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The Fallen to Lord Ragnar
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The information within these pages is based on the Vagabond's
Quest
Dungeon of Despair,

Copyrighted 1999-2000, by NetDragons.com


 



Monster


Level


Stats


Exp.


Gold


Melee


Missile


Armour


Shield


Druid Squire


Intelligent


25/18


450


20


Druid Staff (1d12+2)


Druid Daggers (1d11+1)


Druid Robe (10,150)


Druid Door Shield (12,150)


Druid Mage


Intelligent


25/45


600


80


Druid Dagger (1d10+2)


Druid Daggers (1d11+1)


Druid Robe (10,150)


Druid Bracers (15,50)


Druid Monk


Intelligent


30/30


600


80


Druid Staff (1d12+2)


Druid Sling (1d11+1)


Druid Robe (10,150)


Druid Bracers (15,50)


Druid Spy


Conniving


65/0


1200


100


Druid Psychic Blade (1d18+3)


Druid Psychic Bow (1d16+2)


Druid Leather (2,100)


Druid Ward Shield (10,300)


Druid Archmage


Genius


30/60


800


100


Druid Psychic Shock (1d20+2)


Druid Daggers (1d11+1)


Druid Psychic Robe (5,1000)


Druid Psychic Shield (10,500)


Druid Priest


Genius


45/45


1000


100


Druid Psychic Shock (1d20+2)


Druid Sling of Shock (1d20+2)


Druid Psychic Robe (5,1000)


Druid Psychic Shield (10,500)


Forest Guard


Stupid


45/0


450


35


Thorny Limb (1d20+2)


None


Skin (1,45)


None


Gogba


Scared


20/0


200


10


Claw (1d4+0)


Fire Dart (1d7+0)


None


None


Apprentice Mistress


Stupid


45/0


500


100


Whip of Power (1d10+1)


None


Leather (5,50)


None


Mistress


Stupid


65/0


750


100


Whip of Torture (1d10+3)


None


Demonic Hound Hide (3,200)


None


Skeleton


Stupid


30/0


300


30


Longsword (1d12+0)


None


None


Wooden Shield (15,35)


Flesh Hound


Stupid


45/0


500


80


Flaming Bite (1d16+0)


None


Skin (1,45)


None


Zombie


Stupid


75/0


400


60


Body Bite (1d12+0)


None


Devil's Armour (2,50)


None


Novice Necromancer


Intelligent


35/80


1200


160


Dagger of Death (1d8+4)


Darts of Fire (1d10+2)


Devil's Armour (2,50)


None


Demon Guard


Stupid


50/0


500


50


Demonic Mace (1d12+1)


None


Demonic Hound Hide (3,200)


Demonic Shield (13,200)


Minor Demon


Intelligent


60/80


2400


300


Demonic Sword (1d22+2)


Demonic Bow (1d12+1)


Demonic Robe (12,100)


Demonic Bracers (15,50)



You stand in the center of a very small remote city. There is a buzz about
it as everyone is keeping very busy. There is an Armour shop to the north, Weapon
shop to the south, and Training Grounds to the east. The way to the west is
guarded by a huge gate with several guards.

ARMOUR SHOP:
(Some of these items may change depending on the character's
class)
 Druid Robe (Buy for 250 Gold) - Druid Robe is body Armor with a
10 to block and 150 damage points
 Druid Leather (Buy for 750 Gold) -
Druid Leather is body Armor with a 2 to block and 100 damage points

 Druid Plate (Buy for 2000 Gold) - Druid Plate is body Armor with a 3
to block and 500 damage points
 Druid Bracers (Buy for 150 Gold) -
Druid Bracers is a Shield with a 15 to block and 50 damage points

 Druid Door Shield (Buy for 150 Gold) - Druid Door Shield is a Shield
with a 12 to block and 150 damage points
 Druid Ward Shield (Buy for
750 Gold) - Druid Ward Shield is a Shield with a 10 to block and 300 damage
points
 Druid Gem Shield (Buy for 3000 Gold) - Cduid Gem Shield is a
Shield with a 9 to block and 500 damage points

