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You'll wake up in Squall's new room the next day. Check the desk for a
Weapons Monthly issue. Then head out of the Garden; Cid and a Garden
Faculty will tell you about your first mission; to go to Timber and meet
with a resistance organization. After the scene, talk to Cid and he'll
give you a Magic Lamp; even if you don't talk to him, he'll give you the
Lamp when you try to leave. The Magic Lamp will allow you to challenge
Diablos; see Side Quests for more information.

Before heading to Timber, there's one more rare card you can get; head
back into Garden and go to the elevator. You'll be allowed to take the
elevator to the third floor, where Cid's office is. Here, you can play
cards with him; he has the Seifer card, a VERY good card. Try to win it
now if possible.

Anyways, to get to Timber, you'll have to go to the train station in
Balamb. To get there, go to Balamb, and go left at the second screen.
The Queen of Cards is at the station; see the Side Quests section for
more about her. Even if you don't want to do that side quest just yet,
you can still play her to get a better trade rule, like Diff or All.
This will make your future card games more rewarding; be careful of the
Direct rule, though.

You'll have to pay 3000 gil for a train ticket. Do so, then get on the
train. There's a short scene; when it's over, follow Zell into your
cabin. Zell gives you a Pet Pals magazine; (more on those later) then
Selphie comes in, and everybody falls asleep...

*****

-Laguna Flashback 1
Draw Points: Cure(r), Water(r)

You're probably wondering what the heck just happened. You're now in
control of three Galbadian soldiers named Laguna, Kiros, and Ward.
You'll notice that your items and abilities have been transferred to
these guys; Laguna has Squall's abilities, Kiros has Zell's, and Ward
has Selphie's. Their Limit Breaks are different, though. Anyways, just
follow the path; it's completely straightforward, but you'll see some
grayed-out text in the dialogue boxes... those are Squall's thoughts.
You'll be fighting Funguars and Geezards here; they don't pose much of a
threat. Once you reach the car at the end, you'll arrive in Deling City
automatically.

Laguna parks the car in the middle of the street, despite Kiros'
protests; then he offers to take Kiros and Ward for a drink. Head to the
right, then up one screen. You'll come to the Hotel. Use the Save Point
if you want. Now, go downstairs; the waitress will offer to show you to
your table. Pick the greyed-out choice a few times for some laughs;
eventually, you'll want to accept. Once Laguna, Kiros, and Ward are
sitting down, Julia will come on to play the piano; Kiros and Ward will
tell Laguna to go and wave to her. Walk towards Julia. After some
dialogue, Julia will come to Laguna's table and sit down; she'll then
invite him to her room to talk. (I said to talk, you sickos.) Talk to
people if you want, then head upstairs. Talk to the guy at the front
desk and pick the option refering to Julia. You'll be taken up there;
Julia will offer Laguna a seat. After you regain control, talk to Julia
for some more dialogue. The scene ends with Kiros telling Laguna they
have a new assignment...

After that, Squall, Zell, and Selphie wake up. Selphie said she had a
great dream, then mentions Laguna's name; Zell says there was a Laguna
in HIS dream too, and then they realize that the three of them must have
had the same dream. After some more dialogue, the train will arrive in
Timber.

*****

-Timber: Forest Owls' Base
Rare Cards: Angelo
Items: Pet Pals Vol.2

When you get off the train, you'll be met by somebody. If you payed any
attention at all to the mission briefing, you know that the correct
response is "But the owls are still around". Pick the wrong one and
you'll see a rather amusing scene. ^_^ However, if you pick the wrong
one, I think you'll only gain 1 SeeD rank from successfully completing
the upcoming mission. Anyways, the man will lead you to a train. This
train is the base of the Forest Owls, one of many resistance groups
dedicated to the independence of Timber. On the train, another man
introduces himself as Zone, leader of the Forest Owls, and introduces
the guy who brought you here as Watts. They'll tell Squall to go and
wake up "the princess". Note: You can play cards with Watts. He has the
Angelo card. If you're wondering "Who's Angelo?", you'll see soon
enough.

