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Broken Helix


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Full ammunition:
Press Start to pause game play and press Triangle. Highlight
the "Help Text" selection, hold L1 + R2, then press X + Triangle.
A sound will confirm correct code entry. Select the "Return To
Game" option to resume with full ammunition.

Full health and armor:
Press Start to pause game play and press Triangle. Highlight the
"Help Text" selection, hold L1 + R2, then press X + Circle. A
sound will confirm correct code entry. Select the "Return To Game
" option to resume with more health and armor.
From: jeremiah@mauchly.ece.wisc.edu (Jeremiah Williamson)
Subject: Broken Helix Walkthrough Complete!
Date: Thu, 19 Jun 1997 17:32:44 -0500 (CDT)


+------------------------------------+
| BROKEN HELIX WALKTHROUGH(S) |
| |
| Compiled by Wolverine Inc. |
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: jeremiah@ece.wisc.edu |
| |
+------------------------------------+


NOTES: The following guide is meant to provide a full walkthrough of the game
allowing the user to pick up all of the powerups. If you keep running into
problems with time, especially if the military is showing up too soon, it
might be a good idea to ignore some of the powerups and find a shortcut
through the level. Notice that within each section plot lines may seperate
slightly and will be noted as such.


GENERAL HINTS, TIPS & NOTES:
1) Avoid roving security cameras by watching their position on map. When
they are moving away from you, move in and stun them quickly.
2) You can safely be spotted twice by security cameras.
3) If you destroy a camera before diffusing the second bomb you lose 3
minutes of time before Fitz will detonate the bombs.
4) Once on Level 3 security cameras become pretty much irrelevant except
to view the contents of rooms.
5) Try to stun an armed scientist and search him for any items he/she may
have. Then kill 'em to remove them as a future annoyance!
6) DO NOT engage the military unless you get the Alien Weapon.
7) When you need to follow a character turn on the map and try to stay
one step ahead in order to clear the way. If you get too far ahead
they'll stop where they are until you get close again. If they move in
a different direction re-position yourself in front along their line of
travel.
8) If you get far enough away from Reese/Jenkins/Warrior (on the map!)
you can safely move about to get powerups since they'll be left alone.
9) Wat ya starin' at grunt? dGet goin'! Time's a wastin'!


CHEATS: ???


PLOT LINES AND GAME PATH: (NOTE: () surrounds Extra Sections)
1 - Reese
SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,20,22,(23),24,27
2 - Hybrid
SECTIONS: 1,2,3,4,5,6,7,8,11,13,15,16,17,18,19,21,22,(23),25,26
3 - Fitz/Sara
SECTIONS: 1,2,3,4,5,6,7,8,10,15,16,17
4 - Military/Jenkins
SECTIONS: 1,2,3,4,6,(7),9,12,14


EXTRA KNOWN CONTROLS:
1) Changing the Camera Angle:
Zoom In - Select + Left on the DPad.
Zoom Out - Select + Right on the DPad.
Pan Down - L2
Pan Up - R2
2) There is an alternate method of cycling through your weapons. Use
Select + Up/Dn on the Directional Pad.
3) Don't forget that Select + Triangle allows you to recharge your energy
without going into the inventory screen. This is VERY important in the
big battles.


SOME ITEM INFO:
---------------
Relative strength of different Armors:
Normal Armor - 50 HP Energy Armor - 100 HP Heavy Armor - 150 HP

Need to completely fill energy bar:
Small Energy - 14 Large Energy - 4 Energy Pack - 1

Needed to completely fill health bar: Health - 7 (approx?)


