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Resident Evil 3: Nemisis Page 2


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POLICE STATION
After you enter you'll see a FMV in which Brad dies in hands of Nemesis,
after the sequence you're given a choice:
1. FIGHT (PATH A)
2. RUN (PATH B)

DON'T DO ANYTHING (PATH A)

(PATH A): If you chose to fight or didn't do anything evade Nemesis and pick
up an I.D. CARD from Brad's corpse now check the I.D. CARD to get BRAD'S
S.T.A.R.S. CARD. Now enter the Police Station. Inside the R.P.D. pick up the
three GREEN HERBS then go down the Stairs then go straight until you find a
large desk with a Typewriter. Now save if you want and pick the POLICE
STATION MAP beside the computer now use BRAD'S S.T.A.R.S. CARD on the
computer and you'll receive a password that is random and is 4312, 4011, 0513
or 0131 whatever the password is go to the only open able door. Inside kill
the zombies then go into the office and you'll see Marvin the cop playing
dead with a note beside him, pick it up and you may see some SHOTGUN SHELLS
in the desk. Now leave the room. In this room open the drawer to find a BLUE
JEWEL then go around the room and you'll see another drawer with a red light
on it try to open it, but it requires a password use the password you got in
the computer. After you open it you get the S.T.A.R.S. KEY now exit the room.
In the next room kill the zombies then go into the door beside the stairs to
enter the R.P.D. SAVING ROOM. Inside pick up the note behind the typewriter
and a GUNPOWDER A from the locker and save if you want. Now exit the room and
go upstairs (CONTINUE).

(PATH B): If you chose the run Jill will evade Nemesis and enter the R.P.D.
automatically. Inside open the only open able door. Inside kill the zombies
then go into the office and you'll see Marvin the cop playing dead with a
note beside him, pick it up and you may see some SHOTGUN SHELLS in the desk.
Now leave the room. In this room open the drawer to find a BLUE JEWEL then go
around the room and you'll see another drawer with a red light on it try to
open it, but it requires a password, use the passwords 4312, 4011, 0513 or
0131 one of this should open it. Inside you find a S.T.A.R.S. KEY now exit
the room. . In the next room kill the zombies then go into the door beside
the stairs to enter the R.P.D. SAVING ROOM. Inside pick up the note behind
the typewriter and a GUNPOWDER A from the locker and save if you want. Now
exit the room and go upstairs (CONTINUE).

(CONTINUE): Upstairs you'll see some zombies either kill or evade them. Now
go down the hallway and open the door on the far end of the room. In the next
room use the S.T.A.R.S. KEY on the door to open it and Discard it. Inside the
S.T.A.R.S. OFFICE pick up the LOCKPICK from Jill's desk. Then open the locker
to get a S&W M629C or a HK-P GRENADE LAUNCHER (This is random), now check the
boxes for a F-AID SPRAY then check Barry's desk (the with the red box on it)
to get some HANDGUN BULLETS now pick up the FAX from the fax machine then try
to leave the room and a mysterious call from a man named Carlos comes from
the radio calling for backup, After the sequence leave the room and then go
back to the stairs and you'll hear a window break and the music changes now
go downstairs. Down stairs Nemesis breaks trough the window now it's time to
RUN, run until you exit the R.P.D. When you're outside the R.P.D. go down the
street and turn Left now use your LOCKPICK on the door to unlock it. In the
next room run down the hallway until you reach a corpse pickup some HANDGUN
ROUNDS and a NOTE from the corpse, now get to the end of the hallway and
enter the door. In this street go to the end and grab the 2 BLUE HERBS (there
may be 2 GREEN HERBS as well, Random stuff) now enter the metal door. In this
street you'll encounter 3 Cerberus Dogs, 2 will attack you as you enter the
room and the other one will attack when you're I the other side of the
street, when you reach the other end of the street turn Left and take a
GUNPOWDER B from the corpse, then enter the door. Inside the room you'll
encounter 3 other Cerberus Dogs, kill them and grab the WIRE from the car's
motor, now head to the end of the Garage and open the door to get into the
GARAGE SAVING ROOM. Inside you can find some HANDGUN BULLETS on the desk
beside you when you enter the room and save if you want.

