-THE TIME IS NIGH-
-Lunatic Pandora: Save Rinoa!
Draw Points: Break
You can't leave the Lunatic Pandora now. All there is to do is go and
find where Seifer took Rinoa. Go back to the room where you fought
Mobile Type 8; there's now a "bridge" over to the structure on the
right. Climb the first ladder; then, climb the second one to find a Draw
Point with Break. (It's hard to see.) Climb back down, then walk over to
the slanted beam; walk up it. You'll soon come to Seifer and Rinoa. Just
as you get there, Adel wakes up and grabs Rinoa...
----BOSS BATTLE----
Adel
Rinoa (Keep her alive!)
Those of you who rely on GFs are toast now. You _need_ to have good
Junctions in order to win this battle. If Rinoa dies, you lose, and Adel
will keep draining her. (Note: I don't think Junctioning will affect
Rinoa's stats in this battle.) The Recover command will be useful here;
always have one person ready to use it on Rinoa, since Adel will keep
draining her. Basically, keep Rinoa healed while hitting Adel with your
strongest single-target attacks. If you plan to use Limits, Squall's is
a bit risky, as Fated Circle and Blasting Zone hit all the enemies, and
Selphie's picks targets randomly, but everyone else's Limits are fine.
If you haven't gotten the hang of Junctioning yet, this will be a tough
battle; if you have, however, it's quite easy. Mug Adel for a Samantha
Soul; you can also Mug Rinoa for 8 Megalixirs, but make sure the
character trying that has a _low_ Strength. You won't get anything after
the battle.
-------------------
Once you defeat Adel, Ellone will send Rinoa into the past, allowing
Ultimecia to acheive time compression. Now you have to make it through
the time compression to defeat her.
-???
Draw Points: Triple
Hidden Draw Points: Flare(r?)
Watch the FMV of time getting compressed. When it's over, you'll be in a
room with a save point. Suddenly, a whole bunch of Save Points appear.
Save, then continue to the next room. Someone who looks like Edea will
be there, then a battle will begin...
----BOSS BATTLE----
"Sorceress"
A simple, although strange, battle. There are a number of "Sorceresses"
who will attack; the first few will be weak, the next few will be a bit
stronger, and the last Sorceress will be quite strong. Also, every time
another Sorceress appears,, the battlefield shifts to a different scene.
You can Mug them for various stones, and you'll probably get some when
you win. The only one you really need to worry about is the last one,
and even she's not that hard. When you hit her, she'll counterattack,
but it only does about 1000 damage. Also, if you have Counter on, you'll
counter her counterattacks! =P After a while, she starts counting down
from 5; when she finishes, she'll use Ultima. You'll probably kill her
before then, though. You'll get a whopping 55 AP for winning.
-------------------
After defeating the "Sorceress", you'll appear in Edea's house... Head
to the beach. As you walk further on, dead SeeDs will materialize, and
you'll see an FMV of a creepy-looking castle... This place is weird.
Keep going until you reach a chain. (You'll find a Draw Point with
Triple just before.)
There are three doorways beside the chain; stand near them and press the
Confirm button to jump over to them. They'll lead to various places in
the overworld. However, you can't enter towns on the overworld. You
_can_ play cards, though; go through the topmost doorway to reach the
Chocobo Shrine, then ride a Chocobo to the Centra continent and wander
around until you find the Ragnarok. On the Ragnarok, you'll find all the
CC members if you beat them before; you'll also find Joker regardless of
whether you beat him or not. If you use Card Mod on rare cards, you can
win them back from the CC members, which is pretty handy. You can also
find the Queen of Cards at the crashed escape pod, where Piet was
before. The CC members use rules from various regions, a different
region for each member, while the Queen uses all the rules except Open,
and you can't alter them. I recommend challenging the CC members. =P
Anyways, getting on with the walkthrough... Climb up the chain to reach
a Save Point and a hidden Draw Point with Flare, then head towards
Ultimecia's castle.
| KURSE ALL SEEDS! |
-Ultimecia Castle
Draw Points: I'll list these in the next version.
Hidden Draw Points: See above note.
