| SETTING UP THE REST OF THE PLOT |
Disc 3 opens with Squall mulling over things in bed again. He'll get up
and go to the infirmary, where Rinoa is still unconscious. Then Quistis
will call him over the intercom and tell him to go to Edea's house. Go
to the bridge so you're flying the Garden, then head to the small
structure nearby... this is Edea's house.
-Edea's House
Draw Points: Curaga(r?)
Rare Cards: Edea
Items: Weapons Mon Jul
Your other party members will be waiting at the entrance, and Cid will
show up when you go inside. Talk to him, and he'll congratulate you, as
well as apologize for disappearing. Pick up the Timber Maniacs issue
nearby, then follow him to the beach. Also, if you head through the
nearby doorway, you can find a Draw Point with Curaga.
On the beach, you'll find Edea. She'll apologize for what happened; talk
to her to find out that she was posessed by Ultimecia, a sorceress from
the far future. As you try to leave, Squall will ask if they can think
of any way to help Rinoa, but they can't. The screen will turn black,
and the others will be talking in the background, while Squall is
thinking to himself. After the scene, Squall will make an announcement
over the Garden intercom, then you'll regain control.
Go back to Edea's house and play cards with her to get the Edea card.
It's an excellent corner card. Also, if you didn't win the Seifer card
from Cid before, do so now. It's tough, though, since they play with the
Random and Plus rules here. Or you can wait until later to do that.
To proceed, you have to go to the Infirmary; however, if you go to the
Training Center, you can find the July issue of Weapons Monthly. Take
the left path at the start and look for a small yellow object near the
fallen log. That's the magazine.
At any rate, save, then go to the Infirmary. Rinoa is still
unconscious... Squall will get upset, then a "Party Junction" screen
will come up, where you decide which characters to attach to Kiros and
Ward. (Squall is automatically attached to Laguna) Pick characters who
already have some magic on. Note: If you got the Timber Maniacs issue in
Shumi Village, Ward will not be in this scenario. This doesn't have a
big effect in terms of the story, since Ward doesn't say much anyways;
however, the battles will be easier if you've got Ward.
-Laguna Flashback 4
This is a rather pointless Laguna scenario, but it's also a rather funny
one. =P Laguna and his team have been hired to work on a movie. After
Kiros and Ward berate Laguna for losing all their money, the scene
shifts to the actual movie site. The director tells Kiros and Ward to
put on the dragon costume, then Laguna walks off. There's a roar in the
distance...
The director starts the scene. He calls for the dragon, but it doesn't
show up at first. Then a HUGE dragon walks on... and it's real.
Laguna now has to fight the dragon in a sequence that's kind of like the
one against the Galbadian Soldier near the end of Disc 2. While this one
is easier, (at least, that's what I think) the dragon can do twice as
much damage as Laguna. Always be ready to block. However, the dragon
doesn't attack very often, which makes this easier.
After beating the dragon, (for now, anyways) Laguna will run off.
However, the dragon stops him at the exit to the mountains... Kiros and
Ward will arrive now. You'll have the choice to fight the dragon now or
to run off for the moment; it's best to run, as Kiros and Ward aren't
Junctioned. Set your junctions, use the nearby Save Point, then go and
attack the dragon. You can also fight random battles here; the main
enemies are Mesmerizes.
----BOSS BATTLE----
Ruby Dragon
Weak against Water/Ice
Absorbs Fire/Wind
The dragon has high HP, but it's pretty low-level, so its attacks aren't
that strong. Put Blizzaga or Water on Elem-Atk, and this fight should be
easy. This isn't actually a boss; Ruby Dragons are normal enemies. If
you have the Tonberry GF, try using LV Up on the dragon to Draw Meteor
and Flare spells; however, this is somewhat risky. Winning this battle
nets you a fair bit of Exp, as well as 14 AP.
-------------------
After you defeat the dragon, Laguna will see something in the
distance...
Now, Ellone will start talking and explain that she can't stop using her
power at the moment, and you'll see a scene with Laguna talking to Edea
at the orphanage. When that scene's done, Ellone will tell you a bit
about what happened in the past, and Squall will decide to look for
Ellone in an attempt to help Rinoa. He decides to start by asking Edea
about the White SeeD ship...
-White SeeD Ship
Draw Points: Holy(r?)
Rare Cards: Shiva
Items: Sorceress'Letter, Rename Card
Back at Edea's house, talk to her and she'll say that the White SeeD
ship may be at an inlet in the Centra region, and give you the
Sorceress'Letter. Now you have to _find_ the ship, which can be quite a
time-consuming task if you don't know where to look. Head a little North
from Edea's house to find the right inlet. Circle around the perimeter
to find the ship.
