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Playstation Secret Characters
To play as Goro, you must first finish the game with Shinnok. Next start a two-player game, highlight the "hidden" option at the bottom of the character select screen, press any button to hide the cursor, then highlight Shinnok and press Run+Block simultaneously (that's L1+R1 in the default control configuration).

To play as Noob Saibot, you must first finish the game with Reiko. Next, start a two-player game and enter the code for Noob Saibot Mode (012-012). Win with either character, then-when the character select screen reappears-highlight the "hidden" option, hold the Run button, then highlight Reiko and press Block. N64 Cheat Menu=Choose "Options from the main menu, highlight the "Continues" option, hold Run+Block (C Back+C Down in the default control configuration) and continue to hold them down. After about five seconds you will hear Jarek's sinister laugh; after about five more seconds, a secret "cheats" menu will appear. Turn "Endings" on and you will finish the game after defeating just one enemy; the remaining options allow you to preform fatalitys with just one button!

N64 Secret Characters
To access Noob Saibot and Goro, you must first access the cheat menu as described above. Next, enter one of the following codes at the character select screen:

Noob Saibot-Highlight the "Hidden" option at the bottom of the character-select screen, press any button to hide the cursor, then highlight Reiko and press Run+Block simulianeously

Goro-Highlight the "Hidden" option at the bottom of the character select screen, press any button to hide the cursor, then highlight Shinnok and press Run+Block simultaneously.

To access the hidden character called "Meat," you must play in two-player mode. Choose "Group" from the character-select screen and win with every character. After you do this, the next character you choose will turn into "Meat," a bloody skeleton with all of the same moves as the character you selected.

ALTERNATE COSTUMES=(playstation and N64) At the character select screen, hold Start and press any button once for alternate color, twice for new costume, three times for alternate weapon.
ARCADE=At the character-select screen, hold Start and press High Punch+Block+High Kick sumultaneously.


Liu Kang
With Weapon Drawn
DOWNWARD SLICE=Low Punch
RAPID SLASHING=High Punch repeatedly
SLASHING SPIN=Back+Low Punch
FORWARD THRUST=Back+High Punch

Special Attacks
DRAW WEAPON/THROW WEAPON=Back, Forward+Low Kick
FIREBALL=Forward, Forward+High Punch (can be done in air)
LOW FIREBALL=Forward, Forward+Low Punch
FLYING KICK=Forward, Forward+High Kick
BICYCLE KICK=Hold Low Kick for three seconds, then release

Intermediate Combos
5 HITS=In a corner, while holding Low Kick, jump in with High Kick. Juggle with another High Kick. Standing High Punch. Release Low Kick so that the bicycle kick connects. Connect with a Flying kick.
8 HITS=While holding Low Kick, press High Punch. High Punch. High Kick. Down+High Punch. Run forward, do two standing High Punches. Release Low Kick so the Bicycle Kick connects. Do one more standing High Punch into the Flying Kick.
9 Hits=Jump in with High Punch, High Punch, High Punch, High Kick, Down+High Punch, Run forward, two standing High Punches, jump in air with High Kick, connect with air fireball.
5 HITS=High Punch, High Punch, High Kick, High Kick, then Back, Forward+Low Kick to draw weapon.
5 HITS=Jump at the opponent with High Punch, High Punch, High Kick, High Kick, then a flying kick.

Expert Combos
7 HITS=While holding Low Kick, Jump in with High Punch. High Punch. High Punch. High Kick. Down+High Kick. Release Low Kick so the bicycle kick connects. Then connect with a flying kick.
6 HITS=With weapon draw-and while holding Low Kick-jump up with High Kick, High Kick, Down+High Punch. Time two consecutive sword swipes with High Punch, High Punch again, then perform a Flying Kick.
6 HITS=High Punch, High Kick, Down+High Punch, walk forward and perform a standing High Punch, jump in the air with High Kick, then perform an air fireball.
3 HITS=With weapon drawn, jump up with High Kick, High Kick, Back+High Punch.
4 HITS=With weapon drawn-and while holding Low Kick-High Kick, High Kick, Release Low Kick to do a Bicycle Kick, Flying Kick.

