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Hassan's "Elite Guard" are really pushovers
Mission 1: The Messiah Returns
I, CABAL, assume you are as incompetent as most humans. Therefore, your first objective is ridiculously simple. Simply build a refinery and place it in your base. There is tiberium to harvest north of your base.

Now train some infantry. Hassan's pathetic guard will attack your base from time to time. When you have killed them all, your mission is accomplished.

Use waypoints to bring reinforcements to the objective
Mission 2: Retaliation
Build your base at your starting point. Build a strong, mixed offensive force, with an engineer.

Take your offensive force north through the gap past the broken bridge, then east around the Mesa. Clear out the defenses, then bring your Engineer around. Send the engineer up the slope to the west and have him capture the TV station.

Optional Mission: Free the Rebel Commander
Hassan's base to the Northeast is too strong for a frontal attack. Find the back door.

In the "Blackout" mission, build your base out of the GDI's sight and mind
South of your starting point is a lightly defended tunnel entrance. Eliminate the few defenders and send everyone northeast through the tunnel.

Shoot the trucks in Hassan's advance base to free the engineers. Have one of the engineers repair the broken bridge northeast of the base while the other captures Hassan's construction yard on the other side.

The compound holding the rebel prisoners is at the south end of the main base. Destroy the laser guarding them, and return with them to your starting point.

Waypoints are also useful in directing units to the enemy's back door
Mission 3: Destroy Hassan's Temple
Now is your chance to exact revenge on the traitor Hassan!

Drive your force across the bridge and clear the defenses from the far side. Build your base and start turning out plenty of tick tanks, attack buggies, and rocket infantry. When you have built up a decent-sized force, send it west and destroy Hassan's base on that edge of the map to slow down attacks.

When you have a large force ready, repair the bridge to the northeast. Destroy the light resistance at the far end. Blast through the gate at the north end of the base and follow the dirt road west to Hassan's temple. Destroy the two laser's defending the temple pyramid and then blast the temple itself.

You're often at a firepower disadvantage. Use stealth instead of force in those situations
Optional Mission: Blackout
Kane lives!

When the storm hits, eliminate the now-helpless MLRS hover tanks. Then move all your units, including the MCV, east across the intact bridge. Begin building your base here. As long as you keep all your buildings east of the bridge, the GDI fools will not detect your presence.

Build a strong mixed offensive force and have all the units rally at the base of the broken bridge at the east end of the map. When you have a large force built up repair the bridge. Drive your force across the bridge, sweeping away the light resistance on the far side. Continue northwest into the GDI camp, destroying the defenders along the way.

This tiny force is best advised to leave that base gate alone!
Destroy the cliff face to the west. Go down the slope and destroy the radar installation.

Mission 4: Eviction Notice
Build your base at the starting point. There is plentiful tiberium in the gap between the mesas to the north. Build a strong offensive force with plenty of Tick Tanks. Have your force rally at the north end of the gap.

The GDI scum will attempt to sneak an APC down through the gap. Destroy it at all costs! It is loaded with engineers who will capture your base if it gets through.

Avoid the town and find the ship!
Scout out the city to the east of the GDI base. Lay down way points from your rally point through the city, as it provides an undefended back door into the GDI base.

Send your force through the base destroying the opposition as you go. Uncover the NOD temple in the northwest corner of the map.

Mission 5: Salvage Operation
First, eliminate the few GDI infantry units in the station area, then take your small party north. Watch out for wandering GDI patrols! You lack the firepower to take on even a pair of Titans. North of your starting point you will find a pair of bridges. Proceed across the western bridge.

Many enemy installations have unprotected back doors
There will be a single Titan at the other side of the bridge. You have enough strength to take it out, and you must do so or it will kill your engineers (one of whom must survive for now). Now follow the railroad track east then north. After you turn to the north, you will encounter two Wolverines. Destroy both of them.

Do not approach the GDI base gate! Instead, go down the slope and leave the railroad track heading east by southeast, bypassing the small town in northeast corner of the map to the south. Send one engineer down the slope into the Serin ship. He will report that Vega's men have removed the Tacitus.

Keep that bridge broken so the train stays put
Take the remainder of your party south by southwest. Just past the destroyed bridge, you will find a climbable slope to the south. This will provide your party a back door into Vega's base. Eliminate any of Vega's units that get in your way, but make absolutely sure that you kill the engineer heading for the bridge repair hut. If he repairs the bridge before the train is destroyed, the train will leave with the Tacitus! Now destroy the train and reclaim the Tacitus.

Get the Train: Option 1
Do not bother with the station. Umagon can be easily captured when she is already on her train.

Build your base right at the starting point. Build one engineer and then a good mix of offensive units. Station the engineer next to the repair hut for the broken bridge to the north, but do not repair it yet. Use your end of the bridge as a rally point.