KEY NUMERING:
-------------
1) Blue (looks purple to me)
2) Green
3) Red (closer to orange)
4) Dark Pink (kind or a reddish/pink/lavendar sort of color)
5) Yellow
6) Light Blue
7) Silver
8) ??? I've never seen a key labeled #8.
9) Robot Command Center
10)Pink
OTHER KEYS: Gas Key, Blue Diamond, Lift Key


HITPOINTS OF VARIOUS GAME CHARACTERS:
-------------------------------------
SARA 30 JENKINS 30 REESE 70 BLACK DAWN 800
QUEEN 1500 WARBOT 1 850 WARBOT 2 100 MAINTBOT 20
WARRIOR 80 RIG 850


MAP DOT KEY:
------------
Yellow = Security Camera Red = Potential Enemies
Purple = Person to Follow Green = Ally





+------------------------+
| FULL WALKTHROUGH(S) |
| All Powerups |
+------------------------+


LEGEND:
SE = Small Energy GR = Grenade NA = Normal Armor
LE = Large Energy HE = Health EA = Energy Armor
EP = Energy Pack CD = Save Game CD HA = Heavy Armor



*SCENE: Given mission to diffuse bombs.

SECTION 1 - LEVEL 1 - DIFFUSING BOMB #1
----------------------------------------
ITEMS: (1 LE, 1 GR, 1 CD, 1 HE, 1 SE)

PLOT 1,2,3,4 - Listen to demands and the clock begins to run with 20 minutes to
spare. Let Black Dawn kill the first 4 scientists coming through the door.
Enter the complex and enter the first door on your left. Stun the scientist
and to get LE. Pick up the GR & CD and leave room. Enter room across hall,
stun the scientist for an HE. Pick up the Blue Key and SE. Leave, go
down hallway to the Men's bathroom. Stun the security camera and diffuse Bomb
#1. Go back into hallway and turn right into small corridor avoiding security
camera. Pick up SE, HE & enter the elevator to Level 0.

PLOT 1,2,3,4 - GOTO SECTION 2


SECTION 2 - LEVEL 0 - TURNING OFF THE AUTOGUNS
-----------------------------------------------
ITEMS: (2 HE, 3 LE, 2 SE, Plasma Weapon)

PLOT 1,2,3,4 - As you get off of the elevator...
*SCENE: Alien probe shows pic of DNA strand & Alien.
Enter Satlink and stun the first two scientists for HE & LE. Turn off the
3 Auto Gun switches on control panel as you enter the room. Explore the room
to get more powerups. Enter the Robot Command Center and stun the scientist
to get a LE. Pick the HE, take control of the Maintbot and maneuver through
one of the holes in the center of the room to grab the CD & EP. Bring these
items back to you. Go back to Level 1.

PLOT 1,2,3,4 - GOTO SECTION 3


SECTION 3 - LEVEL 1 - ONWARD HO! TO LEVEL 2
--------------------------------------------
ITEMS: (5 SE, 2 LE, 2 HE, 1 GR)

PLOT 1,2,3,4 - As you exit the elevator enter the crawlway to your left avoiding
the security camera. Ready your plasma gun. Kill the 2 spiders and get
powerups. Emerge on the opposite side of the level. Pop up behind the
partition and grab an HE & GR. Exit by the door into the conference room,
kill the spider and grab the LE. Leave the conference room and go into the
women's bathroom. Kill the spider and get the HE. Go back into the conference
room and stun the security camera through the glass. Leave, go the end of the
hall. Use the Blue Key to enter the room. Stun the first camera to your right.
Go to your left, stun the camera then stun the scientist at the end of the
hall to get an SE. Use the elevators to get to Level 2.

PLOT 1,2,3,4 - GOTO SECTION 4


SECTION 4 - CLEARING LEVEL 2:
-----------------------------
ITEMS: (3 HE, 2 LE, 3 GR, 3 CD, 2 NA, 6 SE, 1 EP)