GFs: Siren, Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, Eden
(if you missed them before)
Items: Rosetta Stone
When you enter the castle, you'll be told that your abilities have been
sealed by Ultimecia's servants. The following abilities will be
unavailable while you're in the castle:
Item - Cannot use items in or out of battle
Magic - Cannot cast spells in or out of battle
GF - Cannot summon GFs or use their Menu Abilities
Draw - Cannot use the Draw command
Command Ability - Cannot use special commands besides Draw, Magic, GF,
and Item
Limit Breaks - Cannot use Limit Breaks
Ressurection - Cannot revive characters, even if the appropriate ability
is unsealed
Save - Cannot save inside the castle
You can remove the seals on these abilities by defeating the various
sub-bosses inside the castle. When you defeat a sub-boss, you'll be
asked which seal you want to remove. Save is probably the least
important ability to unseal; you can always go outside the castle to
save. So unseal the other abilities first. Also, if you've missed Siren,
Carbuncle, Leviathan, Pandemona, Cerberus, Alexander, or Eden, you'll be
able to Draw them from the sub-bosses. If you've missed any of those
GFs, I highly recommend unsealing Draw first. Aside from that, which
abilities you unseal depends on your style of play. You _can_ make it to
Ultimecia without unsealing any abilities, but you probably won't be
able to defeat her.
One last note: You have two parties in this castle, and can switch
between them at the green glowing spots. Also, if you have both teams on
the same spot, you can switch members between them.
Now, for the castle itself. You'll probably notice a creature on the
stairs in front of you; that's one of the sub-bosses. I think you have
to fight it before you can fight any of the others, but I'm not
positive. Note that this is just one way to get through the castle; if
you want, you can fight the bosses in a different order. Also, if you're
having trouble with a sub-boss, you can run from most of them.
----BOSS BATTLE----
Sphinxaur
Just attack it. Like you have a choice. A high Strength is a good idea
here. After you do enough damage, it takes off its mask and becomes...
Sphinaxara
Again, just attack. The Sphinxara will summon a Jelleye to help it;
ignore the Jelleye or you'll have to deal with more dangerous monsters
after you kill it. Just focus on the Sphinxara. It should die quickly,
and you'll get 2 Megalixirs and 30 AP as your prize.
-------------------
After defeating Sphinxaur, you'll be given a choice of which ability you
want to unseal; I recommend Draw. You can also explore the area it was
guarding. First, go into the door right behind the Sphinxaur. Inside,
there's a chandelier; when you walk on it, it drops to the floor. On the
floor, there's a hatch leading to the wine cellar; open it. (You can get
to this area before fighting Sphinxaur, but there's a latch on the
door.) In the wine cellar, there's another sub-boss...
----BOSS BATTLE----
Tri-Point
He'll counterattack with Mega Spark, a Thunder attack. Just Junction 100
Thundagas to Elemental Defense, and you'll get healed every time you hit
him, making this an easy battle. If you missed the Siren GF, you can
Draw it from him. You'll win a Rocket Engine and 30 AP from him.
-------------------
I recommend unsealing the GF ability after this fight. Now, go back
upstairs. There's a party switch point; step on it, and the chandelier
will stay in place. Switch to the other party, Junction them if need be,
and walk across the chandelier. Go through the next door and you'll find
another sub-boss...
----BOSS BATTLE----
Krysta
You can draw Carbuncle from him if you missed it before. He'll use a
strong counterattack on you, but you can avoid it by hitting him with
GFs. Make sure your HP are high, though; Krysta will cast Ultima on you
when he dies. He probably won't get in more than one other attack,
though. You'll win an Elem Guard and 30 AP.
-------------------
Unseal the Magic or Item ability next. Also, this might be a good time
to go outside the castle and save.
To find the next boss, go East from Sphinxaur. You may notice a bell
with a pull-rope and a party swithc point on the next screen; ignore it
for now. The bell is used to make the Omega Weapon appear, and you're
not ready for that fight now. See Side Quests for more details. Anyways,
go through the door to the Gallery.
In the Gallery, there's a clock on the floor and a bunch of portraits.
Look at all the portraits; the title on one of them will be faded and
then a list of the titles of all the other portraits you've looked at
will be shown. This is a very devious puzzle. If you're stumped, the
solution is below.
If you're wondering, the names of the portraits are Ignus, Inandantia,
Iudicium, Intervigilium, Venus, Viator, Vigil, Vividarium, Inaudax,
Xystus, Xerampelinae, and Xiphias. If you can figure out why I listed
them in that order, you're on a good start to solving it.
SOLUTION:
Notice how all the portraits have names starting with I, V, or X? The
titles are actually code words for the Roman Numerals from 1 to 12. From
the South side of the balcony above the room, you can see the clock face
clearly; the hour hand is pointing at VIII, the minute hand at IIII, and
the second hand at VI. So, the answer is Vividarium, Intervigilium,
Viator.
