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DOOM 1 Part 1


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By:Andrew Cochrane
Version:6.66
Comment:I found a guide very very simular to mine.
-----------------------------------------------------
CONTENTS:
1. Introduction
2. Stories
3. Items
4. Enemies
5. Weapons
6. Doom
7. Doom II: Hell on Earth
8. Final Doom
9. Next time...
10. Credits/Closing
---------------------------------------------------------------
1. INTRODUCTION:
In terms of shoot-em-ups, Doom is the ultimate classic. It has
evolved into other, more advanced, better-looking games, such as Quake
and Duke Nukem 3D, but among many gamers, Doom is still the best. With
it's pointless, endless, twisting mazes and corridors, and big, small,
and just gross monsters, it has filled our minds with a gaming
experience we'll never forget. So, let's take a step into the world of
Doom.

In this FAQ, I hope to cover at least the original 3 episodes and
that extra forth episode of the original Doom. If I don't get too tired,
I might dive into Doom II: Hell on Earth as well. And, if all else
fails, I'll cover Final Doom as well, which has 2 new episodes, each
with 32 levels. I'll hopefully provide the story for each game, as well
as a step-by-step walkthrough for each and every level (If I don't get
too tired) for each game that I cover. Wow, eh?

Now, please! Don't expect the walkthroughs to tell you everything
you need to know to get every single item in the level. A lot of this is
written from memory, so please, be patient. But each walkthrough WILL
tell you how to reach the end of a level. Thankyou!


**************
* 2. STORIES *
**************

Here, I hopefully will tell the stories for all three Doom games.
---------------
---FINAL DOOM---
----------------

***TNT: Evilution***

Though all the top management of the UAC were dead, and so were
most of their personnel down to the janitors, the corporation survived,
now under strict government supervision. The UAC still sought the secret
to matter apportation, and continued its experiments under vastly
increased safety measures.

The UAC's base was set up on one of the moons of Jupiter, hoping
that the increased distance would enhance Earth's safety if something
went wrong. Marines were stationed at the base, ready for anything.

The Invasion

Soon after the UAC opened its first Gate, the minions of Hell made
their first attack. Suddenly, through the Gate flowed spiked, fanged,
dripping techno-terrors. Meat machines flailed their armored limbs and
slavered with bloodlust, seeking soft bleeding manflesh to rend. But in
their seeking, they found only death. The United States Space Marine
Corps was prepared for such an event, and they poured molten death into
the hordes of Hell. More demons massed, hoping to overwhelm the
defenders by their endless numbers. But mass alone was no match for the
marines. Set up in defensive positions around the gate, the marines were
able to slaughter the monsters by the hundreds, taking few losses.

As suddenly as it had begun, the invasion ended. The last flaming
skull screamed through, was hit by twenty simultaneous shotgun blasts,
and the chamber was silent once more, except for the dripping of blood.
Hell had failed.

The research went on, more boldly, and less cautiously. All the
marines received the Silver Star from a grateful government, and the UAC
made an enormous contribution to the Veteran's Fund. The defensive
positions were strengthened, and the marines watched closely for another
attempt, all their attention drawn inward towards the Gates. They were
looking in the wrong direction.

The Rain of Monsters

Hell knew more than one trick. Months after the Gate incident, the
yearly supply ship came ahead of time. On radar, the ship looked far
larger than usual. And it was coming from the wrong direction. Strange,
but not inexplicable. The lax radar operators reported the ship's
approach, and personnel went out to the landing field to meet it. But it
never landed. Instead, it hovered over the base, miles in the air. The
men and women looked up at it, and saw that something was terribly
wrong.

The ship could not have come from Earth. It was huge, kilometers
long, and was built of bone, steel, flesh, corruption, and death. It was
a bio-mechano-magical construct from the depths of Hell and It had come
through space for its vengeance. Enormous doors, large as football
fields, irised open and hideous demons poured out, plunging to the
ground and blanketing the entire base with their throbbing, pulsing
bodies. They were everywhere at once. The marines' defenses, set up to
prevent an attack from the direction of the Gate, were worthless. The
monsters poured through the sewers, the air vents, the hallways,
everywhere, rampaging, corrupting, and feasting.