Umagon's welcome party
Keep turning out offensive units until I tell you that Umagon is on her way to the station and begin the ten-minute countdown. When the timer starts, have your engineer repair the bridge, and send your entire force across. Keep going northwest through the town then turn west.

Eliminate the small GDI base you encounter just because it is there and it is in your way. Keep going west into the city. Eliminate all the defenses around the railroad track, especially the component towers. Establish your force around the railroad track between the two tunnel entrances.

Mutant hunters in disguise
Small GDI forces will attack through the tunnels from time to time, so keep turning out offensive units as reinforcements. Lay down waypoints for them so that they can proceed right to your position on the tracks.

Now simply wait for the train and destroy the locomotive when it appears.

Mission 6: Sheep's Clothing
As your begin the mission, a few buildings in the GDI base are already under your control. Use the barracks to construct a few engineers and capture the remaining buildings, the construction yard first. Keep your NOD units in place as defense against the few roaming mutant units that might attack. The mutants must think that it is the GDI who have betrayed them! Build a good-sized force of six or eight Titans and a few Wolverines. Send them around the cliff wall to the east and then north to destroy the lightly defended mutant base there.

Framing the GDI
Meanwhile keep building another eight or ten Titans plus and amphibious APC and an engineer. Place the engineer in the APC and send it across the river by the broken bridge to the north. The repair hut is on the far side of the bridge. Have the engineer repair the bridge. Send your Titan force across the bridge then east to the mutant camp. Have any survivors from your assault on the first camp move west to join their attack.

Optional Escort Mission
With the Cyborg Commando in the lead, follow the dirt road to the east. Use the Cyborg Commando to clear out any opposition, but have the other units (except the engineers) come up to support him and draw some of the fire.

Approach the broken bridge to the east very carefully. There are a Titan and a Hover Tank on the other side, and they could destroy the Commando if you are not careful. Use all your offensive units to take them out, then have one of your engineers repair the bridge.

Keep following the dirt road as it bends north, using the Cyborg Commando to clear out the meager opposition. Take the western fork in the road, which will lead you to the old NOD base. Now set your groups with the Cyborg Commando in the lead, the other offensive units next, and the bio-toxin trucks following at safe distance.

Take the dirt road straight to the eastern edge of the map. Have the Cyborg Commando take out the Vulcan Cannon guarding the entrance to the staging area. Take the trucks through opening.

Keep noncombatants out of harm's way
Mission 7: Destroy the GDI Research Facility
From your starting point, send the spy north through the city, until you uncover the hospital. At that point the mutant bands will start to join the spy. You still directly control only the spy, but the mutants will follow his lead.

Proceed west from the City along the cliff wall to the north. Eliminate any GDI opposition that you encounter. When you find a tunnel leading northeast, eliminate any opposition at the tunnel entrance, then lead the mutants all the way through the tunnel. Destroy the opposition at the other end of the tunnel.

You'll now have some reinforcements, including an MCV, at the other end of the tunnel. Bring them through the tunnel, then up the slope to the north. Use your engineers to take over a couple of the buildings at the old base on the plateau above the tunnel, and start building the rest of your base.

Build a large, mixed offensive force, but be sure to include several Tick Tanks, artillery units and engineers. When your force is built up, send a lone cycle or Attack Buggy east along the cliff face at the southern edge of the map, staying out sight of the GDI units guarding the entrance to their base. Eventually this scout unit will uncover a small slope leading north behind the GDI's earthen barrier.

When you start with only one unit, move carefully!
Bring your offensive force up to this back door with your engineers following close behind. Drive hard into the base, concentrating on taking out the component towers, and defending Titans and Wolverines. Bring in your engineers and have them grab the barracks, the refinery and at least a couple of the tiberium silos.

Make the barracks your primary, and train several more engineers. Capture the remaining silos. Build a new war factory and make that your primary as well. Build a NOD Tech Center and start manufacturing a large force of Devil's Tongue tanks and a subterranean APC.

Send the Devil's Tongues burrowing across the river and have them start blasting the GDI base defenses while the rest of your force takes the safe route through the tiberium field. When your force uncovers the center of the GDI base, send your engineers through in the APC, having them emerge right in the heart of the base. Quickly capture the Construction Yard, the Barracks, and the GDI War Factory.

The Research Facility is Northeast of the GDI base. Destroy the component towers protecting it, then start blasting the Research Facility with your tanks, Titans and artillery.

These mutants will follow, but can't be controlled
Mission 8: Rescue Oxanna
The Cyborg Commando and supporting units I have sent have blasted an opening in the south corner of Slavick's enclosure. Put Slavick, the Cyborg Commando and some of the infantry into the APC and send them south to join the other NOD units. Then send the APC back for the rest of the infantry.

