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| Resident Evil 3 : Nemisis page 4 |
DISUSED PLANT
In the next room go up the stairs and into the bridge, in the bridge Nemesis
appears and a decision comes (This decision has mayor influence in the
endings):
1. PUSH NEMESIS OF THE BRIDGE (PATH A)
2. JUMP OF THE BRIDGE (PATH B)
DON'T DO ANYHTHING (PATH B)
(PATH A): If you chose to push Nemesis Jill will evade Nemesis attack and
push him and then Jill will run into the Disused Plant. Inside the Plant go
down the hallway and you'll see a closed metal door with a red light beside
it. Well go down the hallway into the room that is most at the bottom of the
room to reach a Saving Room. Inside the save room you'll encounter Carlos and
he'll tell you about a missile that is about to destroy Raccoon City and
he'll leave, now check the bookshelf on the end of the room for a INCOMPLE
KEY now enter the door with the red light above it to enter the steam room.
Inside the Steam Room press all the switches you find until you gain access
to the machine on the far end of the room, after pressing it a door will be
shown and the map will glow red now go to that room. Inside that room pick up
the MO DISK from the computer and enter the elevator and go down. In the room
below you may encounter Hunter B or Brain Suckers whatever appear kill or
evade them and enter the door found downstairs. In this room go straight and
down the ledge now go straight and climb up the other ledge and enter the
door into another saving room. Inside the saving room, grab the BLUE LIQUID
from the panel that has the Blue lights and enter the door at the far end of
the room. Inside this room go down the ladder and use the BLUE LIQUID on the
machine in the far end of the room, now a random puzzle starts. What you must
do is place the match the sample in the top it's quite simple once you get
the idea but here are some answers I got:
A B C
1. Once Right Once Right Twice Left
2. Once Right Three Times Right Four Times Right
3. Four Times Right Twice Right Twice Left
4. Once Left Twice Left Twice Right
After doing this the same door as before will appear but this time it will
unlock for real, before you go place the INCOMPLE KEY on the machine that is
to your Right and you'll get a STORAGE KEY from the machine. Now head back to
the room with the previously unlocked door. Inside the room enter the
unlocked door. Inside go down the hallway and you'll see a sequence in which
Nicholai explains why he kill his compatriots and then is killed by Nemesis
now use the MO DISK on the machine with the large red light and you'll
automatically enter the room and a countdown begins (CONTINUE).
(PATH B): If you chose to jump of the bridge Jill will jump of the bridge and
if you didn't do a thing Nemesis will hit you and you'll fall of the bridge
(WARNING: Being hit by Nemesis takes out life so watch out). Below the bridge
follow the only path you can follow and when you go up the stairs you'll fall
in the sewers go up the ledge at your Right and enter the door to access the
Saving Room. Inside the saving room, grab the BLUE LIQUID from the panel that
has the Blue lights and enter the door at the far end of the room. Inside
this room go down the ladder and use the BLUE LIQUID on the machine in the
far end of the room, now a random puzzle starts. What you must do is place
the match the sample in the top it's quite simple once you get the idea but
here are some answers I got:
A B C
1. Once Right Once Right Twice Left
2. Once Right Three Times Right Four Times Right
3. Four Times Right Twice Right Twice Left
4. Once Left Twice Left Twice Right
After doing this a door will be shown, after the show door go back to the
sewer passage and go down the hallway and a sequence will play in which
Carlos saves you from a close death and warns you about the missile that is
about to strike Raccoon City after the sequence continue down the hallway, up
the ledge in the other side of the room and enter the door. Inside this room
you may encounter Hunter B or Brain Suckers whatever appear go upstairs and
enter the elevator. On the upper floor you'll encounter the room where you
saw the mysterious door, in this room head to your Right and grab the MO DISK
from the computer and enter the door at your Right. Inside you'll see a
sequence in which Jill sees Nicholai and after a brief firefight you regain
control of Jill but Nicholai has escaped but the root he take is now closed
by a metal door with a red light beside it now head Right into the door in
the corner to enter the Saving Room. Inside the save room check the bookshelf
on the end of the room for a INCOMPLE KEY now enter the door with the red
light above it to enter the steam room. Inside the Steam Room press all the
switches you find until you gain access to the machine on the far end of the
room, after pressing it a door will be shown and the map will glow red now go
to that room (NOTE: if you want a M66 ROCKET LAUNCHER return to the room with
the song puzzle and use the INCOMPLETE KEY in the machine to the Puzzles
Right to get a STORAGE KEY). Now enter the newly opened door. Inside the room
enter the unlocked door. Inside go down the hallway and use the MO DISK on
the machine with the large red light and you'll automatically enter the room
and a countdown begins (CONTINUE).
(CONTINUE): After the countdown begins Nemesis appears and after a sequence
you regain control of Jill. In this battle better have your must powerful gun
and shoot until dead or simply try to get in front of one of those tubes that
throw out acid and wait until Nemesis attacks you then dodge his attack and
he'll break tube and acid will come out and cause significant damage, but
this is a bit hard. After killing Nemesis a RED KEYCARD will fall of the
scientist pocket go grab the RED KEYCARD and use it on the panel next to the
door to open it now leave and a FMV kicks in. After the FMV the warning of
the Missile will be given (don't worry the missile is not for real... yet)
now go back to the first room you saw as you enter the plant if you chose to
push Nemesis of the bridge and where you saw Nicholai if you chose any other
thing. In this room you can decide two things either to go for a M66 ROCKET
LAUNCHER (A) or go on (B).
