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Walkthrough! Level 1,2


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Level 1: Trade Federation Battleship
Mission: Get to the hangar bay
-------------------------------------

In this level you play Obi-Wan. As a droid enters, you notice the
conference room fill up with poison gas. You can talk to the droid if
you want, but do it quickly. Exit the room, and have your lightsaber
handy.

Kill all the droids in the immediate area (you can also use force push).
Qui-Gon will help you. In the room to the left of the conference room,
you can find a thermal detonator in a compartment ("use" the handprint
icon). There is also a full health powerup in the little round room
(service closet). In the other room to the right of the conference
area, the compartment has a blaster with 250 shots.

At the end of the hallway, there is an R2 unit fixing a broken door.
Be careful, to the right of him are 2 battle droids waiting in ambush.
Kill them, then go through the service closet and use the control panel
to open the broken door. If you need it, grab the full health powerup
in the compartment to the left of R2 droid.

Go through the newly opened door and you end up in a hallway. To the
left is a destroyer droid carousel and a dead end. Destroyer droids are
a nightmare! It is possible to kill the destroyer droids by having their
shots reflect off your lightsaber and back at them, but this takes practice.
The thermal detonator will hardly put a dent in them, so don't waste it.
You really need a proton missile launcher, which you don't have yet. And
at this point, you probably haven't had enough practice to take them out
with your saber. You don't have to go left, but if you are quick, go
beyond the destroyer droid carousel to the worker droid, and kill her
immediately before she can release them.

If you chose not to go left, go right, down the hallway, and your path
is blocked by a locked door. Go into the open control room on the right
near the locked door and use the handprint panel. It will open up a
hidden area with a battle droid in it directly across from you. Go
across and kill the battle droid. There's a full health in the service
closet, but it will only open if the R2 unit is in this room with you.
If he's not already there, go back down the hallway and find the R2 unit
(he may be hiding behind the destroyer droid carousel or he may have been
destroyed) and coax him into this room. He should then open the service
closet for you. Then use the handprint panel to unlock the big door.

Follow Qui-Gon and go straight ahead all the way to the next intersection.
The trade federation viceroy closes the blast doors (you may even get
a quick glimpse at him), and you are ambushed by more destroyer droids.
These guys have personal shields and are hard to kill. So follow Qui-Gon's
advice: tuck your tail between your ass, Jedi-boy, and get the hell out
of there! Go right, and another locked door blocks your path. Take the
small opening to your left. You run down a long hallway, but the floor
gives way and you fall into a shaft. You are separated from Qui-Gon and
on your own for the rest of this level.

Follow the catwalk into a hangar, and watch as your ship is blown to
bits. Keep going down the path. Maintainance droids are cleaning this
area, and can electrocute you to death if you're not careful. Avoid
walking too close in front of or behind them, or they will zap you. Use
your blaster (not your saber) from far away to kill them.

This area is a bit of a maze, but it's not very big. Keep to the right
side of the maze until you come to a door with a red, double triangular
symbol on it. Face the door. Then go to the area to the left where you
will find a handprint panel that opens this door (note the same triangle
symbol near the panel). If you find yourself at the ventilation fan (or
blades in the floor) then you've gone too far. Just turn around and you
should see the control panel on the wall.

Use the control panel, and run as fast as you can back to the triangle-
symbol door you passed earlier. There is a maintainence droid inside,
so let him pass first. Go inside quickly and use the handprint. Notice
the double circle symbol -- it opens a door with this same symbol on it.
Exit the room, go straight until you hit a wall, then right into the
newly opened door. The doors are timed so if you don't make it, you'll
have to do it all over again. The control panels and two doors are in
such close vicinity so you can't get lost too easily (I hope).

Follow the new path past the fan into another cramped hallway. The fork
to the left will take you to a room with 3 battle droids and a full
health powerup. After you're done taking them out, go back down the
hallway. There's a grate in the floor. If you can manage to jump the
grate, you'll come to a room with a thermal detonator. Go back, and the
grate will give way under your feet. Go straight until you reach an
intersection with 2 blue doors and a red door. There are a lot of battle
droids here to kill. They'll come out the right door first, then the door
straight ahead. After that, look at the hallway behind you for more droid
action.

