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you will lead to another straight but broken path. There you find a lever
on
the left and some gears. Now press Circle to activate the gears and water will flow in. Now you have activate
the bridge leading to their hideout. Now press Select and press X to return to the exit. Re-enter
the cave and proceed north all the way. You show reach an area which can only be reached by crossing the
bridge. Now you will meet Sacred and he will call for his brother, Minotaur and prepared to fight.Boss GF
Brothers,Scared level 11,HP 1778;Minotaur level 15 HP 3375.Weak against Wind and Poison, absorb Earth
based attacks.Use G.F. as they will do damage to both of them at once.

Head northeast andyou will be at a lane. Head right and you will be back at the Galbadia fountain section.
Board the same bus and proceed to the street where you find the attendant. Now you will be able to submit
the password,but you may wish to draw magic from the street on the left of the Park Lane. Talk to the guy
and enter the pin backwards. [let's says if the pin is 054, press 4, 5, 0 in this order]. If you have entered the
pin correctly, you will be able head for the mansion. There is a Save Point here. Save your game.Enter the
mansion. Once in the mansion talk to Rinoa, and she will talk to Squall for a while. After a while, Colonel
Carlway will enter the hall and greet you and brief you about your mission. If Rinoa is in
your party, she will leave your party and you will have to re-organize.The Colonel is actually Rinoa's father
and he will take you out and browse the outings of Galbadia. Talk to him while the tower. Next
follow him and back to the mansion. A short sequence will occur and your party is going to divide into two.
Squall and Irwine will form a party while Quistis, Selphie and Zell will form the second party. Now
you will take control of Quistis and company. Now head for the door and you will meet Rinoa. A short event
occurs and everyone leaves, leaving in the mansion alone...

The screen will changes back to Squall, noticed that the street becoming out of sudden. They are going to
welcome Edea, the person whom you are looking for. Simply follow Carlway and you will end up
at the President's mansion. Now the screen will switch back to Quistis and her party. Now head back to the
mansion through the right path. Next you will have a sequence between Rinoa and her father.Rinoa will
leave the mansion and head on her own... Quistis and her party comes back and found that the door was
locked !

You will now gain control of Rinoa. There is a Save Point on the left.Now you will have to do some
climbing. Head to the crate and press Circle. Climb up until you reach the ledge. Head left.In this area, head
for the ladder located on the left extreme side of the building. Now head up to the celling and Rinoa will
reach the building. There is a chair in front of you. Proceed and examine it ...Ka-Boom ! Rinoa was injured by
Edea and Rinoa is then risen into mid-air... followed by CG.

Squall will talk to Irvine and the screen switches back to Quistis and her company. Now you have to find a
way to get so that you can help Squall and Irvine... Look closely on the painting on the right. It's a statue of
girl holding a glass. On the extreme top-left hand corner is also a statue of a girl. So to make it the same, get
a glass from the cabinet next to the statue and press Circle to place it on the statue. It will then reveal a trap
door! Enter the trap door and head down to the basement.There is a Save Point. To climb items such as
ladders, press Circle and up and down to move.Now go down through the ladder and onto the wooden
platform next to the gear and press Circle, Quistis and her company will be able to reach the other side of the
basement. Head up and you will have another CG sequence...

Now you will be able to move during intervals. Just follow Irvine. and seek into the building. Equip Irwine
with G.F. as everything will be reset. Now up the crates following Rinoa's suit. Use the Save Point if needed.
Now after you have climb onto the celling, try to move Squall towards the edge of the main building. Head
for the door! You will find the President lying on the ground. In the next area, you will find a hatch located
on the right of the red carpet.Ignore and head down. There you will see the unarmed Rinoa being attacked
by those two lizard-lion type monsters and you will have to fight them !Boss Schumeruke*2 level 12,HP
950,Weak against Earth/Holy. Fire/Poison does not worked on the BOSS.U can draw a GF from this monster.

After defeating the BOSS, Squall will try to help Rinoa. Notice that there is something wrong with Rinoa ?
Exit from this area and head for the hatch, examine it and you will reach the destination which the Colonel
tell you to head to. Now examine the rifle that's on the left of entrance and you will have a short event. Now
switches back to Quistis and company....

