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Reisdent Evil 2 Stratagy Guide
Here is the stratagy guide


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Resident Evil 2 WALKTHROUGH




OK there's tonnes of grammar errors and spelling
mistakes...


A reminder...This part of the FAQ is done for Claire game mode
NORMAL, then Leon Game B, but you can do it on EASY. The
differences is that you get more ammo, more aid spray and less
enemies on easy mode.

Small but not to much of an error.
In the FAQ I refer to a Ground floor, but in the game there is
no ground floor. The ground floor which I'm referring to is the
first floor within the game, and the second floor within the
game is my first floor, and so forth. But the basement is still
the basement. Sorry about this (to lazy to change it).

Also I've got some of the names of the items maybe wrong..
("what do you expect, this FAQ was done in two days").


Version 1:
Claire Normal Game completed
Item list started

Version 1.1
Claire Normal Game corrections in grammar and spelling error
Leon Game B Completed,
Tips added.
Version 1.2
SPCEIAL KEY and NEW OUT FITS.
__________________________________

Controls
__________________________________

T = Triangle (cancel
S = Square
C = Circle (status/equipment)
X = X (look/talk/pick up)
R1 = Top right Button
S + Direction = run
R1 + X = fire/attack
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_____________________________________

The beginning / "Get to Raccoon Police Department"
____________________________________

At the start Claire and Leon are split up by a truck on fire,
(Watch intro. to see how and why..). You start off with 13
bullets, there are two zombies behind you and two more in
front, and a few more just a few screens a head. Dodge past
these zombies until you get to Kendo GUNSHOP, there's a door
to the right of a black land rover) go through this door and
a nice and friendly shopkeeper will greet you. :)

There's two packets of ammo laying in this room. Get the
packet behind the counter where the shopkeeper was standing
first, then the other one behind the second counter.

Once you've picked up the ammo head for the gray door. At
this point four zombies smash in the window display screen
and start to have lunch with the shopkeeper, don't join in
just get out of here by using the gray door. Which will bring
you outside into a small alleyway. Follow the path until
you get to two zombies trapped behind a fenced door. Forget
them for now and head forwards until you get to Kendo van.
Pick up the ammo inside the van and head back down the ally.
By now the two zombies should have broken down the fenced
door and are heading towards you. Accompanied by another zombie.

Just fill these lot up with lead and then head towards, the
fence door and go into the basketball playing area. Dodging
past the zombie and go through the gate into another alleyway.
Run down here until you get to the staircase, go up the
staircase and run around the building until you find a second
staircase which leads downwards. Just go down these steps and
you'll see two zombies to Claire's left which are block off by
big metal object, pick up the ammo inside the bins on Claire's
right. Climb up onto the metal object (looks like a salt
container) which blocks off the zombies. At this point you can
pick off the zombies here quite easily without injuring Claire.
(try using the Knife here, it's probably the only time you'll
have some really fun stabbing something during the game, it
takes a zombie on the average of 20 - 25 stabs before it dies)

After having your fun, get off the metal box and run down the
alleyway and open the metal gate. At this scene you'll see a
small purple silver truck parked next to a shop called liquors
and a smashed in black/yellow mini parked next to a cafe with
a person who's just die of food poisoning. There are four
zombies in front of you having lunch, run past them (stay on
the side of the truck) and go into the bus.

In the bus there's a packet of ammo behind Claire pick these up.
Shoot the two zombies in the bus and get out of the bus on the
side where you see the dead. Once outside the bus there are a
few zombies, just dodge past these and go towards the metal gate.

At this point there are two paths which you can take to get to
R.P.D HQ. The one a head is the easy path (no zombies), the one
on Claire's right shorter but there are two zombies in the way.
There are two plants growing to the right of the police HQ the
one on the left has some green herb (if you haven't played RE 1,
well you can us these green herbs for healing).