END SOLUTION
Once you've solved the puzzle, black-green smoke will appear. Back in
the actual room, there's a new boss to fight...
----BOSS BATTLE----
Trauma
Droma
You can Draw Leviathan if you missed it. You can also draw Meltdown; I
like to cast it on him and then hit him with physical attacks. This boss
will summon weaker Dromas; ignore them or kill them as you see fit. Note
that Drain works on Trauma. After it loses a certain amount of HP,
Trauma will drain from the Dromas every time you hit it. This isn't a
big deal, though. All in all, this is an easy battle. Your prize is an
Elem Atk and 30 AP.
-------------------
Unseal whichever of the Item and Magic commands you didn't already, then
move on. There's a party switch point, and a set of stairs just past it.
Go down the stairs to find two doors. The one on the right is locked, so
go through the one on the left. The door closes behind you; examine the
statue in the corner for a key. As you grab it, though, a huge monster
attacks you...
----BOSS BATTLE----
Red Giant
The Red Giant takes little damage from most attacks, but he does have a
weakness... Demi. You can Draw this from him, so he shouldn't be too
hard. If you missed Pandemona, you can get it here. He also doesn't like
Diablos much, and Cactuar will do normal damage to him... even so, he
says "THat GF is a waste of tiME!" after being hit by Cactaur. =P Pretty
easy, if you know how, although he's got some strong physical attacks.
When you beat him, he'll disintegrate rather spectacularly and you'll
get a Diamond Armor and 30 AP.
-------------------
I recommend unsealing Ressurection at this point. Now, unlock the door
with the prison key. You can't open the other door here just yet.
To reach the next boss, go up the stairs and use the party switch point.
Go through the door north of where you fell off the chandelier to find a
fountain; examine it for the Treasury Key. This isn't the key you need,
but you may as well get it while you're here. Go into the next room,
then climb the stairs. You'll come to a bridge with an object in the
middle of it; that's the key you need. You can either walk towards it
and pick it up, or run; if you run, the key falls in the water. Don't
worry, it winds up right by the door you need to use it on.
Switch to the other party and use the key to open the door. Inside,
you'll see a face on the ground...
----BOSS BATTLE----
Vysage
Lefty
Righty
These are just ordinary enemies; you shouldn't have any problems.
However, once you defeat them, a stronger monster appears...
Gargantua
He'll use Counter Twist if you hit him with physical attacks, so use GFs
or spells. If nothing else, you can Draw Quake spells and cast them back
at him. Be careful; he can cast Berserk. You can Draw Cerberus from him
if you missed it before. Once he's beaten, you'll get a Magic Armlet and
42 AP.
-------------------
Unseal either Command Ability or Limit Break, then go back to the party
switch point. Go back to where Sphinxaur was and go left. You'll come to
a door; the Treasury Key will open it. Inside are four coffins. You'll
have to solve a simple puzzle to get them all open; when you do, a large
Behemoth-like creature will appear.
----BOSS BATTLE----
Catoblepas
Absorbs Thunder
Weak against Earth/Water
Draw Alexander from him if you missed it before. The only trick about
him is that he casts Meteor when he dies. You'll get a Status Atk and 30
AP.
-------------------
Unseal whatever's left besides Save.
At this point, you can get a Rosetta Stone if you want. If you don't
want it, skip this whole paragraph. Otherwise, go back to the hallway,
head north, and stand on the switch point. Switch to the other party and
go up the nearby stairs, then head west. You'll be in the same room as
the other party, but on the higher level. Now, step on the switch point
nearby. If the characters on the higher level have more total weight
than the ones on the lower level, (the male characters are heavier, so
just having more males in that team will do it) the elevator will shoot
up. Switch parties now and go left; the door here leads to a room with
the Floodgate Key. Switch to the other party; they'll get off, and the
other side will fall down. Now, stand on the switch point and put your
best party together. Go back to the room where the prison is; just
outside it is a lever with a lock on it. With the Floodgate Key, you can
unlock it and use it. Now, head back to the fountain. In the room to the
north, you'll find an organ; hit _all_ the keys at once. (A bit tricky,
considering the controller layout.) Back in the fountain room, take the
path on the upper-right to find a barred gate. If you hit all the keys
at once on the organ, it'll be open and you can go through. After a
short walk, you'll find a Rosetta Stone; also, the nearby door opens
into the prison.