When you first arrive on the ship, the White SeeDs won't believe you.
Head towards the upper edge of the screen. You'll find Watts and Zone,
from the Forest Owls. You;ll talk to them for a while, and then Zone
will run off. If you didn't win the Angelo card from Watts before, you
can do that now; he plays by Galbadia's rules, so it should be fairly
easy.
Also, go up the stairs Zone left by to find him. Talk to him a few
times; if you have the Girl Next Door magazine, he'll ask for it. You
can choose to give it to him for free, for 25500 gil, or not at all.
Give it to him for free and he'll give you a Rename Card and the Shiva
card. Look near him for an issue of Timber Maniacs.
Go back down the stairs, then go down another set of stairs near Watts.
The leader is here, and you'll show him Edea's letter. After you finish
talking for the first time, go to the nearby Draw Point for some Holy
spells. Then talk to the leader again. He'll tell you that Ellone got on
an Esthar ship. So, you'll have to go to Esthar to find her. The scene
shifts to the bridge of Balamb Garden, and Squall will tell Nida they're
heading for Esthar. To get there, pilot the Garden into FH.
| ESTHAR HO! |
(Don't ask. Please. Don't ask.)
When you arrive in FH, Squall will decide, in typical Squall fashion, to
do things on his own. He'll carry Rinoa out of Garden on his back. Keep
going right; the screen will get darker as you go further to the right.
Eventually, it fades completely, and the scene shifts to Squall walking
along the bridge to Esthar.
At the end of the bridge, Quistis and Zell are already there. =P They've
brought Edea with them; talk to her and she'll explain why she's come
here. The scene will fade, and Irvine and Selphie will show up. You'll
be asked to make a party... and you can put Edea in it! She won't be
with you for very long, though. Try her out for a bit; it's pretty neat
having the sorceress in your team. =P Anyways, go east to find...
-Great Salt Lake
Draw Points: Thundaga
The party will talk for a while at the entrance, then you'll have a
chance to make a party again. Just head in.
On the next screen, walk onto the dinosaur skull; this will let you
reach the upper level of this area. On the next screen, walk across the
long bone to reach a Draw Point with Thundaga. (Joy.) Jump off the
cliff; you've saved yourself about two screens of walking. Go north to a
cliff.
Head right for a Save Point, then go left from the cliff. As you head
towards the top of the screen, a huge skeletal creature will attack
you...
----BOSS BATTLE----
Abadon
Undead Monster
Weak against Fire, Holy
Not too tough, all in all. Mug it for a Power Wrist; otherwise, you'll
win 10 Flare Stones. The only trick here is that when it rears up to its
full height, its physical and magic defenses are massively increased. At
this point, use _only_ healing moves on it, as nothing else is very
effective. Recover is especially good; it'll do 9999 damage, or
instantly kill it if it has less than 9999 HP. You'll get 40 AP for
winning.
-------------------
After defeating the Abadon, go north. You'll see the sky blink. Examine
the blinking area, and a hole will appear. Climb into it along an
invisible ladder to find yourself in a mysterious building. (Note: Give
any spells Edea has to another character.) Head along the walkway; at
the end, you'll reach an elevator. As soon as you step on it, it starts
moving. When it stops, head out; another elevator will take you to
Esthar. Then you'll hear a familiar buzzing...
-Laguna Flashback 5
Draw Points: Death(r?), Double
Hidden Draw Points: Flare
Items: Weapons Mon 1st
The same Party Junction screen that showed up before the last Laguna
scenario shows up here, too. Pick whoever you want, then get ready.
Laguna, Kiros, and Ward are prisoners. A guard tells Kiros and Ward to
leave, and Laguna is left on his own. Talk to the two guards, and the
scene will fade. When it returns, talk to the guards again. Then, talk
to the Moomba twice. A guard will tell you to go up and tell the others
there's an emergency. However, Laguna will stay and talk to the other
prisoner and the Moomba for a while. The guard comes back, and attacks.
You'll have to fight one Esthar Soldier with just Laguna. No problem.
The elevator will come down, and another guard will show up. Laguna will
ram him against the wall, allowing the others to show up. Kiros and Ward
will run in now, followed by another guard. You'll have a chance to go
to the menu and set Junctions; do so. Then it's time to fight. You're up
against a normal Esthar Soldier, a cyborg soldier, and a Gesper. Nothing
too hard. Now, go up the elevator. You'll overhear Dr. Odine talking to
his assistant. After a while, you'll run out of the lab. When you regain
control, use the nearby Save Point and Death Draw Point, then go back
into the lab. Pick up the magazine (it's the first issue of Weapons
Monthly) and go down the elevator. You'll find Dr. Odine here. As you
approach him, another group of security guards will show up...