PLOT 1,2,3,4 - Exit the room and enter the far bathroom. Stun the scientist for
Green Key and grab the HE. Destroy the fan and head up the ramp killing any
scientists in your way. Enter the room at the top of the ramp. Kill the
scientists in the room (they just have Green Keys). Get the LE at the end of
the room then enter the Robot Command Center. Get the SE and CD and take
control of the Maintbot. Maneuver it through the door opposite the door at
the top of the ramp. Go through the opening to the right to get 3 GRs and
another Green Key. Bring it back to you and ONLY give Jake the grandes. Let
the Maintbot keep the Green Key. Maneuver it back into the room with the fans
and straight ahead into the Greek Key room. Avoid picking up the power ups and
enter the hole in the rear left corner. Bring the Silver Triangle Key, NA and
CD back to you. Go into the room w/office cubicles, destroying the 4 fans with
your plasma gun and pick up the 4 SEs. Head down the hallway. At the
intersection, take a right. Destory the 4 flying shooters. Follow the
corridor around the left hand corner. Enter the first room on the right, kill
the scientist and collect an LE. Leave, head right through the corridor and
around another left hand corner. Enter the room on your right and kill the
armed scientist. Talk to the white coat scientist, get the HE and Red Key.
Leave and enter room across the hall. Kill the 2 armed scientists and talk to
the white coat scientist. Turn the 2 Auto Guns off at the console, middle top
of the ramp. Grab the SE, leave and head to your left around another left hand
corner. Enter the Communication Center on your right. Kill the scientist and
grab the CD. Leave heading right. Go back to the cubicle room and through the
Red door. Kill the fan and grab the NA, EP and HE. Leave.

PLOT 1,2,3 - GOTO SECTION 5.
PLOT 4 - GOTO SECTION 6.



SECTION 5 - DIFFUSE BOMB #2 AND ESTABLISH COMM LINK
---------------------------------------------------
PLOT 1,2,3 - Head into the Green Key room, stun the 2 security cameras and
diffuse Bomb #2. Grab the SE and HE and head to the Communications Center.
*SCENE: Shield surrounding base
Talk to the reporter twice to get the Lift Key and the Amplifier. Use Lift Key
to enter elevator in room. Back to Level 0. Head to Robot Command Center.
Give Maintbot the Amplifier and maneuver through one of the holes in the center
of the room. Insert the Amplifier.
*SCENE: Dish penetrates the shield.
Head back down the elevator to Level 2 Comm Center. You'll receive the password
for Level 3 to access Broken Helix files

PLOT 1,2 - Either kill the reporter or leave the room without speaking to her.
Head right and around left hand corner and take left to second Red Key Door.
Enter and use elevator to get to Level 3. GOTO SECTION 6

PLOT 3 - Talk to the reporter and follow her to the elevator down to Level 3.

PLOT 1,2,3 - GOTO SECTION 6


SECTION 6 - LEVEL 3 - BROKEN HELIX FILES
----------------------------------------
ITEMS: (2 CD, 3 Pills, 4 SE, 2 HE, 1 LE, 5 GR, 1 EP, 2 NA)

PLOT 1,2,3,4 - Kill the hybrid as you exit the elevator. Grab CD and kill
2 more hybrids (+ their heads & arms!). Talk to white coat scientist to your
left. Stun her to get the Dark Pink Key. head up ramp, stun scientist, kill 2
heads grab HE & leave.

PLOT 2 - Enter one of the Medlabs and talk to a hybrid to get the Gas Card.
Use it at the 3 consoles in the ring corridor. Talk to a Medlab hybrid to
get the Blue Jewel.

PLOT 1,2,3,4 - EXTRA: There are 4 SE's in the Ring Corridor and an
LE in one of the Medlabs. Enter a Robot Command Center. Maneuver the
Maintbot to one of 2 outside ring doors that don't require a key, Head down
the hallway and enter Lab 2 across from the elevators to Level 4. Pick up
3 pills and HE and bring them back to you. Take a virus antidote and leave
the room. Head to Lab 2 and use the Silver Key on the 2 rooms flanking the
exit elevators to get powerups.

PLOT 3 - Go back and talk to Sara to give her an antidote. She'll now move to
the exit elevators.

PLOT 1,2,3 - Enter Lab 2. Use the Password at the console you got the virus
antidote pills from to get the Broken Helix Files. Enter elevator to Level 4.

PLOT 4 - Head back to center room and talk to Tonka. Get Black Dawn's orders.
Keep Tonka CLOSE and try to kill before he does. "Follow" him to destroy the
computrs with the Broken Helix files. Enter elevator to Level 4.
(NOTE: It is advisable to kill all of the scientists, hybrids and
maintbots on this level BEFORE talking to him. As a matter of fact, you can
run through SECTION 7 to pick up the extra powerups before arriving at the
Command Center.)