Once more, the surviving humans were left as zombified brain-dead
monstrosities. existing only to kill and kill and kill.

It's Up To You


Only one man escaped death or zombification. The marine commander.
You. You weren't at the base when the skies opened and devastation
poured from the stars. You were miles away, enjoying a walk across the
moon's rough-hewn landscape. Then you heard a snortling gurgle behind
you, whirled, to face one of Them. The beings that still haunted your
nightmares. Your reflexes weren't dulled by your experiences, and you
pulled out your pistol and blew the imp to gory shreds.

Hot-footing it back to the base, you saw it all and realized what
had happened in a flash. The demon ship still floated above the infested
base. Your boys -- the men you'd trained to fight and kill and die as no
fighting man had ever been trained before -- were dead. You were not
there when it happened, to die with them.

Unlike the ancient Samurai, who chose to die with their men, you
cocked your pistol. You were going to kill for your men. And if you died
trying, well, you were going to die anyway, some day. Death at the fangs
of demons might be the very worst way to die, but if they did manage to
get you, Hell would know it had been in a fight.

***The Plutonia Experiment***

After Hell's catastrophic invasion of Earth, the United States
took steps to prevent such an invasion from recurring. The old UAC
corporation was refounded, under completely new management (since the
old trustees and stockholders were all dead, this wasn't much of a
problem), and sent to research tools and technologies to prevent such an
incursion from happening ever again.

Though the invasion had been stopped, and the remaining demons
were gradually being exterminated by mopping-up squads, it was clear
that the powers of Hell remained strong. While the Spider Mastermind and
Baphomet seemed to no longer threaten, who knew what else lay Outside?
Waiting. Watching. Preparing.

The new UAC began working on quantum Accelerator devices, intended
to close interdimensional gates at a distance and so prevent future
incursions forever. The project began innocently enough. Naturally the
scientists, in order to learn how to close Gates, had to relearn Gate
technology first. This ability was rapidly regained. Perhaps too
rapidly.

The Terror

Soon, beings from Outside had their dire attention drawn to the
new experiments, and then, one day, a Gate opened in the heart of the
research complex. Unnatural horrors from the pit poured in, ravening for
destruction. But the UAC scientists had learned their trade. The Quantum
Accelerator Device performed perfectly in its maiden test -- the
invasion Gate was closed instantly and permanently when the Accelerator
flicked on. A cyberdemon, halfway through, was snipped in two when the
Gate closed. Earth would now be safe from literal invasion by Hell. At
least, once the technology could be set up around the globe.

The next day, a ring of seven Gates opened, throughout the base,
and a monstrous legion rampaged through. The Quantum Accelerator began
putting out the Gates at once, and within an hour, six were closed. But
the hellish army was now too strong, too numerous. The marines fought
like mad dogs, but were finally pulled down by the enemies' claws. The
scientists, marines, and bureaucrats were all slain or transformed into
undead mankillers.

The Task

The Quantum Accelerator and its prototypes are deep inside the
ravaged complex. A demon Gatekeeper guards them and mans the last Gate
of Hell. The government, frantic that the Quantum Accelerator will be
destroyed or used in some alien fashion upon us, has ordered all marines
to the site at once, regardless of their location.

You were on leave at the beach, only a few minutes from the
complex, when you got the word. You suited up, grabbed a pistol, and
raced your pickup truck to the complex. When you arrived, flashes of
light, howls, and chanting could be heard from the interior. Corpses
were scattered everywhere. Obviously the Gatekeeper was doing something
inside -- something that would soon reach some kind of awful climax.

You know that within an hour or two, an entire division of marines
will arrive to assault the base with full artillery and air support. You
also know that they will be too late. Far too late. The airplanes will
be plucked from the sky by floating terrors, the cannons melted by
diabolic rockets and fireballs, the soldiers blasted to shreds as they
charge into the armored shell of the UAC buildings. In an hour or two,
the monstrosities inside will have finished their awful task, and will
be prepared, once more, to take on the world.

It's up to you. You have to enter the complex and stop the
Gatekeeper. Alone.