At the beginning of the path, you find that you can only walk along the path on the left. Actually the
destination is on the RIGHT side.If you are trapped, there is no harm in examine any of those gears which
might lead you to the other area. At the end of the sewers, you will find a Save Point. Climb up that ladder.
Now you will reach an area with a door. Press Circle at the ladder, pick the first option and you will reach the
area where you will find a small window. Zell will look through and followed by CG.then push the switch
[looks like a telephone] and you will have another CG.

Squall battles on Seifer one on one... The most time comes! (here I'm level 80,the higher level is,the more
smoothly you play.)Seifer level 12,HP 1250.After the battle, Seifer will be wounded and knelt down. Next you
will have to fight Edea, the final BOSS of Disc 1 ! During the battle, both Rinoa and Irvine will come forward
to aid you...Witch Edea level 12 HP 4600 no weaks.easy to beat her?:)
After beatiful CG change to Disc2!
more needs to say,Julia married Riona's father!Since she waited a long time,Laguna still didn't come back so
she...


Disc 2
At the begaining of Disc2 U are controlling Laguna in his little village,now U can walk around in this
village.A little girl named Elone will talk to U for a while,U can save at the Save point then downstair. talk to
Elone then out of this house,head for the left there's a pub.having spoken to Raine the girl in yellow,U know
something about Julia.Kiros enter the pub,but there's no Ward,then speak to him and pick the 4th
option.Head out and cross the compound of Winhill. You will find a Magic Stone if you go down the stairs
near the river.Now head back and cross the bridge. You will have an event here.then head south to exit this
area.Now head south to exit the area. Now down the lane. You will find a florist on the left and there is a
Magic Stone near the yellow board.Next head right. You will find a truck near the hill slope. Press Circle near
the truck and it will uncover another Magic Stone, draw some from it and head down the slope. Head left.
You will be at the lower end of the town. The house on the top-left is just a villager's house. The right side is
the hotel and the Flower Restaurant. The shop at the south-west is an Item Shop, purchase some. Then you
will have another sequence. Now head back to the upper part through north. Note that you can't take the
winding road. Now head up and you will be on a road with the signboard that's says "CAUTION" and you
will have another sequence. Head up and you will be back at the road where you find the florist. There will
be another sequence. Now Laguna will head back to the upper part of the town. Now head for the pub and
up the stairs to the second floor. You will have another sequence there... Once you regain control of
Laguna, talk to Raine and she will ask you to go to a house. Ignore the message. There is another sequence
with Elone if you talk to her. Next head back to the house where you found the Save Point. Save your game.
Now head to the bed and choose Option 1. Laguna will talk to Kiros and you will be transported back to
Squall's time...

Now back to Squall who is captured with Zell,Selphie,Quistis & Riona.. Now you will be able to control
Zell. Talk to everyone. Now talk to Rinoa and you will have a short talk...Now the screen will switches back
to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opened his eyes, but
still severely injured. Then you will have a CG(also FMV).

Then you will switch back to the 7th floor where Zell and his friends are. Next three guards will come in and
they started to beat up Zell.Those ruthless guards just keep on kicking Zell. Seeing this, Rinoa
decides to sacrifice herself to replace Zell for something...Then the screen fades...Now it switches back to
the wounded Squall. The door opens and come in a fury Seifer. He just keep on beating the injured Squall.
After a while, 2 orange beasts enter the cell and take Squall away...Squall will be then locked up onto a wall
and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer
now works for Edea, the evil magician..Meanwhile, the screen switches back to Zell whom is being healed
by Selphie. Next an orange beast similar to those that come to Squall was kicked in the process. Next you
will be given the option of helping the beast, pick the 1st option and Zell will have his revenge. Now you
will have another short talk..Squall will still be going under torture. Just pick 1st option in the process. Now
you will be back to Zell and company. Talk to Quistis and you have another talk. Then the beast will talk to
Zell. Your aim to snatch back the weapons that is located on the eight floor. So head for the eight floor. Note
that you will encounter random enemies. Remember to check your junction. Now your party will fake death
while Zell talk to the guard. Zell then punches up the guard. Now you will be outside the cell, just head up
the stairs. You will find two Galbadian Soldiers examining your weapons and admiring Squall's precious
gunblade. Now approach them and you have to fight them. Just use G.F.and you will be able to finish them
easily. The screen will then fade,back the cell. The screen will now switches back to Squall whom was saved
the three beasts. They just keep on calling Moomba, a fellow beast.Now everyone will have their weapons.
Watch some fancy moves performed by each of them. The guards will enter and followed by Biggs and
Wedge and you will have to fight them. Use G.F. and remember to draw magic from them! They have new
spells! Remember to draw Regen from Biggs[the fourth spell!].

