The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment
of America.
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TABLE OF CONTENTS - FF7 FAQ PART ONE
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1. REVISION HISTORY
2. INTRODUCTION
3. DISC ONE WALKTHROUGH
3.1 makoro power plant
3.2 midgar city
3.3 avalanche base
3.4 mako reactor number 5
3.5 sector 5 slums
3.6 wall market
3.7 the sewers / train yard revisited
3.8 into the sky
3.9 shinra headquarters building
3.10 escape!
3.11 kalm town / chocobo farm
3.12 mythril mine / junon town
3.13 shinra cargo ship
3.14 costa del sol / new continent
3.15 gold saucer
3.16 gongaga town / cosmo canyon
3.17 return of sephiroth
3.18 the inventor
3.19 betrayal
3.20 the temple of the ancients
3.21 bone village / sleeping forest
3.22 forgotten capital / forgotten city
4. DISC TWO WALKTHROUGH
4.1 the cave
4.2 icicle inn
4.3 lost in the snow
4.4 the crater / whirlwind maze
4.5 junon town attacked!
4.6 where's cloud? / north corel express
4.7 fort condor
4.8 inside cloud's head
4.9 100 leagues under the sea
4.10 underwater adventure
4.11 cid's rocket
4.12 forgotten capital revisited / midgar city under siege
5. DISC THREE WALKTHROUGH
5.1 northern crater
6. BONUS AREAS / THE WEAPONS
6.1 ancient forest
6.2 vincent's waterfall
6.3 bonus materia locations
6.4 yuffie's sub-quest
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TABLE OF CONTENTS - FF7 FAQ PART TWO
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7. APPENDIX
7.1 materia list
7.2 items and equipment
7.3 shopping list
7.4 monster list
7.5 game shark code list
7.6 having fun
8. ANSWERS TO THE MOST-ASKED QUESTIONS
9. SPECIAL THANKS
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1. REVISION HISTORY
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VERSION 1.6 (August 1, 1998)
- More corrections. Some sections have been re-added, too.
VERSION 1.5 (June 24, 1998) / VERSION 1.4 (June 8, 1998)
VERSION 1.3 (January 1, 1998) / VERSION 1.2 (December 14, 1997)
VERSION 1.1 (November 16, 1997) / VERSION 1.0 (October 28, 1997)
VERSION 0.3 (October 6, 1997) / VERSION 0.2 (September 14, 1997)
VERSION 0.1 (September 7, 1997) / VERSION 0.0 (August 18th, 1997)
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2. INTRODUCTION
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This FAQ is split into two parts; the one you're reading is the main
walkthrough, while the second part contains mostly lists of items,
monsters, etc. You can get the _latest_ version of this FAQ at my
page (refer to the top of the FAQ), so please get it as practically
no one does these days :( This guide is for the American version of
Final Fantasy VII. While I encourage you to use it if you need help
on the Japanese version of FF7, Final Fantasy VII International, or the
PC version of FF7, expect there to be some minor differences in what's
written here and what occurs in the game. Don't mail me about the PC
version of FF7, please! I have no way of playing it, so if I'm unable
to confirm any info., it's pointless to tell me about it.
If you're reading a version of this FAQ that has been translated,
HTML'ized, or whatever, please send all inquiries to those people who
did the changes and not me, as they may have an older version or have
added their own corrections and I won't be able to help you. The ones
of particular note are:
HTML versions of this FAQ -
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www.mallison.com/ffvii/
www.thenet.co.uk/~dexco/~ff7/index.html
Translated versions of this FAQ -
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home4.swipnet.se/w-45246/ffvii/ff7main.htm++(Swedish)
+++++myweb.worldnet.fr/rotereau (French)
www.sienanet.it/singsing/welcom.html (Italian; not up yet)
www.geocities.com/TimesSquare/Arena/9766 (German)
I recall that some other people were translating this FAQ into Spanish,
Portugese, and other languages. If they could mail me the URLs of
their translated FAQs, I'll add them here.
I _WILL NOT_ answer any gameplay related questions about this game.
It's not because I'm a prick (haha, I know), but because you wouldn't
believe the types of questions I get. 95% of them can be answered by
reading the FAQ. Yes, I know it's large, but that's because there's
so much information in here, so just sit down and start reading instead
of giving up and mailing me. If you want to put this FAQ on your page,
or want to alter it, you need not mail me, as long as you keep the
copyright and disclaimer intact. If there is some sort of legal thing
going on with this FAQ, then I would like to hear from you (especially
if you've spotted this FAQ being plagarized in any sort of publication,
sadly, it has happened). You can reach me at: .
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3. DISC ONE WALKTHROUGH
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3.1 makoro power plant
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ITEMS IN THIS AREA: Potion x3, Phoenix Down, Restore materia,
Assault Gun.