The shortened story:
DOOM is a three dimensional, virtual reality type action game
created by id Software. In some ways, it is similar to Wolfenstein 3-D
(id Software, Apogee).
In DOOM, you're a space marine, one of Earth's toughest, hardened in
combat and trained for action. Three years ago you assaulted a superior
officer for ordering his soldiers to fire upon civilians. He and his body
cast were shipped to Pearl Harbor, while you were transferred to Mars, home
of the Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive waste
facilities on Mars and its two moons, Phobos and Deimos. With no action for
fifty million miles, your day consisted of suckin' dust and watchin'
restricted flicks in the rec room.
For the last four years the military, UAC's biggest supplier, has
used the remote facilities on Phobos and Deimos to conduct various
secret projects, including research on inter-dimensional space travel.
So far they have been able to open gateways between Phobos and Deimos,
throwing a few gadgets into one and watching them come out the other.
Recently however, the gateways have grown dangerously unstable.
Military "volunteers" entering them have either disappeared or been
stricken with a strange form of insanity--babbling vulgarities,
bludgeoning anything that breathes, and finally suffering an untimely
death of full-body explosion. Matching heads with torsos to send home
to the folks became a full-time job. Latest military reports state
that the research is suffering a small setback, but everything is
under control.
A few hours ago, Mars received a garbled message from Phobos. "We
require immediate military support. Something fraggin' evil is coming
out of the gateways! Computer systems have gone berserk!" The rest
was incoherent. Soon afterwards, Deimos simply vanished from the sky.
Since then, attempts to establish contact with either moon have been
unsuccessful.
You and your buddies, the only combat troop for fifty million miles
were sent up pronto to Phobos. You were ordered to secure the perimeter of
the base while the rest of the team went inside. For several hours, your
radio picked up the sounds of combat: guns firing, men yelling orders,
screams, bones cracking, then finally silence. Seems your buddies are dead.
Things aren't looking too good. You'll never navigate off the
planet on your own. Plus, all the heavy weapons have been taken by
the assault team leaving you only with a pistol. If only you could get your
hands around a plasma rifle or even a shotgun you could take a few down on
your way out. Whatever killed your buddies deserves a couple of pellets in
the forehead. Securing your helmet, you exit the landing pod. Hopefully you
can find more substantial firepower somewhere within the station. As you
walk through the main entrance of the base, you hear animal-like growls
echoing throughout the distant corridors. They know you're here. There's no
turning back now.



---------------------------------------------------------------------------
3. ITEMS:

There are dozens of items and powerups in the Doom games. Here,
you'll read about each one.

Radiation Suits provide protection against radioactivity, heat and
other low-intensity forms of energy. Basically, these suits enable you
to wade through the radioactive ooze without taking damage. While a suit
holds out, your screen will have a greenish tint.
Duration: Time Based

Berserk Packs heal you, plus act as a super-adrenaline rush,
enormously boosting your muscle power. Since you're already a pretty
meaty guy, this enhanced strength lets you tear ordinary dolts limb from
limb, and you can even splatter those demons without too much trouble.
However, you've got to use your Fist attack to get the benefit of the
Berserk attack bonus. When you become Berserk, your screen will briefly
turn red.
Duration: One Level

Backpacks increase the amount of ammo you can carry. In addition,
whenever you find a backpack, you receive extra ammunition.
Duration: Until You Die

Computer Maps are a handy find, updating your Automap with a
complete map to the entire area, including all secret or hidden areas.
Areas you haven't been to are mapped in grey.
Duration: One Level

Light Amplification Visors allow you to see clearly even in pitch
dark.
Duration: Time Based

Health Potions provide a small boost to your health even past your
normal 100%!

Spiritual Armor provides a little extra protection above and
beyond your normal armor.

Soul Spheres are rarely encountered objects that provide a large
boost to your health. A close encounter with one of these and you'll
feel healthier than ever!

Mega Spheres combine the power of combat armor with the benefits
of a Soul Sphere.

Blur Artifacts are strange orbs that make it difficult for others
to spot you. The enemy can still see you, but most of their attacks will
be less than accurate.
Duration: Time Based

Invulnerability Artifacts render you immune to all damage. Pretty
cool, until the effect wears off. When you're invulnerable your screen
will be whiteyour punishment for being tough.
Duration: Time Based




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