Fatalities
FATALITY 1=Hold High Kick+Low Kick, press forward, forward, forward, down+block (just outside of sweep distance)
FATALTIY 2=Forward, Down, Down, Up+High Punch
PRISON STAGE=Forward, Forward, Back+Low Punch
GORO'S LAIR=Forward, Forward, Back+High Kick



Scorpion
Special Attacks
Spear
DRAW WEAPON/THROW WEAPON=Forward, Forward+High Kick
SPEAR=Back, Back+Low Punch
FLAME BREATH=Down, Forward+Low Punch
AIR THROW=Press BLOCK near opponent in mid-air
TELEPORT PUNCH=Down, Back+High Punch

With Weapon Drawn
HIGH SLASH=High Punch
LOW SLASH=Low Punch
OVERHEAD SLASH=Back+High Punch
UPPERCUT SLASH=Back+Low Punch

Intermediate Combos
5 HITS 22%=High Punch, High Kick, Down+High Punch, Juggle the opponent with a standing High Punch, Fire Breath
5 HITS 36%=In the corner, juggle your opponent with High Kick, High Kick, High Punch, Low Punch, Air Throw
3 HITS 30%=High Kick, High Kick, then Forward, Forward+High Kick to draw weapon.
8 HITS 43%=Jump in with High Punch, High Kick, High Kick, Spear, High Punch, High Punch, High Kick, High Kick, draw weapon.
10 HITS 44%=In the corner, juggle your opponent with High Kick, High Kick, standing High Punch, Spear, High Punch, High Punch, High Kick, Down+High Punch, jump in air with High Punch, Low Punch.

Expert Combos
6 HITS 33%=Jump in with High Punch, High Punch, High Punch, High Kick, High Kick, Forward, Forward+High Kick to draw weapon.
8 HITS 46%=Juggle with High Punch, Teleport, Spear, High Punch, High Kick, Down+High Punch, Jump in air with High Kick, Air Throw.
12 HITS 46%=High Punch, High Kick, Down+High Punch, Spear, High Punch, High Punch, High Kick, Down+High Punch, Juggle opponent with two standing High Punches, Jump in air with High Kick, Air Throw.

Fatalities
FATALITY 1=Back, Forward, Forward, Back+Block (within sweep distance)
FATALITY 2=Back, Forward, Down, Up+High Punch
Prison Stage=Forward, Forward, Down, Down+Low Kick
GORO'S LAIR=Back, Forward, Forward+Low Kick



Rayden
Special Attacks
TORPEDO=Forward, Forward+Low Kick
TELEPORT=Down, Up quickly
ELECTRIC SPARK=Down, Back+Low Punch
DRAW WEAPON/THROW WEAPON=Back, Forward+High Punch

With Weapon Drawn
RIGHT SWING=High Punch
LEFT SWING=Low Punch
OVERHEAD SMASH=Back+High Punch
OVERHEAD SWING=Back+Low Punch

Intermediate Combos
8 HITS 35%=High Punch, High Punch, High Kick, Down+High Punch, Run forward and juggle with two standing High Punches, then jump up with High Kick, Air Torpedo
3 HITS 27%=With weapon drawn, Back+Low Punch, Back+Low Punch, Torpedo.
5 HITS 38%=In the corner, juggle your opponent with High Kick, High Kick, High Punch, Low Punch, Air Torpedo (this must all be accomplished before the opponent touches the ground).
4 HITS 36%=In the corner, juggle your opponent with weapon drawn, High Kick, High Kick, High Punch, Air Torpedo.

