Resident Evil 2:Dual Shock Version
Infinite ammunition
Start a game and press Select to display the options screen. Select the "Key Config" option, then hold R1 and press Square(10). If you entered the code correctly, the word "Auto" will turn red.
Extreme Battle/Survival mode
Beat the game with Leon, then save the game. Then, play Claire's second scenario, beat the game, and save the game.
Play as Ada Wong
Successfully complete level 1 of Extreme Battle/Survival mode.
Play as Chris Redfield
Successfully complete level 2 of Extreme Battle/Survival mode.
Bonus weapons
Successfully complete either character's first scenario in under two hours and thirty minutes with an A or B ranking for the rocket launcher with infinite ammunition. Successfully complete either character's second scenario in under two hours and thirty minutes hours with an A or B ranking for the gatling gun with infinite ammunition. Successfully complete either character's second scenario in under three hours with an A or B ranking for the machine gun with infinite ammunition. Note: The bonus weapon will appear in the next game after the first chest is opened.
Hunk scenario
Successfully complete either character's second scenario in under two hours and thirty minutes with saving less than twelve times. Hunk is a soldier that must reach the second floor of the police station from the sewer with just battles and no puzzles.
Tofu scenario
Successfully complete either character's first and second scenarios in less than three hours. Then, play the game again with the other character, and successfully complete their first and second scenarios in less than three hours. Play the game a third time and complete either character's first and second scenarios again in less than three hours. Note: The game must be saved less than twelve times during each of the six scenarios played and bonus weapons must not be used. Tofu is a piece of tofu (food) that must reach the second floor of the police station from the sewer with just battles and no puzzles. Tofu can not use any weapons other than a knife.
Alternate uniforms
Start a game on the normal difficulty setting. Then, go to the police station without collecting any items. Quickly move past the zombie that appears in the alley near the police station. Collect the shotgun, then kill the zombie. Take the special key from the zombie's body and go to the dark room to open the lockers with alternate uniforms. Claire has a single alternate uniform, with a quick shooting revolver. Leon has two alternate uniforms, one of which will allow him to shoot with one hand.
Auto-aim
Select "Options" from the main menu or press Select while playing a game. Enter the "Key Config" screen, select "Type C", then select "Exit". The quick auto-aim feature should now be enabled. Hold R1 to get Leon or Claire to pivot and aim at any zombie they see, and press L1 while holding R1 to change targets. Note: You still have to hold Down to aim at crawling zombies and Up to aim at higher targets.
Film D
Search the desk on the left side of the S.T.A.R.S. office. The phrase "Its trashed someone must have searched it" will be displayed. Repeatedly search the desk approximately fifty times until a roll of film is found. Take the film and develop it in the photo lab to see a picture of Rebecca in a basketball uniform.
Shoot the screen
While playing Leon's scenario, take the infinite ammunition shotgun and go to the roof where the helicopter crashed. Stand near the door leading inside, and make sure that a close-up view of Leon appears. Then, aim the shotgun at the screen and fire. Bullet holes will now appear. Note: This may also be done at any location where Leon can aim at the screen with the shotgun.
Hidden ammunition
The following locations behind and within the police station in the first scenario contain hidden ammunition caches:
Alleyway past the stairs of the gunshop
Turn towards the trashcans opposite the blue dumpster and search them for hand gun bullets.
Alleyway past the basketball court
Go past the zombie-filled basketball court until you find a van. Search the back of the van and to receive hand gun bullets.
Dark Room
Search the filing cabinet along the wall (next to the storage box) for hand gun bullets.
S.T.A.R.S. office
Check behind the "trashed" desk for hand gun bullets.
Hall with the stairs to the basement
Search the mop bucket leaning against the metal shelves behind the stairs.
Night Watchman's bunk room
With Leon, search the lockers for shotgun shells.
Briefing room (with the chalkboard)
Using Leon, go to the room where the red jewel was hidden in the painting and search around the middle of the junk pile of art at the far end of the room.
The hall with the crows
Search the man "that was pecked to death" twice for hand gun bullets.
The hall behind the main R.P.D. police office (with the safe)
Look for an unmoving zombie lying face-up on the floor and search it for hand gun bullets.
The hall with the filing room (near the beginning of the police station stage)
Check the dead zombie lying on the floor.
Filing room (with the two sided filing lockers in the middle)
Using Leon, check the middle filing cabinets for shotgun shells.
Party room (with the last surviving police officer)
Search the cabinet where you talked to the last surviving police officer.
Statue with second red ruby
Have Leon or Claire search behind the statue with the second red ruby.