Directly across from the red door is a room with two boxes and a
pit in the floor. The box on the right has a full health powerup
hidden inside it. Push the box into the pit to reveal it, and
hopefully you'll take out a droid or two in the process. Jump down
into the pit and kill any battle droids that are left. Turn around
and use the handprint to open up the big doors. Talk to the Neimoidian
for background information. Go into the service closet on the left and
use your lightsaber or blaster to destroy the power generator (the lights
will go out). The red door should now be open.

To get out of the pit, just jump up onto the ledge or wait for the
small elevator to lower/raise and exit the room. Fight more droids.
Go through the red door. Immediately go to the elevator to the left
and use it, because there is a starfighter droid (the big one with
pointy legs) on the ground. If it's not there, walk forward a little
bit to trigger its arrival before you get on the elevator. Kill the
battle droid waiting for you on the upper platform. To make the
starfighter droid disappear, go through the small, open hallway about
2-3 feet (relatively speaking). When the starfighter sees that it
has nothing to kill, it will go away (you can watch him leave to the
left through the grates). It should now be gone for good.

Once its gone, exit the hallway and take the elevator back down to
the ground. Kill any battle droids that are left. There is a
small health powerup on top of one of the crates. Snatch it. And do
you see that bottom crate sticking out? It's just begging to be touched.
If you move it, you can find a secret room with a thermal detonator and
a small health powerup. In the upper right corner of this room, you
can pull out another crate and find a secret room within a secret room.
This second room has a proton missile launcher with 5 missiles.

If you want a nice view of the hangar bay, exit into the blue tunnel off
to the side. Once you're through, go back up the elevator onto the upper
platform. (If you missed it earlier, you can use the panel and go through
the big door to find 3 droids and a full health powerup). From the upper
platform, go back into the hallway (where you hid from the starfighter)
and continue forward until you find yourself on a catwalk. Keep walking,
and you'll soon hear Qui-Gon say "Obi-Wan." He's on the left catwalk
below you. Wait for him to speak. Follow his directions, and find a
way offplanet.

Keep walking until you reach a dead end where an elevator should be
(look for the square-shaped metal on the ground). You need to find a
way to bring the elevator up to this area. Go down the path near the
elevator, and it's time to play the moving catwalk game. There is a
purple barrier blocking your path. Go left, press the control panel
to move the barrier. The barrier is now blocking the path that you
just came from, and freeing the path that was blocked before. Follow
the new path until you get to another control panel. Press it, and it
will activate a moving catwalk to your left. Quickly cross it and press
the control panel at the end. This control panel calls up the elevator.
Wait on this catwalk until it moves back into place on the other side.
Once in place, use the control panel on this catwalk one more time.
This will move the purple barrier back into its original position.
Exit, and now you are free to use the elevator.

At the bottom of the elevator, you will find yourself on the lower
catwalk where Qui-Gon was. There is only a dead end to the left. So
go the other way (right) towards all the battle droid ships. A couple
of hovering platforms with droids on it will start rising up towards you.
You can fight them or just keep running forward. A platform on your
left (near the dead end you're coming up on) will have a control panel
on it. Walk onto this platform, and the level will end.


===========================================================================

-------------------------
Level 2: Swamps of Naboo
Mission: Find Qui-Gon
-------------------------


You start this level on top of a mound in the water. Turn left, and
start swimming. There should be a dry clearing between two trees
on the left. If you can't find it, just keep swimming along the
perimeter of the swamp until you do, you'll come upon it eventually.

Once in the clearing, you'll meet up with several battle droids, and
a blaster with 250 shots. After you kill the droids, jump into the
water, go left, and keep going straight until you come to an uphill
path and find Jar Jar Binks. Talk to him. He runs away from the
"meccaneks." Follow him by turning around and taking the left path
(it goes downhill). You are dumped into the water. Swim left or
right (there's a lone droid to the left), and you will come to a
clearing with Jar Jar high up on a rock pedastal. In one corner of
this clearing, there is a full health powerup near two droids.
After you kill the two droids and grab the health, you can double
jump onto the nearby rock pillar and snatch the thermal detonator.
Don't forget to kill the droid patrolling a small ledge near Jar Jar.