This is much like the last fight with security guards, except the Gesper
is replaced with an Elastoid. It's still pretty easy; you might want to
Mug the Elastoid for a Laser Cannon, though. After the fight, you'll
confront Dr. Odine, but he'll run away. Head out of the lab and he'll
tell you that Ellone is in his laboratory. You'll automatically go
there; soon after, you'll be attacked by a couple of normal Esthar
Soldiers. Examine the nearby Draw Point for Double; there's also a
hidden Save Point here that you may want to use. Then, go to the weird
object in the middle of the room; it's an elevator. Choose to sit down
on it, then when you arrive on the next floor, look to the left of the
door for a hidden Draw Point with Flare. Go in the door for one more
battle, against two cyborg Esthar Soldiers. Then examine the nearby
control panel to open the door on the lower level. You can also look in
on Ellone from the window here. Go back down and through the door to end
this sequence.
-Esthar
Draw Points: Blizzard(r?), Tornado(r?), Curaga(r?), Quake(r?)
Rare Cards: Ward
Items: Occult Fan IV, Rosetta Stone
You'll be back in Esthar now. A vehicle will come and take you to the
Presidential Palace. You'll be taken to the waiting room, where Dr.
Odine will meet with you. He'll give you permission to see Ellone; after
you regain control, play cards with him to get the Ward card. Talk to
the Presidential Aide, and he'll tell you to go to the Lunar Gate when
you're ready.
Now, leave the palace. There's a Blizzard Draw Point nearby, but you
definitely don't need it. Head left and examine the lift; take it to the
Airstation and get off. Talk to the Presidential Aide here, then go back
to the palace. Just outside of the room where you met Odine, there's a
Presidential Secretary. Talk to him, then examine the spot where he was
standing for Occult Fan IV.
Before leaving the city, pay a visit to the Shopping Center. Visit all
the shops. Johnny's Shop is usually closed, but keep trying to go there,
and it'll eventually be open. You can buy some strong healing items
there if you have the Familiar ability, and íf you just visit it once,
you can use Call Shop to go there anytime. Cheryl's Shop is always
closed, but if you keep trying to visit it, you'll get a Rosetta Stone
eventually. It's probably the most valuable item in the game, as it
teaches a GF Ability*4. Also, there's a Tornado Draw Point in the
shopping center. There's also a Curaga Draw Point on a screen near the
city entrance, and a Quake Draw Point outside Dr. Odine's lab. Also,
head two screens west from the Curaga Draw Point and talk to the soldier
here; this will let you get Combat King 004 later. Once you're done
here, leave the city. Your next destination is Lunar Gate, but you can
also go to Tears' Point... see the Doomtrain side quest for what you can
do there.
***
-Lunar Gate
Go inside the building. An attendant will greet you; walk over to her
and Rinoa's dog will rush in. Then, you'll get taken to another room.
Now, nobody has explicitly mentioned this before now, but you're going
out into space. A staff member will ask if you're sure about this; say
yes, since you don't really have a choice. You'll be told to bring one
other character with you; Edea will stay behind, and Zell will ask to
stay and protect her. It doesn't matter what you choose here. Now you
have to pick one of the remaining 3 characters to go to the Lunar Base
with you; there will be _no_ battles on the Lunar Base, (well, unless
you decide to fight Diablos there...) so take that into account when you
make your decision. Get in the capsule, and there will be an FMV of the
launch.
After you get launched into space, the scene will shift to Zell. As you
leave the Lunar Gate building, the ground will shake... Go outside, and
you'll see an FMV of a huge monolith moving towards the city of
Esthar... Choose your third party member and head over there.
| OUT OF THIS WORLD! |
(I can't believe I just did that...)
-Esthar: Lunatic Pandora
Items: Combat King 004
Once you're in Esthar, first head to the soldier I mentioned before.
Talk to him; another soldier will walk onscreen and give you Combat King
004. Now, go to Dr. Odine's laboratory. The doctor will tell you that
the huge monolith is the Lunatic Pandora. Then, he'll explain where you
can try to get inside to stop it. It'll take 20 minutes for it to pass
through, and you can board it only during certain intervals. Also, the
later you try to board it, the harder a battle you'll have to fight to
get in... If you've gotten Odin, you should definitely use Enc-None to
save time. The timer starts as soon as you leave the lab, so head
straight for the first contact point; it's the screen west of the Curaga
Draw Point. You can board the Lunatic Pandora here when there's 12 - 15
minutes left. You'll have to fight an Elite Soldier and a G-Soldier; not
a problem.