Expert Combos
5 HITS 29%=High Punch, High Punch, High Kick, High Kick, Electric Spark.
8 HITS 45%=Jump in with High Punch, High Punch, High Punch, High Kick, High Kick, press Forward, Back+High Punch to draw weapon, Jump up with High Punch, Air Torpedo.
8 HITS 39%=Jump in with High Punch, High Punch, High Punch, High Kick, Down+High Punch, Walk forward, and perform one standing Low Punch, Jump up with High Kick, Air Torpedo.
5 HITS 38%=In corner, juggle your opponent with High Kick, High Kick, High Punch, Low Punch, Air Torpedo (this must all be done before the opponent touches the ground).

FATALITIES
FATALITY 1=Hold Block, press Forward, Back, Up, Up+High Kick.
FATALITY 2=Down, Up, Up, Up+High Punch
PRISON STAGE=Down, Forward, Back+Block
GORO'S LAIR=Forward, Forward, Down+Low Punch



Sonya
Special Attacks
DRAW WEAPON/THROW WEAPON=Forward, Forward+Low Kick
FIREBALL=Down, Forward+Low Punch
SQUARE WAVE PUNCH=Forward, Back+High Punch
AIR THROW=Press Block near opponent in mid-air
LEG GRAB=Hold Down, press Low Punch and Block
VERTICAL BICYCLE KICK=Back, Back, Down+High Kick
FRONT FLIP KICK=Back, Down, Forward+Low Kick

With Weapon Drawn
DOWNWARD SLASH=Low Punch
UPWARD SLASH=High Punch
THRUST SLICE=Back+Low Punch
BLADE SPIN=Back+High Punch
Intermediate Combos
3 HITS 29%=High Kick, High Kick, Leg Grab.
9 HITS 42%=Jump in with Hihg Punch, High Punch, Hihg Punch, High Kick, Down+High Punch, Walk forward and preform two standing High Punches, Jump in air with High Kick, Air Throw.
5 HITS 26%=High Punch, Hihg Punch, High Kick, High Kick, then Forward, Forward+Low Kick to draw weapon.
7 HITS 40%=High Punch, High Punch, High Kick, High Kick, Cartwheel, jump up in air with High Kick, Air Throw.
7 HITS 27%=High Punch, High Punch, High Kick, Down+High Punch, walk forward and preform two standing High Punches, Fireball.

Expert Combos
6 HITS 41%=In the corner, juggle your opponent with High Kick, High Kick, High Punch, Low Punch, Air Throw, Leb Grab.
6 HITS 28%=High Punch, High Kick, Down+High Punch, Walk forward, and preform two standing High Punches, Square Wave Punch.
5 HITS 38%=In the corner, juggle your opponent with High Kick, High Kick, High Punch, Low Punch, Air Throw.
10 HITS 60%=High Punch, High Punch, High Kick, High Kick, Cartwheel, Run forward and juggle your opponent with a standing High Punch, Cartwheel, Jump in air with High Kick, Air Throw, Leg Grab.

Fatalities
FATALITY 1=Down, Down, Down, Up+Run (within sweep distance)
FATALITY 2= Hold Block, press Up, Down, Down, Up+High Kick (outside sweep distance)
PRISON STAGE=Down, Down, Back, Back+High Kick
GORO'S LAIR=Forward, Down, Forward+High Punch




Sub-Zero
Special Attacks
DRAW WEAPON/THROW WEAPON=Down, Forward+High Kick
ICE BLAST=Down, Forward+Low Punch
ICE CLONE=Down, Back+Low Punch (can be preformed in air)
SLIDE=Hold Back and press Low Punch+Block+Low Kick simultaneously

With Weapon Drawn
ICE WAND TRIP=Low Punch
SMASH=Back+Low Punch
DASHING STRIKE (freezes opponent)=Back+High Punch
UPPERCUT SMASH=High Punch

Intermediate Combos
5 HITS 25%=With weapon drawn press Back+High Punch, Back+High Punch, Back+Low Punch, Jump up with High Kick, Low Punch.
5 HITS 26%=With weapon drawn, jump staight up with High Kick, High Kick, Down+High Punch, Back+High Punch, Back+Low Punch.
4 HITS 23%=High Punch, High Punch, High Kick, Down+High Kick
4 HITS 19%=High Punch, High Kick, Down+High Kick, Slide.
3 HITS 20%=High Kick, High Kick, draw weapon