After defeating those two punkies, exit the area. Then Biggs will sound the alarm ! Now you will see
Moomba meeting his pals and follow them, follow them up the stairs until you reach Floor No. 13, where
Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you
have to walk around the contour so that you can head up the stairs.Once you have reached the 13th Floor,
the layout is different compared to other floors. Now head right where you will find the door being
surrounded by beasts like Moomba. Enter the door and you will find Squall. Squall will receive his gunblade
and now he's back to action!Exit. You will have another talk and so exit from the area. Zell will leave the
party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower.
Press the keyboard at the center with the Circle button. Once you reach the ground floor, head for the gate
and press the Circle button. Black coloured sand will flow into the ground. Now Squall and his party will
know that Zell ismissing....

Now you will be controlling Zell. In this floor there is a player. If you defeated him, it will improve your
battle Kei. [found at FF Worlds Apart]. Head through the right contour. Zell will be frequently chased by
Galbadian Soldiers. Once you will blocked by a guard, Squall will come to your rescue. Quistis and Selphie
are here too. Suddenly, gunfires started to attack Squall and his party. Just then, a hero
dressed yellow, fired at them. It's Irwine and Rinoa is here too! Watch a funny sequence when Irwine is
being kicked down the stairs. After that mushy stuff, you'll have to form a new party consists of Squall and
Rinoa. Irvine with the other two will deal with those gunfires. Control Squall, head up to the 14th floor. Once
you reach the 13th floor, the screen will switches back to Irwine and his party. Have his party going in the
other direction. At the 6th floor, there is a Save Point.PS: You can battle the card game with the man at the
east room at the 10 storey.

Again you will be able to control Squall as you have reached the ground floor. Talk to your little friends
and they will give you a card and a Tent. Now head up the stairs located at the south. Head up and going
up the stairs. Exit through the lower right side of controls room.There you will have a short conversation
and now you will have to fight the BOSS of this section !Boss Galbadian Captain level 16,HP 2264,Weak
against Poison.GIM*2 level 17 HP 1790 Weak against Lightning/Earth/Water ,Poison has no effect.

After the battle, Squall and his party will be at the controls room.Exit back to the bridge and
cross...CG.There your party will be at the lower ground of the tower. Your party will be at the place where
you found two vehicles. And they will travel and move away from the Prison Tower.Your party will end up
at a deserted road. Once you gained control of Squall, remember to draw some magic from the Magic Stone.
Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the
Galbadia Missile base. Now that evil Edea has planned to destroys the Gardens with deadly firing missiles.
So you need to send two groups, one group lead by Squall which will be heading for Balamb Garden. While
the other group will head for the Missile Base. Organize your party well and off you go !

The screen will now switches to Squall and company. Head down through the lower end of the circular
fence. Exit the area through the fence.Now head left to the controls, avoid being spotted. Get onto the train
and you will watch a funny sequence of a Galbadian soldier chasing after the train. ^_^
Now the screen will switches back to Selphie and her company. Press Circle to exit and save your game.
Make your way to the Missile Base that's located at the other side. Now enter the base along with the
car and your character will disguise as Galbadian soldiers. Now head left and you will be in a small room.
There is a Save Point here. Now examine the blue light. You will be able to open the door. Enter.
In this section, you will find a soldier standing in front of the door.Now head right and down the stairs. The
door leads to the maintence of the security system.A Save Point on the left. South from here leads to the
soldiers at the ledge. There you will find a Magic Stone.A computer on the right. This will allow you to
prevent the missiles from hitting on Balamb Garden. The title says "Galbadian Republic Army Dept." plus a
map of Galbadia.