PLOT 1,2,3 - GOTO SECTION 7

PLOT 4 - GOTO SECTION 9


SECTION 7 - GETTING THE YELLOW KEY
----------------------------------

PART 1 - LEVEL 4 GETTING TO THE WARBOT ASSEMBLY
-----------------------------------------------
ITEMS: (4 GR, 1 Pill, 1 EP, 2 HE, 1 LE)

PLOT 1,2,3 - Try to stun bomb toting scientists to get GRs if you can. Head
through the right door and down the U-shaped corridor to the right. Get 2 GRs,
Pill & EP from room at end of hall. Head back, enter 1st bathroom to grab the
HE. Enter 2nd (ladies) bathroom and talk to the scientist. Stun her for an
LE. Grab HE and leave. Head to your right down the corridor and enter the
room at the end of the hallway on the right. Kill the hybrid and get 2 GRs and
an NA. leave and enter side car through door to your right.

PART 2 - LEVEL 5 - WARBOT ASSEMBLY
----------------------------------
ITEMS: (7 SE, 2 NA, 4 LE, 3 HE, 2 HA, Rapid Fire)

PLOT 1,2,3 - You're now in the first part of Level 5. Kill the Warbot and grab
the SE to your left as you leave the elvator. Head for the door under the
Danger sign. You're now in the first part of the Warbot Assembly room. Grab
the LE behind a crate to your left as you enter then head to the end of the
room. Jump up the crates to get LE & HA. Leave the room and enter room across
from Level 6 elevators.
*SCENE: Alien Mind Probe shows Med lab 01 on Level 7 and subjects in cryo
chambers.
(NOTE:There is another HE and LE that you can drop to but personally
I think its a waste of time!)
Grab SE and take lift up. Kill the two fans and head left to get NA. Now
enter the upper level of first part of the Warbot Assembly Room. To left is
SE, security camera and purple 3 dot switch. Hit the switch then take ledge
to end. Get on moving platform. Get on 2nd and get off on the other ledge.
Kill fan and head to the end to get LE. Take 2 more platforms into the 2nd
room. Jump onto the ledge before the lift drops if you can. Follow the ledge
to the end, pick up SE and wait for Platform #1. Get on it and quickly jump to
the Pink Key. Floor: look around to get LE, SE and NA (behind crate). Kill
the 2 Warbots and fan and jump to the HE. Go up crate stairs and back on the
ledge. Use moving platforms to enter the next room (3 platforms to ledge with
2 SEs then 3 more to the next room). Kill 3 Warbots and pick up HE, LE and
Rapid Fire. Jump up crates to ledge, get LE and head down hallway to get HA.
Enter the crawlway sidecar.

PART 3 - LEVEL 4 - CRAWLWAY
---------------------------
ITEMS: (5 GR, 2 EP, 3 LE)

PLOT 1,2,3 - Use Automap to get around in the ducts. Destroy the
floating guns w/Rapid Fire weapon. The following powerups are available (2 GRs,
EP, 3 LEs). To get the all do the following at each intersection: Take right
at first 4-way & get GR at end. Back at 1st 4-way take right follow to get LE.
2nd 4-way go straight to get EP and follow loop to 3-way. Take left and follow
around corner to left. Take 1st right and follow for 2nd LE. Take right at
next 3-way around corner and right at next 3-way to end for LE. Backtrack to
3-way and go straight. Follow corner to right. You'll descend and emerge in
room. Kill 3 hybrids, get EP, 3 GRs and Yellow Key. Enter door by glass.

PLOT 3 - Go out door to right with Yellow Key, get Sara and re-enter.

PLOT 1,2,3 - GOTO SECTION 8


SECTION 8 - COMMAND CENTER - MEETING FITZ
-----------------------------------------
ITEMS: (1 CD, 3 SE, 1 LE, 3 HE, 1 EP, 1 HA, 1 GR)

PLOT 1,2,3 - Talk to the scientist behind the glass w/Broken Helix files
equipped. Get CD and enter side car to Command Center. DO NOT stun any
scientsts or speak to them w/an angry expression! Explore level to get powerups
before talking to Fitz. Take lift up, find LE & HE. Enter the Pink Key door
for awesome powerups. Now go talk to Fitz.