Enter the R.P.D HQ


_________________________________

Stage 2 / R.P.D
__________________________________

As soon as get in to the main hall of the R.P.D, go straight to
the second room to the left where you'll meet a cop, he'll give
you a blue access card. Us this card on the computer in the
main hall to unlock the left and right door in the main hallway.
You can pick up some ammo for the hand gun and some ink ribbons
here also.

------ LICKER CONTACT----------
Go the double doors on the right. You'll find a chest to you
left where you can store items,(place you knife here, you don't
really need it and also your ink ribbons). Go behind the wood
wall next to the small desk (you can a small key here to get
a aid spray). At this point a creature called the Licker will
run across the window. Go through the door and follow the passage
until you get to a dead cop, (pick up some ammo here), now go
forwards until you get to a pool of blood, some cg animation of
the Licker will come up, kill the Licker, (takes about 5-8
shoots to the head to kill it). There's some green herb just
down the hall

There's a door to the right which requires a spade key, leave it
for now. Just follow the passage until you get to some brown
double doors. (this is the R.P.D meeting room) you can get an
operation report to the left of this room. There is another room
here which contains some chairs and useless stuff. There's a fire
place with a picture of a hanging man. You can use a lighter on
the fire to melt the picture to get access to a RED GEM, but you
don't have a lighter yet unless your Leon.

Go outside of this room and follow the passage until you get to
another door. On the other side of this door there are four
zombies, you can kill them now or just leave them until you get
more powerful weapons to blow there brains apart. (There's two
other doors here one which requires a diamond key and another
which leads into a film development lab. You can pick up some
ammo in the cabinet to the left and some ink ribbon on the table
in the middle. There's a cupboard which requires a special key,
"To get this key just start the game and get to the poilce HQ
without picking up anything, there'll be a zombie in a yellow
jacket just before the steps under the bridge, you can't kill him
with the amount of bullets you have, you have to make him fall
and then smash his head in by kicking it, very hard to do,
because he gets up too quick or you could go inside the Police
HQ and pick up the 30 ammo on the desk and return and waste him
it takes about in total about 22 shots to kill him. Then pick up
the speical key from him"), also pick up the report file on the
table.


------First RED GEM----------
Go up the staircase and follow the path until you get to three
statues one holding a red gem. Just move the two movable states
onto the red tiles so that they face the middle statue. Pick
up red gem, and go to the door.

------UNICORN COIN-----------
Walk down the passage until you get to a door on your left hand
side (this is the STAR's office). Go inside this room and
towards the middle-ish table and pick up Chris's dairy and also
a unicorn coin. Behind the desk with the picture of the STAR
team, you can pick up some ammo. Also in the cabinet to the
right of the door is a grenade gun.

-------SPADE KEY-------------
Now go back to the main hall and up to Aquarius statue and
place the unicorn coin here to obtain the SPADE KEY (the first
of the card keys).

Now go back to the first door with the spade key (where you
encountered the first Licker). Get a report file, some ink
ribbons and also the CRANK in here, by moving the filing table
towards the cabinet.

Go back to where the stars office is, you'll see a little girl
called Sherry being harassed by a zombie kill the zombie and
follow the path towards a door which needs the SPADE KEY. Go
through this door and you'll meet Leon who give you a radio in
which you can make contact with him.

--------RED TABLET-----------
Go down the passage where Leon came out from and pick up some
ammo on the left hand side. Now go to the small table with the
vase on it and open it with the pick locks and get some fire
rounds for the grenade gun. Go through this door to get into
the library. Go up he stairs and run all the way around until
you drop into a small room. Press the red switch and get back
into the library. Now press the switch (on the two book
shelves nearest to door) so that both move to the right once.

A panel should open in the room which you fell into. Pick up
the red tablet. There is also a red herb next to the door under
the staircase. Go out side and you kill the four zombies
outside (I've find it very difficult to dodge these lot) Go to
the room opposite the library and pick up the lighter and read
the files on the table and bench. You can also pick up some
ribbons here.