Mixing herb power-ups
The herb power-ups can be mixed using the "combine" command for varying, but very beneficial results. This will also save storage space for holding puzzle items. Here is a listing of some herbal combinations and the outcomes:
1 green herb + 1 green herb = 60% health recovery
1 green herb + 1 blue herb = 20% health recovery and poison antidote
1 green herb + 1 red herb = Full health recovery
3 green herbs combined = Full health recovery
1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all (full health recovery and poison antidote)
Ranking system
Normal difficulty
Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no infinite weapons = "S"
1 1/2 - 2 1/2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B"
2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B"
3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C"
3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C"
4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no infinite weapons = "D"
4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher, infinite weapons = "D"
Easy difficulty
Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B"
2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B"
2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons = "C"
2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C"
3 hours or higher, 9 saves or higher, 4 first aids or higher, no infinite weapons = "D"
3 hours or higher, 9 saves or higher, 5 first aids or higher, infinite weapons = "D"
Hints
Final stage bonus room
The final stage has a bonus room that can be entered through a long but easy process. In the first scenario, have Leon or Claire use the red lab key card to enter the room with the giant flying moth. Kill the moth. Find the keyboard attached to the wall, kill the larvae on it and type your name in on the keyboard as "GUEST". Register your fingerprint. Go to the first floor of the lab and find the thumbprint reader panel. Use your fingerprint, and the panel should then ask for a second "fingerprint verification." Complete the game, and save the second scenario to any file. In the second scenario from the game you have just played, go to the final stage. Find the room on the first floor of the lab where wriggling plant vines are blocking the vent. The red lab key card should be there. Take it and go to the moth room with the keyboard. Enter your name as "GUEST" and register your thumbprint. Finally, go to the first floor and find the thumbprint reader. It should ask for the "secondary fingerprint verification." Do it, and the bonus room to the right of the panel should be unlocked. Look for a special weapon inside.
Safe combination
The combination to the safe in front of the chief's desk at the police office, with all the zombies, is 2236. Open it to find shotgun shells and a map.
Easy gator kill
When fighting the gator, and he starts coming towards you, go and inspect the yellow light on the left wall. Then, the light will fall off and the gator will eat it. Now while the light is in its mouth, shoot it and the gator will explode.
Tyrant's ammuntion
In Leon or Claire's second scenario, the player will constantly run into a giant super zombie called Tyrant. Every time a Tyrant is defeated, the player can steal his ammunition: Shotgun shells or magnum bullets for Leon, and grenade rounds or bow gun bolts for Claire.
Gameshark-Any Item In Any Slot Disc 1 (Leon) Codes [Note 1]
Set 1 of 6 8006A9AC 8000
8006A9AE 3C02
8006A9B0 7690
8006A9B2 3442
8006A9B4 0008
8006A9B6 0040
8006A9BA 2400
80007690 0018
80007692 AFB2
80007694 800D
80007696 3C12
80007698 001C
8000769A AFBF
8000769C 0004
Set 2 of 6 8000769E AC03
800076A0 0008
800076A2 AC08
800076A4 0010
800076A6 AC04
800076A8 0018
800076AA AC0A
800076AC 000C
800076AE 9204
800076B0 4A3C
800076B2 3643
800076B6 9008
800076B8 1080
800076BA 0004
Set 3 of 6 800076BC 0003
800076BE 1100
800076C0 FFFF
800076C2 2508
800076C6 A008
800076C8 000F
800076CA 1000
800076CC E2FC
800076CE 9648
800076D0 1820
800076D2 0062
800076D4 000F
800076D6 3108
800076D8 7728
Set 4 of 6 800076DA 3402
800076DC 1021
800076DE 0048
800076E0 0104
800076E2 340A
800076E4 5006
800076E6 010A
800076E8 0001
800076EA 314A
800076EE 8044
800076F0 1821
800076F2 006A
800076F6 8062
800076F8 000A
Set 5 of 6 800076FA 340A
800076FC 2020
800076FE 0044
80007702 A064
80007706 A00A
80007708 0004
8000770A 8C03
8000770C 0008
8000770E 8C08
80007710 0010
80007712 8C04
80007714 C1E8
80007716 2652
80007718 8006
Set 6 of 6 8000771A 3C02
8000771C A9BC
8000771E 3442
80007720 0008
80007722 0040
80007724 0018
80007726 8C0A
80007728 FF00
8000772A 00FF
8000772C 0001
80007730 0001
Any Item In Any Slot Disc 2 (Claire) Codes [Note 2]
Set 1 of 6 8006A964 8000
8006A966 3C02
8006A968 7690
8006A96A 3442
8006A96C 0008
8006A96E 0040
8006A972 2400
80007690 0018
80007692 AFB2
80007694 800D
80007696 3C12
80007698 001C
8000769A AFBF
8000769C 0004
Set 2 of 6 8000769E AC03
800076A0 0008
800076A2 AC08
800076A4 0010
800076A6 AC04
800076A8 0018
800076AA AC0A
800076AC 000C
800076AE 9204
800076B0 49F4
800076B2 3643
800076B6 9008
800076B8 1080
800076BA 0004
Set 3 of 6 800076BC 0003
800076BE 1100
800076C0 FFFF
800076C2 2508
800076C6 A008
800076C8 000F
800076CA 1000
800076CC E2B4
800076CE 9648
800076D0 1820
800076D2 0062
800076D4 000F
800076D6 3108
800076D8 7728
Set 4 of 6 800076DA 3402
800076DC 1021
800076DE 0048
800076E0 0104
800076E2 340A
800076E4 5006
800076E6 010A
800076E8 0001
800076EA 314A
800076EE 8044
800076F0 1821
800076F2 006A
800076F6 8062
800076F8 000A
Set 5 of 6 800076FA 340A
800076FC 2020
800076FE 0044
80007702 A064
80007706 A00A
80007708 0004
8000770A 8C03
8000770C 0008
8000770E 8C08
80007710 0010
80007712 8C04
80007714 C1A0
80007716 2652
80007718 8006
Set 6 of 6 8000771A 3C02
8000771C A974
8000771E 3442
80007720 0008
80007722 0040
80007724 0018
80007726 8C0A
80007728 FF00
8000772A 00FF
8000772C 0001
80007730 0001
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