Home
The Story
The Clans
Ultratech
The Bases and Planets
Links
Tips and Tricks
Shadow Knights
Shadow Knights
|
TERRAN: The Terrans remained on Earth until the great Armada invasion of 4057. Biosphere colony ships set course for the Nomads last known destination The Nexus System. Many generations of Terrans lived and died durning the centuries-long journey, but Terran engineering and ingenuity kept the travelers alive. The struggle for survivalforged the previously decadent EarthDwellers into a society of rugged and forthright frontier explorers. Today, Terran military technology is secound only to Nomad hardware in terms of power and is without equal in the domain of precision engineering and overall sturdiness. TERRAN WEAPONS INCLUDE: rapid Fire, Bonus Armor,and Twin Homing Rockets.
NOMAD: Nomads boarded the first sleeper ship to be launched from Earth 10,000 standard Years ago. They sought to escape a life of mistreatment as
spaceminors, soldiers, and servents. The Nomads choose not to live terrestrially because they were genetically engineered to survive in zero-g environments, at low preasures. Earth-dwelling Terrans feared them, for Nomads appear brutish and their bodies continually twitch and flex, like pulsing of a heart muscle. Since the Nomads do not live on the worlds they exploit, they tend to not be as concerned with the fate of planetary civilization. The Nomads produce ships optimized for combat, sparing little room for creature comforts or reserve life support. NOMAD WEAPONS INCLUDE: Explosive Shot, Bonus Damnage,and Beam Weapon.
ELDRED: The eldred were born of the Scarab Disunity of 5470. Eldred society is comprised of strict matriarchies where dominant females control 5-10 subservient males. The Eldred spent many years in hiding from the Armada before joining the Alliance. They developed a technology that helps screen the Alliance City from the attention of the Armada. This Eldred field disrupter technology makes them an essential ally in the war against the Armada, but Eldred culture makes them wary of cooperation in defending their region of space. The Eldred have great mistrust for the Vorgans and believe that the Vorgans have somehow been in communication with the Armada. ELDRED WEAPONS INCLUDE: Enhanced Warp Engines, Bonus Energy Max,and Experience Bonus For Kills.
SCARAB: The Scarab departed from Earth with the Terrans, but in 200 million smaller seed ships. the Scarab strictly regulated their brains through implants and formed colony mind groups. The Scarab respected Terran autonomy and did not impose Unity on them. The Scarab hurried to join their distant cousins only to find themselves trapped in the grip of the Armada. The Scarab Unity constructs technology that emphasizes speed over firepower, in order that they may continue to observe the universe unmolested. SCARAB WEAPONS INCLUDE: Radial Shot, Bonus Speed,and Increased shot Rate
DRAKKEN: Long ago, Earth Government offered all violent political felons amnesty if they would volunteer to participate in the experimental Space Ark Project. After the felons took over the ships and imprisoned their captors, they discovered that they had all been part of a new Nomad project to create a deep space human. The Drakken were able to flourish in a largly dead area of space by breeding a hierarchy of food-grade humans capable of of converting solar radiation into nutrients through a process similar to photosynthesis. Many modern Drakken citizens bear a greenish skin tone that is a reminder of their sordid history. DRAKKEN WEAPONS INCLUDE: Foward Triple Shot, bonus Shots,and Credit Bonus for Kills. Vorgan The Vorgans were the first to arrive at what is now know as Allied Command. The Vorgan people are genetically distinct from other Earth-Born races in that they process an auxiliary communication organ in their brain. This organ produces and receives a range of alpha-wave modulations that constitute the Vorgan language. The Vorgans excel in science and have developed technology to manipulate energy fiealds in order to help repair damaged systems. VORGAN WEAPONS INCLUDE: Guided Shot, Damage Resistance,and UltraTech Bonus |
|