-------SECOND RED GEM---------
With the lighter, go back to the meeting room and light up the
fire place and the picture will melt to reveal a second RED GEM.

-------DIAMOND KEY AND HALF BLUE TABLET-----------
Now go to the room where you got your lighter (room opposite
library) and go outside there should be a two zombies out here
both on the left hand side, one of the zombies is a blaze.Kill
these and then go to the door to the right hand side and
straight down the passage. There's a door a head of you just
unlock it but don't go outside (it's just a shortcut route,
there's some green herbs here. Turn left and kill the crows
then, follow the corridors until you get to a door which
leads outside to a burning helicopter. Go right and down the
staircase. Dodge pass the five zombies and go inside the small
building. Pick up the VALVE HANDLE and some ammo and ink
ribbons. Return back to the Burning Helicopter and there should
be an entrance to some water pipes just next to the door on the
right. Use the VALVE HANDLE on the water pipes and some water
should defuse the fire. Pick up some ammo in the helicopter
wreck.

Now return back to corridor where the front of the helicopter
is and go through the door on the right. Place the RED GEMS
into the necklace of the two ladies and the pick up the
DIAMOND KEY just to the left of the statues. You can also pick
up some ink ribbons in the vase. Pick up the first half of the
BLUE TABLET and leave the room.

-------YELLOW TABLET---------
Go through the door on the right of the main hall, once you
enter here there'll be about five zombies here just kill them
and the run past the blue double doors and right (you can pick
up a herb here) run pass the drinks machine and enter the door
on the left. Kill some more zombies and then follow the
corridor until you get to a door which is facing you. Use the
DIAMOND KEY to open the door. Pick up the CORD (some wire) and
then walk around the table to pick up the YELLOW TABLET. Once
you have picked up the tablet a Licker will jump out of the
mirror. Just Kill it, the room adjacent to this contains some
ammo and ink ribbons.

-------MAKING A BOMB---------
Now to back to the staircase (just before the moon and sun god
statue, where you got the first red gem)Go to the door which
requires the DIAMOND KEY and open the door. There will be four
zombie in front of you and four on the right hand side, (just
use the grenade gun and two shots should kill the four in front
and pick off the other zombies with the hand gun. There's some
file cabinets next to the door use you picklock to open the
cabinet and get the plastic explosive. There's also some
arrows and a roll of undeveloped film in this room.

Open the door next to where you got the explosives, and go
through and kill the zombies. There's a room on the right with
the cop who gave you the blue access card, kill him and pick
up the detonator. Combine it with the plastic explosive to
make you BOMB. There's a memo to Leon outside, a green herb
and some ammo inside the lockers.

------HEART KEY-----------
Get back to front of the crashed helicopter and place the
bomb between the broken down door and the crashed helicopter.
The bomb will go off opening up a passage towards the chief
of police's office. Go down the passage and into the chief's
office, watch some more of the story. Go to the door on the
right and down the passage leading to a small collections
room, go into the room with the red curtains, and you see
Sherry, after a short talk with her, pick up the aid spray
in the pink box and head back to the chief's office. Pick
up the HEART KEY on the desk and read the chief's dairy.
The picture above the chair can be moved to display a panel
where you should put you colored tablets.

-------CLUB KEY----------
Go back to the room on the left right hand side of the main
hall and go through the double blue doors kill the zombies,
(there's SAFE in this room which holds a map of the R.P.D
and also a also some acid rounds (safe combination is 2236).
Go through the door way where you see a dead cop on the
right. The cop holds some ammo. (Door here lets you go
outside to and is basically a short cut to the helicopter.
There's three green herbs out here as well), OK back to
were, we where. The door opposite the dead cop needs the
heart key. Open the door and go into the room. Kill the
zombies here and the go down the staircase (there's two
green herbs to the left. (you can use your CORD here if you
wish) once you get down stairs you'll hear some foot steps,
go around the corner and kill of the dog, and walk slow
forwards, two other dogs will come forwards to attack you,
just step back and kill the dogs, (it's faster to kill the
off with acid rounds, just one shot for each).
Go to the left of here passing a double door to you right.
Turn left and go through the doors. To your left is a red
herb and some bins. Go forward and turn left. Now run
until you get to a man hole and go down. (Just leave the
dogs alone, waste of time and ammo). Follow the passage
until you get to a storage room to the left, go in here,
then go out. Sherry should be outside, watch the story.


