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Medusa


While snaking through the exterior portions of the queue, we can check out the first, second and third of Medusa's inversions: a vertical loop, a towering dive loop and, way up above, a glorious Zero-G roll. If you're a fan of Kumba, Busch Gardens Tampa's wondrous sit-down coaster (and who among us isn't?), a glow of recognition will warm the cockles of yer heart.

But it's not until we've entered the "Medusa's Mine" station and mounted the stairs that we get to see just how unique this sucker really is. An arriving train pulls to a stop and retracting metal panels rise up from beneath either side of the platform. Ooooh...

Once the cars are emptied, we hop on board, pull down the harnesses, and buckle 'em in place. Then, when it's all clear, those panels drop and fold away in two smooth motions. As train dispatch procedures go, this one is definitely among the coolest.

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When it comes to inverted coasters, my preference has always been for the front row and the same goes for Medusa, but for a completely different reason. Not that riding the rear seven is chopped liver; after all, we're talkin' B&M here. And if you're of average adult height, there's an unexpected surprise you'll discover when traveling aft of the lead car: as the train curls through an inversion, you can extend your leg and touch the back of the car in front of you with your tippy-toes. That's something I've never been able to do before.

But the front row is where Medusa's train and track configuration hits you like a sledgehammer. Imagine, if you will, that riding Kumba is like racing through the Alps in the driver's seat of a redlining Ferrari. Now imagine that instead of sitting behind the wheel, you were perched on the car's front bumper... No foolin', kids. Medusa's front row is that much more intense.

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Just before the train gets moving, a pair of metal gates hanging over the tracks swings open. We glide forward and make a left-hand turn onto the lift hill. Right now, the lack of any protective shell around our lower extremities may not seem like much, but just wait...

On an early Spring morning, we're headed right into the burning Sun and as we attain the peak, 146 feet above the firmament, we're looking down at the green acres of the Safari Park. Lions and tigers and bears, oh my! The view is fleeting, but it's a beaut.

Our attention is soon wrenched away from those earthbound critters. We plummet down Medusa's first fall with the track's metal cross-sections whipping just inches beneath the soles of our shoes like they wanted to chew us up and spit us out. Logic should tell you that no one would never design a coaster capable of ripping off a limb, but right now your brain's logic circuits are totally fried. Sixty-plus miles per hour, as close to any rails as you'll ever want to get - Hoo-doggies!

We slam into the base of the vertical loop and the rails bend up to grab at our Keds. With the weight of the train pulling us back and slowing us down, there's some gnarly hang-time past the apex of the inversion, but the pace only slackens for a heartbeat.

Right outta that element, we soar into the 96-foot-tall dive loop. Up, up, up, and bending to the right, we invert and nosedive straight down, nearly going subterranean before we surge into what is Medusa's singular moment - that awesome Zero-G Roll. On any B&M loop coaster, this particular maneuver is perhaps the sweetest single treat Claude and Walter have bestowed upon us. Mmm, mmm, good!

Next up is the 78-foot-tall Cobra Roll, never more appropriately named than it is here. We drop out of the Zero-G Roll, or "heartline camelback," and then rise up into one inversion, pull out, curl to the right, get twisted upside-down again, and plunge. Wham, Bam, thank you, Ma'am! Only the most trusting will maintain any sort of normal sitting posture with their calves so close to high-speed amputation.

A mid-point brake-run allows us to make sure our toes haven't been ground into hamburger - yep, they're still there. But for a beast long given up for dead, Medusa's in fine form and she ain't through slapping us around yet.

We race off the platform and scream through a nearly 90-degree-banked spiral, towards a pair of interlocked corkscrews. Like Kumba's double barrel-roll assault, we don't take them one right after another. After whipping through the first, the train navigates a 180-degree turn and then plows through the second.

Finally, she heads for home. And back in the station with the platform magically reappearing, we can stagger free, glad to be fully intact.

Medusa may not have the Scream Machine's height, the Chiller's acceleration, or Batman's nothin' beneath ya freak-factor, but she does them all one better with these new trains. And the Viper? That coaster's a garter snake compared to this seething nest of serpents.

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There's plenty of high-intensity entertainment, too. The Gotham City(TM) Carnival of Chaos, opening Memorial Day weekend, should prove to be a butt-kickin' stunt show, with daredevil performers earning their keep on " the space wheel," high atop "the sway poles" and inside " the globe of death." If fireworks are your bag, you'll want to hang around till the sun goes down for the Quest for Camelot(TM) Nights at the Grandstand, a production that also includes live actors and the East Coast's largest water screen. Back by popular demand, the Peking Chinese Acrobats will do what they do best: Jar Juggling; the Tower of Chairs; the Human Pyramid; and the Dragon Dance. And the Lethal Weapon Water Stunt Spectacular, one of Great Adventure's most popular action-fests, will run from May 14th through September 6th.

Let's see, more than two dozen new rides, including a multi-million dollar rollercoaster, and all that live entertainment... ticket prices must have gone up, right? Wrong. A 1999 adult park admission will cost exactly what it did in 1998 - only $35.99, plus tax ($39.00 plus tax to see the safari as well). And tickets for children 48 inches and smaller will be half price - just $18.00 - all season long ($19.50 for a two-park ticket). Gotta love that.

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TRACK LENGTH: 3,985 feet

TOP SPEED: 61 Miles Per Hour

MAX. HEIGHT: 146 feet

MAX. DROP: 132 feet

INVERSIONS: Seven

RIDE DURATION: Approx. 3 minutes, 15 seconds

CARS: Three trains composed of eight cars. Each car accommodates four passengers across.

CAPACITY: Approx. 1,600 guests per hour

MANUFACTURER: Bolliger & Mabillard, Monthey, Switzerland


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Page Updated Tue Oct 12, 1999 9:14pm EDT

HomeRumorsTrip ReportsLinks
CoastersArrowMagnum XL 200Steel PhantomDesparadoSteel Force
B&Mer'sAlpinegiestApollos ChariotChangDragon KahnIncredible HulkPoison IvyKrakenGeorgia ScorcherMedusa
VakomaProject Stelth
ParksKnotts Berry Farm
Six Flags Kentucky KingdomT 2Twisted SistersThunder Run