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1080 Snowboarding
007 Goldeneye
A
AeroFighters Assault
B
Bomberman and Hero
Banjo Kazooie
C
Castlevania
castlevania2
D
Diddy Kong Racing
Duke Nukem 64
E
Episode 1 Racers
Extreme G
Extreme G2
K
Killer Instinct Gold
M
Mario Kart
Mario
Mario2
MK Mythologies and MK 4
Mario Party
Mission Impossible
N
Nagano 98
P
Pilot Wings 64
Pokemon Snap
Perfect Dark
R
Rogue Squadron
Rampage World Tour
S
Shadows of the Empire
Starfox
Super Smash Brothers
T
Turok1 Turok2
River of Souls
Death Marshes
Lair of the Blind Ones
Hide of the Mantids
Primagen Lightship
Bosses Key Locations
Top Gear Overdrive
W
WaveRace
WCW Nitro
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Yoshi Story
Z
Zelda1
Zelda2
Zelda3
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Zelda5
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Zelda6
ZELDA WEAPONS
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| Zelda: Walkthroughs: Shadow Temple, Gerudo Fortress, Spirit Temple Part 1 Young Link |
ZELDA: WALKTHROUGH
Shadow Temple:
If you haven't already gotten it, go back to the Quest for Truth section and get the Lens of Truth. You need it for this level. Go down the hall and turn the corner, use the hookshot to get across the pit, and you'll see a wall in front of you. Walk through it. Immediately turn left and follow the wall two face tiles down and walk through the wall again (use the Lens in any area to see where the walls can be walked through). Now go through the hall and door and go through another wall to come to a room that seems to have no exit (but we know better right?) As soon as you enter head right and follow the wall until you find an opening (use lens if you want). Go through the door behind it and then play the Song of the Sun to stun the zombie and kill it, then hunt down and kill the two bats. Get the chest that appears for the Dungeon Map.
Now go back out and head right following the wall to an opening behind a walk-through wall with a pot on either side of it. Keep going down this tunnel and you'll end up in a room that looks the same as the last one. The opening to go through next is in the corner on the right with a pot beside it. Go through the door there and you'll face Dead Hand, which is the same guy that you killed to get the Lens of Truth in the bottom of the well. After this easy kill, a chest with the Hover Boots will appear. Snatch your prize then go all the way back through to the first big room that had the statue in the middle of it.
Use your Lens and look at the skulls on the pillars around the circle, and see which one does NOT disappear with the lens. Now walk up to the tab sticking out of the side of the base of the statue and push the statue until the tab you are pushing is pointing toward the skull that didn't disappear. Don't stop pushing until it gets there or you'll fall in a pit. Now put on your hover boots and walk across the pit to the tongue-looking platform and go in the door and down the ramp. Kill the laser eye in the middle of the next room by throwing two bombs at it, then stand in the middle of the round platform it was on and play the Song of Storms for a Big Fairy (Big Faeries heal both life and magic but can NOT be captured into a bottle. Also note that all you have to do is leave the room and come back in and you can get it again.). Go through the wall on your right, kill the mummies (stun them with Song of Sun if need be) and get the chest containing the compass.
Exit back to the eye laser room and go straight through the wall on the other side. You'll end up in a big room with two Deaths swinging giant scythes around the room (it's not enemies, it's just a giant statue). Avoiding the blades, grab all the silver rupees in the room. Note that one is on a platform that has a hookshot target on the wall above it, so use the hookshot to get to it. Now go through the alcove it opened and get the small key. Return to the eye laser room and use a bomb to blast open the remaining wall leading North. Go through the locked door. In this next passage watch for round small shadows on the ground. They are Skulltulas waiting to drop on you. Kill the three Skulltulas and drop down the ledge ahead and you'll be facing some dropping blades. Dodge the first blade, kill the Skulltula, then go past the second and keep following the tunnel. Now you'll be in a huge room. Take off the Hover boots if you're using them, otherwise you might slide into a blade. Jump over the pit, dodge the blade and jump over the next pit, dodge the second blade and jump over the pit, and just before the third blade watch out for a flaming skull to try to get you. Kill it then dodge the final blade.
Now on this island you'll have to kill a Stalfos. Once he's dead, play the Song of Storms in the middle of the island for a Big Faerie. Put your Hover Boots on. Facing away from the last falling blade, turn left and use your lens to see an invisible platform. Hover on over it and the next platform, turn right, and hover on over to the door there. Go through and use your lens to see the big spinning scythes thing. Kill the Shield-eater and look on the walls to find 3 bats to kill. Kill them and the door will open. Go through it to kill a gold skulltula, open a chest for some rupees, and open the invisible chest using the lens for some arrows. (Yes, that was just for two stupid treasures and a gold skulltula but I didn't want people complaining that I'd missed some treasures). Now head back out and hover back to where the Stalfos was. You can use the Song of Storms for another Big Faerie now if you want.
