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Resident Evil 2 Page 3
Here is the third part of the Resident Evil


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LEON GAME B the beginning
___________________________________

-------GET TO R.P.D HQ------------------
First dodge past the zombies and run
pass all the shops
until you get to a blue metal barrier. Go through the
metal gates on the right. Run to the right building and pick
up a small CABIN KEY, dodge past the zombies and go to the
cabin on the left and use the CABIN KEY to open the door.

Enter and pick up the ink ribbons and ammo on the table.
Exit the room (using the door in front) run and dodge pass
the zombies until you get to some metal staircase. Go up
them and watch the cg animation.

-------EXTINGUISH FIRE-------------
Go through the door opposite the burning copter, and follow
the path, killing off the crows and pick up ammo on the dead
cop. There should be a door to your left, and a door to the
right. Go through the door to the right and you'll see two
Lickers, don't try to fight them now, just go through the
door to your left. Pick up the ammo and ink ribbon and a
small key on the bench to the left of the room.

Exit this room (using the door next to the chest) run down
the path until you get to the escape ladder. Release the
ladder and go down. pick up the shotgun and return back to
the room where you pick up the small key, and the two Lickers
are still outside of this room.

Exit this room (using the door next to the type writer) and
go right, once again just leave the two lickers alone. Run
towards the door in front of you and unlock it. Go down the
steps and into the room. The dead cop on the ground has some
ammo. Head to the right and go through the door way on the
left. Pick up the VALVE HANDLE on the book shelf on the left
and exit. (if you wish kill off the zombies or just dodge
them to gain access to the safe (combination 2236).

Return back to the tail end of the burning helicopter and
extinguish the flames, by using the valve on the water pipes
in the far left corner.

--------BLUE CARD KEY---------------
Once the flames have gone, go to the copter and pick up some
shotgun ammo. Go to the door opposite the copter and open it,
you'll see some, cg animation of the new enemy (I call him MAC)
Enter the door and some rumble will fall on you. Go down the
hall and you'll see MAC for the first time. You can shot him
or dodge him, you can pick up some h.gun ammo once MAC is
down (takes about 8 shotgun shots to kill him, about 4-5 if
you shot him in his face, which is very hard).

Now go back to the two lickers and kill them. Go into the door
to the right of the front of the copter. Pick up the BLUE CARD
KEY on the box. There's some ink ribbons in the vase and some,
shotgun ammo opposite the vase. Kill of the licker which falls
through the glass roof.

Use the BLUE CARD KEY and go into the main hall (where you got
your shotgun, Claire's entrance into R.P.D HQ). Use the key on
the computer to unlock the doors. Now head for the library.
Kill the two zombies in your way.

--------BISHOP PLUG-----------------
Run up the staircase and follow the path until you drop. There
is a red power switch in front of you, turn this on. Go to the
book shelves a switch the two far left shelves to the right.
Pick up BISHOP PLUG in the panel (in the room which you fell
into).

---------RED GEMS and DIAMOND KEY----
Exit the library using the door next to the staircase. There's
a small table here with a vase on it use your small key and
open the table to get an upgrade for the hand gun. (combine
the h.gun part with the hand gun). Now go forwards and you'll
meet Sherry. Pick up the DIAMOND key in the hole which Sherry
went into, and also the shotgun ammo in the locker to the left.

Run back to the drinks machine and talk to Claire. Exit
through the door which Claire came from. Kill the five zombies
in this room (you can dodge them, but it's very tight) Go into
the STAR's office (first door on the right),and read Chris's
dairy, pick up ammo near the STAR's team photo, and pick up
you magnum from the locker. Exit this room and enter the second
door on the right.

Move the statues onto the red titles and get the RED GEM.
Follow the hallway and go down the staircase. There is a small
office behind you with a film development room (you can pick up
the ink ribbon and report on the table, there some ammo in the
glass cabinet). Go to the first door on the left and follow the
hall way until you reach a brown double door. Enter the room,
there's a report to the right of the presentation stand. Go
through the doorway behind the stand and you'll see a stock
room for chairs. Light up the fire with you light and pick up
second RED GEM.

