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CLOCK TOWER
Once out the boss encounter you'll be in the room before the cable car you
may see a sequence in which Mickhail kill's various zombies or none at all
whatever happens enter the cable car now use the OIL, FUSE and the WIRE to
activate the Cable Car and Carlos will appear and in the conversation Carlos
may give you some Fire Rounds, after the conversation go to the cart of the
front and after a sequence you'll hear Mickhail scream and the Nemesis song
will play now go back to the last cart and you'll see Nemesis simply try to
exit and Mickhail will try to save you and after a FMV you'll be given a
choice:
1. JUMP OUT THE WINDOW "RECOMMENDED" (PATH A)
2. USE THE EMERGENCY BREAK (PATH B)

DON'T DO ANYTHING (PATH B)

(PATH A): If you chose to jump you'll start inside the Clock Tower go forward
and you'll see a picture that moves check it and you'll find a KEY PART now
many zombies will attack now leave the room into the saving room and use the
KEY PART on it to open it now go trough the door. In the next room you'll see
a sequence in which Carlos talks to Jill and gives her some ICE ROUNDS and
leave now leave trough the only open able door that you haven't opened. In
this room go forward and check the corpse for a MINE LAYER in Heavy Mode and
a box of SHOTGUN SHELLS in light now open the double doors into the Dinning
Room. Inside watch out for the zombies and enter the door on you're left to
get into the Piano Room. Now in this room go to the door in the end to enter
the Chapel. Inside you'll find the CLOCK TOWER KEY from the cabinet beside
the altar now return to the room where you found the MINE LAYER and go up the
stairs (CONTINUE).

(PATH B): If you chose to use the emergency breaks or didn't do anything
you'll arrive in front of the Clock Tower. Simply evade the crows and enter
the go forward and to your left and open the wooden door. Inside is the Piano
Room. Go to you're left and enter the door in the end and enter the chapel.
Inside you'll find a KEY PART from the cabinet beside the altar now return to
the Piano Room. Inside the Piano Room some zombies will break trough the door
and will proceed to attack you now simply go to the only door you haven't
opened and open it. This is the Dinning Room in this room you'll encounter
Carlos and after a chat he'll leave, now leave trough the same room he left.
In this room check the corpse for a MINE LAYER in Heavy Mode and a box of
SHOTGUN SHELLS in light now go forward and enter the door in front of the
stairs. Inside this room watch out for the BABY SPIDERS and open the only
open able door you haven't opened and enter the saving room and then go
forward and open the door at the other side of the room. Inside a tremble
will make a picture fall and reveal the CLOCK TOWER KEY now return to the
room where you got the MINE LAYER and go upstairs (CONTINUE).

(CONTINUE): When upstairs evade the giant spiders and enter the door in the
end of the passageway. This is now the Clock Tower Balcony now go to the
center of the balcony and use the CLOCK TOWER KEY on the key slot to lower a
ladder now simply go up. In this room grab the SILVER GEAR from your right
and a puzzle from your immediate left. Remember the song well in this puzzle
you must match the song to get a KEY PART 2 it's not very hard once you get
the idea, sorry no help it's Random. After playing the song you'll get a KEY
PART 2, combine it with KEY PART to get COMBINED KEY. Now go down the ladder
and Nemesis will appear and a choice appears:
1. TURN ON THE LIGHTS (PATH A)
2. ELECTRIFY HIM "RECOMMENDED" (PATH B)

DON'T DO ANYTHING (PATH C)

(PATH A): If you chose to turn on the lights Jill will do so and blind
Nemesis and while his stunned Jill pushes of the ledge, after the sequence
just enter the go back to the library (CONTINUE).

(PATH B): If you chose to electrify him Jill will grab a broken electric
cable and dip it in the water and it will electrify Nemesis and he'll faint
and if your playing in Heavy he will drop an item, now return to the library
(CONTINUE).

(PATH C): If you didn't do anything you'll regain control of Jill and Nemesis
will proceed to attack her, simply evade him and go back to the library
(CONTINUE).