Wait until the platform in front of you falls and hover forward as far as you can go to land on it (it's farther than it looks). Then wait for it's highest point (you'll have to time it) and hover over to the next big island. Collect all the silver rupees here (there's on inside that eye laser thing so kill it) and go through the door that opens. Follow this passage to a room with falling spikes. Use your lens and look at the right hand wall to see a movable block. Pull it out onto the face tile and then push it in front of you and it will keep the spikes from hitting you. Once it's on the second face tile walk around and start pulling it until it's on the third face tile. The treasure box in the cage to the right has arrows. Climb up on to your block now and hover/hop to the ledge on your left. Now wait until the spiked platform lowers and walk over it to get to the platform on the other side of the room. The treasure box has rupees, but more importantly the yellow switch makes a new treasure box appear on the other side of the room. Hover there using the spike platform as before and get the small key. Leave this room back to the big room.
Now look at the left hand corner of the platform you are on (the one furthest corner from you) and you'll see a small rock ramp. Use it to get to a platform with a falling blade. Use your lens to see the ledges behind the blade, then dodge and hover to the platforms and finally to the locked door on the wall. In this room use your lens to see the invisible spikes on the floor. Kill the two zombies and a rupee chest will appear. Now to get all the silver coins here, hookshot to the hookshot targets on the wall. To get the last one, use your lens to see an invisible hookshot target above an invisible platform. Hookshot up and hover walk off the platform to get it. Once you have them all a door will open, go through it. In this room kill all the bats to reopen the blocked door that shut behind you. Climb up the steps and pick a bomb plant then toss it into the hole in the top of the giant skull to blow it up and get the small key it drops. Go back into the last room. Use your lens and look on the ceiling above the raised platform for an invisible hookshot target. Use it to get on the platform and go through the locked door.
Now I know this sounds weird but, put on your Iron Boots. This will keep the fans in the tunnel ahead from blowing you away. Make your way through the tunnel until you come to a pit. Watch the fan on the other side of the pit and as soon as it stops blowing, equip the hover boots, walk across, and then reequip the iron boots. Drop down off the ledge and walk across the bridge to the door. You can kill the eye above the door that's shooting fire at you by hitting it with an arrow while the eye is open. In this small room kill the two zombies to reopen the door, play the Song of the Sun (not storms) in the middle of the room for a Big Faerie, open the invisible chest for some arrows, use z-targeting and Navi on the face for a hint, then leave. Use your lens to see a hole in the right wall, then stand even with it. Look at the fan behind you and when it stops, turn around and equip the hover boots. Stand on the side of the bridge closest to the fan. Watch closely and when you start moving from the fan run across to the opening in the wall. The fan helps blow you across. Go through the door.
As soon as you walk in this room, look to your right and there's a pile of dirt there. Blow it up with a bomb, then use your Lens to see the invisible chest containing a key. Kill the two mummies for another rupee chest and go through the locked door. Once you're through this door turn left and go to the movable block. Pull it onto the path of green bricks and then pull/push it onto the face tile under the ladder on the opposite side. Climb up onto it and go up the ladder. Hop over onto the ship, stand on the Triforce symbol, and play Zelda's Lullaby. As the ship moves you'll have to fight two Stalfos. When the ship completes it's journey, whether or not you're done with the Stalfos, it will start sinking. Jump off to the left (if you're facing the front of the ship) onto the platform there before it sinks. Go through the door that's on the platform.
This next room has 4 doors at North, South, East and West (you came in the East door) and is a small maze of invisible walls. It's inhabited with those hand things like from the Forest Temple. Use your lens to navigate it. The West room contains three giant rotating skull heads that give you some rupees and a gold skulltula. The South room contains an invisible hand monster (use Lens of course) and a chest that appears once it's dead containing a small key. The North room contains two spiked walls that close in on you to kill you. Use Din's Fire to burn down the walls and recover the Boss Key and some rupees. Once you get the Boss Key and small key, return to the room where the ship dropped you off (through the East door).
As soon as you're back in this room, look up and to your right to see a high platform. If you have the Scarecrow's Song you can play it to get Pierre to appear up there and then Longshot to him to get across. If not, go to the other end of the platform and look over to a large statue and some bomb plants. Shoot one of the bomb plants with an arrow to blow them up and make the statue fall over the gap creating a bridge. Once you're over go through the locked door. Use the Lens and Hover Boots to walk over the gaps and invisible platforms and go through the Boss Door. Make sure you're still wearing the Hover Boots and fall down the hole in the middle of the room to face...
Gerudo Fortress:
After the story sequence get out on the field and summon Epona with Epona's Song. Ride to the West and enter the Gerudo Valley area. If you speed her up enough Epona can jump over the broken bridge in the beginning of this area. If you talk to the man there (he's the boss of the carpenters, the guy you give the Poacher's Saw to in Adult Link's Trading Sequence in section 4), he will explain that his carpenters are in the fortress. Continue on to the fortress right ahead. Let one of the guards see you and you'll be thrown in a cell. Now look up and notice the overhang of your window. Hookshot to it. Then fall down to ground level and go through the door right next to you. Follow the corridor and you'll come to a cell. Talk to the guy in the cell (the first carpenter) and you'll be attacked from behind by a Gerudo guard. I personally just Z-targeted and blocked her first attack and then wailed on her by holding forward and pushing B using Big Goron's sword. Also shooting her with arrows works well. There's probably plenty of good techniques for this fight. You have to watch out though because one of the attacks she has will knock you down and you'll end up back in your cell.