At the start of the game, you'll have 3 Potions, a Phoenix Down, and an
Ether. You can't equip Materia until after you reach the 7th Heaven
bar, by the way.
Once you leave the train, check the body of the closest guard twice to
get two Potions. Then head north. You'll be attacked by some guards.
Take them out with your sword (you may win a Potion for killing them)
and then move left to go outside. Now, talk to your teammates (Biggs,
Wedge, and Jessie), then name yourself and Barret. Make your way to the
northwestern door, and head up in the next room to enter the heart of
the power plant.
Talk to Barret, (who joins you) and then talk to each Avalanche member
to open the doors. After opening the second door, head right to enter
another chamber with a treasure chest (Phoenix Down). Then, go back
and enter the elevator (you'll have to talk to Jessie first). Press the
arrow switch to activate it.
Work your way down the stairs and go through the door to the left. Then
follow Jessie down the ladder. When she stops, search the area in front
of her for a Potion (it's hard to see because of the steam). Climb
down, cross the pipes, descend the nearby ladder, and take note of
the Save Point before heading down the walkway.
Pick up the Restore materia on the ground in the next area and set the
bomb. An alarm will sound and you'll have to fight the boss, a huge
scorpion-like machine.
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BOSS TIPS: GUARD SCORPION LV: ?? HP: 800 MP: 0
Cloud's Bolt magic works well, while Barret should be attacking. The
Search Scope won't damage you, it just warns as to who the boss will
attack next. When you've done enough damage, the boss will start to
shake and Cloud will warn Barret. From this point onward, don't attack
the boss and heal yourself or simply guard until the boss attacks you.
If you try to hurt it during this time, the boss responds with a damaging
laser ray shot from his tail. A few more hits after it stops shaking and
the boss dies. You'll get an Assault Gun when you kill it.
_________________________________________________________________________
You now have ten minutes to escape from the power plant. You'll need
to make your way back to the upside-down T-shaped entrance hall where
one of the Avalanche members is waiting. (If you've played the demo
disc, know that you don't need to 'search' for the other members; just
talk to Jessie to free her and then get out. Since Barret gets a new
gun after the battle, be sure to equip it. Also, talk to the other
members to open the two doors on your way back.
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3.2 midgar city
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ITEMS IN THIS AREA: Potion.
After the Avalanche members blow up the passage, head up the stairs.
You'll meet Aeris here, but she won't join you yet. In the next
screen, there's a Potion to the southwest of the circular structure
(near the lampposts). Walk south when you're done. In this next area,
you'll meet up with guards and have the choice of running (bottom
choice) or fighting (top choice). After a few more encounters with the
Shinra guards, Cloud'll jump onto the passing train and run into the
Avalanche gang. After talking to them, walk to the 'front' of the
screen and you'll jump off into another area. Talk to the people here
and one of the members (Jessie) will show you a picture of the Makoro
plant on the train's screen. Approach Barret and you'll end up going
to the group's base.
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3.3 avalanche base
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ITEMS IN THIS AREA: 1500 gil, All materia, Ether.
Head west and go upwards. Talk to the kid by the fence, then head west
again (there's a Save Point nearby, too). Talk to the people here,
then check out the bar. At the top of the tallest building in the south-
east is a bedroom. The kid here will let you spend the night for 10 gil.
In the bar, you'll meet Tifa, who is also a member of Avalanche, as well
as Marlene, who is supposedly Barret's daughter. After naming Tifa,
Barret shows up when you try to leave and reveals the hidden base
underneath the bar. After talking to Barret, Tifa shows up. Leave the
base and you'll have a short intermission with Tifa. When you meet
Barret afterwards, he'll give you 1500 gil. If you go to the Beginner's
Hall above the Weapon Shop outside, you can learn more about playing the
game. You'll also find that there inside the huge cage. The man in
the right corner of this room has a Materia by his feet (All). Take it
and a chest will drop down that has an Ether inside of it. If you
haven't already noticed, the two buildings that were locked the other
day are now open.
When you're ready, go back to the train station to prepare for
Avalanche's next mission. If you like, you can go to the far right to
enter a train yard, but there's not much of interest there.
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3.4 mako reactor number five
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ITEMS IN THIS AREA: Hi-Potion, Ether x2, Potion, Tent, Titan Bangle.
Board the train. When the timer appears after you talk to Tifa, talk
to the homeless man in the back of the screen to get a Phoenix Down.
In the second car, talk to the man closest to the 'front' of the screen
and pick the top option to get a Hi-Potion. In the third car, a man
will walk past you, snicker, and steal from you; follow him and talk to
him again to get back the gil he just swiped. Keep going through each
train car until Tifa jumps off one of the cars and you and Barret follow
her. If this occurs on the last car, talk to the man at the very end to
get a Hi-Potion. After jumping off, you'll end up in an underground
railroad passageway. If you go south (towards the 'front' of the
screen), you'll go through the same screen 5 times before coming to two
guards who you can fight. When the battle's over, choose the bottom
option to keep fighting or the top option to run away. You can fight
the same battle over and over, so when you get tired of fighting, just
pick the top option. An OK place to gain some experience, gil, and AP,
if you think you'll need it.