DOWNTOWN
In this street you'll encounter 3 Cerberus Dogs evade or kill them, just
leave the room trough the door in the other side. In this room you'll get
introduced to the DRAIN DEMIOS after he jumps in search the corpse for
GUNPOWDER A then go straight and exit the room. In this street you'll see
somebody shooting a zombie, well in this point of the game you can do two
things, which are:
A) GO TO THE RESTAURANTE (PATH 1)
B) GO TO THE NEWSPAPER BUILDING (PATH 2)

(PATH 1): If you chose to go the restaurant follow the running man into the
restaurant. Inside the restaurant you may find 3 GUNPOWDER A, and a NOTE in
the desk, now go to the end of the room and use your LOCKPICK on the tall
drawer to get a MANHOLE OPENER now return to the MANHOLE found in the middle
of the kitchen and a sequence has you meeting the man called Carlos and after
a conversation Nemesis will appear and a decision you must make now:
1. GO DOWN THE MANHOLE (PATH A)
2. USE THE LAMP ON THE GAS "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to go down the manhole Jill and Carlos will. In the
manhole the tubes will break and water will start to fill the room now got
back up and run toward the door near where you go the MANHOLE OPENER but
watch out for Nemesis (CONTINUE).

(PATH B): If you chose to use the lamp Jill and Carlos will hide and Jill
will throw the Lamp into the gas and it will explode thus making Nemesis
faint and he'll drop a item. Now simply run toward the door near where you
got the MANHOLE OPENER (CONTINUE).

(PATH C): If you didn't do anything you'll regain control of Jill now run
toward the door near where you got the MANHOLE OPENER but watch out for
Nemesis (CONTINUE).

(CONTINUE): Outside Carlos and Jill will have a small talk and Carlos will
leave after you regain control run down the ladder take your Right and enter
the door in the middle of the hallway. In this saving room grab the OLD CRANK
and the SHOTGUN SHELLS then save if you want now leave. Outside watch out for
Nemesis run to your Right and enter the door. Inside this street go Right
into the Newspaper office. Inside the building grab the F-AID SPRAY from the
desk and the PICTURE from above the payphone, now push the stepladder toward
the control panel that is way up then climb up the stepladder and press the
switch to turn it green now go down and press the other switch, now go up the
ladder and enter the room. Inside this room kill the zombies then grab the
GREEN JEWEL now go to your left and grab the PICTURE and a the NOTE (there
may be some GUNPOWDER A near the GREEN JEWEL), now exit. Return outside and
go down the street into the door that says RACCOON CITY HALL and use the two
jewels on the panel to open it now enter (RACCOON CITY HALL).

(PATH 2) If you chose to go to the Newspaper Building go to your Left, ignore
the man and enter the door in the far end of the room. In the next street go
down the hallway and enter the door in the middle of the hallway. In this
saving room grab the OLD CRANK and the SHOTGUN SHELLS then save if you want
now leave. Outside watch out for Nemesis run to your Right and enter the
door. Inside this street go Right into the Newspaper office. Inside the
building grab the F-AID SPRAY from the desk and the PICTURE from above the
payphone, now push the stepladder toward the control panel that is way up
then climb up the stepladder and press the switch to turn it green now go
down and press the other switch, now go up the ladder and enter the room.
Inside you'll find a man in the floor, a sequence starts introducing you to
Carlos after a chat Nemesis appears and it's decision time:
1. JUMP TROUGH THE WINDOW (PATH A)
2. HIDE "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you decide to jump of the window Carlos and Jill will jump off
the window and after a chat Carlos leaves (CONTINUE).

(PATH B): If you decided to hide Jill and Carlos will hide and Nemesis will
come and a sudden explosion will cause him to faint and he'll drop an item
now go to your left and grab the PICTURE and a the NOTE (there may be some
GUNPOWDER A), now exit. In this room go down and leave the building
(CONTINUE).

(PATH C): If you didn't do a thing you'll gain control of Jill and Nemesis
will proceed to attack you evade him now exit. In this room go down and leave
the building (CONTINUE).

