an leave a Pokemon here and let it get Exp. But
now, if you leave two similar Pokemon of opposite genders here, they may make
an egg. But what if the Pokemon you want to mate doesn't have a match? Simply
pimp Ditto in... the sick little guy will make eggs with everything. (Except
mysticals.)
Beat all the trainers, as they are important exp. Try to be L18 for everyone
by Goldenrod, and prepare to dump Beedrill for a frentic little Fighting
Pokemon.
GOLDENROD CITY
Items- Bicycle, Bill's #, Radio Card (Pokegear), TM 27/21 (only available on
Sundays, and you only get one) (Return/Frustration), Coin Case, Plain Badge,
TM 45 (Attract), Squirtbottle.
Pokemon- Machop (trade Drowzee on 5th floor of department store)
A lot to do here, starting with healing. Next, go around the Department Store
and down to find a Bike Shop. No voucher necessary, just walk in and they'll
give you a Bike. Next, right by the water in the bottom part of town is
Bill's house. Talk to his family for a conveinent check on when your current
storage box is full. After that, go to the radio tower (the large black
building) and talk to the receptionist to take a quick quiz. The questions
are easy, but if you get stumped, I've typed the answers backwards for you.
sey, sey, on, sey, on.
Get the 5 questions right to win a Radio Card for your Pokegear, which will
allow you to listen to the radio whenever you want. (And, if you get lucky
in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID #
must be the exact same as the number they draw. The draw's on Friday.)
Next is the department store, which is 6 floors designed with your personal
bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the
second floor, buy up some Full Heals. This early on, they're a steal. The
stuff on the 3rd floor is useless, and the 4th floor is out of your price
range. But the 5th... aaah. The elemental punches are now TMs, and you can
buy them. Pick up a Thunder Punch for Flaaffy and Quilava (if you have it),
a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw
(if you have one). Also, pick up a couple of Headbutts, as they are a great
offensive move. On Sundays, there's a lady at the counter who will give you
a TM depending on how happy your Pokemon is. If it's happy, you'll get
Return: if it's unhappy, you'll get Frustration.
Also on the 5th floor is a person willing to trade a Machop for a Drowzee.
SAVE BEFORE MAKING THIS TRADE! When it's done, check the gender. If it's
female, fine. If not, reset and trade again. You need a female Machop for the
next section. On the 6th floor are the traditional vending machines. Pick up
some Lemonade here: it's 1/2 the price of a Super Potion, but heals 30 more
HP.
From the store, go to an indented building across the street from the gym.
This leads to an underground path, which has the Coin Case and several weird
shops in it. One sells beauty treatments (not open Monday), one has bitter
items (only on weekends), and the final one has trinkets that can be sold for
a profit (Monday mornings). Beat the trainers, get the case, and go.
After all that bankruptcy, you must've thought I'd ignore the gym. Yeah,
right. Anyway, the gym caters to Normal-types. That's why I told you to
trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy
this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of
boosted exp.) and fight Whitney. (PS: Did anyone besides me notice that the
gym's shaped like Clefairy?)
Leader Whitney
Pokemon- L18 Clefairy, L20 Milktank
Rewards- $2000, Plain Badge, TM 45 (Attract)
Easy if you're using a female Machop. Use either Fighting move for a quick
KO. The reason why I said female Machop is because Milktank is always female,
and it has Attract, which stops Pokemon of the opposite gender from attacking
1/2 the time.
Crybaby Whitney will refuse to give you the Badge and TM at first. However,
after she gets a quick tongue-lashing, you'll get the goods. Head out to
heal, and go east to a little house in the corner of town. For beating
Whitney, the lady will give you a Squirtbottle, which is an important item.
With the city cleaned out temporarily, head north to Route 35.
