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RESIDENT EVIL 3 "Nemesis"
BIOHAZARD 3 "Last Escape"
Version 1.0
SYSTEM: Sony Playstation
GENDER: Action / Adventure
DEVELOPER: Capcom
PUBLISHER: Capcom
RATED: Teen "18 years or over"
(1) TABLE OF CONTENTS
(1) TABLE OF CONTENTS
(2) INTRODUCTION
(3) CONTROLS
(4) HINTS
(5) GUN POWDER AND HERB MIXING
(5.1) GUN POWDER MIXING
(5.2) HERB MIXING
(6) CHARACTERS
(7) WEAPONS
(8) ENEMIES
(9) WALKTROUGH
(9.1) BEFORE STARTING
(9.2) PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
(9.2.1) UPTOWN
(9.2.2) POLICE STATION
(9.2.3) DOWNTOWN
(9.2.4) RACCOON CITY HALL
(9.2.5) DOWNTOWN (AGAIN)
(9.2.6) UPTOWN (AGAIN)
(9.2.7) CITY HALL (AGAIN)
(9.2.8) GIANT WORM STRATEGY
(9.2.9) CLOCK TOWER
(9.2.10) NEMESIS "REAL FORM" STRATEGY
(9.3) PART 2: AFTER RESIDENT EVIL 2 (OCTOBER 1, NIGHT)
(9.3.1) HOSPITAL
(9.3.2) 4F
(9.3.3) B3
(9.3.4) 1F (LOBBY)
(9.3.5) CITY PARK
(9.3.6) GIANT WORM STRATEGY 2
(9.3.6) DISUSED PLANT
(9.3.7) THE FINAL BATTE
(10) EXTRA STUFF
(11) FUTURE IMPROVEMENTS
(2) INTRODUCTION
This is my first guide so I hope you can tolerate any errors I make. Well
This guide is for personal use only and can't be reproduced in any way and
can't be published in any way. If you desire to do any of this consult with
me.
(3) CONTROLS
(R1) Get Ready (Aim to any enemy)
(R2) Get Ready (Aim to any blow able thing)
(X) Run
(O) Action Button
(SQUARE) Fire when R1 is pressed
(R1 + SQUARE "When enemy is close") Dodge attack
(START) Access the Item Menu
(SELECT) Access the Configuration Menu and skip sequences
(TRIANGLE) Access the Map Screen
(X + DIRECTIONAL BUTTON "Near Push able object") To push objects
(4) HINTS
1. When your gun runs out of ammo your gun will reload automatically but
instead of doing this take your time and reload manually so you don't lose
time and probably health
2. Don't kill all the enemies you see just kill the ones needed.
3. There's an AUTO AIM so don't kill yourself aiming.
4. When you find something new use the CHECK feature, you never know...
5. The environment is more interactive, barrels, bombs and pipes can be blown
of so they can help you kill the monsters. Press R2 when you want to aim
automatically to the blow able thing instead to the nearby enemy.
(5) GUNPOWDER AND HERB MIXING
GUNPOWDER MIXING
You'll find tones of gunpowder scattered randomly trough Raccoon City. These
are the A (Red), B (Yellow) and C (Blue) Gunpowder (to get Gunpowder C mix A
and B). Here's what you get for mixing:
A = Handgun Bullets
B = Shotgun Shells
C = Grenade Rounds
A + C = Fire Rounds
B + C = Acid Rounds
C + C = Cold Rounds
C + C + C = Magnum Bullets
To make the ammo use the AMMO MAKING TOOL on it (it comes in your inventory
at the beginning of the game.
After you've made many Handgun Bullets or Shotgun Shells a question will come
and say if you want to make special bullets. Select YES to make Special
Bullets and use and NO for not making them.
HERB MIXING
You'll find tones of herbs scattered randomly trough Raccoon City. These are
Green, Blue and Red. The Green ones are for healing your health, the blue
ones for healing poisoning and the Red one is for increasing the Green herb's
power. If you mix them you can make various herbs, this are:
G + G = Heals 50% Health
G + G + G = Heals 100% Health
G + R = Heals 100% Health
G + B = Heals Poisoning and 25% Health
G + G + B = Heals Poisoning and 50% Health
G + R + B = Heals Poisoning and 100% Health
To know when to use your herbs consult your status screen:
"FINE"(GREEN): 100% - 50% Health
"CAUTION" (YELLOW): 49% - 30% Health
"CAUTION" (ORANGE): 29% - 10% Health
"DANGER" (RED): 9% - 1% Health
"POISON" (PURPLE): 100% - 1% Health (Poisoned)
"VIRUS" (PURPLE): 100% - 1% Health (Infected with Virus)
"YOU ARE DEAD" (NONE): 0% Heath (Dead)
(6) CHARACTERS
JILL VALENTINE
OCUPATION: None.