Now you're inside the Lunatic Pandora.
(Note: You don't actually _have_ to get on the Lunatic Pandora. If you
run out of time, the scene shifts to the one after you get kicked out.)
***
-Lunatic Pandora
Draw Points: Meteor(r), Curaga(r), Confuse(r?), Silence(r?), Ultima(r?),
Holy
Items: LuvLuvG, Power Generator, Phoenix Pinion, Combat King 5
There's a Meteor Draw Point near you, and it recharges rather
frequently. Take advantage of this while you're here. Go up the stairs
to find three elevators and a Curaga Draw Point. Take the elevator
marked 03; it turns out that this is the place where the second Laguna
scenario occured! You'll get items here based on what you did in there,
so if you followed my walkthrough for that area, you'll be able to get
the items listed here. The enemies here are just wimpy Galbadians, so
you shouldn't have trouble with them. Head southeast to a stairway, then
climb down the nearby ladder, and enter the alcove nearby. Keep looking
to find a LuvLuvG. The nearby Draw Point has Confuse. Now, head left.
You'll come to three doors; they're the hatches from Laguna's second
scenario. If you opened them there, they'll be open here. Go inside the
right-hand one for a Power Generator, the center one for a Draw Point
with Silence, and the left-hand one for a Phoenix Pinion. Head left to
find Combat King 5, and go into the door to find a Draw Point with
Ultima.
Go back to the main elevator room. Go up the elevator marked 01; there's
nothing up the 02 one. Head left for a non-recharging Draw Point with
Holy. Go up from here for a hidden Save Point. Head north from here, and
a strange robot will toss you out of the Pandora.
You'll see the Lunatic Pandora move into position over Tears' Point,
then the scene shifts to Squall...
***
-Lunar Base
Rare Cards: Alexander, Laguna
There will be a short scene in the control room, then your capsule will
arrive. Talk to the man in white, (Piet) then go over to where Rinoa is.
Follow Piet to the Med Lab; there's a Save Point here. Use it, then
challenge Piet to a card game. He has the Alexander card, but be warned:
The Lunar Base uses ALL the rules. If you can't win it here, you'll have
another chance later.
Go to the next room, and you'll leave Rinoa there. Piet will head to the
bridge. Save; there's another rare card to be gotten here, and if you
don't get it now, you won't be able to until Disc 4. (And I haven't even
gotten it _then_.) Leave the med lab, and go up the stairs when you
reach them. Follow the hall to the end to find Ellone's room. You can
win Laguna's card from her, but you'd better be patient, since it may
take a while to win and you won't get another chance. It's worth the
trouble, though, as the Laguna card can be refined into 100 Heros! If
you're not a big fan of cards, though, you may as well skip this one.
Talk to Ellone normally, then leave the room; she'll follow you.
Now head to the bridge. (It's a good idea to save at the med lab first,
though.) Examine the monitor beside your other party member to get a
look at the moon. The operator will tell you that the Lunar Cry is
starting. Leave the bridge and head to the med lab...
As you head towards the med lab, sirens start going off... Go towards
the lab and you'll see the medical technician get tosed out, and Rinoa
staggering strangely. You can try to approach her, but you'll just get
tossed away... Something strange is going on here... Just head to the
bridge. No matter how fast you get there, Rinoa is there ahead of you.
She deactivates one of the seals on Adel's Tomb... Aprroach her, and
she'll stagger out... Your second party member will run over to the
monitor. Head there, and you'll see that the monsters on the moon are
going crazy... Go to the upper level... you'll see an FMV of the Lunar
Cry... Pretty creepy-looking.
Now, head towards the nearby glowing doorway. This takes you to the
locker room; approach the glass window, and you'll see Rinoa go through.
Examine the spacesuit in one of the lockers to put it on, then go after
her. You'll come to the airlock; Rinoa will go through, but you won't be
able to make it, so you'll have to head back. As you do, Squall will
realize that this must be Ultimecia's doing...
As you leave the locker room, two aides drag the President (in a space
suit) away. Head to the bridge and talk to Piet to see Rinoa break the
manual seal on Adel, who falls to earth with the monsters... You have to
leave now. Talk to Ellone, then follow the others to the escape pod. Go
down... You'll see an FMV of the Lunar Cry reaching earth, then you'll
be in the escape pod. There's a Save Point here; use it.
I couldn't fit the rest so go to Disk Three 2 |