About this Site
Create your own website today!
Update your website
Vote for this Site
Visit My Chat Room
Popular Popups
Jukebox
Message Board
Classified Ads
Statistics
Refer This Site
To A Friend
Home

Action
Aleins Vs Predator
Battlezone II
Urban Chaos
Tomb Raider Last Revalation
Nocturne
Prince of Persia 3D
The Phantom Menace
Mech Warrior 3
Army Men
Abuse
Duke Nukem 3D
Flesh Feast
Forsaken
Gex Enter The Gecko
Gulf War
HellBender
Area 51
Carnivores
Carnivores 2
Centipede
BLooD
DooM 2
Extreme Assault
EarthWorm Jim
Adventure
Albion
Azraels Tear
Blade Runner
Ark Of Time
Circle Of Blood
Dark Seed 2
Drowned Gods
Other STuFF
Message Board
Chat
Awards My Site Won
RPG
Asherons Call
Ultima IX Ascension
Septerra Core
Planescape Torment
DarkStone
Might and Magic VII
EverQuest
Tales of The Sword Coast
Lands of Lore III
Return to Kronder
Simulation
AH 64D Longbow
Advanced Tactical Fighters
Afterlife
Air Warrior 2
Archimedean Dynasty
Armored Fist 2
Back To Baughdad
Flight Simulater 2000
USAF
MiG Alley
Flight Unlimited 3
FLY
WWII Fighters
Combat Flight Simulater
Sports
NBA Live 2000
NHL 2000
FIFA 2000
The Golf Pro
Virtual Pool
NBA HangTime
Strategy
Abomination
Age Of Empires
Age Of Kings
Rise Of Rome
Age Of Rifles
Age Of Wonders
Sim Theme Park
Pharaoh
Home World
Heroes of Might and Magic 3
Disciples
Seven Kingdoms II
Homeworld
Command Conquer 2 tiberian sun
MechCommander Gold
Jagged Alliance 2
Dungeon Keeper 2
Civilization Call to Power
SimCity 3000
Heroes of Might and Magic III
Roller Coaster Tycoon
Myth II
StarCraft
War
Achtung Spitfire
Age Of Sail
Allied General
Axis And Allies
Battle of the Bulge
Sid Meiers Anteitam
Anteitam
Panzer Campaigns Smolensk 41
Wargamer Napoleon 1813
Panzer General 3D Assault
Fighting Steel
Close Combat3 Russian Front






  NEW! Poetry and Doll Maker with Galleries!     [Learn About Our Ecommerce]
Graphics Gallery!

The Last Revelation is a difficult game. That assessment, accurate yet understated, means that you shouldn't feel so bad if you spend a French workweek just getting through one level. It also means you shouldn't feel bad turning to the tips to figure out what you are supposed to do next. The game presents two distinct challenges. To make progress in the game you have to collect artifacts, pull levers and switches, and complete puzzles. Unfortunately there is generally no guidance as to what artifacts you should be seeking. This is even more confusing because game levels are often not stand-alone units—you may have to go ahead one or two levels to collect an artifact and then come back before you complete a level.

Ankgor Wat: Following Werner
The second challenge involves mastering your environment. To find your way you'll have to locate crawlspaces completely obscured by shadow, climb up ladders that don't look like ladders, monkey-swing along roof-sections you can barely see, shimmy along ledges looking for a place to climb up or drop down, and make some challenging forwards and sideways jumps. This article will give you guidance as to what you are trying to accomplish and in what order. The finer points of getting from point A to point B, who or what you'll have to kill on the way, and where you find nooks, secret areas, and containers filled with critical ammunition and health packs are left to you to work out. Be patient and keep an open mind.

The Tomb of Seth & Burial Chambers
The Tomb of Seth: The first portal
After Angkor Wat and Race for the Iris (the only tip you need there is to follow Werner and his instructions) the game begins in earnest with the Tomb of Seth. Once you have come to the first room with a closed portal, check the holes in the walls for a lever to fill the adjoining room with sand. Then go to that room down the hall to the northeast. Collect the Eye Piece sitting on the pedestal and go back and follow your guide through the portal. After he disarms the trap collect the other Eye Piece to create the Eye of Horus, and then go back into the previous room and place the eye into the appropriate space on the wall.

Follow the guide yet again, but when he reaches the gate, go back to the path he didn't take in the tunnel and make your way to the rope and pull it. Once the guide lights the fire, you'll have to jump across the lighted symbols on the floor to ignite all the torches at the end of the room. Walk to the first, then jump to the one on the west, then the northwest, then south, then northwest, and then collect the Timeless Sands. Go forward and toward the left to find the guide and the tunnel down. Proceed to where you can place the Timeless Sands in the hands of the statue. Then return to the main cavern, now emptied of sand, and climb into the mouth of the Sphinx-head and on to Burial Chambers. Flip the lever and pass through the gate, being sure to pick up the Hand of Orion at the bottom of the slope before the spikes emerge. Pass through the spike traps and place the Hand of Orion into the receptacle in the wall and pass through the room with the spinning-blade wheel. Proceed to the casket and collect the Amulet of Horus.