MEMORABLE QUOTE: "What? Keep dreaming"
INFO: She's an Ex S.T.A.R.S. member that wants to escape Raccoon City; you
control her trough the game.
CARLOS OLIVERA
OCUPATION: Mercenary working for the U.B.C.S.
MEMORABLE QUOTE: "All the foxy ladies love my accent, it drives 'em crazy"
INFO: He's a Mercenary currently working for the U.B.C.F. (Umbrella Biohazard
Countermeasure Force); you can control him in certain parts of the game.
NIKOLAI GINOVAEF
OCUPATION: Killing teammates.
MEMORABLE QUOTE: "Not now, I'm busy"
INFO: He's the games bad guy. He kills his teammates for money. He is one of
the supervisors but hopes to kill Jill and be the only survivor to earn a
great profit and jubilation.
NEMESIS
OCUPATION: Making life hard.
MEMORABLE QUOTE: "S.T.A.R.S."
INFO: He is a monster that seems to be programmed to kill S.T.A.R.S. members
and anybody that gets on his way.
BRAD VICKERS
OCUPATION: S.T.A.R.S. Alpha Team Pilot.
MEMORABLE QUOTE: "We're all going to die"
INFO: He likes to run around the city and scream.
MIKHAIL VICTOR
OCUPATION: Screaming while injured.
MEMORABLE QUOTE: "Get away"
INFO: He is on U.B.C.S. mercenary; he got injured after fighting some
monsters. He's in very bad conditions, even if this is happening he still
doesn't fear to fight Nemesis.
FAT GUY
OCUPATION: Hiding.
MEMORABLE QUOTE: "I told you I'M NOT LEAVING, get away"
INFO: No much known about this character ether than he likes to hide and
wine.
MARVIN COP
OCUPATION: R.P.D. officer.
MEMORABLE QUOTE: ".........."
INFO: He is an R.P.D. officer, one of the few survivors of the Police, he is
found playing dead in the floor inside the R.P.D.
LITTLE GIRL
OCUPATION: Running.
MEMORABLE QUOTE: "AAAAAAAAAAAAAAAAH"
INFO: Nothing known about this character.
DANIEL
OCUPATION: Same as Nicholai.
MEMORABLE QUOTE: "That Bastard"
INFO: He is a supervisor such as Nicholai and wants to kill his comrades but
his in big trouble because Nicholai wants to be the only survivor.
NICKOLI
OCUPATION: U.B.C.S. Mercenary.
MEMORABLE QUOTE: "Please, Kill me"
INFO: He's a U.B.C.S. mercenary and also a friend of Carlos but sadly he gets
infected by Virus.
(7) WEAPONS
COMBAT KNIFE
This weapon can be found in the inventory box when you start the game. This
weapon is the weakest and most useless weapon of the whole game. I don't
recommend it for any enemy. It can be used with lonely Cerberus Dogs if you
are a master with the knife.
M92F CUSTOM (HANDGUN)
You begin with this weapon in Heavy Mode but it's found in the Inventory Box
in Light Mode. This weapon is weak, ideal for killing lonely zombie or
zombies and blowing barrels away. Also good for small groups of Cerberus
Dogs.
DESERT EAGLE 6.0 (UPGRADED HANDGUN) "HEAVY MODE"
To get this gun you must kill Nemesis 2 times in Heavy Mode and he'll drop
DESERT EAGLE parts A and B. When you get both combine them to make the DESERT
EAGLE 6.0. This is an all around weapon; it has a faster firing rate and has
the "CRITICAL HIT" Feature that blows of zombie's head. This weapon is great
for groups of zombies and groups of Cerberus Dogs. And if you're good you can
use it against the Drain Deimos.
BENELLI M39 (SHOTGUN)
This gun can be found in the body of a guard near were you find the LIGHTER
GASOLINE in Heavy Mode and it's in your Inventory Box in Light Mode. This is
a great weapon for most non-boss enemies for exception of the Hunters B and
Y. If you're fighting zombies with it wait until they get close then aim up
shoot and Instant Death. This gun can go trough enemies and shoot the ones
behind. And if you're a pro you can use it against bosses.
WESTERN CUSTOM M37 (UPGRADED SHOTGUN) "HEAVY MODE"
To get this gun you must kill Nemesis 5 times in Heavy Mode and he'll drop
both the M37 PARTS A and B. When you combine them to make the WESTERN CUSTOM
M37. This is an excellent weapon that has a much faster firing rate. Use it
the same as the BENELLI M39 but this gun is useful against Hunters B and Y
and against bosses. But not recommended for Nemesis, only if you're good with
the gun.