---------HEART KEY---------------
Return back to the hall where the door to the film development
room is and open up the door on the far right (using the
DIAMOND KEY). You are now in the evidence room, look in the
draws for some film and some shotgun ammo. Leave the room
through the door with the red light. Kill off the five zombies
here an pick up the HEART KEY on the table inside the small
office. You can get a small key on the bench and some h.gun
ammo in the lockers, there's also a memo on the table with the
wizard's hats.

Leave the room using the door between the two broken tables.
You can use you small key on the table within the room behind
the double doors.

----------CLUB KEY---------------
Go up the steps and take the door to the left of the big double
blue door. Kill of the zombie behind you first by blowing away
his head with the shotgun and the same with the next zombies,
by now the zombies should group up which allows you to waste
more than one zombies with a single shot. Go through the blue
doors and dodge pass the zombies, and take enter the room to
the right using the heart key to open the door. Kill off five
zombies here and go down the steps into the basement.

Run down the passage and waste the three zombies to the left.
Carry on until you get to the car park. Run into the middle of
the car park and someone will shot at you (her name is Ada
Wong), she tells you her story. Start to push the blue truck
and Ada will help. This will clear up the entrance to the jail.
To you right is a green herb.

Enter the jail and (("you don't have to do this"), enter the
first silver door you see, Shoot the dogs in the cells, (easy
pickings).Exit from here), follow the path until you come up to
a table with a roll of film. Go through the fenced gate, and go
and talk to Ben. Pick up the MANHOLE OPENER on the shelf, and
go back to the dog kennel (where you just pop off the nice
doggies, if you didn't just dodge the dogs). Us the MANHOLE
OPENER on the man hole and go down. Dodge pass the spider and
waste the second spider which is blocking you.

Go up the steps, there is a storage room to you left with some
blue herb and some ink ribbons. Go straight a head and into the
door with the white and blue plaque on it. Turn around and
leave the way you came in. Ada will appear and talk to you.

At this point you can control Ada (she's got a gun much better
the Sherry), Kill or dodge the four zombies outside, go left
into the water tank room (if you go right and down the lift
you can pick up some shot gun ammo for Leon). In the water
tank room move the wood boxes so that they all line up against
the wall. Now turn on the water, run across the wood boxes and
pick up the CLUB KEY on the shelf. There is a map of this place
on the left wall. Exit and return back to the room where you
first started.

Ada will throw the stuff she's picked up to Leon. Pick up the
stuff..

------WEAPONS ROOM-------
Now return back to the dog kennel, dodging pass the spider. Then
run through the car park dodging the dogs as well. Enter the
first double door to you left, there's a green herb to your
left, go to the power cabinet (opposite the green herb) and
flick the switch's in this order (up, up, down, down and up),
pick up the map on the right and leave the room.

Kill of the rest of the zombies if you did kill them off before,
or just dodge them to get to the auttopsy room on the right
(using the club key to gain access), there are two Lickers in
here, dispose of them and get the RED KEY CARD in the cabinet
to the far left.

Exit this room and go to the arms room, which is the second door
to the right. Use the RED CARD KEY to enter, you can pick up some
h.gun and magnum ammo here, plus what every Claire did not take
in her game. (MACHINE GUN and SIDE PACK).


-------ROOK PLUG and G.COG WHEEL--------
Get out of the basement using the stairs, the are some five
zombies up stairs, just waste them. There is a door to the left
which requires the club key, you can get some magnum and shotgun
ammo there, also there's a watchman's dairy here. Go door the
hallway until you get to door to the left (the heart door). Go
into the room on the right (room with the safe in it) and exit this
room using by the double blue doors.

Outside take the right path (with the phones) and enter the door
on the right. Follow the corridor until you get to a door which
needs the DIAMOND KEY to open it up. go inside and pick up
the aid spray on the table. A Licker will jump out of the mirror.
Kill it and take the ROOK PLUG on the shelf.

Exit the room and go to the green door on the left. (there's a
red herb next to the door). Enter this door using the CLUB KEY.
Go to the boiler in the far left of the room and light it up
with your lighter. Then light up the middle, then far right and
far left lanterns. The G.COG WHEEL will fall of the picture.
MAC will then come in smashing through the wall. You shot him,
and receive some h.gun ammo, but just run and pick up the G.COG
WHEEL and leave the room.

