HM01-Cut - Normal, equips the ability to cut down bushes.
HM02-Fly - Flying, lets you go places where you already visited.
HM03-Surf - Water, equips the ability to swim in water.
HM04-Strength - Normal, lets you push boulders.
TM02-Razor Wind - Normal
TM03-Swords Dance - Normal, increases Attack Power
TM04-Whirl Wind - Normal, Ends wild Pokémon battles automatically.
TM05-Mega Kick - Normal
TM06-Toxic - Poison
TM07-Horn Drill - Normal, if succesful, can instantly defeat your opponent.
TM08-Body Slam - Normal, can sometimes paralyze the opponent.
TM09-Take Down - Normal, your Pokémon recieves 0.25 (1/4) of the damage dealt.
TM10-Double Edge - Normal, your Pokémon recieves 0.25 (1/4) of the damage dealt.
TM11-Bubblebeam - Water, can decrease your opponent's speed.
TM12-Water Gun - Water
TM13-Ice Beam - Ice, can freeze your opponent.
TM14-Blizzard - Ice, can freeze your opponent.
TM15-Hyper Beam - Normal, strong attack, but your Pokémon will sacrifice 1 turn to recharge.
TM16-Pay Day - Normal, can recieve a small amount of money after battle.
TM17-Submission - Fighting, your Pokémon will recieve 0.25 (1/4) of the damage dealt.
TM18-Counter - Fighting, hits opponent for twice the amount of damage recieved. (Only works on physical attacks)
TM19-Seismetic Toss - Fighting, damage dealt is equal to your Pokémon's experience level.
TM20-Rage - Normal, as Pokémon takes damage, it's attack power rises.
TM21-Mega Drain - Grass, your Pokémon absorbs HP from the opponent equal to 0.50 (1/2) the attack damage.
TM22-Solar Beam - Grass, your Pokémon builds energy on the first turn, then it attacks on the second. Very strong attack.
TM23-Dragon Rage - Dragon, takes 40 HP away from the enemy no matter how much defense it has.
TM24-Thunderbolt - Electric, may paralyze opponents.
TM25-Thunder - Electricity may paralyze opponent.
TM26-Earthquake - Ground
TM27-Fissure - If succesful, it will completely annihilate the opponent. (Doesn't work for flying Pokémon)
TM28-Dig - Digs a hole to protect itself on the first turn, then attacks from below on the second.
TM29-Psychic - Psychic, may decrease special attack power.
TM30-Teleport - Psychic, ends wild Pokémon battles automatically.
TM31-Mimic - Normal, can learn one of the opponent's moves until switched.
TM32-Double Team - Normal, increases your Pokémon's chances for evading attacks.
TM33-Reflect - Psychic, cuts damage from physical attacks by %50.
TM34-Bide - Normal, skips 2 or 3 turns, then attacks double for what the opponent dealt.
TM35-Metronome - Normal, uses abilities it doesn't even know.
TM36-Self Destruct - Normal, sacrifices itself to defeat enemy.
TM37-Egg Bomb - Normal
TM38-Fire Blast - Fire, may burn opponent.
TM39-Swift - Normal
TM40-Skull Bash - Normal, charges up on the first turn, attacks in the second.
TM41-Softboiled - Normalon the map: Sacrifices HP to heal others. In battle: replenishes HP.
TM42-Dream Eater - Psychic, drains opponents energy. (Will only works if opponent is sleeping.)
TM43-Sky Attack - Flying, charges up in the first turn, then attacks in the second.
TM44-Rest - Psychic, replenishes HP
TM45-Thunder wave - Electric, Paralyzes opponent.
TM46-Psywave - Psychic, damage is dealt equal to 1.5 times your Pokémon's experience level.
TM47-Explosion - Normal, sacrifices itself to hurt the enemy. More effective than self destruct.
TM48-Rock Slide - Rock
TM49-Tri Attack - Normal
TM50-Substitute - Normal, your Pokémon creates clones of itself which fight automatically.
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