S&W M629C (MAGNUM)
This gun can be found in the S.T.A.R.S. OFFICE or in the SUB-STATION in Heavy
Mode and can be found in your inventory box in Light mode. This is a powerful
gun that can kill all non-boss enemies in one-shot and can be used to kill
any boss character. I don't recommend it against weak enemies because it is
quite a waste of ammo.
HK-P GRENADE LAUNCHER
This gun can be found in the S.T.A.R.S. OFFICE or in the SUB-STATION in both
modes. This is one of the strongest weapons in the game it kills most non-
boss enemies in one-shot. When GRENADE or FIRE ROUNDS are equip on the gun it
can be used to kill powerful enemies and when ACID or COLD ROUNDS are equip
it's perfect for any boss.
M4A1 ASSAULT RIFLE (MACHINE GUN)
You begin with this weapon in Light Mode but only Carlos uses this gun in
Heavy Mode. This gun is great for any enemy but I don't recommend it for any
boss.
MINE LAYER "HEAVY MODE"
This gun can only be found in Heavy Mode in the CLOCK TOWER in the body of a
guard. It lays mines that explode after a few seconds. Use it against large
groups of enemies. Watch out because it can hurt you if you're in the
explosion area.
M66 ROCKET LAUNCHER
This is the ultimate weapon of the game it can be found in the DISUSED
CHEMICAL PLANT. Use it only against bosses. By the time you get it it's
almost useless, well not useless it can be used to kill the Chopper and to
protect yourself against Nemesis in the last fight.
GATLING GUN "SECRET GUN"
This weapon is only found by buying it in the Mercenaries mini-game for
$3000. It's very powerful I recommend that you use it against all enemies for
exception of the Hunters B and Y because it's start-up delay is the worst of
all the weapons. I don't recommend it against bosses because of the same
reason.
(8) ENEMIES
ZOMBIES
You meet these enemies at the beginning of your adventure. Zombies are
everywhere but they're fairly easy simply use your M92F CUSTOM for lonely
ones and your DESERT EAGLE 6.0, BENELLI M39 or the WESTERN CUSTOM M37 for
groups of them. If you're using the BENELLI M39 or the WESTERN CUSTOM M37
wait until they get close, aim up, shoot and instant death.
CERBERUS DOGS
You meet these enemies at the BURNING HALLWAY when one jump suddenly towards
you. Cerberus Dogs are fast but easy to kill simply use your M92F CUSTOM for
most of them and the DESERT EAGLE 6.0 when ever you have the chance.
CROWS
Simply ignore these enemies.
GIANT SPIDERS
You meet these enemies in the CLOCK TOWER. They're regular bite doesn't cause
much damage but they're spray is they're most powerful attack because it
poisons you. Simply use your BENELLI M39 or the WESTERN CUSTOM M37 to kill
them in two blasts.
BABY SPIDERS
These enemies appear after you kill the giant spider. Simply ignore them.
SLIDING WORM
Simply ignore these enemies.
HUNTER B
You meet these enemies in the HOSPITAL LOBBY when you're about to be attacked
by a zombie and it cut's its head off. Use your WESTERN CUSTOM M37, S&W
M629C, M4A1 ASSAULT RIFLE or the HK-P GRENADE LAUNCHER to kill them. They're
fast and powerful so watch out.
HUNTER Y
You meet these enemies in the HOSPITAL LABORATORY when they break of a test
tube. Use the same strategy as the Hunter B but watch out as they can swallow
you even with full life causing instant death.
DRAIN DEIMOS
These are enemies that look like spiders but are a little more deadly. Simply
kill them with you're BENELLI M39 or your WESTERN CUSTOM M37.
BRAIN SUCKERS
Much like the Drain Deimos but are much deadlier because they can jump in a
fast way towards you and have a poisonous spray. Simply use the same strategy
as the Drain Deimos.
GIANT WORM
You meet this fellow twice during the game. The first time you encounter it
you can see 3 switches spread trough the room you can see that 1 doesn't work
press the other 2 and the one that didn't work will start functioning, press
it and a ladder will come down simply climb it and you're out. The second
time you encounter it on the GRAVEYARD simply shoot until dead, but sometimes
the lamps will have a short circuit, if this happens use you're weapon to
knock them down, then wait until the Worm passes over them and he'll
automatically die.
NEMESIS "ORIGINAL FORM"
This boss appears many times trough the game simply run. It is possible to
stop Nemesis each time he attacks but it's a waste of ammo but he'll drop
some items after you've killed him in Heavy Mode, this are:
1. DESERT EAGLE PART A
2. DESERT EAGLE PART B
3. FIRST-AID SPRAY PACK
4. M37 PART A
5. M37 PART B
6. FIRST-AID SPRAY PACK
7. INFINITE AMMUNITION PACK
There is one occasion in which you must fight Nemesis until the death in this
occasion you must carry your S&W M629C and any other powerful gun and simply
shoot until dead. Note that you get the items in order for example if you
kill Nemesis in the R.P.D. you'll get DESERT EAGLE PARTS A and if you decided
to run the next few time and kill him in the clock tower he'll will give you
DESERT EAGLE PART B.