Now head south and talk to the soldiers. Head back to the room where you find a guard examining the
warhead. Talk to him, pick any option.Now head back to the two soldiers and Selphie will say "I know."
Head back to the first area where you find the soldier in front of the security system. Talk to him and enter
the room. You will find another Magic Stone. Now Selphie will examine the keyboard. Choosing option 1 will
cause Selphie to smash the keyboard automatically. Choosing option 2 will allow you to smash the
keyboard yourself by press the Square button. Then the screen will fades and you will meet two Galbadian
soldiers. Pick second option thrice and you have an amusing sequence. Now head back to the area where
you find the keyboard. You will a Galbadian soldier calling some of the soldiers to enter the room where the
warheads were. Next you will have the choice of running away, fighting them or continue your disguise. No
matter what has happened just simply go up the stairs and you will have to fight two Galbadian soldiers and
a commander. They have new spells such as Confu,remember to draw some from them!

Now Selphie and her company will be trying to destroy the system. Talk to the person on the left and you
will be able to move to the room in the next area. In the next area, exmaine the computers and Selphie will set
the timer from 10 mins to 40 mins. After done with the time setting, head out and evacuate to the first area
where you have entered the building. You will have a sequence of a Galbadian soldier leaning onto the
panel. RETURN back to the place where you find the computer. You will find a wounded guard on the
ground. Talk to him and he will give you an ID card. Press Circle at the computer and enter "EDEA" as your
password. Now choose the "TARGET" menu and choose "SET ERROR RATIO". Hold Right until you reach
the maximum status [there will be a bar]. Now choose "DATA UPLOAD" menu and select "Yes". Exit from
the computer and head outside of the Base.Next as you head down, the ground will shook for a while...
EXIT.Cross the road and you will a short CG of the missiles being launched.Continue and you find a huge
machine,the boss.Boss BGHZ51F2 level 12 HP 6400 Weak against Bolt/Earth/Ice. Poison does not work on
the BOSS.. After the BOSS has been defeated, you fight a Galbadian Captain and 2 Galbadian Soldiers. After
you've defeated the BOSS, head up and examine the missile launchers. Your characters will knelt down
followed by an awesome CG of the base being blown up.

Once you returned back to Balamb Garden, you will see that it is in total chaos. This is rather fishy huh!?
Now head down you can re-absorb some magic from the Magic Stones [Magic Stones take something to
re-grow and you will be able to draw magic from it once again.]Now the Garden cadets are fighting the SeeD
cadets, what could cause the dispute between the two. You will meet a Garden Faculty. Pick 1st
option to avoid the fight OR option 2 to fight. Note that you will encounter random battles at Garden. Your
aim to find the principal and Sue. Now head inside Garden.

In an anticlockwise direction:
1. At the Library....
Talk to the Garden Faculty and pick second option to fight a Bee-Plant, those that you have often
encountered in the Training Center.
2. At the Training Center....
Find two Garden cadets and a Garden Faculty head north. Follow them.They are trying to attack a SeeD
Cadet, choose Option 1 to help them and you will have to battle the T-Rex! [Level 19, HP: 17,923]. After the
battle, remember to talk to the female Cadet and she will give you a Remedy.3. At the Parking Lot.....
Meet a Garden Faculty and fight a Lizard-type monster. Quite easy,should have no problem if you have
accquired high levels. Next you will find Cid and he will disappear in a split second. Talk to the SeeD Cadet
and you can get a Tent. Lizard status: Level 16, HP: 4,464]
4. At the Dormitory....
You will find a Garden Faculty and fight a caterpillar which is found commonly in the forests outside
Balamb Garden]
5. At the Cafeteria... You will find another Garden Faculty and fight a Bomb [meet at the Cave of Fire]. You
will find four students in front of the counter.
6. At the Quad....
No battles here. Head for the stage and three SeeD cadets will jump down. Talk to the cadet in the middle
and he will give your a Hi-Potion.
7. At the Infirmary...
You will saw a scene between Garden cadets and SeeD cadets. Stop them and



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