on Dreamcast. 4th March 1999, it
finally appeared on Dreamcast. The conversion is completely arcade
perfect, just what gamers expected.
-------------------------------------------------------------------
A.2 - Message from Author
-------------------------------------------------------------------
Kanji translations are quoted in < >. Also note that most
storylines listed in this FAQ are somesort related to the previous
version. So my storylines are assumptions from what I played in
the arcade.
I told myself I shouldn't leave this out... Don't forget to get an
Arcade Stick! Why? Sega's Dreamcast Controller is slightly badly
designed for fighting games... at least Saturn's was very much
better. If you are going to use the controller, avoid using the
L & R triggers, they break easily.
I welcome any help on this FAQ, esp translations of dialogues.
Though I can understand a bit of Japanese (being a Chinese and
having studied a few japanese courses), but I'm not perfect. So
help in this area is appreciated. ^_^
Joseph
-------------------------------------------------------------------
A.3 - Story of Psychic Force
-------------------------------------------------------------------
So, anyone understands Japanese? Email me. ^_^
===================================================================
B - CONTROLS AND GAME BASICS
===================================================================
-------------------------------------------------------------------
B.1 - Overview
-------------------------------------------------------------------
This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc....
Though this is a 3D game, but it plays in a 2D way. This means that
you won't be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.
Joystick Control will be represented by the symbols below:
up
upper left o o o upper right
\ | /
left o-- o --o right
/ | \
lower left o o o lower right
down
Some movements not using the symbols above:
360 Degrees - A complete circular motion of the joystick
180 Degrees - Semi-circular motion of the joystick
Other 3 buttons are:
Guard (G) Light Attack (L) Strong Attack (S)
Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. o-- --o + L
On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life gauge and Psycho gauge. To
execute most moves, you will deplete your Psy gauge. As your Life
decreases, the space for Psy increases. Hence, your Psy can go
beyond 100% (max 200%) Above there's a Power indicator. This
indicator shows a number that represents the strength of the
character (default is 100, max 200). More basics explained below.
There are 4 walls of the cube (battle arena) that the characters
can contact with. Note that finishing off the opponent with
a special move during the last round will cause the opponent to be
smashed out of the arena. It only applies to left and right sides.
-------------------------------------------------------------------
B.2 - Normal Attacks
-------------------------------------------------------------------
L will execute small projectiles from far. These projectiles will
not deplete your Psy gauge and are weak. S will fire a bigger
projectile, and depletes your Psy gauge by 30%. (i.e. the first
move of every character.)When both characters are close together,
L and S will execute punches and kicks. L can be pressed multiple
times for a combo. S will deliver a powerful blow. A combination
of both may be used (i.e. L, L, L, S). More below: Combination
Moves.
*Notes: As noted above, S will consume 30% Psy. So when the Psy
gauge is depleted, the character will fire small
projectiles just like pressing L.
Another thing to note is the two commands that are
available for the first move of every character. As S
command will deliver a strong physical attack up close,
the other will be used to fire a projectile up close.
(i.e. --o --o + S)
-------------------------------------------------------------------
B.3 - Guarding
-------------------------------------------------------------------
Here are a few ways of guarding. Please note that normal guarding
will not block everything.
Normal Guard
-------------
Press G
This guard will block basic moves, mostly front and small
projectile attacks.
Barrier Guard
--------------
360 degree + G
This guard blocks every move that comes from any direction.
The Psy gauge will deplete at a constant rate when you use it.
However the Psy gauge will not deplete only when you're
blocking an attack. If the opponent is right next to you, he
or she will be knocked back.
Retreat Barrier
----------------
o-- --o + G
This barrier interrupts attacks from the opponent. However, it
will not break combos, but just prevents the opponent from
attacking you after being knocked away.
Psy: 50%
-------------------------------------------------------------------
B.4 - Movement
-------------------------------------------------------------------
Normal Dash
------------
Any direction + L + S
You can move around quickly around the screen with this.
Quick Dash
-----------
L + S
This version of dashing is faster, but use only when you're
trying to get near your opponent. This dash will bounce off
any small projectiles shot at you.
Slide Dash
-----------
o-- --o + L + S
This move allows you to side-step into the opponent's defense.