Whether you get the Rosetta Stone or not, go past the bridge where the
Armory Key was to find a tower. There's a hidden Save Point on the first
screen; if you haven't unsealed Save, it won't do you much good, but
remember where it is if you want to fight Omega Weapon. As you climb,
you'll see a swinging pendulum. Get close to it, then hit Confirm to
jump onto it and you'll swing to the other side. Go through the door,
and you'll see a huge flying dragon...
----BOSS BATTLE----
Tiamat
Flying Moster
Immune to Wind
Strong against Fire/Thunder
You can draw Eden if you don't have it. Tiamat will prepare a powerful
Dark Flare attack by spelling Dark Flare one letter at a time; (in other
words, first the message "D" appears, then "Da", all the way up to "Dark
Flare") cast Shell to reduce the damage. Tiamat has considerably higher
HP than the other bosses, which is why I recommend fighting him last.
Still, he shouldn't be too tough; just use whatever your normal boss
strategy is. The key is to either survive Dark Flare, or kill him before
he uses it. You'll get a Status Guard and 30 AP after the battle.
-------------------
Unseal Save; you're almost done. Go back to the tower and keep climbing.
The path is fairly straightforward at this point; just keep going and
you'll find a Save Point. Use it, set your characters up, (I've got a
section on that after the battle strategy) and then go through the
nearby door to find Ultimecia...
----BOSS BATTLE----
Ultimecia
Your party is picked randomly for this battle; however, if a character
dies, they will disappear if you don't revive them quickly, and be
replaced by another character if any are left. You can deal with this in
two ways: either give everyone good Junctions so that no matter who
you've got, they should be able to handle themselves; or, have three
strong characters and kill the others off until you have your preferred
team. I've tried both methods, and they're both very effective; do
whichever one suits you. Anyways, this part of the battle isn't too
hard; Ultimecia can use Maelstrom on you, but her other attacks aren't
that dangerous. I recommend having 100 Pains on ST-Def to avoid its
Curse effect. If you're going to kill off characters, do it now. The
basic strategy for the entire battle is pretty basic: hit hard, and heal
when needed. After you defeat her, she'll summon "the strongest GF"...
Griever
This is where it starts to get tricky. From here on, the enemy can
sometimes remove your entire stock of a spell, which can be a big
problem if it's Junctioned to something. Also, in this particular part
of the battle, Griever will Draw spells from you and cast them. He also
uses Gravija. Stay healthy, as Griever will cast Shockwave Pulsar when
defeated, and there's still a ways to go...
Ultimecia
Helix
Now Ultimecia fuses with Griever to become a very strange-looking
creature. Not much to comment on here. Ultimecia will sometimes create a
Helix monster, but I don't know what they do. After enough damage,
you'll knock off her lower half. This part of the fight isn't too rough,
but ýou'll still get your spells blown away at times, so watch out.
Defeat her this time, and she'll change again...
Ultimecia
Ultimecia
At this point, Ultimecia will start using "Hell's Judgement", which
drops everyone's HP to 1. Chances are that your GFs won't survive this,
so don't bother with them. Just heal after being hit by it. After enough
damage, Ultimecia's lower half will be available as a target; she'll
Draw Apocalypse from it and cast it, doing about 3000 damage to the
whole party. However, you can Draw it as well. Eventually, Ultimecia
will start saying things after every hit; at this point, just keep
hitting her, and you'll soon win. Now sit back and watch the ending
sequence.
-------------------
-Setting up for the last battle
Those of you who want to kill off all but your best three characters
should have no trouble getting set up. However, if you want to set
everyone up to be ready, it'll take some effort. Here's some tips:
(which also apply if you're going to use the "best team" strategy)
-Make sure everyone has a GF with Ability*3 or Ability*4.
-Also make sure everyone can Junction to all five basic stats, and as
many characters as possible can Junction to Speed. Tonberry's Call Shop
will help with this.
-Revive and Recover are useful, though optional.
-Be sure to have plenty of Aura and Meltdown spells in stock.
-Auto-Haste and Spd+40% will help a lot; being able to get more turns in
will make the battle a lot easier.
-Make sure several people have the Item command, since you may need that
as a backup in case your healing spells get blown away.
-If you've got Call Shop, and you've visited Johnny's Shop in Esthar,
buy a lot of X-Potions. A few Megalixirs would be good, too.
These tips are just a starting point, but they should help you be
prepared no matter who's on your team. Of course, the real fun is in
finding your own setup. Good luck, and enjoy the great FMV at the end. |