Run down the hall until you get to the wall with hole inside of
it, MAC will then smash his way through the wall just around the
corner, once again just dodge him, but if you shot him down you
get some shotgun ammo.


------- KING and KNIGHT PLUGS--------
Get both your RED GEMs and return to the hallway where the front
of the helicopter was and also where you encountered the first
two Lickers. There will be a new door way just to the left of the
copter, go here once you have inserted the RED GEM on to the two
female statues on the room to the right of the copter and picked
up the KING PLUG. Go down the passage until you get to a door
which is on your left hand side this is the Chief of Police's
room. Enter here, there is a dairy on the leather chair on the
far end on the room. Go into the door on the right hand side,
and follow the hallway to another door, go through here and pick
up a CRANK in a pink box, with a small room just after the red
curtains. Return back to the Chief's office, on your way MAC
will block you passage you can once again dodge him, (this time
it only takes about 5 shotgun shots to make him fall and you get
some magnum ammo, so it's worth dropping him).

Now return back top the library and go up the stairs. Go through
the door on the left, and run down to the right until you get to
another door, which leads into a clock work room. Use the CRANK
on the blue-ish square thing at the back of the room
(to your right). Go up the stairs and insert the G.COG WHEEL
into the clock and press the button. The iron door will open,
take the KINGHT PLUG and the go down the shoot.
You see some animation, go and check up on Ben and Ada will
appear and talk to you.


---------WILLIAM FIRST-------------
Go to the dog kennels and down the man hole. Run to the stairs
and go up. Equip yourself before you go through the door a head.
William is waiting for you here, takes about eight shots with
the magnum. Insert the chess plugs into the sockets near the
door to the left.

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________________________________________

SEWERS and CHEMICAL PLANT
________________________________________

Go through the chess plug door and you'll meet Ada who teams
up with you. (Very useful, Ada can kill a zombie in four shots
with her hand gun). Step into the water and go through the Iron
doors on the right. Go down until you see an entrance to you
right. Get up here and go through the door on the right.
There's some ammo on the red table and aid spray in the
locker next to the red lift. You can move the locker near the
red table to reveal another room (if you go down into this room
just your lighter to light up the lanterns and then pick up
the magnum ammo and also shotgun ammo).

Go down the red lift, Annette will run away from you, some more
sences will take place. Now you have control of Ada again.
Just follow Annette, and then have a little cat fight with
her. Annette will then fall into the water below. Run across
the platform and go down the ladder on you right.

-------WOLF COIN-----------
Leon gets up, (you are now in control of Leon) you can pick up
a map on the left wall. Run down the passage and into the water.
Go left and up the steps where you can see two dead bodies.
Pick up WOLF COIN and small key (if you go back and up the
opposite lift from where Ada started to chase Annette, you can get
into the other sewer control center and get some more ammo, and
green herbs. The small key can be used on the locker door next
to the lift, in this room you can get some shotgun and magnum
ammo).

-------EGALE COIN-----------
Return back to the two dead bodies and head straight and take
the left turn dodging the spiders. Go through the metal door and
dodge the spiders here until you reach a door which is block off
by falling water. Turn left and go through the double doors.
Lower the platform using the VALVE HANDLE, walk across the
platform and us the VALVE HANDLE again, there are some green
herbs, ink ribbons and some shotgun ammo to your left. Enter
the door in front of you can go down the tunnel until you
see Ada. Kill off the alligator and talk to Ada and reset the
safe lock. There's some ink ribbon to the right in the garbage.
Go up the ladder, across the platform and follow the gang way
left until you see a dead sewer keeper. Pick up the EGALE COIN,
read the file on the desk.


------WILLIAM 2 and WEAPON KEY--------
Return back to the door blocked off by the water and insert the
WOLF and EGALE coins in the slots opposite the double doors. Go
through the door and down the tunnel the out the door once
outside turn right and switch on the controls to call back the
air train. Get inside the air train. William will now try to
stick is arm into the train. You can shot his arm, but it's
better to let Ada do all the work and just run around dodging.


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