*NOTE: The Game Corner will be dealt with in the Miscellaneous Information
Section.*
ROUTE 35
Items- Mystery Berry, TM 04 (Rollout), Arnie's #
Pokemon- Abra (MAE), Drowzee (MAE), Ditto (MAE), Nidoran Male and Female
(MAE), Pidgey (MA), Hoothoot (E), Yanma (MAE, swarmer)
Beat the trainers around for a while, and catch the wild Pokemon. The Nidos
are the new attraction, but if you talk to Arnie after kicking his roody-poo
candy-(radio edit) all over the Route, he'll give you a call when the Yanma
swarm. After beating Arnie, go down to find a TM 04, which is a Rock-type
attack that lasts 5 rounds, and doubles in power every round.
Just north of here is the National Park, home to the thrice-weekly Bug
Catching Contest.
NATIONAL PARK
Items- Quick Claw, Paralyze Heal, TM 28 (Dig)
Pokemon- Gold-- Caterpie (MA), Metapod (MA), Pidgey (MA), Sunkern (A),
Hoothoot (E)
Silver-- Weedle (MA), Kakuna (MA), Pidgey (MA), Sunkern (A), Hoothoot (E)
The Quick Claw (a possible first hit even if you're slower) is in the
possession of a lady on a bench on the right side of the park. To get the
Paralyze Heal, go along the top until you see a fence with no ring. Go in
the open area and it's staring you right in the face. As for TM 28, go left
from the Paralyze Heal and all the way down. But the items or even the
Pokemon aren't the main attraction here. That honor is reserved for the Bug
Catching Contest.
Held on Tuesday, Thursday, and Saturday, Bug Catching contestants pay
nothing to try to catch a good Bug type. At their disposal are 20 not-very
good Park Balls, 1 Pokemon, and 20 minutes. (In this case, bring a sleeper.)
Bugs are graded on rarity (A Caterpie would get far less points than a
Scyther, for example), and level. (A level 9 Scyther would get less points
than a Level 18.) When time expires, Pokemon are graded, and the winner
receives the new Sun Stone, which evolves Sunkern and Gloom. Second place
gets an Everstone, which is a holdable item that stops evolution. 3rd place
gets a Gold Berry, which restores some HP. Consolation prizes are Berries.
Also, you keep the Pokemon you caught.
This is the only place to get Caterpie in Silver, Weedle in Gold, Scyther,
and Pinsir. Be sure to come back often. When done here, head east to Route
36.
ROUTE 36
Items- Ice Berry, TM 08 (Rock Smash)
Pokemon- Gold-- Pidgey (MA), Pidgeotto (A), Growlithe (MAE), Stantler (MAE),
Nidoran Male and Female (MAE), Hoothoot (E), Sudowoodo
Silver-- Pidgey (MA), Pidgeotto (A), Vulpix (MAE), Stantler (MAE), Nidoran
Male and Female (MAE), Hoothoot (E), Sudowoodo
Simple route, a couple of trainers. The reason you're here is to clear that
stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon.
You've got one chance to catch it, so save and don't take stupid chances.
After catching the tree, talk to the portly man to get TM 08, Rock Smash.
In battle, it will do light Fighting damage and lower Defense. Out of
battle, it clears rocks. Next is Route 37.
ROUTE 37
Items- Red Apricorn, Blue Apricorn, Black Apricorn
Pokemon- Gold-- Pidgey (MA), Pidgeotto (A), Growlithe (MAE), Stantler (MAE),
Hoothoot (E), Spinarak (E)
Silver-- Ledyba (M), Pidgey (MA), Pidgeotto (A), Vulpix (MAE), Stantler
(MAE), Hoothoot (E)
Some more trainers to beat around, and the infamous Apricorns. The Red one
becomes a Level Ball, which makes catching low-level Pokemon easier. The
Blue Apricorn is a Lure Ball, which Kurt gave you. The Black one becomes
a Heavy Ball, which catches Pokemon like Snorlax and Lapras. When you're
done Apricorn-picking, level up to 21 (Spearow will evolve), and head to
Ecruteak City.