Anyways, head up the stairs. On the next screen, there's a Save Point in
the room to your left; be sure to make full use of it during this part.
Head up one more screen and into the next room to find the "princess".
It turns out that the "princess" is the girl from the dance; you'll
quickly find that she's very enthusiastic (to say the least) about
having SeeD helping the Forest Owls. She'll leave, then realize she
forgot to tell you her name; you'll be able to name her. Rinoa is the
default. She'll then introduce you to her dog, who you can also name;
the default name is Angelo. Then you'll get a Tutorial about how to use
Rinoa's Limit Breaks. You have a Pet Pals magazine, so read it and
you'll be able to have Rinoa learn Angelo Strike. Anyways, head to the
meeting room for your mission briefing.

Rinoa, Zone, and Watts will go over the plan. The explanation is long,
but what you actually have to do is fairly simple. BTW, if you don't
understand how to enter the codes, you have to push the appropriate
buttons on the controller. Anyways, after the briefing's done, save.
(Sidenote: You can look at the dummy president in the Save Point room
and talk to the Forest Owls in the room for more details about it.)
Also, head to Rinoa's room and you can find Pet Pals Vol.2, which
teaches Angelo Recover. When you're ready to start the mission, talk to
Watts and tell him you're ready.

You'll now start on top of the Forest Owl's train. (Note: This is some
pretty cool music.) Move left and talk to Rinoa. The President's train
will show up, and a timer will appear. Rinoa jumps over to the other
train; do the same by pressing the X button. I'm not sure if you can
mess up the timing on this one, or what happens if you do. Anyways, on
the next car you'll have to deal with the sensors. This isn't that
tricky; if you move quickly, you don't have to worry about the sensors
at all. However, if you _do_ have to worry, in case you don't remember
your briefing, stay still if the blue guard is below you; if it's the
red, move.

Once you're on the next screen, you'll meet up with Rinoa. The timer
disappears and freezes during this part. After a scene showing what's
happening in the President's car, you'll be on the 1st escort car. Zell
and Selphie will keep an eye on the guards for you; you can also take a
look for yourself with the L1 button. Anyways, Rinoa asks if you
remember how to enter the codes; the timer's stopped, so there's no time
penalty for hearing it again. (It might affect the rank increase later,
though.) Just go down, (note: the timer starts up again when you're able
to go down) and when Rinoa calls out the codes, enter them quickly. You
can _probably_ enter all 3 codes before the guards reach you, but play
it safe and stop after the second if you need to. After entering all the
codes, you'll automatically climb back up. Head to the right. After
another scene, you'll be uncoupling the 2nd escort car. This one takes 5
codes, and you won't have Zell and Selphie watching the guards, so it's
a bit trickier and you'll _have_ to climb back up at least once. I
suggest climbing up after entering the second code, waiting for the
guards to pass, then entering the last 3 codes all at once. After
entering all the codes, you're done; head to the left.

Note: If you get caught by the guards, you'll have two choices. The
first choice is something along the lines of "No big deal". The second
is "It's all over...". If you pick the first choice, you'll start back
at the section you were at with about an extra minute. However, you
won't get the rank increase. If you pick the second choice, you'll get a
Game Over.

You'll now be back on the Forest Owls' train. If you did everytyhing
correctly on the train and gave the correct password when you met Watts,
your SeeD rank will go up by two; if you did everything right on the
train but gave the wrong password, your rank will only go up by one. (As
far as I can tell, anyways.) Anyways, Rinoa will say that she's going to
enter "serious negotiations" with the President. You'll go to the menu
screen to re-equip GFs; Zell's and Selphie's have been unjunctioned, so
make sure to set them up again. I suggest putting 100 Silences on ST Def
for the character with Siren; it'll be quite helpful.

Save, then talk to Rinoa and tell her you're ready. You'll go into the
President's car, only to find you kidnapped a fake. Then the fake
attacks you.

----BOSS BATTLE----

Fake President

This is easy. The Fake President attacks you, but he doesn't do much
damage. Draw Cure spells if you need to restock. After taking some
damage, he turns into...

Gerogero
Undead monster
Very weak against Holy
Weak against Water, Ice
Immune to Poison

(You knew he was going to turn into a monster. Admit it.)

