Hyper Dimension
Hyper Dimension is one of the best games around! It has a good character choice of goku, vegeta, gotenks, gohan, gotenks, veggetto, Fat Buu, Buu, cell, freiza, piccolo. Here are a list of attacks and how you use them and a lil description of them.
Sections:
I - Introduction
II - Game Story
III - Basics
A - Basic Attacks/Movements
B - More Complex Attacks/Movements
C - Fighting Areas
IV - Advanced Tactics
A - Counter Attacking
B - Combos/Juggling
C - Collisions
D - Desperations
V - Character Analysis
A - Son Gokuu
B - Vegita
C - Gotenks
D - Son Gohan
E - Vegitto
F - Piccolo Junior
G - Mr. Buu
H - Kid/Majin Buu
I - Freeza
J - Cell
VI - Character Rankings
A - Strongest
B - Most Manuverable
C - Best Looking Desperation
VII - Various
A - Revision History
B - Thanks
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----------------------------I: Introduction----------------------------
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Welcome! I am Vegita, Guardian Of Destiny, and I see you want help for the
Super Famicom game "Dragon Ball Z: Hyper Dimension". Well, you've come to the
right place, because this game is my speciality. I have owned it for 4 years
now, and am quite proficient at it. So much so, in fact, that as soon as I
discovered someone has finally uploaded it as a ROM so everyone could play it
(you illegal freaks, you), I decided to write a FAQ so everyone would know how
to play it.
First off, let's get one thing straight: Even though I am Vegita, I will try to
write from an un-biased point of view (although I still think I'm the best at
everything). Second of all, if I catch anyone copying all or part of this FAQ,
ANY part of this FAQ (not counting little sentences like "First off, let's get
one thing straight), I will destroy you. I will rip you limb from limb like the
excessively weak individual you are, and then I will sue you for copyright
infringment. Third of all, I do not own the rights to this game, the names of
the characters in this game or FAQ, or have any ownership whatsoever of this
game (except for the cartridge sitting in my room, that is). Those are the
property of their respective owners.
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-----------------------------II: Game Story----------------------------
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Dragon Ball was a Manga (Japanese cartoon or comic) created by Akira Toriyama,
an artist in Japan, in 1982. The manga, which dealt with an absurdly strong
little boy named Gokuu (based off of the Chinese folk tale), became wildly
successful, and a cartoon version was put on the air in 1984. It ran all
through the course of the show until the main character, Gokuu, finally grew to
adulthood. This signified the end of Dragon Ball, but promised that something
new would return next week in it's place. This new show: Dragon Ball Z.
Dragon Ball Z picked up right where Dragon Ball left off, with Gokuu as an
adult. He has a child now, and his arch-nemesis, Piccolo, was as bad and mean
as ever. This series introduced an entirely new set of characters, mostly from
outer space, and revealed Gokuu's origins (he's from another planet too).
Dragon Ball was such a large success, before and during it's "Z" stage, so it
was obvious enough that there would be video games made about it. There are
RPGs, Fighting games, Strategy games, and even a few arcade games. This is
where Hyper Dimension comes in.
Hyper Dimension's plot is the majority of the latter half of Dragon Ball Z. It
takes place right after Gokuu has reached the planet Namek to stop the evil
Freeza from collecting the 7 mystical Dragon Balls and wishing for immortality.
The story mode begins with Piccolo fighting Freeza in order to give Gokuu enough
time to charge up a superior attack, the Genki Dama. The attack fails to kill
Freeza...but the rest is for you to find out, right?
The game starts at that point, and goes all the way through the battles with
Cell, the creation of the DNA of several heroes and villains, and Buu, a
creation of mass destruction from another dimension. That's the story for you,
bub.
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------------------------------III: Basics------------------------------
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To begin the game, insert the cartridge into your Super Famicom (or modified
Super NES) console, and press the power button. If you're running it off of an
emulator, you're a pansy, and should get the actual game. After the intro
sequence (you can skip it if you want to), press start at the title screen to
bring up the menu:
-The first selection is the story mode, where you have no choice as to which
character you're going to fight with or against.