Now you get to control Sherry. Go to the small lift and
go up, run past the first dog and run left straight
towards the door.(Two the left is a room with some acid
rounds and another dog). There's map of this section on
the left wall. Go down the steps and move all the wood
boxes so that they line up with each other. Now go back
up the steps and press the control panel, to fill up the
tank with water. Walk across the floating wood boxes to
get to a shelf which holds the CLUB KEY. Now return back
to the lift and Sherry will throw over the items she's
collected to Claire.

------RED CARD KEY TO WEAPONS ROOM------
Pick up the CLUB KEY and return back to the man hole. Go up
it and dodge pass the dogs and go through the double doors.
Go forwards and then right there should be a door on the
left now. Use the club key to gain access (this is the
autopsy room). Walk pass all the dead people until you get
to a cupboard. Take the RED CARD KEY. The dead people
should wake up now. (You can't dodge these, just kill kill,
KILL no mercy for the dead). Once you've blow away the
zombies, go out side and go straight a head until you get to
a double door with yellow lines going across it.

Go inside these doors and, there's a green herb on the left
hand side. In front of the green herb is a power cabinet, go
up to it and select up, up, down, down and then up to active
the power to the doors on the weapons room. There also a map
of the basement on the right hand side of the power cabinet.
Under the small table opposite the green herb is some ammo.

Go out side and go towards the weapons room and use the RED
CARD KEY to open the doors, there's some h-gun ammo and some
arrows here. Also in the lockers in the back of the room
there's a machine gun and also a SIDE PACK(lets you hold two
more items), you can take all both items if you wish, or leave
them for the Leon game which starts once you've completed
Claire's game.

The car parking area is part of Leon's story, but you can pick
up a green herb on the far right.


------SECOND BLUE TABLET-------
Get out of the basement by going up the stairs you came from.
>From here you can open the door on the left hand side of the
steps leading to the basement

Go back to the area where the interrogation room is, there's
a green door to the far left. Using the CLUB KEY open the
door and go in. Kill off the Licker (one acid round kills it
of straight). Pick up the film on the table to the right.
Then head for the boiler in the far left of the round.
Light up the fire with the lighter. Now turn on the switch's
on the wall next to the boiler. (Middle, Far right, then far
left). This will release the G. COG WHEEL, from the picture
next to where you picked up the film.

-------FIRST BOSS-------
Now go to the chief's room, Sherry is there. Place all the
tablets into the picture above the chief's chair. A passage
will open to the left of the desk. Pick up the letters and
head for the lift on the right. Some animation will pop up.
Now head straight for the doors with the two flames on each
side. Go through the door. More animation occurs. Get the
acid rounds in this room and go down the man hole. Kill off
the boss, (takes six acid rounds to kill him off and a
bullet for each of his friends). Go to the control panel to
active the ladder. Climb up the ladder and follow the path
until you get to an iron door.

Go back and pick up sherry and return to the iron gate.



________________________________

STAGE 2 THE SEWERS / CHEMICAL PLANT
__________________________________

Once through the doors Sherry will fall down a drain. You can
control her now. First go straight ahead and left up the big
step. Go through the door on the right which brings you into
a sewage storage room. Dodge pass the zombie and go down the
vent. You should be in some drain infested with cockroaches
(if you run as soon as you land the roaches don't seem to be
able to grab you). Go down another vent and you'll land in
garbage dump. Pick up the wolf coin, and Sherry will fall
into another bigger dump.

Click here to get the rest of the guide!!!vote


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