The information within these pages is based on the Vagabond's
Quest Dungeon of Despair,
Copyrighted 1999-2000, by NetDragons.com

Monster
|
Level
|
Stats
|
Exp.
|
Gold
|
Melee
|
Missile
|
Armour
|
Shield
|
Druid Squire
|
Intelligent
|
25/18
|
450
|
20
|
Druid Staff (1d12+2)
|
Druid Daggers (1d11+1)
|
Druid Robe (10,150)
|
Druid Door Shield (12,150)
|
Druid Mage
|
Intelligent
|
25/45
|
600
|
80
|
Druid Dagger (1d10+2)
|
Druid Daggers (1d11+1)
|
Druid Robe (10,150)
|
Druid Bracers (15,50)
|
Druid Monk
|
Intelligent
|
30/30
|
600
|
80
|
Druid Staff (1d12+2)
|
Druid Sling (1d11+1)
|
Druid Robe (10,150)
|
Druid Bracers (15,50)
|
Druid Spy
|
Conniving
|
65/0
|
1200
|
100
|
Druid Psychic Blade (1d18+3)
|
Druid Psychic Bow (1d16+2)
|
Druid Leather (2,100)
|
Druid Ward Shield (10,300)
|
Druid Archmage
|
Genius
|
30/60
|
800
|
100
|
Druid Psychic Shock (1d20+2)
|
Druid Daggers (1d11+1)
|
Druid Psychic Robe (5,1000)
|
Druid Psychic Shield (10,500)
|
Druid Priest
|
Genius
|
45/45
|
1000
|
100
|
Druid Psychic Shock (1d20+2)
|
Druid Sling of Shock (1d20+2)
|
Druid Psychic Robe (5,1000)
|
Druid Psychic Shield (10,500)
|
Forest Guard
|
Stupid
|
45/0
|
450
|
35
|
Thorny Limb (1d20+2)
|
None
|
Skin (1,45)
|
None
|
Gogba
|
Scared
|
20/0
|
200
|
10
|
Claw (1d4+0)
|
Fire Dart (1d7+0)
|
None
|
None
|
Apprentice Mistress
|
Stupid
|
45/0
|
500
|
100
|
Whip of Power (1d10+1)
|
None
|
Leather (5,50)
|
None
|
Mistress
|
Stupid
|
65/0
|
750
|
100
|
Whip of Torture (1d10+3)
|
None
|
Demonic Hound Hide (3,200)
|
None
|
Skeleton
|
Stupid
|
30/0
|
300
|
30
|
Longsword (1d12+0)
|
None
|
None
|
Wooden Shield (15,35)
|
Flesh Hound
|
Stupid
|
45/0
|
500
|
80
|
Flaming Bite (1d16+0)
|
None
|
Skin (1,45)
|
None
|
Zombie
|
Stupid
|
75/0
|
400
|
60
|
Body Bite (1d12+0)
|
None
|
Devil's Armour (2,50)
|
None
|
Novice Necromancer
|
Intelligent
|
35/80
|
1200
|
160
|
Dagger of Death (1d8+4)
|
Darts of Fire (1d10+2)
|
Devil's Armour (2,50)
|
None
|
Demon Guard
|
Stupid
|
50/0
|
500
|
50
|
Demonic Mace (1d12+1)
|
None
|
Demonic Hound Hide (3,200)
|
Demonic Shield (13,200)
|
Minor Demon
|
Intelligent
|
60/80
|
2400
|
300
|
Demonic Sword (1d22+2)
|
Demonic Bow (1d12+1)
|
Demonic Robe (12,100)
|
Demonic Bracers (15,50)
|
You stand in the center of a very small remote city. There is a buzz about
it as everyone is keeping very busy. There is an Armour shop to the north, Weapon
shop to the south, and Training Grounds to the east. The way to the west is
guarded by a huge gate with several guards.
