Cheat Codes
You can enter the folowing codes from the "Magic Codes" selection on the options screen. Enter the code again to disable the cheat effect. You must reenter these for each new game session. Additionally, some codes will only work in Tracks mode and have no effect in Adventure mode.
Rainbow balloons
Enter OPPOSITESATTRACT.
Green balloons
Enter TOXICOFFENDER.
Yellow balloons
Enter BODYARMOR.
Red balloons
Enter BOMBSAWAY.
Blue balloons
Enter ROCKETFUEL.
No zippers
Enter ZAPTHEZIPPERS.
Bananas slow race
Enter BOGUSBANANAS.
Unlimited bananas
Enter VITAMINB.
No bananas in multiplayer mode
Enter NOYELLOWSTUFF.
No CPU player weapons
Enter BYEBYEBALLOONS.
Two-player adventure mode
Enter JOINTVENTURE.
Alternate horn
Enter BLABBERMOUTH. Note: This code also works in Adventure mode.
Expert CPU
Enter TIMETOLOSE.
Level three items
Enter FREEFORALL.
Start race with ten bananas
Enter FREEFRUIT.
Music test
Enter JUKEBOX. A music test option will be available on the "Audio Options" menu.
Large racers
Enter ARNOLD. Note: This code also works in Adventure mode.
Small racers
Enter TEENYWEENIES. Note: This code also works in Adventure mode.
Race against same character
Enter DOUBLEVISION. Note: This code also works in Adventure mode.
View credits
Enter WHODIDTHIS. Note: Reset the Nintendo 64 to resume.
No slow down
Enter OFFROAD to drive at full speed when leaving the track.
Two Player Adventure
Enter JOINTVENTURE
Max Power on any baloon
Enter FREEFORALL
Big Wheels
Enter FOURBYFOUR
Play as T.T.:
Beat T.T.'s course times on each race under time trial mode. T.T. will be selectable after the game is reset.
Play as Drumstick:
Collect all of the trophies and amulets. Move to the central area, with the red spot that leads to all other zones. Run over the frogs near the edge of the water. Run over the frog that has a red bird perched on its head to access Drumstick.
Second adventure:
Enable the "Space World" code. Beat Wizpig on this world. An "Adventure 2" option will now be available. This adventure involves collecting platinum balloons on reversed tracks.
Quick start:
Press A at the moment the race commentator says "Get Ready" and those words fade from the screen.
Help for the Game
Diddy Kong, Pipsy,Bumper, Tiptup, Timber, Conker, Krunch, and Banjo are the 8 main drivers. Drumstick and T.T. are the other two.
To get T.T. you have to beat his times of all the races. To get Drumstick you have to beat Wizpig the first time.
The weapons are the missiles, boosts, shields, droppers, and magnets.
The more powerful weapons are the heat seeking missiles, power boosts, star shield, mine, and the power magnet.
The most powerhouse weapons are the multi-missiles, super boosts, super shield, bubble, and the mega magnet.
At the Timber's Island place you should know where the four WORLDS are. The island being Water World (I think that's the name for it) at the island, Dino Domain being in the archway, Mountain Monster (I call it that) at the snowy area, and the Old Area or Dragon Forest at the water fall.
At Dino Domain, you should know where the levels are. If you don't know, the key is at Ancient Lake. At the beginning you should see some brick things to the right. Search there.
Silver Coin Chalenge is not too hard here. First few courses have some open sight coins.
The third level, Jungle Falls, has some hard ones though. The first you should leave for the second lap. The second is easy. The third is hard. You have to hit it at an angle, slide, and hope you can get on the bridge. The forth I leave for the second lap. The fifth is kind-of hard. You have to slide on it. The sixth is easy. The seventh is in that mouth. The eighth I would leave for the next lap. On the second lap get the first, fourth, and eighth. The eighth though, is kind-of-not-really hard. You have to go to the outside while entering the rib cage.
At Hot Top Vocano, all you have to do is search. The first being behind the rock thing, the second in the tunnel, third I hope you don't miss (or else you need mental help), the fourth on the hill, fifth by the splitter thing, sixth at the other tunnel, and the seventh and eighth at the ending room.
At Snowflake Mountain, you will come across a few hard places, not too hard.
The silver coin thingy isn't too hard either. Only, at Walrus Cove, you may come across a few hard ones. They are possible.
At Frosty Village, you will see three arches. Go to the left one. You will find a silver coin. The second is at the house area. The third and fourth aren't too hard. The fifth is at the right hand side of the mini lake. The sixth is like the fifth only in the water. The seventh is past the starting line by the left hand side edge. The eighth is in the right of the three arches.
Water World( I think it's called Yogurt Island or something like that) is close to the lighthouse. In there you should find some real easy places. A lot of easy silver coin thingies too. The hard one is at Crescent Island, you will find some hard ones.
At the Dragon Forest place you will find some real hard courses. I mean REAL HARD. First at Windmill Plains all the coins are easy. At Greenwood Village, you need some major help. The first is at the left edge by the well. The second is at the right side on the other side of the well. The third is hard, it is at the left side of the sharp turn area in the tunnel. The fourth is kind-of easy. So is the fifth. (Call 911, you will have a lot of trouble with #6) The sixth is by the boost thing, don't hit the boost, you will see a sharp turn to the left. In the tunnel there is the sixth. After you get it don't turn right, do a power slide to the left. After about 100 tries of that you will find some hard turns, the seventh coin is amoungst them. The eighth is close to where you found the sixth, only don't take a left, go straight. The other place is easy. Along with Haunted Woods.
Wizpig the first time shouldnt be a problem, just make sure to get every zipper avilable
and try to get a green boost on each and you should beat him.
Wizpig the second time is a little harder but not much, try to watch out for all the stupid obstacles in this race. (the rocks are most annoying). If you get a good start and dont crash you beat him with out to much probs
when you beat him the second time you enable adventure two mode
see top of page
Location of T.T's Challenge keys!
Dino Domain Key:
In the first stage "Ancient Lake" when you reach the first left handed turn look right and you should see the key on a rareware ramp between two stone structures.
Snowflake Mountain Key:
On the track "Snowball Valley" you will find this key. As soon as you start the race make an immediate left and then turn right into an alcove to find the key.
Sherbet Island Key:
On the track called "Crescent Island" you will find the key. When you start the race take the left part do not go through the tunnel. After the first zipper turn left and keep going around the left side of the water and you should see the key in an alcove.
Dragon Forest Key:
Go to the "Boulder Canyon" stage. When you reach the bridge with the hanging bell hit the bell by hopping and turn around. Make sure you have at least a 2x booster and use it to fly up the drawbridge and land in a little area above the bridge with the key.
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