Expert Combos
9 HITS 38%=Jump in with High Punch, High Punch, High Punch, High Kick, Down+High Punch, Juggle the opponent with two standing High Punches, Jump in air with High Kick, Slide.
5 HITS 26%=In the corner, juggle the opponent with High Kick, High Kick, Standing High Punch, Slide, Standing Low Punch.
11 HITS 41%=Jump in with High Punch, Freeze, Jump up with High Kick, High Punch, High Punch, High Kick, Down+High Punch, Two standing High Punches, Jump in air with High Kick, Slide.
5 HITS 23%=Jump in with High Punch, High Kick, Down+high Punch, One standing High Punch, Slide.

Fatalities
FATALITY 1=Forward, Back, Forward, Down+High Punch+Block+Run Simultaneously
FATALTIY 2=Back, Back, Down, Back+High Punch (at sweep distance)
PRISON STAGE=Down, Up, Up, Up+High Kick
GORO'S LAIR=Down, Down, Down+Low Kick




Shinnok
Special Attacks
DRAW WEAPON/THROW WEAPON=Back, Forward+Low Punch
IMPERSONATE JAREK=Back, Back+Low Kick
IMPERSONATE KAI=Forward, Forward+Low Kick
IMPERSONATE SUB-ZERO=Down, Back+Low Punch
IMPERSONATE SCORPION=Forward, Back+Low Punch
IMPERSONATE QUAN CHI=Back, Forward, Back, Forward+Low Kick
IMPERSONATE REIKO=Back, Back, Back+Block
IMPERSONATE LIU KANG=Back, Back, Forward+High Kick
IMPERSONATE SONYA=Forward, Down, Forward+High Punch
IMPERSONATE TANYA=Back, Forward, Down+Block
IMPERSONATE JOHNNY CAGE=Down, Down+High Punch
IMPERSONATE FUJIN=Forward, Forward, Back+High Kick
IMPERSONATE RAIDEN=Down, Forward, Forward+High Punch
IMPERSONATE REPTILE=Back, Back, Forward+Block
IMPERSONATE JAX=Forward, Down, Forward+High Kick
With Weapon Drawn
Upward Swing=Low Punch
BLADED SWIPE=Back+Low Punch
THRUST=Back+High Punch
OVERHEAD SLICE=High Punch

Intermediate Combos
8 HITS 33%=Jump in with High Punch, High Punch, High Kick Down+High Punch, Run Forward and do two standing High Punches, Jump up in air with High Kick
2 HITS 33%=Weapon drawn, High Punch, Back+Low Punch
3 HITS 27%=In the corcer with weapon drawn, juggle your opponent with High Kick, High Kick, High Punch

Expert Combos
5 HITS 25%=High Punch, High Punch, High Kick, Standing Low Kick, Draw Weapon
5 HITS 26%=High Punch, High Punch, High Kick, High Kick, Draw Weapon


Fatalities
FATALITY 1=Hold High Kick+Low Kick, press Forward, Forward, Forward, Down+Block (just outside sweep distance)
FATALITY 2=Forward, Down, Down, Up+High Punch
Prison Stage=Forward, Forward, Back+Low Kick
GORO'S Lair=Forward, Forward, Back+High Kick



Jax
Special Attacks
DRAW WEAPON/THROW WEAPON=Back, Down, Forward+High Punch
EARTHQUAKE=Forward, Forward, Down+Low Kick
BACKBREAKER=Press Block near opponent in mid-air
FIREBALL=Down, Forward+Low Punch
MULTISLAM=In close, press Low Punch to throw, then Run+Block+High Kick, then High Punch+Low Punch+Low Kick, then High Punch+Block+Low Kick, then High Punch+Low Punch+High Kick+Low Kick
With Weapon Drawn
SPIKED STRIKE=High Punch
OVERHEAD STRIKE=Back+Low Punch
UPWARD STRIKE=Back+High Punch
STRIKE LEFT=Low Punch