ECRUTEAK CITY
Items- HM 03, Itemfinder, Fog Badge, TM 30 (Shadow Ball)
Pokemon- Eevee
As usual, heal when you hit town. When you enter the Center, Bill will be
waiting with important news: The Time Capsule has been fixed! Now, you can
trade across to Red/Blue/Yellow and fill some of those Pokedex holes. When
Bill leaves, follow him to Goldenrod with an open slot on the team to get
Eevee!
Back in town, heal and go to the dance hall. There are 5 dancers there, and
if you beat them all, you get the Surf HM. The Dancers use the 5 (no, that's
not a misprint, there are 5) forms of Eevee. The usual crowd of Vaporeon,
Jolteon, and Flareon has swelled to include Psychic-type Esperon and
Dark-type Umbreon. Dark goes down to Fighting and Bug.
After getting Surf, go to the Burned Tower.
BURNED TOWER
Items- X Speed, Burn Heal, HP Up
Pokemon- Rattata, Raticate (1st), Zubat, Koffing, Magmar (2nd)
*The Wandering Legendary Pokemon are released here*
Rival
Pokemon- L20 Haunter, L18 Magnemite, L20 Zubat, L22 second form of starter
Deal with these guys the same way you did last time. Haunter drops at the
hands of a good, non-Normal, physical attack. Thunder Punch from Flaaffy
will get rid of Zubat. Magnemite is part-Steel, which has many resistances.
Problem for Rival is, Electric and Steel have a common weakness... Dig or
Magnitude it away. The starter drops to Geodude's Rock or Ground attack
(Quilava), Flaaffy's Thunder Punch (Crocanaw), or Fearow's Peck (Bayleef).
Catch Koffing, then retreat to the Pokemon Center to heal and drop Gastly.
Why? Because Gastly's become less useful, and Magmar's coming up. (If you
have Quilava, keep Gastly and drop it for Lapras later.) Work on getting
Magmar to around level 23 with the rest of your party if you're using him.
To actually complete your objective, which is release the Legendary
Wandering Pokemon, go to the left, go up, and break the rock with Rock
Smash. Beat the trainer, and drop down. Walk up the stairs, and they will
break out. Accomplish the level goal and dart.
Back outside, collect your thoughts and go after Morty's Fog Badge. To get
to Morty, you have to fight every trainer in the gym, and negotiate an
invisble path. From the first trainer, go to the right statue and up.
Beat the trainer, and go left until you are parallel with the left statue.
Go up, beat the trainer, and go right until you line up with the right
statue. Up from there is the final trainer and Morty's platform.
This path has given you an idea as to how the Ghosts here fight. They like
to use Mean Look to stop you from switching, and then use Curse. Quick
attacks are needed to beat them. Make sure everyone has one non-Normal
or Fighting attack (maybe give Machop Dig or one of the element punches).
When ready, talk to Morty and let the fun begin.
Leader- Morty
Pokemon- L21 Gastly, L21 Haunter, L23 Haunter, L25 Gengar
Rewards- $1600, Fog Badge, TM 30 (Shadow Ball)
This is probably the hardest fight you've had so far. The Ghosts will often
use the Mean/Curse combo, which will really mess you up. If you've been
raising a Psychic, bring it here. Ground attacks will also work, considering
the Ghosts are all part Poison. Gengar is a royal pain... he's already got
Hypnosis/Dream Eater. Get Machop either Digging or switching to avoid a
slaughter.
After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the
best Ghost attack in the game. Drop into the pit to go back to the start,
and get out to heal. When you have all the things you need, go to Route 38.
Oh, and how many Berries do you have? Try to have 6.
ROUTE 38
Items- Berry, Chad's #
Pokemon- Gold-- Farfetch'd (MA), Magnemite (MAE), Tauros (MAE), Rattata
(MAE), Raticate (MAE), Milktank (MAE), Snubbull (MAE, swarmer)
Silver-- Farfetch'd (MA), Magnemite (MAE), Tauros (MAE), Meowth (MAE),
Raticate (MAE), Milktank (MAE), Snubbull (MAE, swarmer)
Some trainers, a Berry tree, and several new Pokemon are the highlights of
this route. Chad, the Mr. Mime trainer, knows when the Snubbull swarm, so
say hi to him. Grab the Berry, for 7 total. You'll need them on Route 39.