-The next choice is the regular fighting, where you can decide if you're going
to fight against a second player or a computer-controlled player.
-The third choice is the Tenkai-Ichi Boudokai mode, where you select your
character (and more, if others are playing), and battle it out in an elimination
contest.
-The fourth choice is the practice mode, where you select your character, the
opponent, and the fighting area, and practice your moves without fear of
retaliation.
-The final selection is the Options menu, where you can change whether you want
music, if you want the background to be day, night, random, etc, and other
items.
----III.A: Basic Attacks/Movements----
Here are the basic attacks and movements that every character can utilize. If
you don't know how to do any of these, you should learn how immediately.
A = Ki. This is your typical Ki attack. Most characters throw a small blast,
while others launch something different.
B = Kick. This button causes your character to throw a kick.
X = Deflection. If you can time this right, then your character can deflect
regular Ki blasts back at your opponent.
Y = Punch. This button causes your character to throw a punch.
L/R = Holding in one of these buttons while moving causes your character to
dash.
Up = Jump. This causes your character to jump up in the air. Can also jump up-
towards and up-away.
Down = Crouch. This causes your character to duck. While this is seemingly
useless, some of the shorter characters can dodge quite a few attacks by
ducking.
Left = Move left.
Right = Move right.
Direction Pad Away = Block. If you hold away from your opponent while they are
attacking, you will block at a mid level. If you hold down and away, then your
character will block at a low level. However, if you block Ki blasts, you will
still sustain some damage.
This game also uses "3-D" attacks, where your character hops into the
background, rushes the other player, and attacks. These are different for each
character, but each use the L and R buttons along with a punch or kick.
Whether you use L or R is determined by which side of your opponent you're on
(L = Left side, R = right side).
----III.B: More Complex Attacks/Movements----
You can win the game off of just the basic attacks, but if you want to actually
win against another opponent or a harder computer setting, you should learn
these attacks as well.
Y + B = Charge Ki. In this game, your character has 1 life bar, with a number
rating next to it. This is your health, but it also doubles as the bar from
which your larger Ki attacks come from. Whenever you use (or lose) a certain
amount, you can regain it by holding Y and B at the same time.
Away, Down, Towards + A = Diagonal Ki blast. This is a shot that is fired at a
45 degree angle upwards. Good for countering enemies that are jumping at you.
If there's something special about someone's 45 degree Ki blast, I'll go ahead
and list it (if it's something other than the traditional Kamehame-ha or Ki
blast).
Down, Back, Towards + A = Super blast. Each character has their own Ki attack.
These attacks can be charged up to 3 different levels, depending on how long
you hold the A button in. Freeza's, sadly, only has 1 level of power.
Towards x 2 = Hop towards. This trick causes your character to hop up and
towards your opponent slightly. Good for dodging smaller Ki blasts.
Away x 2 = Hop away. This trick causes your character to hop up and away from
your opponent. Good for dodging the faster Ki blasts that you think you might
not clear in time.
Towards, Away, Towards + X = Horizontal Screen Smash. This attack causes your
character to bash your opponent into the next playing field, to the left or
right (where ever you hit them).
Down, Towards + X = Upper Screen Smash. This attack causes your character to
bash your opponent into the upper playing field, if it is allowed (not on Namek
or during certain fights).
Down, Away + X = Lower Screen Smash. This attack causes your character to bash
your opponent into the lower playing field, if it is allowed (not on Namek and
during certain fights).
Towards + X = Throw. When in close, this attack causes your character to grab
the other player and throw them, bash them, kick them, etc.
----III.C: Fighting Areas----
There are various different places you can fight at (Earth, Namek, Kami's
Lookout, etc.), and different times of day (or night) to fight during. There
are two types of fighting areas, though: Normal and Flying, each with their own
conditions.