If you didn't get a whole bunch of Esunas and Doubles from the battle at
the Dollet Communications Tower, now would be a good time to Stock them.
Gerogero mainly uses status ailments on you; Berserk, Slow, and Silence
are the major worries. If he casts one of these on you, Draw Esuna from
him and cast it on the afflicted member. (The reason I suggested putting
Silence on Status Defense was to prevent Silence on one character, which
may make the battle go faster.) He also hits you with Blind and Curse,
but these are less of a problem. Heal when you need it. In addition to
Esuna and Double, you can Draw Zombie and Berserk from him; however,
these aren't very useful for now, so you can go without if you want.
After you're satisfied with your spell stock, you can kill him quickly;
just Draw Double from him, cast it on yourselves, and cast two Cure
spells on him every turn. Since he's undead, Cure will damage him, and
with 100 Waters on Magic, it will hit him for about 400 HP each time. No
problem. You'll win some Zombie Powders and 20 AP.

-------------------

After defeating Gerogero, you'll be back in the briefing room. Watts
will come in with some new information. It seem that Deling is in Timber
to make a broadcast from their old TV station, which seems to be why
they fixed up the Dollet Communications Tower. After some more talking,
you'll gain control of Squall. Talk to Rinoa. After some more dialogue,
you'll make a party with Rinoa in it to go to the TV station. When you
want to get off the train, talk to Watts and tell him you're ready.
Note: This is your LAST chance to get the Angelo card and Pet Pals Vol.2
for quite a while, so be sure you have them before getting off the
train.

There will be a short scene, then you'll be in Timber.

*****

Note: Most of the following section (after the first three-and-a-half
paragraphs) was written by Matt Hobbs, since I was past Timber and
didn't feel like replaying it. However, he missed a couple of things, so
I've added in my own notes. I've also tried to fix most of his typos.

-Timber
Draw Points: Cure(r), Scan(r)
Hidden Draw Points: Blizzaga
Items: Girl Next Door, [Buel Card], [Tonberry Card] or [Forbidden Card]
Enemies: G-Soldier, Elite Soldier

Head back towards the train station. Here, you'll find a Pet Shop. This
sells some useful items, such as Amnesia Greens (make a GF forget an
ability, allowing you to teach it a different one) and two Pet Pals
magazines, which teach Invincible Moon and Angelo Reverse.

BIG TIP! The Pet Store sells GF, Draw, Magic, and Item Scrolls. The
purpose of these scrolls is to reteach the appropriate ability to your
GFs if you used Amnesia Greens to forget it. However, they have another
use; with Siren's Tool-RF, each scroll can be made into 10 Wizard
Stones! That's 50 3rd-level spells. This will be especially useful to
keep in mind once you get the Call Shop ability later on.

Anyways, the train's not running now, so you can't go back to Balamb.
You also can't leave Timber; if you head to the gate, you'll see a pair
of Galbadian soldiers harrassing two guards and you'll get into a fight.
The guards will be grateful if you defeat the soldiers, but they won't
be able to let you through. You also can't stay at the hotel (the owner
warns Rinoa that there are Galbadians staying there), but there's a Save
Point in there, so be sure to use it. Next to the inn is a junk shop
where you can remodel your weapons if you have the parts. Since you
probably don't (unless you've been playing a lot of cards), just ignore
it.

Anyways, head back to where the Forest Owls' train was and leave the
screen by the Northeast exit. You'll see the Timber Maniacs building
right ahead of you; go inside. Examine the magazines in the first room;
in one pile, you'll find the "Girl Next Door" magazine. Hold on to this;
it'll let you get the Shiva card later on. (DF's Note: Here's where
Matt's part of the walkthrough begins.) That yellow magazine laying on
floor in the back room is an old issue of "Timber Maniacs" (the
magazine); get it. In this same room, you can talk to the man in the far
back for some rather amusing scenes. (No matter which option you pick,
the guy starts rambling on about nothing, and Squall gets angry. ^_^)
Before leaving, go in the small 'closet' left of the front desk. You
can't see it (even with Move-Find set), but there's a Blizzaga draw
point somewhere behind the shelves; just feel around for it, you're
bound to find it eventually. Unfortunatly, this particular draw point
never recharges... Once you've gotten everything, leave Timber Maniacs.