(CONTINUE): Inside the library use the COMBINED KEY on the previously closed
door. Inside this hallway watch out for the Giant Spider and proceed to the
end of the hallway and open the door. Inside this room go to the other end
and check the 3 statues to get a GOLD, SILVER and BLACK STONE now go to the 3
clocks in the wall and a puzzle starts the objective of this puzzle is to
place the stones in the slots of the clocks so that the one in the center
reads 12:00 the answers are:

LEFT MIDDLE RIGHT
GOLD -3 +3 +6
SILVER -2 +2 +4
BLACK -1 +1 +2

IF CLOCK READS: LEFT CLOCK MIDDLE CLOCK RIGHT CLOCK
5:00 BLACK SILVER GOLD
7:00 GOLD BLACK SILVER
9:00 BLACK GOLD SILVER
11:00 SILVER BLACK GOLD

After placing the answer a GOLD GEAR will appear now combine it with the
SILVER GEAR to get the GEAR. Now return to where you found the SILVER GEAR
and go to the far end of the room and use the GEAR in the machine with the
missing gear and the bells will ring (I recommend you save and equip your
most powerful gun. Now go down the ladder and try to leave the Clock Tower.

NEMESIS "ORIGINAL FORM" STRATEGY
When you leave the Clock Tower a FMV shows Jill happy when she sees the
chopper on the air but suddenly a missile is launched into the helicopter and
it is destroyed and Jill screams "NOOOOOOO" and when she turns she sees
Nemesis on the top of the Cable Car and then Nemesis jumps down and uses his
long arm and infects Jill with the virus and a battle begins. Carry your S&W
M629C and any other powerful gun and simply shoot until dead and a sequence
kicks in (this sequence may suffer changes in between games) either Carlos
saves you or he just comes and starts crying for you.

PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
STORY
After the failed escape Jill go infected with the virus and Carlos takes her
into the chapel and then proceeds to try and find the cure for Jill.

CHARACTER: CARLOS OLIVERA
HOSPITAL
After the conversation go back to the room with the 3 clock puzzle. In the 3-
clock puzzle room go to the end of the room and push the bell to gain access
to a new area. In the next street go to the hospital as you can see at the
far end. Inside the hospital a zombie appears and suddenly a Hunter B cuts of
the head of the zombies and you regain control of Carlos now just use your
M4A1 ASSAULT RIFLE to kill them now go trough the wooden door into the
Hospital Saving Room, save if you want and leave trough the door in the other
side of the room. Inside this room go forward and check the desk beside the
Corpse to get a RECORDER now check the locker for some HANDGUN BULLETS now go
to the elevator and press the switch beside it and use the RECORDER on it to
activate the elevator now go to any of the available floors there isn't much
of a difference if you do so.

4F
In this floor just go forward and enter the door that says DATA ROOM if you
went to the 4F first you'll see a sequence in which Nicholai is killing
Daniel but if you went to the B3 first you'll encounter some hunters B here
whatever happens simply grab the HANDGUN BULLETS from the white desk and the
DORMITORY 402 KEY from the back of the room now exit the room. And go to your
left and turn to the left to see 2 dormitory doors enter the closes one to
you (the one that says 401 above it). Inside the dormitory you may encounter
Worms or Zombies whatever you see search the corpse to see a password that
may be 104, 253, 325, or 531 now check the position of the cabinet in this
room you'll notice it because it is not pre-rendered now simply leave the
room and enter the other dormitory (the one with 402 above it) now you'll see
a cabinet just like the one in the other room simply place it as in the other
room and a picture will fall to reveal a safe now use the password you saw on
the other room to get a VACCINE INGREDIENT and if you have the RED LIQUID
combine them to get the VACCINE now leave and you'll encounter many Hunter B
on the room, enter the elevator and go back to the lobby if you have the
VACCINE or go to the B3 if you don't.