ROUTE 39
Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7
Berries)
Pokemon- Same as 38, except for Snubbull
The first place you'll want to go is the farmhouse. Talk to the farmers and
they'll tell you about their sick Milktank. The cow is next door, so feed
it all the Berries you've got. When you feed it 7, she'll start producing
milk again, and the farmer will give you TM 13, which teaches Snore. This
does damage while you're asleep. Also, MooMoo Milk will go on sale here for
$500. Stock up, as it's an excellent healing item (100 HP).
The Pokemon are nothing new, and the trainers are easy. Beat them and head
south to enter Olivine City.
OLIVINE CITY
Items- Good Rod, HM 04 (Strength)
Pokemon- Fish Olivine Proper- Same as Route 34
Olivine Docks- Magikarp, Tentacool, Shellder (Good Rod +), Chinchou (Good
Rod +), Lanturn (Super Rod), Tentacruel (Super Rod)
Rock Smash- Krabby, Shuckle
Your rival will intercept you as you enter town. He doesn't want to fight
you, because he's looking for Olivine's Gym Leader, Jasmine. The story
around town is that she's helping a sick Pokemon at the Lighthouse in the
southeast part of the city.
We'll get to her later, but for now, start by going to the house right below
the Gym. Someone there will give you a Good Rod, which is a serious upgrade.
Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a
restraunt. Talk to the sailor at the table to get HM 04, which teaches
Strength.
Now, it's time to backtrack all the way to Azalea Town. Teach Surf to some-
one you don't intend to use, and give Kurt a Black Apricorn on Thursday. On
Friday, get the Heavy Ball and duck into Union Cave. Remember when you got
the Swift TM? Well, go back to the platform and surf down. From there, go
down the ladder and beat a few trainers. In this area on Friday only is
Lapras, a Water/Ice Pokemon. Use someone to wear it down, paralyze/sleep it,
and use the Heavy Ball. You should now have a great Pokemon. Give it Surf
because it has no Water move.
Back in Olivine (with Lapras in your party for good), fish around for a
while and catch some Pokemon. When you have everyone at level 26, enter the
Lighthouse.
OLIVINE LIGHTHOUSE
Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion
Pokemon- None
This is pretty straightforward for the first couple of floors. Beat the
Gentlemen: they carry a lot of money. On the fourth floor, you can either go
up or down. Go up to collect some good items: A Rare Candy and TM 34, which
teaches the Swagger move. This will confuse your opponent and double their
physical Attack. Drop down to the 4th floor, and fall down the hole to a part
of the 3rd floor you couldn't reach before. From there, take the stairs to
to the 6th floor and Jasmine. She won't come down until you get the Ampharos
who charges the lighthouse some medicine. The medicine's in Cianwood City,
across the ocean.
From the lighthouse, go to the open land area. Use Rock Smash to break some
of the rocks and find some Pokemon. Krabby are pretty common, but every once
in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to
speak of, and his speed's terrible. But his defensive stats... Off the page.
Don't worry if you don't get one here, as there's one in Cianwood. When
ready, shove off for Routes 40-41.
ROUTES 40-41
Items- None
Pokemon- Tentacool (MAE), Tentacruel (MAE), Mantine (MAE, Gold only)
This whole route is Surfing, so I hope you don't get seasick easily. Just
go along, getting level ups (if the trainers don't give them to you, the
wild Pokemon will) and any Pokemon you may have missed. Along the way, you
will see islands with Whirlpools blocking the entrances. These are the Whirl
Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's
a couple of items you need to catch Lugia (the Whirlpool HM and the Silver
Wing) that you won't get 'til much later. So, head into Cianwood City.