Intermediate Combos
7 HITS 27%=High Punch, High Punch, High Kick Down+High Punch, Run Forward and do two standing High Punches, Jump up in air with High Punches, Fireball
5 HITS 24%=High Punch, High Kick, Down+High Punch, Run forward, and juggle once with a standing High Punch, Dash Punch
4 HITS 31%=Jump at opponent with High Punch, High Kick, High Kick, Dash Punch.
7 HITS 35%=Jump in with High Punch, High Punch, High Punch, High Kick, High Kick, then Back, Down, Forward+High Punch to draw weapon
7 HITS 41%=Jump in with High Punch, High Punch, High Kick, Down+High Punch, Run forward, juggle once with a standing High Punch, jump up with High Kick, go into the Backbreaker, then an Earthquake when you land.

Expert Combos
5 HITS 36%=In the corner High Kick, High Kick, High Punch, Low Punch, Backbreaker
9 HITS 42%=High Punch, High Punch, High Kick, Down+High Punch, Walk forward and preform two standing High Punches, Jump in air with High Kick, Backbreaker, Earthquake.
8 HITS 37%=Near the corner, High Punch, High Kick, Down+High Punch, Run forward, and preform one standing High Punch, High Punch, Low Punch, Backbreaker.
4 HITS 29%=In the corner, juggle your opponent with High Kick, High Kick, Standing High Punch, Dash Punch. Fatalities
FATALITY 1=Hold Low Kick for five seconds (you must begin before the final round ends), then press Forward, Forward, Down, Forward, and release Low Kick
FATALITY 2=Back, Forward, Forward, Down+Block
Prison Stage=Forward, Forward, Back+Low Kick
GORO'S Lair=Forward, Forward, Back+High Punch



Jarek
Special Attacks
DRAW WEAPON/THROW WEAPON=Forward, Forward+High Punch
CANNONBALL=Back, Forward+Low Kick
PROJECTILE=Down, Back+Low Punch
GROUND SHAKER=Back, Down, Back+High Kick
VERTICAL CANNONBALL=Forward, Down, Forward+High Punch
With Weapon Drawn
UP SLASH=High Punch
DOWN SLASH=Low Punch
THRUST=Back+Low Punch
REVERSE SLASH=Back+High Punch

Intermediate Combos
5 HITS 29%=High Punch, High Punch, High Kick, High Kick, Cannonball
6 HITS 30%=High Punch, High Kick, Down+High Punch, Run forward, and juggle once with a standing High Punch, Projectile, Ground Shaker
4 HITS 27%=High Punch, High Kick, High Kick, then Forward, Forward+High Punch to draw weapon.
4 HITS 27%=In the corner, juggle you opponent with High Kick, High Kick, a standing High punch, Cannonball.
5 HITS 25%=High Punch, High Punch, High Kick, High Kick, then forward, Forward+High Punch to draw weapon.

Expert Combos
5 HITS 43%=With weapon drawn, jump up with High Kick, Standing High Punch, Run up and do another standing High Punch, Low Punch, Ground Shaker
9 HITS 41%=Jump at the opponent with High Punch, High Punch, High Punch, High Kick, Down+High Punch, Run forward twice with two standing High Punches, Jump in air with High Kick, Ground Shaker.
7 HITS 28%=High Punch, High Punch, High Kick, Down+High Punch, Run forward and juggle two standing High Punches, Vertical Cannonball.
4 HITS 38%=With weapon drawn, do a standing High Punch, Run up and do another standing High Punch, Low Punch, Ground Shaker. Fatalities
FATALITY 1=Forward, Back, Forward, Forward+Low Kick (one step away)
FATALITY 2=Up, Up, Forward, Forward+Block
Prison Stage=Forward, Down, Forward+High Kick
GORO'S Lair=Back, Forward, Forward+Low Punch