-During the Normal areas, you:
--Can use all your special attacks
--Can use all your normal moves
--Have the ability to duck and jump
--Can dodge into the background with a 3-D attack
-During the Flying areas, you:
--Cannot duck, jump, throw, or use 3-D attacks
--Move around as if weightless
--(you're) Regular punches and kicks change to dashing attacks
--(your) character will attack straight up if you press Up + Punch
--(your) character will attack downwards if you press Down + Kick
--Have 3 different directions you can throw a regular Ki attack
--Can use special moves that required you to jump anytime
--Have a different winning pose than if you were on the ground
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--------------------------IV: Advanced Tactics-------------------------
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Well, Mr. Hot Shot, here's you think you're all that and a loaf of rye now that
you've mastered the basics, huh? Well, here's the more advanced workings of the
game:
----IV.A: Counter Attacks----
When you block an attack, there is a spark where the attack connected. While
that spark is still there, if you can pull off a special move (anything that
isn't a regular attack like punches or kicks) then you'll counter attack with
that attack. So if Piccolo tried to hit with his High Mystic Attack, and you
blocked it and immediately used a Renzoku Energy Dan attack, not only will you
catch him off guard (he still has to retract his arm), but you'll pound the crap
out of him! The only problem with counter attacks is, if you try to pull off
one that is too slow (Super Ki Blasts, mostly), then you're more likely to miss
with it, since it still takes too long. Your best bet is to stick with a good
combo attack (Gokuu's Quad kicks, Vegita's Sliding Kick combo, etc.).
----IV.B: Combos----
The better players of this game can use an attack right after another attack,
making the second attack unblockable. If you can link several of these attacks
together, then you've come up with a combo. Some special moves are combos by
themselves, while others can simply lead into combos. Some end them by knocking
the opponent flat, or hitting them up into the air. If an attack knocks them up
into the air, then you can juggle them (hit them back up into the air) up to 3
times before they have to come back down (otherwise you could keep them up
forever with Ki blasts). Some good examples of combos/juggling are Gokuu and
Vegita's Knee Uppercut (3 aerial hits), Gotenks' Spinning Uppercut (several
hits, on and above the ground), and Gohan and Cell's rushing Punches (several
ground hits). Sometimes, you can pull off a combo so devastating the other guy
has to catch their breath, and is unable to attack or defend for a brief second.
----IV.C: When Attacks Collide----
If two character's punches (or kicks) collide at the same time, the two will
suddenly engage in a short, no-holds-barred fight (straight out of a good Jackie
Chan movie). After the fight, the two will jump apart and crouch. During this
crouch, the first person to press an attack button (not a direction button),
that character will throw a regular Ki blast, and then a Super Ki blast (the
size depends on how long you hold in the attack button). This will happen,
though, only if the limbs collide. This won't work if they are too close (the
two fighters will both take a hit).
If the two character's punches (or kicks) collide in a flying stage, the two
characters will fly away from each other, one into the background and one into
the foreground. The person in the foreground then gets to attack while the
fighter in the background has to defend. The attacker throws different Ki
attacks by pressing either the A button or the B button. The A button throws 3
small Ki blasts (Renzoku Energy Dan), while the B button throws a super Ki
blast.
The defender has to defend the Renzoku Energy Dan by pressing the X button, and
can avoid the Super Ki Blast by pressing Y. If the attack doesn't connect with
a Super Ki blast in two turns of attacking, then the two switch place, and the
defender becomes the attacker. The duel ends when someone successfully connects
with a Super Ki blast. The Renzoku Energy Dan attacks do little damage, and
count as 1 turn (you can throw all you want, but if you don't try with a Super
Ki blast, you'll be forced to defend).
----IV.D: Desperations----
Each character has at least 1 desperation. A desperation is a super-strong
attack that can take more than 100 HPs off of your opponent! The downside to
these is that you must connect with it (without the computer blocking, that is),
and your own HP must be so low it is flashing red. Once it is that low, your
character can attempt the desperation. If your life is NOT low enough, then
nothing will happen. Remember, though - you MUST connect with it! You can't
just do the attack and expect to destroy your opponent.
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-------------------------V: Character Analysis-------------------------
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Ok, here's what you've been waiting for, right? The special moves of each
character. Well, here ya go!