The house next door isn't of any real importance. Talk to the lady
wearing the apron to learn that you can get to the TV Station by way of
the back alley behind the pub. She says you can see the alley from the
window upstairs, and suggests you take a look. Might as well... Well,
it's not much of a sight, but it gives you an idea of what to do next.
Oh, and despite what the kids say, you don't lose any money. Speaking of
those kids... Notice how they seem to be speaking in "AOL" language? =P
(It's not r kitty u know!)

Back in the city, head right. The pub that you're headed for is
downstairs, but go into the tunnel to the right first. At the entrance
is some strange girl who's willing to give you 'secret information'.
It's not at all useful, though, so you can just ignore her and go right
into the tunnel. You'll come out on some train tracks in a back part of
the city. Climb the stairs and go into the small house. Talk to the old
man sitting on the couch, and he'll ask if you like beverages; say yes,
and he'll allow you to drink some water from the tap on the opposite
wall. This seems rather pointless at first, but try taking him up on his
offer and having a drink. This is no ordinary water, but rather the
"Owl's Tears" that Watts spoke of. Your HP will be restored to full. Oh
yeah... Should you wanna be a heartless jerk, you can steal 500 Gil from
the old man by repeatedly examining the cupboard below the mirror. If
you do this, however, you lose access to the Owl's Tears...

Anyway, across the bridge just outside the house is a save point. Use it
if you need to, but don't waste time taking either of the lower roads
here, as they just lead to pointless dead ends; go back through the
tunnel you came from, and head downstairs.

Just outside the pub, you'll hear two Galbadia Soldiers gloating over a
card they swiped from one of the town citizens, and when they spot you,
they attack. After beating them, you'll get the card they stole: a Buel
card. In the area near the pub are two points of interest: an item shop
and a 'Cure' draw point. Buy stuff if you want, then enter the pub.
(Finally...)

There's some drunk here ranting about the town's situation, who mentions
that some soldiers stole his card. Well, that door behind him that he's
convienient blocking is the way to the back alley, so you might as well
talk to him... You have two options here.

(DF's Note: Matt hadn't tried buying him a drink, so I've altered this
part a bit.)

1) You can offer to buy him a drink for 100 gil, at which point you'll
get 6 choices for what drink to give him. If you give him the right
drink, he'll move; if you give him the wrong one, you've just wasted 100
gil. If you want to do it this way, talk to the other customer in the
pub to find out what color bottles the drinks are in, and which ones are
"sweet" and "bitter". Then, look at the drunk to see what color bottle
he's holding, then to the waitress to find out whether he likes "sweet"
or "bitter" drinks. (Though I think the waitress has it wrong.) Give him
the right drink and he'll move out of the way, as well as giving you a
Forbidden card.

2) Alternatively, you can offer to give the card you won outside back to
him. In thanks, he lets you keep it, and gives you a Tonberry card as
well. He then asks the owner to move him out of the way, clearing the
path to the back door.

Two things here: A save point, and a 'Scan' draw point. (For some
reason, though, it doesn't always seem to be here, and it's not hidden.)
Use them if you'd like, then head left and go up the long staircase. At
the top, you'll be stopped by Watts, who says that the whole TV station
is under heavy guard, and that it'd be a bad idea to just bust in. Rinoa
hesitates a bit, then decides to change her plan. At this point, Squall
gets angry at the Timber Owls' general lack of organization, and starts
yelling at Rinoa... Upset, she runs off, and Selphie shows up to take
her place. There's now a scene where President Deling makes his live
broadcast -- the first one in 17 years. Unfortunatly, he's not
announcing Timber's independance as Rinoa had hoped... Instead, he
speaks of 'peace talks', using his new ambassador, the Sorceress... His
'noble' speech is cut short, however, by a rather untimely visit from
Seifer and Quistis. Seifer, in his usual nature, tears the place
up, cutting off the broadcast, but not before Quistis orders Squall's
group to assist them. The team then dashes up the stairs. Make your way
to the TV station now, and you'll witness a long chain of scenes, which
results in Zell accidentally revealing to Galbadia that they're from
Balamb Garden, and the Sorceress making her grand appearance, then
disappearing with Seifer...

I coundn't fit the rest so go to Disk One 3

Balamb Garden
Balamb Appanlic Island 21156
666-5753
lionheart8000@hotmail.com


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