NEMESIS "MUTANT FORM"
The same as the ORIGINAL FORM, he still drops items after the kill. But
there's an occasion in which you must fight him, this is in the DISUSED PLANT
GARBAJE DISPOSAL in this battle better have your must powerful gun and shoot
until dead or simply try to get in front of one of those tubes that throw out
acid and wait until Nemesis attacks you then dodge his attack and he'll break
tube and acid will come out and cause significant damage, but this is a bit
hard.
NEMESIS "MONSTER FORM"
You encounter this for only in the last battle. After he appears push all the
batteries inside the spaces in order 1, 2, 3 and the rail gun will be
activated, now lure Nemesis into the Rail Gun's path and after a shot or two
he'll die, use your M66 ROCKET LAUNCHER and the S&W M629C to keep him away.
(9) WALKTROUGH
BEFORE STARTING
Before you start to read on you must note that in the game you find occasions
that you must make decisions since this happens some things differ per
decision in the guide when you see a decision making part for example:
1. READ (PATH A)
2. STOP READING (PATH B)
You must go to the paragraph that reads PATH A to know what happens if you
chose that path. In certain parts you will find a phrase (CONTINUE) when you
see this move into the paragraph that says (CONTINUE) and so on.
PART 1: BEFORE RESIDENT EVIL 2 (SEPTEMBER 2, DAYLIGHT)
STORY
After the incident in the mansion, Chris, Jill, Barry and Rebecca tried to
warn everybody about the Virus but because the mansion blew off and the
evidence were destroyed with the mansion. Everybody thought that they were
nuts so Chris went to Europe where Umbrella's main HQ was and Jill resigned
from the S.T.A.R.S. and decided to escape, but by the time she was ready to
get the hell out the Virus began to affect the citizens of Raccoon City and
they began to turn into... "THINGS"... after a while the police was wiped out
and it's up to Jill to escape.
UPTOWN
After the control Jill walk down the alley and you'll see a sequence. After
the sequence you'll find yourself inside a building. Go to the far end of the
room to find a F-AID SPRAY and some HANDGUN BULLETS if you're playing in
Heavy Mode. Go up the stairs and into the saving room. Inside the room pick-
up the WAREHOUSE KEY from the wall, two boxes of GUNPOWDER A on the locker
and some INK RIBBONS in front of the typewriter, save if you want and then
leave.
Go back downstairs and open the door with the light above it then Discard the
key. Once outside head to the door and open it. Now go left to the door in
the top. Inside walk until you see a door this door should self-open and
you'll see somebody running followed by a herd of zombies, kill them and go
downstairs, kill the zombie, pickup the LIGHTER FUEL from the shelf and the
BENELLI M39 from the guard's corpse. Now go back up stairs and go to where
the man went running, pick up the GREEN HERBS if you want and go trough the
door. Now just run down the street evading or killing the zombies when you
see two boxes climb them and pickup the UPTOWN MAP from the wall, then go
upstairs and pick-up the two GREEN HERBS. Go downstairs again, watch out for
the zombies then open the door on the far end. Inside this room you'll hear
gunshots go forward and down the stairs you'll see the same man you saw
previously, after he runs away follow him into the BAR. Inside you see a
sequence in which the man is attacked by a zombie "IT'S BRAD" don't worry
about wasting ammo to kill the zombie, Brad will, after the zombie is dead
Brad will talk to you and leaves. Now pick up the EMPTY LIGHTER from the desk
beside the telephone now grab the HANDGUN BULLETS from the cash register
machine then pick up the CLOCK TOWER PICTURE from the bar if you want now
leave from were you entered. Go down the alley; up the stairs then go the
door on the north. Inside this room access the status screen now combine the
LIGHTER FUEL and the EMPTY LIGHTER to make a LIGHTER now head down the alley
and some zombies will break trough the barrier now go back and wait until the
zombies get close to the red barrel now blow of the barrel to kill most of
the zombies now kill the rest of the survivors, then pick the two RED HERBS
from the floor if you want and the SOLDIER PICTURE from the corpse now use
the LIGHTER on the door to burn the rope and be able to open it. Inside the
next area go down the hallway and a Cerberus Dog will jump of the flames,
kill it and then kill another one down the hallway now open the door on your
Left to get into a saving room, inside is a Inventory box and a GUNDPOWDER A
and B on the shelf, now leave the room. Once outside go trough the Metal
Door. Inside this street you might find a lonely Cerberus, kill it if you
want. Now go north and open the Large Gate.
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