Move northeast, crossing the ice floe. Your Tick Tanks are too heavy to cross as a group. Send them across one tank at a time. Wait for the cracks in the ice to refreeze between each tank. Go east until you come to a dirt road. Follow the road south to the railroad tracks and a tunnel. Place your engineers in the APC. Send everything northeast through the tunnel. Destroy the defenses on the other side.

Send your offensive units into the GDI base. Have the Cyborg Commando eliminate the base defenses, while the APC with the engineers emerges in the middle of the base between the barracks and the refinery. You have only two engineers and no funds as yet so you must use these two carefully. Use one to capture the barracks, and place the other next to the refinery. Wait until the harvester returns to the refinery, then capture the refinery and harvester together. Now train some engineers and capture the rest of the base buildings. Begin building a force of Titans.

Watch out for thin ice!
Follow the tracks from your base back through the tunnel to the GDI base where Oxanna is being held. Blast through the base with your Titans and the Cyborg Commando. Destroy the component tower guarding Oxanna's enclosure. Load Slavick and Oxanna in the APC and take them to the Orca southeast of the GDI base.

Mission 9: Reestablish NOD Presence — Option 1
From your starting point, drive straight through to the old NOD base in the northeast.

Establish your base here. You must pay constant attention to your Weed Eaters throughout the mission. They must constantly eat the tiberium veins or they will destroy your base. Do not let the Weed Eaters wander off after they have trimmed the veins all the way down, because the veins will regenerate.

Build strong defenses for this base to counter the constant GDI attacks from the west and south. Build a strong offensive force of Devil's Tongue tanks. There is a weak GDI base to the northwest of your starting point. Use the Devil's Tongues and the now-familiar engineers in the APC maneuver to take this base. Then simply mop up the GDI units on the rest of the map.

Mission 10: Destroy the Mammoth Mk. II Prototype
Send the spy east, skirting the north edge of the tiberium field. Continue east to the communications center. Wait for the Titan to pass, then go in and get the Mammoth's location. Reinforcements will appear at your starting point.

The APC full of engineers is the preferred NOD base-capturing method.
Build a base south of the Communications Center. Build strong defenses on the northern border of the base. Build a large offensive force, including 15 to 20 Tick Tanks and about 10 artillery pieces.

Sacrifice scout vehicles exposing the GDI base on the road to the north. With your large force, clear the component towers protecting the base interior and hit the Mammoth with everything you have.

Mission 11: Capture Jake McNeil
Put all three toxin soldiers and the rocket infantryman in the empty APC. Sneak all three APCs west. Disembark the rocket infantryman to destroy the cliff face and put him back in the APC. Keep moving west along the bottom of the map until you get to a slope down into the GDI base.

Have the engineers capture the base structures while each toxin soldier takes out one defender. The structures will revert to GDI appearance. Capture Jake and get him and the soldiers into the APC and back to the starting point.

Optional Mission: Pulling the Shark's Teeth
Go north along the west edge of the cliff. Kill the GDI infantry you encounter. Destroy the cliff wall to the north. Send the spy into the communications center for the first code.

Look for cliff faces that can be knocked down into climbable slopes
Destroy the cliff wall to the east of the Mobile Sensor Array and go up to the north edge of the map. Go east to the communications center and have the spy get the second code. Avoid the defenses to the southeast.

Destroy the cliff face to the east. Go southeast to a group of crates, then destroy another cliff wall to the south. Send the spy into the third Comm. Center there for the final code.

Go west of the second Comm. Center, then follow the southern branch of the dirt road. Avoid the GDI patrols. The APC is south of the Mobile Sensor Array.

Mission 12: A New Beginning
Destroy all GDI units at the starting point. Capture the Firestorm Generator and sell if for funds. Start your base, including one refinery. Station an engineer to capture the second refinery to the north as soon as its repaired. Build a large offensive force with many tanks and artillery. Build a Temple of NOD and create the Cyborg Commando.

Concentrate on the objective. Only a few NOD missions require wiping out the enemy
The ICBM base closest to you can be left for last. Sacrifice your expendable scouts by placing them on the bridges leading to the ICBM bases in the northwest and east. GDI will blow the bridges, cutting off their own reinforcements.

When your large force is ready, have an engineer repair the bridge leading to the northwestern ICBM base. Attack in strength, using the Ion Cannon from the optional mission and Cyborg Commando with your tanks and artillery. When the base is yours, move the first ICBM into position.

Use another large force to take the eastern ICBM base and position that missile. The base closest to your starting point will then be easy picking. Position the third missile and Kane's vision is fulfilled!

mmorphon00@yahoo.com

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