ARMOUR SHOP: (Some of these items may change depending on the character's
class) Druid Robe (Buy for 250 Gold) - Druid Robe is body Armor with a
10 to block and 150 damage points Druid Leather (Buy for 750 Gold) -
Druid Leather is body Armor with a 2 to block and 100 damage points
Druid Plate (Buy for 2000 Gold) - Druid Plate is body Armor with a 3
to block and 500 damage points Druid Bracers (Buy for 150 Gold) -
Druid Bracers is a Shield with a 15 to block and 50 damage points
Druid Door Shield (Buy for 150 Gold) - Druid Door Shield is a Shield
with a 12 to block and 150 damage points Druid Ward Shield (Buy for
750 Gold) - Druid Ward Shield is a Shield with a 10 to block and 300 damage
points Druid Gem Shield (Buy for 3000 Gold) - Cduid Gem Shield is a
Shield with a 9 to block and 500 damage points
WEAPONS SHOP: (Some of these items may change depending on the
character's class) Druid Dagger (Buy for 600 Gold) - Druid Dagger is a
Melee weapon that does 1d10+2 damage Druid Staff (Buy for 700 Gold) -
Druid Staff is a Melee weapon that does 1d12+2 damage Druid Psychic
Blade (Buy for 6500 Gold) - Druid Psychic Blade is a Melee weapon that does
1d18+3 damage Druid Daggers (Buy for 400 Gold) - Druid Daggers is a
Missile weapon that does 1d11+1 damage with 20 rounds left Druid Sling
(Buy for 1000 Gold) - Druid Sling is a Missile weapon that does 1d11+1 damage
with 100 rounds left Druid Psychic Bow (Buy for 2500 Gold) - Druid
Psychic Bow is a Missile weapon that does 1d16+2 damage with 100 rounds left
Druid Sling of Shock (Buy for 2500 Gold) - Druid Sling of Shock is a
Missile weapon that does 1d20+2 damage with 100 rounds left
TRAINING GROUNDS:
- 1 Druid Squire
- 1 Druid Mage
- 1 Druid Monk
- 1 Druid Spy
- 1 Druid Archmage
- 1 Druid Priest
Talk to the Gate Guard:
"I see you are skilled enough to take our
test of goodness. Please know that there is a great evil to our west, but we
have placed a powerful ward on the gateway so only those pure of heart may pass.
You will have to pass both the test of purity and the test of faith in order to
pass. There is still a risk to the city so make sure you use the lever to close
the drawbridge after you cross. If you do not, you will DIE!
Go West and flick Drawbridge switch off, you will get hurt
a little here
West again, then you can rest
To the North there is a Fight: 1 Forest
Guard
Go North again and talk to the Old Man:
"Hello my Child, before you can take the Test of faith, you must pass the test
of purity. I am here to to give you that test. When you are done talking with
me, a switch will magically appear. This switch will grant you passage to the
west and east, but only one at a time. The man to the east is in prison for
killing a wolf, and the other for killing a deer. You are to be the judge of
who's crime is worse."
Exit the chat, but don't flick any switches, instead,
talk to him again and choose: "Myself if I were to judge."
The Old Man will say "Very good my child, you neither judge these people, nor
even wish to judge them. You have done well."
He will award you 700 Exp.
Exit the chat and go South 3 times, you will come across
another Fight: 1 Forest Guard.
Go South again and Talk to the Temple Priest:
"Hello my child. I see that you have passed the test of purity, now it is time
for you to pass my test, the test of faith. Go now, through the door to the
east, walk along the tunnel and feel the pain of the traps. Flip the switch
at the end of the tunnel and feel the wrath of the worst traps as you return
here to me. Be sure to remember how much damage was done to you totally."
As with the test of Purity before, Exit the chat, talk
to him again. Tell him "That's not a test of faith" and he will say:
"Ah, very good my child. Blind belief and faith in people will get you nowhere
but into trouble. If I asked you to jump off a cliff to tell me how long it
took you to hit the ground, would you?"
He will award you 800 Exp.
Go North twice, back to the junction and some potions
should appear:
Yellow Potion is a potion that heals Hit Points for potion points.
Green Potion is a potion that refreshes Spell Points by potion points.
Go West and into a Fight: 2 Gogbas
Go North twice and you'll run into another Fight:
1 Apprentice Mistress
Flip the Torture Switch on, you'll get hurt for anything
up to 15, so you might want to keep resting until it is a low hit, as to the
West is a Fight: 1 Apprentice Mistress
Flip the Protective Switch on, Priests can also pick
up the Whip of Power here.
Go East, the trap won't hurt you, and then North
Talk to the Evil Mistress, she will jump out for a Fight:
1 Mistress
Exit the chat with the dying man, Pick up the Key of
Decay and go South, again this will hurt a little
Go South 3 more times and you will come to the Decaying
Keyhole, use it and go South into a Fight: 2 Skeletons (Total: 600 Exp.
and 60 Gold)
Now a switch appears:
Decaying Switch:
Flip to off | Food | Armies | My Master
First choose 'Food'
Go East and Fight: 1Flesh Hound
|