Home
Registration
Administration
About SeeD
Garden Square
CCPs
World Map
AfterMath
Rules
Balamb
Vahn Lionheart
Cinna Steiner
Blank Almasy
Rinoa Caraway
Kuja
Gean Star
Tara Cresent
Reno Cresent
Rosa Silversword
Vivi Tribal
Rinoa Heartilly
Garden
Balamb Garden
Galibania
Soul Reaver
Core
Garden
Galibania
Trabia
Ultimate Kuja
Chocobo Kid
Shiro Amada
Daja
Zell Dinch
Garden
Trabia
Places
Post
|
About SeeD
l Facility Rules l
-Classroom
1. Students should be in their seats and waiting for the Instructor 5 minutes before class.
2. When class is over, proceed quietly to your next class.
3. Food, weapons, and magic are prohibited.
4. Study panels are shared. Handle with care.
-Training Center
1. Proceed with caution. There are real monsters in the training center[s].
2. It is open 24 hours. Entering the grounds for other reasons than training is prohibited.
3. Do not engage in battles beyond your ability.
-Infirmary
1. Visit the Infirmary if you have any health concerns or problems.
2. No items will be taken from the Infirmary without permission.
3. Follow the doctor's orders.
4. Resident physicians: Balamb Garden- ?
Trabia Garden- ?
Galbadia Garden- ?
-Library
1. Open Hours: 9:00 AM - lights out
2. Library usage: All materials are open to the public. You may check-out materials at the front desk.
3. Remain quiet at all times.
-Dormitory
1. Everyone is welcome to apply.
2. SeeDs have priority for single rooms.
3. Going out after-hours for other reasons than training is prohibited.
4. Do not leave personal possesions in common areas.
-Cafeteria
1. Open hours: 9:00 AM - 9:00 PM
2. Keep area clean.
3. If late-night meals are required, order them beforehand.
_____
l Student Rules l
-Garden Precepts
1. Work hard.
2. Study hard.
3. Play hard.
-Attire
1. In general, there is currently no dresscode. However, dress accordingly if instructed to do so by your superiors.
-Reward and Punishment
1. The headmaster presents official Commendations to outstanding students.
2. Students who engage in violent acts, sexual promiscuity, or who fall behind in their curriculum, etc. may be expelled.
-Conduct
1. The skills acquired at the Garden[s] must never be used for personal gain.
2. Refrain from committing any acts that may damage Garden/SeeD's reputation.
3. Take time to think things through before starting a relationship.
-Emergencies
1. Procedures in case of an emergency:
-If you are on 2F, use the emergency exit next to the nearest classroom.
-If you are on 1F, exit through the front gate.
-All students must take care of junior classmen during emergencies.
-Evening Outings
1. All students should be in their dorm rooms after-hours unless at the training center.
_____
l Admission & Graduation Info l
-Admission
1. Applicants between 5-15 are admitted.
2. All hardworking and confident youths are welcome.
3. Ambitious overacheivers are also welcome.
4. Applicants are admitted after passing a final interview.
-Graduation
1. Must be between 15-19 years of age.
2. One must have all the required skills and knowledge taught through the Garden[s] courses.
3. One must have the headmaster's approval to graduate.
4. At age 20 regardless of graduation all students are released from the attended Garden.
-Opportunities for Alumni
1. All Garden[s] support a program that helps graduates enlist in armies all over the world.
2. Instructors and SeeDs are permitted to remain at the Garden[s]. However, SeeDship must be
attained before the age of 20.
_____
l Garden Info l
-About Balamb Garden
1. Balamb Garden Headmaster: Cid
2. Balamb Garden Proprietor: Master NORG
3. Balamb Garden was the first Garden built in accordance with Headmaster Cid's ideals and
dreams.
-About Trabia Garden
1. Trabia Garden Headmaster: Rai
2. Trabia Garden Proprietor: ?
3. A Garden in the Trabia Region. There is an exchange program between Trabia and Balamb
Garden.
-About Galbadia Garden
1. Galbadia Garden Headmaster: Martine
2. Galbadia Garden Proprietor: Galbadia Republic
3. A Garden in the Galbadia Republic. It is the largest and strongest Garden of the three.
Galbadia's headmaster has set up a program to recruit Balamb Garden graduates into the
Galbadian Army.
_____
l SeeD Info l
-What is a SeeD?
1. Mercenaries. Commanding GF, they have special fighting activities. They work in small
teams and operate all over the world.
-Dispatching SeeDs
1. SeeDs are deployed all over the world. Their services are requested by governments and
even cilvilians.
-Qualifications for SeeD
1. Students can apply after the age of 15. Passing the written test and completing an
official mission are required to become a SeeD.
SeeDs are paid according to rank. |
|