The Tomb of Seth: Looking back on the first jump puzzle
Follow the stream of blood to the room with two mummies and push the statue onto the red square to the left, opening a door behind the right mummy. From the large cavern, start by going up towards the left, across the hanging bridge, and on to a long, cylindrical room. Jump to make your way to a space on the upper-east side of the room and pull a lever. Go down through the gate you just opened, climb up, and pull the lever to rotate the main room. Collect the Hand of Sirius from the hole in the main room.

Back in the main room, make your way to the recess on the upper west side and go down the ladder and pull the chain. Climb back to the main chamber, place the Hand of Sirius in the receptacle and use the rope that drops to swing over to the Scarab Talisman. Back in the main cavern, go up near the bridge but climb the golden ladder instead and collect the Golden Serpent. Climb through the hole in the wall and run through the room filling with sand and back to the main cavern. Enter the path between the pillars at the bottom of the cavern, arrive at a room where you can put the Scarab Talisman and the Golden Serpent in the wall, and once the room has filled with sand, climb out and on to Valley of the Kings.

Valley of the Kings & KV5
Burial Chambers: The wacky spinning blades
These two short levels are an excellent opportunity to collect ammunition and medical supplies strewn in niches along the course. One of the guards you'll encounter at the beginning will drop keys to the jeep. Follow the other jeep through Valley of the Kings and on to KV5. When you get to the gate blocking your path, climb up the scaffolding and use the rope to swing across and pull the lever on the north wall. Then closely follow the other jeep to find the way out of the dunes.

Temple of Karnak, Great Hypostyle Hall, & Sacred Lake
From the central area of the Temple, go in to the western hall, and just before you get to the pool all the way at the end, climb up the ledges to your right into a room where you can pull two levers through holes in the wall, one of which will open a gate allowing you to get the first Canopic Jar. Return to the central area and go over the north wall and make your way to the main chamber there. Monkey-swing across the room to press the switch, then monkey-swing back and go through the door you just opened to pull the lever in the hole and lower the bowl. Drop down and place the Canopic Jar in the niche behind one of the horn players. Climb back out of the room through the crawl space to the east and make your way back to the central area in the Temple.

Burial Chambers: The wacky spinning room
Go into the western hall, through the door you opened when you placed the jar, and on to Great Hypostyle Hall. Find a crawlspace to the north, proceed to the ravine and continue on to Sacred Lake. Circle around the lake, crossing it at one point, until you enter a room to the north where you can drop through a hole onto a ledge with a pole. Climb and back flip to another pole and then to a ledge where you can proceed to a chain that will open a gate to the center of the lake. Go back to the lake and pull the switch under the ledge at the east side of the center of the lake. Swim through the newly-opened trapdoor and open the door below. Swim to a room with a mirror—the mirror will show you where you can climb out of the water—and proceed to the second Canopic Jar. Swim back to the central lake, through the other underwater tunnel, and back to Temple of Karnak.

Valley of the Kings: Follow that Jeep!
Return to the room where you placed the first Canopic Jar and place the second in the niche on the opposite side. Walk south across the water into the corridor behind the statue and on to the lake with two obelisks. Swim to the room below the obelisks, press the button to lower the gate, and swim back up and grab the Sun Goddess and Hypostyle Key.

Return to Great Hypostyle Hall, following the directions above, jump the ravine again, and this time go through a crawlspace on the western wall. Use the Hypostyle Key to open a door into a series of three chambers. You need to monkey-swing to the western end of the southern chamber and pull a lever so that you can then monkey-swing to the western end of the middle chamber. Climb up to the top level and shoot a boulder off the top of a pillar to break a hole in the floor. Pass the room containing an obelisk with a blue pyramid on the top and climb up to the rooms with the three large bowl-shaped switches.

KV5: A way out?
Turn each to face the center room—south, east, and north respectively—and return to the room with the obelisk and pull the chain. Get the Sun Disk and combine it with the Sun Goddess. Go through the hole in the floor here and return to Sacred Lake. Go between the obelisks and use the Sun Talisman. Then head through the western door and monkey-swing all the way across the room to the crawlspace on the opposite wall. Go back up to the roof and jump across to a room on the west. From here drop down and proceed outside

mmorphon00@yahoo.com

Domain Lookup
         www..
Get www.yourdomainofchoice.com for your site with services!




.

 
Any WordAll WordsExact Phrase
This SiteAll Sites
Visitors: 00199
Page Updated Mon Feb 28, 2000 8:25pm EST