Once she's gone she'll drop a key so use it to free the first carpenter. Now continue on past the cell and go outside again. Turn left and go in the door. Turn right in at the corner of this hallway and you'll see the head of a guard poking out over a box. Shoot it with an arrow. Walk to where she was and turn to look down the next hall. From there shoot down the two guards in the next room. Go in the room (there's a Big Faerie that can be summoned using Song of Storm near the stove) and go up the ramp on the far side to an exit. When you are outside again turn right and drop down and go through the door that's there. Now just stand in the doorway with an arrow cocked and in a few seconds a guard will walk by, so shoot her. Now go right, left, right and you'll be at the second carpenter's cell. Talk to him, fight another guard, and free him.
Go back out where you came in and drop down one level. Turn left, climb up some vines, and go through the door that's straight ahead of you (NOT the one to the left). This is the third carpenter's room. Same process. Once he's rescued, go back out the door you came in. Shoot the three guards that are wandering around outside and drop down to ground level. Turn left and go into the door furthest left, the one right before the Gerudo in white clothes (Don't worry about her, she's not a guard she just lets you into the Training Center later.) Follow this hall down to the fourth and final carpenter and go through the same process to free him. Now that he's free a Gerudo will talk to you and since you are so skilled, you will get a membership card that lets you wander around the fortress all you want and participate in the activities it has to offer. Also, the bridge will now be fixed. Explore the fortress and try the various games and what not. Don't bother with the Training Ground because you can't get through it without the Silver Gauntlet.
Spirit Temple Part 1, Young Link:
Go up the stairs and turn left. Talk to the person there. When asked what you want, say Nothing, Really, and when asked if you like Gannondorf say no, and then you'll be asked to go get a treasure. Crawl through the hole, kill the bats and statue guy, and then light a Deku stick with one of the torches. Go through the right hand door and light the torches in there. Then go back and go through the other door. You'll have to fight a Stalfos here (boy they're much tougher and scarier when young Link aren't they?) and also a flaming green skull (stun it with your boomerang and then hit it with your slingshot). Now throw your boomerang to the left of the shock switch across the pit from you. If you aim right it will swing around behind the fence and hit it. Then the fence will fall down forming a bridge. Cross the bridge, watch out for the flying pots, and go through the next door (the chest is 5 rupees or a Deku Shield if you lost yours).
In this room walk along the bridge until you're just before the spike thing and then use Din's Fire to fry the guy. Just so you know, these guys copy all your movements, except in reverse. Technically you can lure it into a pillar of fire that appears when you hit the shock switch nearby, but it's easier to just fry them. There's nothing on the other side of the bridge, so just go through the next door. Open the treasure chest here for a key and collect all the silver rupees to make a bridge. Now go back into the first room again and this time climb through the small hole (not the one you came in through, the one between the two torches). Go through the locked door. Kill the skulltulas and climb up the wall.
Now you're on floor 2. Go in the room a ways and you'll have to fight two of those lizard guard guys. Use your boomerang to hit the shock switch above you and open the chests that appear. One has Bombchu's in it, the other a Deku Shield or 5 rupees. Aim a Bombchu so it climbs up the wall and hits the boulder up there. This will open the doorway. Go through and look to your left. Push the stone statue you see straight off the ledge onto a switch. Climb the steps in front of you to get to a torch and a door. Light a Deku stick with the torch, drop down, and light the two torches in front of the big statue to get the Map. Go back to the small statue, climb the wall, and go up the steps again, this time going through the door. Go around to the next door, and you're now in another silver rupee-collecting room. You'll have to kill the laser eye guys with bombs or bombchu's to get up to most of them. After getting them all a torch will light. Use it to light the other torches to get a chest with a key. Now move those blocks in the middle of the room around until the one with the sun symbol on it is in the sunlight coming in from the window. Go through the door that opened, up the stairs, and into the next room. Go up to that big metal thing sitting in the throne and hit it with your sword. Now you'll be up against an Iron Knuckle.
This guy isn't all that tough. If you get hit though, you're in for some serious pain. Just Z-target and go to right outside his attack range. Then Jump attack (push A) and you'll get off a good hit and the swing he takes at you will miss. Back off and then do it again. If he hits a pillar it will give up 3 hearts. You can also try getting in behind him when he misses a swing if you're good. After a bunch of hits he'll be dead. Go through the door that opens and up a ramp and you'll end up...outside. Open the chest there to get the Silver Gauntlets. Watch the story sequence then play the Prelude of Light to go to the Temple of Time. Get the Mater Sword to become adult Link. Now you have a choice between continuing the Spirit Temple or using your new Silver Gauntlets to go get the Ice Arrows in the Gerudo Training Ground. If you want to continue the Spirit Temple skip down to Spirit Temple part 2, adult Link below.
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