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Meteria Combos


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Combos For Weapons:


Added Effect --- (Any Magic or Summon materia that has a negative effect on the enemy.)
Your weapon does elemental damage, or gives an enemy a status change.

Elemental --- (Any Magic or Summon materia that has a negative effect on the enemy.)
Your weapon does elemental damage, or gives an enemy a status change.


Combos For Armor:


Added Effect --- Any elemental materia
You gain some protection from any given element.

Elemental --- Any elemental materia
You gain some protection from any given element.

Elemental --- Contain
Cast Contain on yourself to absorb large amounts of HP.


Combos For Either:


W-Magic, Lvl.3 Gravity --- Quadra Magic, Lvl.3 Gravity --- MP Absorb
Hit a target 8 times with Demi 3, and get all your MP back to do it again. Works especialy well against Emerald Weapon.

Knights --- MP Absorb, MP Turbo --- Knights
When you cast Knights, it deals 129,000 damage, and you absorb 1,000+ MP.

Knights --- HP Absorb, MP Turbo --- Knights
Same as above, except now you absorb HP instead of MP.

Mega All --- Master CommandMaster Magic.
All your spells or commands are all'd.

Lvl.2 Comet --- Quadra Magic, Lvl.2 Comet --- HP Absorb, Lvl.2 Comet --- MP Absorb
Comet hits enemies 16 times, and the caster absorbs tons of HP and MP.

Sneak Attack ---Knights, Knights --- MP Turbo, HP<-->MP Switch
You start every battle with 130,000 damage, and have plenty of MP to keep casting it.

Sneak Attack --- Deathblow, Mega All, Pre-Emptive
You start each battle with a Deathblow to the enemies backs.

W-Summon --- Knights, MP Turbo --- Knights, Mime
Deals 259,974 damage to all targets. Repeat until dead.

Final Attack --- Pheonix, Final Attack --- Knights, Master Summon --- MP Turbo
Raises all dead characters back from to life, plus you deal about 130,000 damage.



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