(CONTINUE): Go down the street and enter the room to your left. In this
street go down the hallway and climb up the stairs (Nemesis may appear if he
hasn't been chasing you, if this happens evade him and enter the door) and
enter the door. Inside is the kitchen watch out for the zombies and Nemesis
use your LOCKPICK on the tall cabinet to get the MANHOLE OPENER and then go
down the hallway and use the MANHOLE OPENER to open it then go down. In this
room head toward your right and search the corpse to get the GREEN JEWEL now
go back up. In the kitchen run toward the door near where you got the MANHOLE
OPENER but watch out for Nemesis. In this room go down the ladder and toward
the Right and enter the door in the far end. In this room go forward into the
door that says RACCOON CITY HALL and use the two jewels on the panel to open
it now enter (RACCOON CITY HALL).

RACCOON CITY HALL
In the Raccoon City Hall you'll be in the City Hall main Hallway, go straight
and to your Left and enter the door. In the next street you'll encounter many
zombies either kill or evade them, whatever you do just reach the end of the
street and enter the mental door. In this area go down the hallway and pick
up the 2 GREEN HERBS found in one corner now go to the end the hallway and
enter the door. In this room you'll encounter many zombies evade or kill them
whatever you do reach the Cable Car and enter by the door in the back. Inside
you'll encounter another U.B.C.S. agent Nicholai Ginovaef after a short chat
grab the note from the back of the car then walk to the front and you'll
encounter Mikhail Victor after a chat go trough the door. In this room you'll
find Carlos and after a talk with Nicholai grab the WRENCH from the seat, now
exit trough the door near the front. Now run back to the City Hall Main
Walkway. In the room now take the other path and enter the door. In this
street go to the end to reach a closed door now use the OLD CRANK to open the
door, but the OLD CRANK will break now use the WRENCH on the broken peace
crank to open the door. Inside the Gasoline Station you'll see a sequence
that varies either Carlos or Nicholai will appear here if Carlos appears a
group of zombies will attack and Carlos will leave to do his hero stuff but
if Nicholai appears he will help you search the place (not really) whatever
it is after the sequence go to the top right of the room to get a F-AID SPRAY
then go to the machine on the top left of the room to start a random puzzle
(it's random so I can't help you); what you must do is the following you'll
see 4 letters (A, B, C, D) and if A is highlighted press the buttons until
only A has the red button on, after doing this 3 times you'll get GASOLINE,
After you get the Gasoline a fuse will light and the Gasoline Station will
blow up after it now get the hell out of there and if Carlos was the one that
appeared hurt in the floor after a small chat run and a FMV will show you how
the place blows up, after the sequence exit the place. In the City Hall Main
Hallway try to go back to Downtown and some zombies will break open the
previous locked door, after killing them go inside and press the button on
the statue to get a STONE BOOK now go back to Downtown. In Downtown go
straight and enter the door that says Arcade Shops in this street go straight
and turn right and enter the door that says Arcade Shops. In this street go
to your left until you reach a ledge that has a STONE COMPASS stuck on the
wall, note that when you take out the STONE COMPASS some water will not let
you leave to solve this place the STONE BOOK on the other slot to prevent the
water from flowing. Now retune to the City Hall main hallway and place the
STONE COMPASS on the statue to get a BATTERY now return again to Downtown.

DOWNTOWN (AGAIN)
When on Downtown return to the room where you met the DRAIN DEMIOS. In this
room go up the long stairs and use the BATTERY on the elevator to activate it
now go down. In this street you'll encounter ton of zombies and a explosive
simply kill most of the zombies with the explosive and then use you BENELLI
M39 to kill the rest now head down the street and enter the Sub-Station.
Inside the Sub-Station you encounter another puzzle first go to the computer
with the red light near the generator and press the switch to activate the
computer that is near you, access the machine and a new puzzle begins in this
puzzle you must match the result of the puzzle with the volts required to
open the doors that are 15-25 V for one door and 115-125 V for the other,
there may be more that one way to activate the doors but here is a so1lution:

1.15-25 V DOOR: To open this door, press More V, Less V, Less V, Less V.
2.115-125 V DOOR: To open this door, press Less V, More V, Less V, More V.

