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Resident Evil 2 Page 4
Here is the final part of the guide


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------WILLIAM 2 and WEAPON KEY--------
Return back to the door blocked off by the water and insert the
WOLF and EGALE coins in the slots opposite the double doors. Go
through the door and down the tunnel the out the door once
outside turn right and switch on the controls to call back the
air train. Get inside the air train. William will now try to
stick is arm into the train. You can shot his arm, but it's
better to let Ada do all the work and just run around dodging.


__________________________________________

RESEARCH LABS and POWER STATION
___________________________________________


To the far right of the train is the weapon key, light up the
flare gun to see it. Now go towards the door at the back,
follow the route until you get to a T crossing kill the zombies
(you can let Ada kill them to save bullets). There's a shotgun
part to the left. Go right and through the door, follow the
passage until you get to some zombies at a T crossing kill
zombies. To the right are some herbs, to the left is a small
office go here.

------CONTROL PANEL KEY--------
Ada will talk to you and then will go to a control panel. Go
outside (use door next to the cabinet where you found the aid
spray), your inside a large warehouse, behind you in the
barrels is some ammo. Go to the gray lift and go down. Enter
the door to the left, go to the control panel and pick up the
CONTROL PANEL KEY to the right. If you press on the monitors
MAC will come behind you, make him fall will give you some
shotgun ammo. Return back to Ada and insert the CONTROL KEY
into the control panel.

-------William 3---------
GO back out into the warehouse and head towards the train.
Turn the key on the control panel and you'll enter the train.
William will the stick his hand into the train and slaps Ada.
Go out side and dispose him, then return back to Ada. The
Elevator, will stop, get out and slide down the air vent at
the front of the train. You drop into a corridor straight
ahead is a elevator which needs power to work. Go to your
left and through the red metal doors. There's a green herb
straight a head. Push The metal block onto the lift and, then
push it next to the boxes behind you. Then go down the red
lift on the right, kill off the two Lickers then go around
them and turn on the switch on the control box to activate
the power to the Elevator. Now back to the head elevator and
go down.

--------POWER KEY-------
Kill The four cloth-less zombies and the check in the train
for Ada then get out, and go left into the generator room.
>From here go down the blue passage and into the Iced Room
(just after the black shutter) take the FUSE SHELL and place
into the machine near the robot arm, pick up the aid spray
and leave.

Return back to the generator room and place the MAIN FUSE
into the generator. Go down the red passage head for the
unlocked door (opposite the black shutter), kill of the
plants and go towards the door. Go outside and kill off
another plant (there's two green herbs here), climb down
the ladder and go through the door. Follow the route and
kill off the three lickers in the way. Go pass the
monitoring station room and into the research lab. You can
use the W.KEY on the blue locker to get a magnum part. Enter
the lab and kill off the first three zombies, (you can dodge
around the rest). Go to the workbench at the end of the room
and pick up the POWER KEY.

-----BLACK SHUTTER and GUEST PASSWORD---------
Read the data about this on Claire's part, if you did this
part with Claire then do the same with Leon. ("Sorry, my so
called idiot spam head of a goodie too shoe friend still
won't tell me, he doesn't want to spoil the game for me, so
if you've done this part just give as an e-mail")

--------LOST LOVER-------------------
Return back to the elevator at the and go up. Go outside and
walk a bit, Annette will fire at you and talk to you. Once
MAC appears Annette runs of, kill MAC and head to the place
where you moved the gray box. Use the gray box and climb up
to the upper platform. There's a door in front of you which
requires the POWER KEY unlock the door and go through. Run
around until MAC appears, ADA will come to you rescue. Pick
up the MASTER KEY and leave ADA. Once you go outside Claire
will contact you to go and tell you to get Sherry.

--------DEATH TO ALL MONSTERS-------
Go to the security office and pick up Sherry. Use the MASTER
KEY on the lift and go down. So CG animation occurs, leave
sherry and head to the back of the train and pick up the
PLATFORM KEY. Head back to Sherry and go outside, there is
a locked gate just to your left, use the PLATFORM KEY to
open it. Equip yourself leaving two spaces. Go to the panel
to the far left and press the switch, take the two big fuse
and Go up the stairs and fight MAC, shot him about 8 times,
then a strange person (Ada) will throw you a rocket launcher,
just get your hands on it and shoot him once. Return back to
train platform and kill off the last zombies, run to the
control panel at the end and switch it on. Now return back
to the train and go to the front and start the train.