To reach Jar Jar, go around the rock he's on and move the big,
square hollow log to it (the indentation in the grass serves as a
path showing you where you should put the log). Don't use force
push to move objects, it won't work. The default "use" key is
the spacebar, so use the spacebar in combination with the arrow keys
to move it. Jump up, cross two logs, and jump up onto higher ground.
You'll cross a third log, but don't cross it all the way. There's
nothing on the other side, except about 10 droids with your death on
their minds. Instead, turn left, and look down. You should see Jar
Jar on the ground below you.

Jump down (grab the gungan energy balls on the rock on the way down
if you can) and follow Jar Jar. Have your saber handy, there are
about 7 more droids to fight. Jump into the water, and to the right
there is an alcove with a small health powerup. Follow Jar Jar out
of the water (despite what he says there is no safe place!). And
watch out for a group of those little round creatures. In groups,
and if you stay in one place too long, they'll start munching on you.
Just run past them quickly and jump over the small stone wall.

From the stone wall, jump into the water. In the upper right there
is a small alcove with a full health powerup. Go back out and
continue forward. Kill a couple of droids, and then you'll reach
a series of staggering earth platforms. Do what Jar Jar says and
"jump to the top." Once on top, you'll see Jar Jar run away from
the meccaneks (mechanics).

Follow Jar Jar down a small hill, and you'll come to an intersection.
Now would be a good time to save your game. The left path will
lead you to more droids than you can handle, and the right path
will take you to Jar Jar who's high up on a cliff that you can't
reach. You have to find another way to reach him, so take the center
path, and watch out for the falling trees! Keep going (relatively)
straight until you hit a wall and can't go straight anymore. From
here, go left. You should see a little rock with a small health
powerup on it. From this rock, you want to go right (pick up the
gungan energy balls in the alcove to the left of the rock if you want).

You should now be at a pond with a couple of big (and killer)
fishies. If you're unsure about your jumping prowess and are
worried about falling into the water, use your blaster to kill
the big fish first (or you'll become fish food). There are a few
dry islands sticking out of the water that you'll need to jump
across. Your goal is to get to the shore on the far side. Or if
you've killed the big fish, you can just swim to the small
clearing on the right and jump up onto the final platform.

On this last earth platform, there is a rock sticking out
slightly. You'll need to make a running double jump off this
rock to reach the next area. Once across, continue forward, and
make another running double jump off the log onto the butte where
Jar Jar is waiting. Talk to him, and he'll take off.

This is an area where a lot of people seem to have trouble. You'll
have to make two running double jumps to reach Jar Jar on the other
side. But there's a STAP (a droid on a flying machine) attacking
you from overhead. It will develop a flight pattern, so just wait
and watch for it. You can try to take it out (jump up and whack it
with your saber) or when it's out of range, you can try jumping or
taking the vine across. Be wary of the vine at this point though,
because if you're hit, you'll get knocked off. In any case, save
your game so you don't have to find your way back here again. To
find the pond if you get knocked down, turn around, keep hugging
the right wall and continue forward. The pond should be on the
right and is not very far away.

Once on the other side, follow Jar Jar again. You'll come to an
area with a deep pit and a moveable log. Push the log into the pit.
Pull and push it to the other side, then jump up. And here is where
you need to do a running single jump (or double jump, depending on
where you're standing) to reach the vines. Once on the vine, go all
the way right and press the spacebar to let yourself down again.
Now would be a good point to save your game

You'll meet up with Jar Jar and a buttload of droids. If Jar Jar
dies, the level ends (you're near the end in any case). You can
kill the droids with whatever weapons and ammo you have, but the
quick and fun way is to use the heavy repeating cannon to the left.
Get behind it and press the spacebar. You have to position yourself
just right or it won't work. You can move the repeating cannon left
or right, and you can also move it up and down. Remember that you are
moving the back of the cannon, so if you want to shoot up, you need to
press the down key. And if you want to shoot down, press the up key.

There are destroyer droids hiding inside the two crates on the far
side, so try not to shoot the crates if you can help it. Also, try
not to walk too close to those two crates, because that can also
trigger the release of the destroyer droids. Whack the crate next to
you (near the cannon) and you'll find a blaster. There is a full health
powerup right next to this crate. After the battle has ended, follow
the path on the right side and you'll find Qui-Gon and Jar Jar. That's
the end of this level.



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Masaki Umeda
Herrera 924, Brookside Hills Subdivision
Cainta Rizal 1900
PHILIPPINES

petumeda@skyinet.net

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