PLOT 1,2 -
*SCENE: Fitz shows video of mutants to you.
He will now diffuse the bombs on the elevators to Level 6. Enter sidecar to
Fitz's right at rear of Command Center. Enter the elevator and take to Level 6.

PLOT 3 -
*SCENE: Fitz shows video of mutants to camera during telecast.
Fitz gives you Robot Command Center Key for Level 5 Warbot Assembly Room.
Follow him through rear sidecar.

PLOT 1,2 - GOTO SECTION 11

PLOT 3 - GOTO SECTION 10


SECTION 9 - COMMAND CENTER - GETTING RID OF FITZ
------------------------------------------------
ITEMS: (1 CD)

PLOT 4 - Talk to the scientist. Tonka will open room. Kill scientists and
get CD. Follow Tonka into the side car to the Command Center. Keep close to
Tonka and try to kill scientists before he does. Don't hit Fitz, Tonka or the
other two marines. Tonka will stun Fitz. Follow Tonka to the rear sidecar.
Walk to elevators but don't enter. Tonka will send Frick and Frack to check on
the elevators. Once they've been blow apart you can safely enter with Tonka and
head to Level 6.

PLOT 4 - GOTO SECTION 12


SECTION 10 - PROTECTING FITZ
---------------------------
PLOT 3 - Follow Fitz through the Warbot Assembly room until you get to the
Robot Command Center. Use the key and enter to control the Warbot. Fly it
around the corner to its right and wait outside the yellow door for
Black Dawn to arrive. (Assuming he hasn't shown up yet). Fire at him until
the Warbot is destroyed. Leave quickly and move toward the yellow door (to
your left as you leave Warbot Command Center near rear of Warbot Assembly Room).
Go through 3rd yellow door straight ahead into the sidecar. Take it back to
Level 4 and enter door by 3 dot switch. Take to Mineshafts on Level 5.

PLOT 3 - GOTO SECTION 15


SECTION 11 - LEVEL 6 MEETING REESE
----------------------------------
ITEMS: (3 SE, 2 GR, 1 HE, 1 LE, 1 CD)

PLOT 1,2 - Show picture of father to man behind the force field (Reese) after
grabbing the CD. Explore the level for powerups before talking to him again.
I'll come back to the blue doors later in the game. Talk to Reese again and
follow him to the elevators and down to Level 7.

PLOT 1,2 - GOTO SECTION 13


SECTION 12 - LEVEL 6 MEETING JENKINS
------------------------------------
ITEMS: (3 SE, 5 GR, 3 HE, 2 LE, 2 CD, 1 EA, 2 EP, Rapid Fire)

PLOT 4 - Wait for Jenkins to arrive to lower the force field. As soon as you
realize you're supposed to protect him, shoot the scientist on the overhead
walkway. Leave Jenkins in this room and go up ramp killing scientists and
picking up powerups. Also pick up the powerups in the 2 small corner rooms off
the outer circular corridor. Go back and get Jenkins with everyone dead except
the seemingly endless supply of Warbot type machines. Follow him into the
first blue room and get powerups (1 EP, 1 LE, 1 Rapid Fire). Kill off any
robots and enter the 2nd blue room as Tonka leaves to get a CD & EA. Follow
Jenkins and Tonka to other 2 Light Blue Key rooms for (1 EP, 3 GRs, 1 HE,
and 2 GR, 1 HE). Follow them to the elevators and down to Level 7.

PLOT 4 - GOTO SECTION 14


SECTION 13 - LEVEL 7 - 'DEM PESKY SPIDERS
-----------------------------------------
ITEMS: (1 LE, 2 GR, 1 NA, 3 HE, 6 SE)

PLOT 1,2 - Follow Reese and listen to problem. Talk to him to listen to the
little job he has for you and receive the flamethrower. Ready it then enter
one of the crawlways. Use your map. Crawl to both ends of the duct and hit
the switch next to both doors all of the spiders are coming from. Leave the
crawlway, go to the other side of the level enter the crawlway and repeat.
There are 3 SE in each duct. Unfortunately, as soon as you exit you'll be on
the clock. Quickly pick up whatever powerups on the level you can. Talk
to Reese. Follow him and he'll open


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