WEAPONS SHOP:
(Some of these items may change depending on the
character's class)
 Druid Dagger (Buy for 600 Gold) - Druid Dagger is a
Melee weapon that does 1d10+2 damage
 Druid Staff (Buy for 700 Gold) -
Druid Staff is a Melee weapon that does 1d12+2 damage
 Druid Psychic
Blade (Buy for 6500 Gold) - Druid Psychic Blade is a Melee weapon that does
1d18+3 damage
 Druid Daggers (Buy for 400 Gold) - Druid Daggers is a
Missile weapon that does 1d11+1 damage with 20 rounds left
 Druid Sling
(Buy for 1000 Gold) - Druid Sling is a Missile weapon that does 1d11+1 damage
with 100 rounds left
 Druid Psychic Bow (Buy for 2500 Gold) - Druid
Psychic Bow is a Missile weapon that does 1d16+2 damage with 100 rounds left

 Druid Sling of Shock (Buy for 2500 Gold) - Druid Sling of Shock is a
Missile weapon that does 1d20+2 damage with 100 rounds left

TRAINING GROUNDS:

  •  1 Druid Squire
  •  1 Druid Mage
  •  1 Druid Monk
  •  1 Druid Spy
  •  1 Druid Archmage
  •  1 Druid Priest


Talk to the Gate Guard:

"I see you are skilled enough to take our
test of goodness. Please know that there is a great evil to our west, but we
have placed a powerful ward on the gateway so only those pure of heart may pass.
You will have to pass both the test of purity and the test of faith in order to
pass. There is still a risk to the city so make sure you use the lever to close
the drawbridge after you cross. If you do not, you will DIE!


Go West and flick Drawbridge switch off, you will get hurt
a little here

West again, then you can rest

To the North there is a Fight: 1 Forest
Guard

Go North again and talk to the Old Man:

"Hello my Child, before you can take the Test of faith, you must pass the test
of purity. I am here to to give you that test. When you are done talking with
me, a switch will magically appear. This switch will grant you passage to the
west and east, but only one at a time. The man to the east is in prison for
killing a wolf, and the other for killing a deer. You are to be the judge of
who's crime is worse."

Exit the chat, but don't flick any switches, instead,
talk to him again and choose:
"Myself if I were to judge."

The Old Man will say "Very good my child, you neither judge these people, nor
even wish to judge them. You have done well."

He will award you 700 Exp.

Exit the chat and go South 3 times, you will come across
another Fight: 1 Forest Guard.



 

Go South again and Talk to the Temple Priest:


"Hello my child. I see that you have passed the test of purity, now it is time
for you to pass my test, the test of faith. Go now, through the door to the
east, walk along the tunnel and feel the pain of the traps. Flip the switch
at the end of the tunnel and feel the wrath of the worst traps as you return
here to me. Be sure to remember how much damage was done to you totally."

As with the test of Purity before, Exit the chat, talk
to him again. Tell him
"That's not a test of faith" and he will say:
"Ah, very good my child. Blind belief and faith in people will get you nowhere
but into trouble. If I asked you to jump off a cliff to tell me how long it
took you to hit the ground, would you?"

He will award you 800 Exp.

Go North twice, back to the junction and some potions
should appear:


Yellow Potion is a potion that heals Hit Points for potion points.

Green Potion is a potion that refreshes Spell Points by potion points.

 

Go West and into a Fight: 2 Gogbas

Go North twice and you'll run into another
Fight:
1 Apprentice Mistress

Flip the Torture Switch on, you'll get hurt for anything
up to 15, so you might want to keep resting until it is a low hit, as to the
West is a
Fight: 1 Apprentice Mistress



 

Flip the Protective Switch on, Priests can also pick
up the Whip of Power here.

Go East, the trap won't hurt you, and then North

Talk to the Evil Mistress, she will jump out for a
Fight:
1 Mistress

Exit the chat with the dying man, Pick up the Key of
Decay and go South, again this will hurt a little


 

Go South 3 more times and you will come to the Decaying
Keyhole, use it and go South into a Fight: 2 Skeletons (Total: 600 Exp.
and 60 Gold)

Now a switch appears:

Decaying Switch:

Flip to off | Food | Armies | My Master

 

First choose 'Food'

Go East and
Fight: 1Flesh Hound




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