Reiko
Special Attacks
DRAW WEAPON/THROW WEAPON=Forward, Down, Back+High Punch
TELEPORT SLAM=Down, Forward+Low Kick
NINJA STARS=Down, Forward+Low Punch
FIREBALL=Down, Forward+Low Punch
FLIP KICK=Back, Down, Forward+High Kick
With Weapon Drawn
SPIKED STRIKE=High Punch
OVERHEAD STRIKE=Back+Low Punch
UPWARD STRIKE=Back+Low Punch
STRIKE LEFT=Low Punch

Intermediate Combos
7 HITS 38%=High Punch, High Kick, High Kick, Flip Kick, Run forward and preform two standing High Punches, Ninja Stars
6 HITS 28%=High Punch, High Punch, High Kick, High Kick, Forward, Down, Back+High Punch to draw weapon.
3 HITS 20%=Flip Kick, jump in air with High Punch, Low Punch.
4 HITS 27%=In the corner, juggle the opponent with High Kick, High Kick, a standing High Punch, Ninja Stars.

Expert Combos
10 HITS 48%=Near the corner, jump in with High Punch, High Punch, High Punch, High Kick, Down+High Punch, Standing High Punch, Standing High Punch, Jump up with High Punch, Up+High Kick, High Kick before the opponent lands
5 HITS 35%=In the corner, juggle the opponent with High Kick, High Kick, High Punch, Low Punch, Teleport Slam.
9 HITS 39%=High Punch, High Kick, Down+High Punch, Walk forward and do one standing High Punch, Flip Kick, Walk forward and do another standing High Punch, Jump up with a High Kick, Teleport Slam while in the air.
4 HITS 23%=Juggle the opponent with two standing High Punches, Jump up with High Kick, Teleport Slam while still in the air.

Fatalities
FATALITY 1=Hold Low Punch+Low Kick+High Kick, press Forward, Down, Forward+Block.
FATALITY 2=Back, Back, Down, Down+High Kick (outside sweep distance)
Prison Stage=Down, Down, Back+Low Punch
GORO'S Lair=Forward, Forward, Down+Low Kick



Tanya
Special Attacks
DRAW WEAPON/THROW WEAPON=Forward, Forward+High Kick
FIREBALL=Down, Forward+High Punch
AIR FIREBALL=Down, Back+Low Punch (can only be done in the air)
SPLITS KICK=Forward, Down, Back+Low Kick
CORKSCREW KICK=Forward, Forward+Low Kick
With Weapon Drawn
THROW BOOMERANG=Low Punch
DOWNWARD SMACK=High Punch
UPWARD THROW=Back+Low Punch
HIGH SLASH=Back+High Punch

Intermediate Combos
6 HITS 28%=High Punch, High Kick, Down+High Punch, Standing High Punch Corkscrew Kick, Back+Low Kick
5 HITS 25%=High Punch, High Punch, High Kick, High Kick, Draw weapon.
3 HITS 20%=Flip Kick, jump in air with High Punch, Low Punch.
4 HITS 35%=With weapon drawn, in the corner, juggle the opponent with High Kick, High Kick, Corkscrew Kick, throw boomerang with Low Punch.
6 HITS 23%=High Punch, High Punch, High Kick, Down+High Punch, jump opponent with High Punch, Low Punch.
5 HITS 32%=Jump in with a deep High Kick, juggle the opponent with another High Kick, Corkscrew Kick, Splits Kick.

Expert Combos
6 HITS 35%=Jump in with High Punch, High Kick, Down+High Punch, Standing High Punch, Corkscrew Kick, Splits Kick.
6 HITS 35%=In the corner, juggle the opponent with High Kick, High Kick, Standing High Punch, Corkscrew Kick, Standing Low Punch, Splits Kick.
5 HITS 35%=In the corner, juggle opponent with High Kick, High Kick, Standing High Punch, Corkscrew Kick, Standing High Kick.
7 HITS 43%=Corkscrew Kick, Run in and do a standing Low Punch, Corkscrew Kick, Run in and do a standing Low Punch, Corkscrew Kick, Standing Low Punch, Splits Kick (you will end up facing the opposite

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