When you open both doors note that the 15-25 V door has a FUSE inside and the
115-125 V door has a S&W M629C or a HK-P GRENADE LAUNCHER. I recommend the
FUSE door, whatever you choose you'll be attacked by a large group of zombies
now is another decision time:
1. TRY AND ESCAPE (PATH A)
2. ELECTRIFY ZOMBIES "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to escape Jill will run and break open the previously
locked door and automatically leave the Sub-Station. Outside Jill will be
attacked by tons of zombies and Nemesis will kill the zombies and then
proceed to attack you. After you regain control of Jill reenter the Sub-
Station trough the door you just forced open and grab anything you previously
left and the leave the Sub-Station (CONTINUE).

(PATH B): If you chose to Electrify the Zombies Jill will press a switch and
the generator will generate electricity that will kill the Zombies, now grab
anything you need and leave (don't worry Nemesis doesn't attack)(CONTINUE).

(PATH C): If you didn't do anything the Zombies will break the door open and
proceed to attack you kill them and grab anything you need and leave. Outside
Jill will be attacked by tons of zombies and Nemesis will kill the zombies
and then proceed to attack you (CONTINUE).

(CONTINUE): If you chose path A or C watch out for Nemesis, Simply run back
to the street with the big bus wreck (Yes I mean Uptown).

UPTOWN (AGAIN)
In the room with the big buss wreck simply head to your Left and open the
Metal door. In this room go straight into the end and you'll see something
stuck on the wall use your WRENCH to take it of, Discard it and then grab the
HOSE then take it back to the room with the big fire were you met the first
Cerberus Dog. In that room is the HOSE on the tube that is spitting water to
see a sequence, in which Jill uses the HOSE on the fire and turns it of, now
go to the newly opened way and enter the door. In this street go straight and
open the door. In this room watch out for the DRAIN DEMIOS and enter the
Sales Office. Inside you'll see a sequence that varies. Carlos may appear in
which he is talking to Nickoli and Nickoli starts to say "Please kill me" and
as logically Carlos refuses and after a short arguing Carlos kill's him
(because he was infected) and run of and you regain control of Jill or maybe
when you enter you hear a "WAAAAAAIT" and hear a gun shot and when you enter
you'll see Nicholai above Nickoli's corpse using a portable computer and
after a short while you'll regain control of Jill what ever you do just go to
the desk and check the remote control and use it and a movie will play, after
the movie use the computer and the password is the name of the product (this
puzzle is random so I can't help you). After you've entered the password a
door will open, now enter it. Inside go to the end of the storage and pick up
the CHEMICAL now mix it with the GASOLINE to get the OIL now leave and a FMV
will show you how the zombies break trough the windows, after you regain
control of Jill wait until the Zombies get close to any of the two tubes, aim
to the tube and then shoot it to kill most of the zombies to save ammo, after
you kill them leave the room. Now return to the garage that connects Downtown
and Uptown (watch out you may encounter Nemesis in the way). In the Garage a
sequence will show you a sudden earthquake will break the floor bellow you
and a two boxes will be about to crush you, now a choice comes:
1. CLIMB UP "RECOMMENDED" (PATH A)
2. LET GO (PATH B)

DON'T DO ANYTHING (PATH B)

(PATH A): If you chose to Climb Up Jill will climb up and evade the boxes
(CONTINUE).

(PATH B): If you chose to let go Jill will let go and safely land on the
floor but if you didn't do anything the boxes will hit Jill and she'll fall
(The boxes do damage to you so watch out that your life is now bellow Yellow
"Caution"). In the tunnel simply go to the end of the tunnel and climb up the
stairs and then go back to the room where the boxes where about to kill you
(CONTINUE).

(CONTINUE): Go back to the City Hall main Hallway.

CITY HALL (AGAIN)
In the City Hall Main Hallway you'll encounter Nemesis simply evade him and
make yourself to the Cable Car but in the way another earthquake will break
the floor again and after a sequence you'll encounter your first boss "The
Giant Worm".

GIANT WORM STRATEGY
You can see 3 switches spread trough the room you can see that 1 doesn't work
press the other 2 and the one that didn't work will start functioning, press
it and a ladder will come down simply climb it and you're out

Click here to continiue on to page three.


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