Anyway, it's a lot faster to just head north to where the green barrier
is and go down the hatch to the west (examine it and choose the top
choice twice or the middle option once). Pick up the Ether in the
adjoining passage, climb down the two ladders, and talk to Wedge. Then
go up the ladder near him to reach a room where Jessie is waiting for
you. Take the Potion that's next to her and climb down the ladder on the
far left end of the room to reach a chamber where you can find a Tent, a
Save Point, and Biggs.
Go up the ladder here to reach the No. 5 Reactor. The room you're in
should be familiar. Slide down the pipe and then work your way back to
the heart of the plant. After Cloud fiddles with the machinery, go back
to the large room and climb up the stairs and into the elevator. It'll
take you to a new floor. Grab the contents of the treasure chest outside
(Ether) and then head to the left where there are three control panels.
You'll need to hit your panel as the same time Barret and Tifa hit
theirs (using the O button), so give it a shot. Instead of waiting for
them to raise their arms, you'll have an easier time if you time it so
that you hit your panel _just_ before they do. You can't use the panel
if you didn't go back to the heart of the power plant. Afterwards, go
through the opened gate (there's a Save Point here), and head north.
In the T-shaped room, you'll be stopped by a group of guards, and then
meet President Shinra. After that, a helicopter and a hydrofoil-like
machine show up. The Shinra president leaves in the helicopter, but
the huge machine attacks you and your friends.
_________________________________________________________________________
BOSS TIPS: AIR BUSTER LV: 15 HP: 1200 MP: 0
weak against Lightning
This machine turns to face (and attack) whomever hits it. So, if one of
your characters is low on life, have the person on the opposite side
attack to draw the boss' attention away. Be especially careful of it's
Big Bomber--it causes tons of damage (but also increases your Limit
meter quickly). Remember that even if it's back is turned, it can use a
weak machine gun attack on you. Use potions and the Restore Materia to
keep up your HPs and use Bolt as well as your Limit Break attacks to take
this machine out. You'll receive a Titan Bangle if you win the battle.
_________________________________________________________________________
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3.5 sector 5 slums
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ITEMS IN THIS AREA: 5 gil or Turbo Ether, Potion, Phoenix Down, Cover
materia, Ether.
After the battle, the boss will explode, sending Cloud off the walkway
in the ensuing blast. When you awake, you'll find yourself in a church.
Aeris is here, and you can name her after talking to her several times.
Reno shows up afterwards with some guards. In the next room, Aeris
falls down while trying to escape with Cloud. Tell her to hold on.
You now have the option of fighting the guards using Aeris or trying to
bean the guards on the head with barrels on the upper floor (if you
miss, you'll have to fight using Aeris anyway). Remember, she starts off
in the back row, so to increase damage, make her move up by choosing
'Change' at the start of each battle (do this by pressing left, then the
O button).
The correct order of barrels to drop is: the leftmost barrel (in the
back), the far right barrel (in the back), and the far right barrel
(in the front). Simply tell Aeris to hold on each time, examine each
barrel, and choose the top option to drop it. This way, Aeris won't
have to fight anybody. When Aeris meets you at the top of the chapel,
she'll hook up with Cloud.
In the upper area, climb up the second beam on the left and jump out of
the hole in the roof. After you and Aeris make it back to ground level,
head left to find a Save Point. To the northwest is a town. Be sure to
meet the man in the pipe near the entrance. In one of the houses, you
can also find 5 gil if you talk to the drunk man in bed, then examine
the drawers nearby, however, if you don't take the gil, he'll give you
a Turbo Ether when you return here after Sector 7 is destroyed.
There are several stores here in the slums, including one that sells
Materia. To the far, far right is a path that leads to Aeris's house
and a garden. You can spend the night here once you've met Elmyra,
Aeris' mother. When you wake up, look between the desk and the bed for
a Potion and a Phoenix Down. Then, sneak downstairs (or Aeris will make
you go back to bed) and leave the house (you can do this by not touching
the walls and not running, either). In the lower flower bed to the
right, you can get a Cover materia and an Ether. There's another Save
Point near Aeris' house if you need to use it.
Leave the town and go left to the hole in the wall. Aeris will be here
waiting for you and will rejoin you. In the next location, work your
way upward (by going across the hole-filled metal length, then down the
iron beams and through the passage, then up the brown pipe and finally
down the stairs and heading to the left). After Aeris leaves you at the
playground, head east, then go north to arrive at the Wall Market.
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3.6 wall market
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ITEMS IN THIS AREA: Ether, Phoenix Down, Hyper.
Aeris rejoins you (a |