(A) If you chose to go for the M66 ROCKET LAUNCHER go back to the steam room
and use the RED KEYCARD on the elevator to activate it and go down. Down the
is the STORAGE ROOM grab the two GRENADE ROUNDS from the desk and use the
STORAGE KEY on the large door to get the M66 ROCKET LAUNCHER and then go back
to the first room you saw as you enter the plant if you chose to push Nemesis
of the bridge and where you saw Nicholai if you chose any other thing (B).
(B) Go forward and use the RED KEYCARD on the panel beside the Metal Door to
open it now go to the end of the hallway and enter the room (SPECIAL).
(SPECIAL) This moment is important for the games end so keep reading:
1. You chose to push Nemesis of the Bridge (PATH A)
2. You chose any other option on the bridge (PATH B)
(PATH A): As you enter the room Carlos calls you and tells you about the
missile is coming and after a chat Jill crabs the MISSILE RADAR from the desk
and the real countdown begins (5 Minutes for the Green Radar and 1 for the
Red radar) go down the ladder (CONTINUE).
(PATH B): AS you enter the room nothing appears and the door to the bottom of
the Plant is closed, grab the chining thing from the console to get the
MISSILE RADAR now try to leave the place and Nicholai appears in the chopper
and a choice is given to you:
1. TALK TO HIM (PATH @)
2. FIGHT HIM "RECOMMENDED" (PATH %)
DON'T DO ANYTHING (PATH %)
(PATH @): Jill will stand and start to talk to Nicholai and after a
conversation the chopper leaves and then Carlos enters and after a chat you
regain Control (CONTINUE 1/2).
(PATH %): Jill will stand up and you'll regain control of Jill and a fight
begins (NOTE: You have a short time to kill the Chopper or Nicholai will
leave). Simply equip the M66 ROCKET LAUNCHER and a single shot will kill the
Chopper but if you don't have the M66 ROCKET LAUNCHER use your S&W M629C and
6 shots will be enough to beat the chop and after the kill Carlos appears and
after a chat you regain control (CONTINUE 1/2).
(CONTINUE 1/2): After the chat you have two new choices:
1. LEAVE AND RENTER THE ROOM
2. CHECK THE CLOSED LID ON THE FLOOR
I will not reveal but whatever you do go down the ladder (CONTINUE).
(CONTINUE): Downstairs you have 5 minutes for the missile to arrive go pick
up all the most powerful weapons in the game and some healing now go down the
hallway and enter the door. In the next room go down the hallway and enter
the door.
THE FINAL BATTLE
After entering the Rail gun Room you'll see three things with Numbers on top
of them (1, 2, 3) scattered trough the room simply check the console next to
the rail gun to activate the batteries now push the unit into the Number 1
slot and Nemesis remaining body will appear and after a while it transforms
into a big beast after he appears push all the batteries inside the spaces in
order 2, 3 and the rail gun will be activated, now lure Nemesis into the Rail
Gun's path and after a shot or two he'll die, use your M66 ROCKET LAUNCHER
and the S&W M629C to keep him away. After killing him the door will unlock
now go to the door and a choice will appear:
1. KILL NEMESIS "RECOMMENDED" (PATH A)
2. ENTER THE DOOR (PATH B)
DON'T DO ANYTHING (PATH C)
(PATH A): If you chose to kill him Jill jumps into the ground and grabs the
S&W M629C from the floor and proceeds to shoot Nemesis until death and after
regaining control enter the door (CONTINUE).
(PATH B): If you chose to leave Jill will leave (CONTINUE).
(PATH C): If you chose nothing Nemesis will throw you a poisonous spit to
Jill and Die now simply leave trough the door (CONTINUE).
(CONTINUE): Inside the room, use the console to activate the elevator and go
down. Down stairs go down the hallway and the ending begins... ENJOY!
(10) EXTRA STUFF
After the ending you will you haven't finished RESIDENT EVIL 3 here are some
in-game secrets:
MERCENARIES MINI GAME: OPERATION MAD JACKAL
In this game you control either Carlos Olivera, Mickhail Victor, or Nicholai
Ginovaef. The game is about that you must get to the WAREHOUSE SAVING ROOM
(The first saving room you see in the game) from the Cable Car in under the
time. You can save people such as Brad in the game to earn more points. I'm
planning on having the info on this game for the next version. To get this
mode simply beat the game.
BOUTIQUE KEY
This is a key that is used to open a door near where you get the Uptown map.
Inside you can find different costumes for Jill:
1. Jill's RESIDENT EVIL 1 costume.
2. Regina's Spy Suit (Dino Crisis type).
3. Jill's RESIDENT EVIL 1 "DIRECTORS CUT" costume.
4. Biker Costume.
5. Civilian Costume Number 2.
To get this key simply beat the game (NOTE: The lower your grade the less
costumes you get).
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