-------------------------------------------------------------------
B.5 - Charging
-------------------------------------------------------------------
Psycho Charge
--------------
G + L + S
If you're not using the Auto option (Beginner), you must press
and hold all buttons to refill your Psy gauge.
Hyper Charge
-------------
360 Degree + G + L + S
This move will increase your Psy gauge while depleting your
Life gauge. This will increase your attack power, hence the
purpose of the Power Indicator that appears at the top.
-------------------------------------------------------------------
B.6 - Other
-------------------------------------------------------------------
Psy-Impluse
------------
Press L or S repeatedly
After being knocked into the wall a few times, you can keep
pressing either L or S to repel your opponent. This will deal
damage, a form of counter-attacking.
Psy: 25%
Barrier Break
--------------
--o + S
This move has to be done when both characters are close. This
move will break the opponent's barrier and cause damage.
Psy: 50%
Hold
-----
Close, G + L
Character will perform a hold move. i.e., throwing, etc.
-------------------------------------------------------------------
B.7 - Modes, Main Menu and In-game Options
-------------------------------------------------------------------
Modes (Arcade)
---------------
Arcade Mode -
The usual game. Let's you play against a series of random
characters. The battles are timed (Elapsed, not countdown).
Story Mode -
Hold all 3 buttons and press Start. Play a preset of character
battles. Story sequences happen in this Mode. There will be
speeches, middle scenes and endings.
Main Menu (Dreamcast)
----------------------
Arcade Mode -
Arcade Mode let's you play against a series of random
characters. The battles are timed (Elapsed, not countdown).
Story Mode -
Play a preset of of character battles. Story sequences happen
in this Mode. Endings will appear after completing.
Training Mode -
Play against a dummy opponent. The Psy and Power can be
adjusted.
VS Human Mode -
Play against another human. (duh, okay, friend or buddy. ^_^)
VS Com Mode -
A one match battle with the computer, after which you can
select characters for both the player and computer.
Watch Mode -
A one match battle watching the computer battling out with
itself (???), sort of like a demonstration. After which you
can select characters for both the player and computer.
Options Mode -
Gives you a number of options that can be set.
Records -
Viewing of past records.
In-game Options
----------------
Normal -
Most projectile directions controllable. Charging of Psy gauge
is done manually. However, the Psy gauge will still recover
at a slow rate if character doesn't move.
Beginner -
Psy gauge is automatically charaged when character is not
moving. You may Auto-guard as many times (set in the options)
throughout the game.
Handicaps (Dreamcast only) -
VS Human only, the number of stars indicates the offense.
-------------------------------------------------------------------
B.8 - Combination Moves
-------------------------------------------------------------------
Combination moves are determined by type: light, middle and heavy
weight. Combos listed below can only be done close. Below are the
combinations you can execute:
Light weight
-------------
L, L, L, L
L, S, Special
L, S, L, Special
L, L, S, Special
Middle weight
--------------
L, L, L
L, S, Special
L, L, S, Special
Heavy weight
-------------
L, L
S, Special
L, S, Special
L, S, S
===================================================================
C - CHARACTERS
===================================================================
-------------------------------------------------------------------
C.1 - Might
-------------------------------------------------------------------
|
| Master of Lightning
| Name : Might
| Group : Nothing
| Type : Light weight
| Gender : Male
| Age : 16
|
| Story : Born as a Hunter, he seeks out other psychiccers for
| their lives. He is proud of what he does, but has
| never thought why he started as a Hunter.
|
| Notes : Might is a replacement for Sonia. In comparison, he
| is slightly weaker than Sonia. Most of Sonia's moves
| were faster than Might's, especially when her
| Electrigger reaches the other end of the arena almost
| instantaneously. Might is a close range fighter, so
| he's kind of vulnerable.
|
|------------------------------------------------------------------
| Electrigger
| S or --o --o + S
| Psy: 30%
|
| Change Direction
| During Electrigger, hold down S and release
| Psy: 0%
|
| Might fires a streak of lightning across the screen. Ability to
| change direction using following command.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy: 30%
|
| Might fires a streak of lightning which pulls the opponent right
| before him.
|
|------------------------------------------------------------------
| Lightning Hound
| o-- --o + L
| Psy: 40%
|
| Change Direction (During Lightning Hound, Maximum 2)
| Any Direction + L
| Psy: 40%
|
| Might flies in a field of lightning, hitting the opponent in
| his path.