THATS ALL FOLK's


Only joking, just watch the animation.
Now go to the back of the train and kill MAC for the last time,
shoot the last rocket at him and it should take about 7-10
shots (using the magnum gun). Now just sit back and watch the
conclusion.


I did this apart in 4 hours 12 minutes, but once again I went
into most of the rooms, and messed around too much, you can do
this part of the game in just about 3 hours if you just went
into the required rooms.

I got only LEVEL B :( and did it with no saves. :)

To get a higher LEVEL you've got to dodge more and kill less,
and also use less of the special weapons (i.e. grenade gun and
magnum)and use more of the standard weapons (the knife and the
hand gun)

___________________________________

SPECIAL KEY and NEW OUT FITS
___________________________________


At the end of the game tells you how to get the speical key
refer to Claire's section just before the FIRST RED GEM to
find out how to get it, also it shows you a real machine gun
on with 6 barrels, a bit like the one in Doom II.

Also if you kill the yellow bomber jacket zombie he'll gives
you a speical key which opens the locker in the film
development room. You recieve a new outfit for Claire. The
biker out fit with the which flames on the back of the
leather jacket, you see in the picture of her and Sherry
once you've completed Claire's game, also you get a Colt
S.A.A. an old artillery gun used in the wild west (pretty
crap!!), but the outfit is way too cool.

But the best outfit is Leon's one, he gets a part of arm
pants, cap and a muscle top. The way he holds his gun (well
you've just got to see it), also he gets a second outfit
(a bikers out fit, blue jeans and a leather jacket with a
skull on the back and a U.S Flag on the left shoulder).


_______________________________________

TIPS
_______________________________________

You can mix green herbs with red herbs which makes them act
like the aid spray. Red herb can't mix with blue herbs,
green mixes with both. You can also mix all three together
to get some brown cream stuff.

It's better to pick up the herbs and store them in the chest,
this makes it easier to get access to. Also some parts of the
game you can't return to.

Always carry at least a green herb or better, if you haven't
got one go back and get one.

If you want to save a lot of ammo us your knife mostly on
zombies. Remember stab twice then walk away(back), it takes
a lot of time to kill them. I only do this if there's only
one or two zombies in the room, or you've just waste part of
the group.

With the shotgun/crossbow/magnum/grenade and also the
upgraded hand gun try to move the zombies around so that
them get closer to each other, this way you can kill them
faster with less ammo. (I've kill three zombies with one
shot on the shotgun, four with the grenade gun and three with
the magnum (best used in narrow hallways and you've got
zombies line up, very hard to do, but it can be done)). :)

You can kill a zombie with 4 shots with the hand gun if you
let it come more closer to you.

Another way to save ammo is not to go and kill of the whole
group of zombies but to take of two or three from the group
and for the rest of the game just dodge around these
zombies.

Dogs can be dodge very easily, just figure out your route
first and that's all, because it takes the dogs some time
before they sense you and chase after you. (Friend of mine
"bit of an idiot" has gone through one of his game without
killing one dog "I think he's a liar" but it can be done
if you let the dogs bit you once or twice.)






************************************************
----------------------------------
ITEMS list
----------------------------------
************************************************

--------------
BLUE KEY CARD
--------------
Used For: To open up doors in main hall
Used On: Computer on desk in main hall
Combine: None
Found: Second door on the left of the main hall you'll
see an injured cop (looks a bit like Will Smith
in M.I.B) who'll give you the blue card


--------------
UNICORN COIN
--------------
Used For: To obtain Spade key.
Used On: Aquarius statue in main hallway on the plaque
just below it.
Combine: None
Found: First Floor in the Stars Office, on Chris's
table under his Dairy.


--------------
SPADE KEY
--------------
Used For: To open any doors with the Spade symbol on it.
Used On: Door to a manual filing office (threes loads
of filing cabinets in here) on the ground floor
where you meet the first creature called the
Licker, and on the door To the library on the
first floor just after the Stars office.
Combine: None
Found: In Star's office (located on first floor) under
Chris's diary laying on Chris desk.