CIANWOOD CITY
Items- Secret Potion, Storm Badge, TM 01 (Dynamic Punch), HM 02 (Fly)
Pokemon- Shuckle
After healing, the first place you should go is the house down-and-left from
the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and
come back, he'll sell some healing items. Just above his house is a paranoid
trainer. It would appear that Rival bullied him into giving up a rare
Pokemon. He'll give you Shuckle if you have an open slot on the team.
Next stop would be the gym. This is a fighting-type gym, so bring any
Psychics and Flyers you might have. Also, bring someone with Strength, and
an Electric Pokemon. The trainers all have non-Fighting attacks on their
Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers,
move the rocks (move the left and right ones up, then move the center one
either to the left or right), beat one more trainer, and fight Chuck, the
local Gym Leader.
Leader Chuck
Pokemon- L27 Primeape, L30 Poliwrath
Rewards- $3000, Storm Badge, TM 01 (Dynamic Punch)
Primeape is easy. Just use decent Psychic, Flying, or powerful Special
techniques. Poliwrath is extremely hard, though. If it uses Mind Reader,
you will be hit with Dynamic Punch next turn. DP does massive Fighting-type
damage and Confuses instantly. It's only got 1/2 accuracy, but Mind Reader
makes it so the next move always hits. Use an Electric with Thunder Wave
(Flaaffy) to paralyze it, and wear it down with Electric attacks.
After the fight, you'll get the Storm Badge and the TM for Dynamic Punch,
which really isn't useful now. When you get outside, talk to Chuck's wife
to get HM 02, which is Fly. This will get you back to Olivine very quickly.
OLIVINE CITY GYM
Items- Mineral Badge, TM 23 (Iron Tail)
Pokemon- None
When you land in Olivine, climb back to Jasmine's location. Give her the
medicine and she'll go back to the gym. Inside, she'll offer to fight you
for the Mineral Badge. She uses one of the new types, Steel.
Leader Jasmine
Pokemon- L30 Magnemite (x2), L35 Steelix
Rewards- $3500, Mineral Badge, TM 23 (Iron Tail)
The two Magnemites are a cinch. Just Dig/Magnitude them out. Steelix is the
real pain. Steel-types resist everything but Fire, Ground, Fighting, (which
does double damage) Water, and Electric (which are neutral.) Because Steelix
is part-Ground, Fire and Electric are out. Ground could work, but unless
you've got Sandslash, your ground type is part Rock, which takes double
damage from Steel. Fighting moves like Low Kick and Lapras' Surf will do the
most damage, even with Steelix's Sunny Day attack, which cuts Water damage
in half.
After you beat Jasmine, she'll give you the Mineral Badge, and the Iron
Tail attack. This should go on your Fire-type.
Now, the next stop is Route 42, east of Ecruteak City. However, there are
some side items you can do with the HMs. These are outlined below.
Cherrygrove City: Surf to the fisherman and talk to him. He'll give you
the Mystic Water that boosts Water damage.
Violet City: Use Surf in the waterways to get a PP Up and a Rare Candy.
Route 32: Use Cut to access a portly man who has TM 05, Roar.
Union Cave: In the room where you got Swift, Surf the water to a new part
of the cave. Go left the first chance you get and go out. This leads to a
new part of the ruins with a trainer, and is the only place in the game to
catch Psychic/Flying Natu and Normal-type Smeargle. Smeargle's unusual, in
that it learns only one move, Sketch. But that move can open up any move in
the game, because it permanetly copies the last move the other Pokemon used.
Azalea Town: You can use Strength in the Slowpoke Well to access a couple of
new items. One is TM 18, Rain Dance. The other one is the King's Rock, which
gives all moves a chance at flinching, and evolves Poliwhirl and Slowbro
when you trade them with the rock attached. As well, this is the earliest
place to catch Slowpoke, Slowbro, and Golbat.
Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck.
Route 34: On the left side of the Route is a water path. Surf |