|
|------------------------------------------------------------------
| Lightning Sword
| 180 Degree + S
| Psy: 40%
|
| Might creates a sword with his lightning and slashs the opponent.
|
|------------------------------------------------------------------
| Thunder Break
| o-- --o --o + L
| Psy: 45%
|
| Increases the power of Might's special attacks. Traces of
| electricity can be seen around his body. Effect disappears when
| Might gets hit.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy: 60%
|
| Might traps the opponent in a triangular lightning field, then
| explodes.
|
-------------------------------------------------------------------
-------------------------------------------------------------------
C.2 - Patty
-------------------------------------------------------------------
|
| Master of Tone
| Name : Patty Myars
| Group : Nothing
| Type : Light weight
| Gender : Female
| Age : 15
|
| Story : Patty is seeking for her mother ever since she
| disappeared. She is a close friend of Might.
|
| Notes : Patty element is a new addition to Psychic Force.
| She normally does not attack opponent directly,
| mostly by using Prelude Keys. Her long range
| abilities allows her to catch opponents off guard.
|
|------------------------------------------------------------------
| Holy Whisper
| S or --o --o + S
| Psy: 30%
|
| Patty sends a soundwave to her opponent.
|
|------------------------------------------------------------------
| Prelude Key (Maximum 8)
| o-- --o + L
| Psy: 20%
|
| Patty creates a stationary tone. Explodes when hit by any
| soundwave. (Except Holy Purge.)
|
|------------------------------------------------------------------
| Eternal Harp
| o-- --o --o + L
| Psy: 50%
|
| Patty brings out a harp and strings it. All Prelude Keys will
| explode.
|
|------------------------------------------------------------------
| Sweet Tone
| 180 Degree + L
| Psy: 0%
|
| Resonance
| 180 Degree + L
| Psy: 20%
|
| Patty sends her weapon towards the opponent. The second command
| creates a harmless soundwave after weapon is sent. Used for
| Prelude Keys.
|
|------------------------------------------------------------------
| Sonic Rhapsody
| 180 Degree + S
| Psy: 40%
|
| Patty throws a circular soundwave at her opponent. Ability to
| bounce off walls.
|
|------------------------------------------------------------------
| Reverse Noise
| o-- --o + S
| Psy: 45%
|
| Creates a sound barrier. Will counter attack when hit by
| projectile.
|
|------------------------------------------------------------------
| Holy Purge
| --o --o + L
| Psy: 90%
|
| Patty creates a soundwaves that moves in a circular motion.
| Disappears when Patty gets hit.
|
|------------------------------------------------------------------
| Saint Requiem
| o-- --o --o + S
| Psy: 80%
|
| Patty surrounds herself with a huge soundwave which attacks the
| opponent while protecting herself from projectiles at the same
| time.
|
-------------------------------------------------------------------
-------------------------------------------------------------------
C.3 - Wendy
-------------------------------------------------------------------
|
| Master of Wind
| Name : Wendy Ryan
| Group : Nothing
| Type : Light weight
| Gender : Female
| Age : 17
|
| Story : Wendy seeks out Burn, after having went missing
| since 2 years ago.
|
| Notes : Wendy's has got some cool new additions, Air Slasher
| and Tri-Crescent. Wendy is extremely powerful in
| close range now, while her long range attacks remain
| predictable. Her Air Crescent is still as cheap as
| ever. ^_^
|
|------------------------------------------------------------------
| Air Crescent
| S or --o --o + S
| Psy: 30%
|
| Wendy shoots a wave at the opponent. The path of projectile
| resembles an arc.
|
|------------------------------------------------------------------
| Air Slasher
| o-- --o + L
| Psy: 40%
|
| Wendy hits the opponent with 2 waves, each coming from one side.
|
|------------------------------------------------------------------
| Vortex Stream
| --o --o + L
| Psy: 45%
|
| Wendy traps the opponent in a whirlwind, and swings him around.
|
|------------------------------------------------------------------
| Slipheed Dance
| o-- --o --o + L
| Psy: 50%
|
| Increases the speed of Wendy. Effect disappears when Wendy gets |