--------------
RED GEMS
--------------
Used For: To obtain Red tablet, one of three tablets
which can open the to the sewers, and met first
boss type creature. (looks a bit like a giant
slug)
Used On: There is a room next to the front of the broken
down helicopter within this room there are two
statues one of a roman solider and the other two
situated one both sides of the solider. You
require two red gems, which you have to put onto
the necks of both ladies. The result of this is
that the armor plat on the solider opens up
giving you the Red tablet.
Combine: None
Found: First gem found on the first floor, within a
corridor door a statue is holding the gem with
his right hand. A statue of the sun and moon god
are standing next to this state. To obtain the
gem you have to make the moon and sun god face the
main statue, by moving them onto the red squares.
Second gem is found in found in the room just behind
the R.P.D meeting room on the ground floor, (just
after the encounter with the first licker). Within
this room there is a fire place with a picture of a
hanging man, just light up the fire place with the
lighter and the painting will metal to reveal the
second gem.



--------------------
DIAMOND KEY
---------------------
Used For: To gain access to the filing room, and also the
interrogation room.
Used On: Door on the ground floor, the one farthest left of
the staircase going up towards the first floor. The
other door is also on the first floor, if you go
through to the door on the right of the entrance to
the R.P.D then go left (into a room with two pay
phones) a from here the is a door straight a head
and left of here which requires the diamond key.
Combine: None
Found: Room left of the front of the crash helicopter, on
the first floor. Two the left of the three Statues
on top of the boxes.


----------------
LIGHTER
----------------
Used For: To obtain Second Red Gem, to obtain cog for broken
down Big Clock on the Second floor, (room up the
stairs in the library), and also to see better and
get weapons cupboard key.
Used On: Fire place with picture of hanging man, (see Red
Gems for more info), Boiler in the ground floor, the
room is found within the same corridors, as the
interrogation room (but requires a Club Key to gain
access) see cog for more info, Flare gun just behind
the air train once you get off (this is just at the
end of the sewer stage). This will allow you to see
the Weapons cupboard key, but you don't have to light
up the flare to obtain the W.Key.
Combine: None
Found: On the bench next in the first floor, of the room to
the left of the main hall (opposite the library).


----------------
R.P.D MAP
----------------
Used For: What do you think you would use a map for.
Used On: No Use at all apart from know where to go and where
all the Card Doors are located (Spade, Diamond,
Heart and Club).
Combine: None
Found: In safe on the ground floor on the room with the
double blue doors (Next to door on the left hand-side
of the of the main hall). The Combination of the
safe is 2236, also within the safe is some acid
rounds.


-----------------
CLUB KEY
-----------------
Used For: Gaining access to club doors. (getting lazy now)
Used On: There are three doors which you can use this key. The
first is the postmortem room, which is in the R.P.D
basement. (also see Heart Key). The Second room is
just to the left of the staircase leading towards the
basement. And the third room is opposite the mirror
room of the interrogation rooms.
Combine: None
Found: Once you get into the back yard (via the basement) go
down the drain, then go down the passage until you
get to a room on the left hand side of Claire, go in
this room an then out again and you talk to sherry.
Once you have control of her, go up the lift, then run
straight ahead, dodging pass the dogs and go left into
a room which contains three wooden boxes, just move
these boxes and fill up the tank with water and then
run across to the other side of the room and the pick
up the Club key from the shelf. Return back to the
lift and go down it to give Claire the key. The other
room outside holds some grenade rounds.



-------------------
HEART KEY
-------------------
Used For: To gain access to Heart doors.
Used On: There is a door at the end of the room which contains
the safe, just use the key on this door, (Also see
R.P.D MAP).
Combine: None
Found: One the table where the chief of Police is, just talk
to the chief then go to the door on the one the right
of the room and follow the corridors until you meet
sherry, then return back to the chief's office to
obtain the key on his desk.


-------------------
CRANK (thing you use to take off the nuts on a cars tire)
-------------------
Used For: Lowering staircase to gain access to floor above the
clock work room.
Used On: Square hole at the back of the clock room (on third
floor, up the stairs in the library.
Combine: None
Found: On the top of a cabinet, in room next to where you
encounter first licker. (See spade key). Just push
the filing cart towards the cabinet and climb up it
to reach the wheel brace.

------------------
G.COG WHEEL
------------------
Used For: To open iron door in the clock room.
Used On: Broken clock mechanism within clock room.(Just up
the stairs and right), also see Wheel brace.
Combine: None
Found: In room which requires the club key (see club key
and lighter

-----------------
VALVE HANDLE
-----------------
Used For: To extinguish fire on helicopter, raise and lower
platform, and slow fan down
Used On: See above.
Combine: None
Found:

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