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The Fallen to Lord Ragnar
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Gildern Mines 1
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The information within these pages is based on the Vagabond's
Quest
Dungeon of Despair,

Copyrighted 1999-2000, by NetDragons.com

 



Monster


Level


Stats


Exp.


Gold


Melee


Missile


Armour


Shield


Zombie


Stupid


75/0


400


60


Boby Bite (1d12+0)


None


Devil's Armour (2,50)


None


Minor Lich


Intelligent


50/100


2500


200


Dagger of Death (1d8+4)


Darts of Fire (1d10+2)


Devil's Armour (2,50)


Bracers of Illusion (15,1000)


Gargoyle


Conniving


75/0


1500


100


Stone Fists (1d10+4)


None


Skin (1,75)


None


Stone Guardian


Stupid


150/0


50000


600


Stone Spear (1d12+4)


None


Plate Mail (5,200)


Black Shield (13,1500)


Flesh Hound


Stupid


45/0


500


80


Flaming Bite (1d16+0)


None


Skin (1,45)


None


Guard of Jala


Conniving


180/0


56000


400


Sword of Eternal Darkness (1d25+9)


Deadly Bow (1d25+6)


Demonic Hound Hide (3,200)


Death Eyed Shield (9,4000)


Jala


Genius


120/200


100000


800


Jala's Crystal Sword (1d30+7)


Wand of Lightning (1d20+0)


Satan's Armour (1,6000)


Bracers of Intervention (13,2000)

 

You have fallen through the earth into a large underground
room. You look up and see that the ceiling had been caving in and it was your
weight that had finally broken through. This is a large room that looks to have
been used as a meeting place. To the North is a beautifully decorated wooden
door that says Masters Quarters. To the East is another door not as nice but
still quite decorative that says it is the Guests Quarters. West and South are
exits to other areas.

 




Skeletal Knight:

"Psst child this way... come closer please. I have something to say to you.
You have been unfortunate to fall into this awful place. However, you are here
and could do a service of good.

Will you help a save this wretched place and my wretched soul?"

Choose
"Yes, I would be glad to how can I help?"


Skeletal Knight: "To Save us you must kill Jala and put an end to his madness.
You will need Jala's Golden key to get to him. I alone hold the knowledge of
its whereabouts. In order to obtain this information from me you are going to
have to do a favour for me to free my soul from the torture and control of Jala.
You see Jala keeps me in this world to serve him and tortures me for my crusades
against him. The sounds you hear are the sounds of the dead dwarves he slaughtered
here. Find the talisman of the dead and you shall have what you desire. You
might want to try Southeast of here."

Go South then East

Fight:

3 Zombies

(Total: 1200 Exp. and 180 Gold)


After the fight, if you choose to rest here, a trap will
hit you, but you can then rest again safely.

Go South



Switch of the Damned: Flip to off | Death | Pain



Switch to pain, a trap will hit you for anything up to and above 50

Go North, you can rest here after the pain of the trap

Go East


Fight: 1 Minor Lich

After the fight, flip the Death Pit Switch to on

Go West, a trap will hit you.

Go South, the same trap as before, keep resting until satisfied with a low hit


South again

Fight:

3 Gargoyles

(Total = 4500 exp, 300 gold)




Pick up the Talisman of the Dead.

Rest again, then go North, that same trap will hurt, North, West and North again
will bring you back to the



Skeletal Knight:


"Ah thank you child, now my soul may rest. You will find what you are looking
for over in the Masters Quarters. The secret switch is hidden in the guest room
to the east."

Ask if he has any more information that may help you



Then go East

Flick the switch to the Masters Quarters on



Go West then North into a
Fight: 1
Stone Guardian




Pick up Jala's Golden Key, this is also where none Wizards/Psionics can pick
up the Bow of Demon Power or Bow of Exorcism, depending on your class



Go South, West, North and North again

Fight:

3 Flesh Hounds

(Total: 1500exp, 240 gold)

Dont bother with the Root of the Dead, it heals hit points
for potion points, that being minus 25!

To the East there is a Makeshift Sign:
"Beware,
only fools enter here!"

Go East

Fight: 1 Guard of Jala

After the fight, you can read the inscription carved
in the door:
"This gate bars the world from the
dangers within. Only the gold key of Jala can get beyond it. For whoever does
hold the key of Jala this warning is issued. From within, the mind ensnared,
then evil shall rule over the soul."



Use the key in the Golden Keyhole and go East through the door.



Go East again, South twice and then East once more to talk to the Mind Snatchers:



One of the people gets up and moves toward you. "So the gods have sent us a
feast friends."

Choose "Oh you are going to die"

Some times they dont fight so you are okay, but here spellcasters can pick up
the book of Mind Warp (8d60, 120SP)



Go West and then continue South, hit the Stone Switch

A door opens to the East, go in and get the Rune Ward Key

Then go West and again continue South,




This time you will meet Jala Demon Mage

Talk:


"WHO DARES TO DISTURB MY WORK? I'll give you two options. One, leave now and
keep your life or two die this very day."

Choose:
"Come get some..."

Fight: 1 Jala

Once you have killed Jala, you can go down to the next
Death Caverns Level
 









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