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Meteria to beat Weapons


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Use the following steps to make the battle with the Ruby and Emerald weapon easier. Note: this must be done after the meteor has ben summoned and u have possesion of the highwind.

1. Get the morph meteria and equiped it to somebody before returning to the undersea reactor in Junon. Go through the stie seeing tunnel (where the ocean can be viewed) and enter battles till the GhostShip appears. Use morph when it gets low on hit pionts to change it into an item called the guide book.

2. Leave Junon and Return to Kalm. Go to the last house on the right next to the bar, go upstairs where an old man will be encountered. He explains how he wants to understand the afterlife, and askes you to find three items : the guide book, earth harp, and the desert rose. He will notice that u already have the guide book and give u the underwater meteria.

3. Equip the under water meteria it does not gain AP and will not duplicate. This will remove the 20 min when you fight the emerald weapon.

4. Defeat the Emerald weapon with some mimes and Knights of the Round mastered to recieve the earth harp. Take it back to the old man in Kalm and he will give u the Master summon, master magic, and master command meteria. These will not level up or duplicate, but have all the abilities of thier counterparts. Master summon lets you summon any summon as long as u have enough MP. The same thing with the master magic. Master command is a little different to work with, but is still worth it.

5. Equip the meteria and ram into Ruby weapon, who is minding hes own business around the gold saucer. Luckully the person thats equiped with what you need to beat him will be left.

6. Take the Desert rose and talk to the old man in kalm and he will give you a gold Chocobo. You will probly have one already because it's required for the weapon battles. A good combo to use against the weapons is HP absorb+ knights of the Round (causes major damage and gives back major HP).


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