(Note: the attacks are rated on a 1-10 scale, the first 5 (1-5) for how easy it
is to get it to work, the second 5 (6-10) for effectiveness. If an attack is
really easy to do, and does very little damage or just plain misses a lot, then
it'll rank a 6. If it is impossible to pull off, yet is unblockable and does
massive damage, it'll get a 6 for different reasons.)
* = Denotes Diagonal Super Blast
**= Denotes Horizontal Super Blast
% = Denotes Desperation Attack
----V.A: Son Gokuu----
Gokuu is the main character Dragon Ball. The story revolves around his growing
up, eventually becoming the ultimate fighting champion of the universe. During
the story mode of the game Gokuu fights Freeza, Cell, Vegita, Buu, and Majin
Buu.
Move list:
Hold L (or R) + B = Side Slash (3-D Attack). Gokuu hops into the background,
rushes his opponent, and kicks them. As with all the 3-D attacks, this one has
a very good use and is easy to pull off. 9/10
Towards + B = Double kick. Hold towards and press the kick button, and Gokuu
will kick twice. Although a little slow, if you hit with one, you're sure to
hit with the second. Good combo damage. 7/10
Down, Towards + Y = Double Punch. Roll your thumb from down to towards and
press the Y button to make Gokuu rush forward with two punches. If you connect
with the first, the second one is sure to hit, but it knocks them up into the
air! It's not very good unless you're ending a combo with it. 5/10
Towards, Down, Down-Towards + B = Jump Knee Lift. Press Towards, then roll from
down to down-towards and press B to make Gokuu jump diagonally upward with his
knee extended, dealing several hits. THIS is a combo ender. If you're close
enough, you'll do massive damage, knocking the enemy up into the air. 8/10
Away, Down, Towards + B = Quadruple Kick. Roll your thumb from away to down to
towards and press the B button to make Gokuu kick 4 times. Good combo attack.
It hits more than the Double Kick, but isn't as easy to pull off. If you hit
with it, though, then you're assured good damage. 7/10
Down, Away + B = Abiseh Geri (Spinning kick). Roll from down to away and press
B to make Gokuu leap at his opponent, swinging his legs. Great move. If your
reflexes are good, you won't need to rely hopping or dodging into the background
around Ki blasts, 'cause this one does even more damage! 9/10
(While in the air) Towards, Down + B = Slash Down Kick. Press towards, down,
and the B button to make Gokuu dive diagonally towards the ground with a kick.
Not bad, but it can't lead into combos. It's more used to catch the enemy off
guard. 6/10
Away, Down, Down-Away + B = Teleport Towards. This nifty little trick makes
Gokuu teleport towards his opponent. If his opponent is close enough, Gokuu
will teleport to the other side of them! When it comes to dodging attacks,
getting out of the way of a Desperation, etc., then this is the thing to use!
8/10
Away, Down, Down-Away + Y = Teleport Away. This nifty little trick makes Gokuu
teleport away from his opponent. Since most attacks travel towards you, though,
this is just moving you back into the line of fire. 4/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). This larger
blast can overtake regular Ki blasts, but not a super blast. Since it
overpowers regular blasts (including Renzoku Energy Dan attacks), this is a
good, time-saving attack. 8/10
*Away, Down, Towards + A = Kamehame-ha. Gokuu throws a quick Kamehame-ha up at
a 45 degree angle. If it hits, it does massive damage. Very nice. 7/10
**Down, Away, Towards + A = Chou Kamehame-ha. Gokuu's speciality attack. This
attack has three levels of damage and size, depending on how long you hold in
the A button. This is a mainstay for a lot of players. 7/10
%Away, Down, Towards, Up + Y = Desperation attack (Meteo Smash). A completely
unblockable desperation attack, if it actually works. Man, does this one hurt.
Not only does he whoop on the enemy, but Gokuu even goes SSJ3, uppercuts them,
and finishes them off with a Genki Dama. 7/10
Overall:
Gokuu's attacks tend to make him more of an defensive guy. Stick to his combos,
and link them together to really devastate your enemies. If you have to play
defensive, though, don't forget about his Spinning Kick and Teleports. Besides,
that's his style in this game, defensive. |