B3
Once you're in the B3 you may encounter a large quantity of zombies about to
attack you if they appear kill them and go down the hallway and enter the
room. Inside the room you may see a sequence if you came to the B3 first but
if you went to the 4F first the room will be empty whatever happens go to the
door to get into the lab. Inside the lab grab the WHITE SUBSTANCE from the
shelve and then press the switch beside the machine found at the end of the
room to drain the water from the large tubes and you'll see 2 Hunter Y but
don't worry... yet... now use the WHITE SUBSTANCE to start a puzzle the
answer to the puzzle is:

SWITCH I SWITCH II SWITCH III SWITCH A SWITCH B
DOWN STRAIGHT DOWN DOWN STRAIGHT

After you solve the puzzle you'll get a RED LIQUID now combine it with the
VACCINE INGREDIENT to get the VACCINE now try to leave the place and the
Hunter Y will crash trough the window now simply evade them and leave the
place and return to the elevator. If you have the VACCINE ready go up the to
the Lobby if you don't go to the 4F.

1F (LOBBY)
In the lobby if you didn't encounter the zombies in the B3 they will appear
here if you didn't a couple of Hunter B will appear whatever appear go to the
main entrance of the hospital and a bomb will activate and now you must get
out the hospital (You have 20 sec. In Light and 7 in heavy). Outside the
hospital you see a FMV in which Carlos runs from the hospital and the
Hospital blows up like the Gas Station did, after regaining control of Carlos
enter the clock tower and you'll hear something in the roof and the Nemesis
song will play now run to the room where you go the MINE LAYER and Nemesis
will appear here in his Mutant Form now get the hell out of there and run
toward the Chapel (Nemesis doesn't throw any items when you're Carlos).
Inside the Chapel use the VACCINE on Jill and after a conversation you'll
regain control of Jill (and just when I go use to Carlos).

CHARACTER: JILL VALENTINE
CITY PARK
When you regain control of Jill go back to the Piano Room and Nemesis will
appear now simply evade Nemesis and head to the where the hospital blew up.
In that street use your LOCKPICK on the blue door to open it. Inside is a
saving room save if you want and pick up the PARK KEY from the wall and go
back outside. Outside go up the stairs and use the PARK KEY on the door to
open it. Inside the park you'll encounter either Hunter B or Worms whatever
appears first go to your immediate left and go down the ladder. Down the
ladders you may encounter Hunter Y or zombies simply run to the end of the
room and enter the Door. In this hallway you'll encounter various Hunter B go
down the hallway and search first corpse you see to get the CABIN KEY now go
back to the first room you saw as you entered the park now go to the door in
the other side of the area and open the metal door. In this room head you
you're left into a machine open it and a puzzle begins, the answer to it is:
The two Black Gears on the top Right and the White ones on the Bottom Left.
And the water from the fountain will drain revealing a stairway, now go down
the stairway. In the sewers go to the end and up the ledge and up the stairs
into the cemetery. In the cemetery go straight and left to reach a cabin now
use the CABIN KEY on it to open it. Inside the Cabin grab the LARGE METAL
TUBE and now use the LIGHTER on the chimney and discard and then followed by
the LARGE METAL TUBE to open a secret passage and now enter it (If you don't
have the LIGHTER there's a saving room on the other side of the Cabin).
Inside the secret room grab the DISUSED PLANT KEY and try to leave as you
leave a mysterious call comes telling all supervisors to retreat, after the
message grab leave the room. In the other room you'll encounter Nicholai and
after a conversation he'll leave, now simply leave the cabin. Outside a FMV
will introduce you to the Giant Worm.

GIANT WORM STRATEGY 2
Simply shoot until dead, but sometimes the lamps will have a short circuit,
if this happens use you're weapon to knock them down, then wait until the
Worm passes over them and he'll automatically die. After killing him a ladder
is provided, climb it and make yourself back to the room where you got the
CABIN KEY and make yourself to the end of the hallway and use the DISUSED
PLANT KEY to open the locked door.

Click here to continue on to page 4


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